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Troo

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Everything posted by Troo

  1. i like what you are saying. tell me more.. Considering that there are players that PL to 50 and then have no idea how to do basic things like use the tram, that tutorial makes sense to me. for sure, it serves a purpose, but it still could use some QOL improvements and still help teach.
  2. The new player / new character experience could potentially use some improvement. Suggestions and discussion welcome! Some early tutorials may be a bit dated or could use updating to the current game. Getting a good flow on how to control a character, chat with other players, defeat enemies, use inspirations, level up, use vendors/trainers, p2w, slot powers, create recipes, use the market, Invention Origin sets, badges, accolades, merits, special salvage, travel between zones, and on, and on. So much to learn when brand new and it's also the first impression of the game to a new player. The Galaxy City tutorial I think is pretty good, others not so much. Some topics might have wonderful tutorials. Twinshot's 'The Shining Stars - A New Day Dawning' is, in my opinion, simply painful for no good reason. Flambeaux.. Request: Could we get a mission where we get to punish her in some way for being an awful human.. please. Is there a comprehensive list of tutorials somewhere? Let's face it the early game can be a bit repetitive with only a couple powers and no xp boost. I'd be willing to put money on the DFB (Death From Below) being one of the most often played arcs/trials/taskforces. As such, maybe a new early trial or refreshing an existing one that isn't played as much anymore could be an option. What say you?
  3. modernizing the new player experience would be great.
  4. Imminent < Soon™© @Jimmy are we imminent?
  5. Oof, is it even fair to say this in the context of a genuine new player? No offense taken. This is a big game and there are layers. A big part of the game is choices and consequences. Which powers to select, how to 'slot' them with enhancements, and when to use them. Which enemies to dive into and which to be wary of. Prioritizing accuracy, damage or endurance. There are 60+ zones/maps, https://homecoming.wiki/wiki/Zone_Overview There are dozens of of enemy groups across the zones with various strengths and weaknesses. (this can drive different tactics to stay alive and defeat them) There are different ranks of enemies and different levels (purple = tough, run from purple early on) There are thousands of hours of content someone can play or completely skip. There are short missions and sweeping story arcs made up of lots of missions and tasks. There are over 2,000 combinations of archetype and powers sets. Early game is a bit repetitive with only a couple powers, around level 15 things start to get interesting and the world opens up a bit. The website can help figure some of the stuff out: https://homecoming.wiki/wiki/Main_Page To start I would suggest playing hero side first and doing the Galaxy City tutorial. (life will just be easier at first, I myself play villains) Selections when creating a character and doing the Galaxy tutorial which can send you to hero side. Finishing the tutorial as a hero should take a player to Atlas Park, there look for contact Matthew Habashy do his missions. Then look to join a DFB team (death from below trial) and do a couple runs. You'll level up get new powers and knock some heads in. Tell folks you are new and they will likely be patient. There is a 'looking for group' channel where you can type in and announce "new player, level 2, looking for team' or 'new player just starting looking to learn the ropes' and folks will likely invite you to join their team and show you some stuff. All kinds of player types can find niches that are almost addictive. Crafting, character building, marketing, number crunchers, socializers, smashing upclose, shooting from distance, control to defeat, support, base building, completionists, explorers, bug hunters, solo, team, forum trolls, pvpers, giant teams (called leagues), super group builders, event organizers, and on and on. -Good luck!
  6. aoe or single target? there are nuances. In general Bio/Fire would also be my guess.. but I'd never play that. I'd rather Rad/Energy Melee.
  7. More players. Through the merge and some actual marketing beyond 'pirate server'. More content and somethings that maybe we had avoided committing resources to such as new animations. Waiting for this to go through also delayed releasing some of what we'll see in the next release. There is also the potential for some more backend improvements and potentially hosting options. I agree with you in the hope that some legitimacy opens up the door to additional resources.
  8. I think my mind has been blown.
  9. Also, if you want to just level up your own fire farmer, I believe this is still relevant:
  10. how do the bikes know where to go! so terrible.
  11. classic non-AE/non-farmie guide ('leveling quickly' is not super accurate for the new version of the game. still good info) https://cityofheroes.fandom.com/wiki/Strategy/Leveling_quickly also helpful https://paragonwiki.com/wiki/New_Player's_Guide_to_Life_Outside_the_AE_Building From zero to level 35/40 (suggestions, not definitive) After 35/40 there is tons of content.
  12. More constructively, for each character folks can already do this on the test server, Heck folks can already do this on all servers in Bloody Bay, Siren's Call, Warburg, Recluse's Victory.
  13. too late.. this idea sucks. i'm not saying you suck, just this suggestion.
  14. I should buy you a pint at some point. Fremont & Sandy, Prescott & Cully, the mess of 39th & Sandy. And hopefully you haven't had to do too much driving since Friday night, it's icky and no one knows how to drive. I'm a fan of the mess that is Sholls Ferry/Beaverton Hillsdale. (yes I've been to Portland) ..at least portland intersections can be colorful with lots of helpful signage.. and what are the white things? force fields?
  15. Tanker Super Reflexes/Claw is really straight forward. But don't sleep on Shield Defense and say War Mace (shown below)
  16. ..and your other post "Good AT/build for a handicapped player?" Answer: Forgiving without too much timing or clickiness? Tanks and Brutes fit the bill. Alternately a Brute might be a good fit if you are worried about making mistakes (tank goes down it might be the only tank on the team). (Broot = ~10% less def though) Tanky Tank Suggestions Primaries (solid without too many clicks or management): Super Reflexes Shield Defense (SR light. See image below) Invulnerability Secondaries (Hard hitting or smooth damage without fancy combo mechanics): Stone Melee (hits hard and knocks targets down) Dark Melee (has a nice heal mixed in with solid attacks) Claws (can effectively use just a handful of powers. some folks just use three) Axe Melee War Mace Energy Melee (it hits hard even if there is a weird combo "Use Total Focus then choose one of three options" Martial Arts When you are ready I can show you a Bane Spider (Arachnos Soldier) that feels like a tank that adds some range, debuffs and stealth while not being complicated to play. But that's a story for another time.. A note on Shield Defense = 40% positional (Melee, Ranged, AoE) defense very early with SOs. (46% shown below)
  17. flea..
  18. devs posted images of two different coins in this thread.. as a c l u e . .
  19. uh, i don't think there is a reboot. link if you know different. Homecoming did get an official NCSoft license but that's different.
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