Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Troo

Members
  • Posts

    6054
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Troo

  1. But Snarky all the 'good' names are taken on Excelsior.. 🤷‍♂️
  2. It has happened to others as well (myself included). Have been hoping that the optimizations being done by the Homecoming team would help.
  3. Oh no, you didn't!
  4. Post counts definitely don't reflect an accurate number of posts. I would often edit and re-post rather than admitting my bad spelling and grammar with an edit.. Also tried cleaning up some posts that didn't add much to long discussions. C'est la vie
  5. I'll repeat. The longer this goes on, the lower the incentive to craft, which helps many and keeps inflation low. Buy 100 @ 2500, sell 100 @12,500 = 100x10,000=1,000,000.. nope sell @52,500 = 100x50,000= 5,000,000.. nope sell @102,500 = 100x100,000= 10,000,000.. still doesn't work out. Each one of those 100 uncommon can help craft something that can result in a 2-4M sale. I'm going to stick with, the level of manipulation is simple griefing and should be dealt with. It's likely not profit driven.
  6. Not one more minute should be spent on this. An arena terminal in a base sure. (if not already available) Enabling base raids sure. Making bases effectively open pvp zones.. it could get exploited. _______________ To save space: @Snow0wl in response to your comment below, Sparky clearly asked for thoughts. Labeling my thoughts, seriously?! You've basically justified my comments. I didn't mention 'game breaking' or even think of the exploits you came up with. Lesson: Never underestimate players. Also, your reference is not mentioned by Sparky: "People just want to change things up make different maps to pvp on using the base system.".
  7. yeah, it'll get sorted out. it does stink when good stuff is effected by the stoopid stuff other folks do.
  8. As I said I like knock-back. I do get that there are folks that don't like teaming with characters that have lots of knock-back. With how fast characters level many don't learn to control it as well as those with more experience. There is no knock-back to knock-up proc, it is a knockdown proc. This is part of why I view knock-up as part of a compromise. We can still send them somewhere, up, and that distance could be enhance-able. I would much prefer a toggle that could turn it on/off as appropriate. Ala dual pistols. maybe I'm just repeating myself..
  9. to start, you could/may need to slot some more +def in weave and maneuvers. not going to help enough with E/N though
  10. As someone who likes knockback, I would be okay with the above suggestion for the AoE and cone attacks. Alternately, keeping at least one single target knockback and increasing it's ability.
  11. Nerf slogging.. wait..
  12. Thanks. Known issue. Good tips.
  13. Troo

    - - -

    .- / ...- .. ... .. --- -. / --- ..-. / .- / --. .-.. --- .-. .. --- ..- ... / ..-. ..- - ..- .-. . --..-- / .. -. / .-- .... .. -.-. .... / -- .- -. / .. ... / -. --- - / . -. -.-. ..- -- -... . .-. . -.. / -... -.-- / - .... . / -.. . ... .. .-. . / ..-. --- .-. / - .-. ..- - .... --..-- / .--. . .- -.-. . --..-- / --- .-. / .--- ..- ... - .. -.-. . .-.-.- / .- / ..-. ..- - ..- .-. . / .-- .... . .-. . / -.-- --- ..- / -. --- / .-.. --- -. --. . .-. / -- ..- ... - / --- -... . -.-- / --- - .... . .-. ... --..-- / .-- .... . .-. . / -.-- --- ..- / -- ..- ... - / -. --- / .-.. --- -. --. . .-. / -... --- .-- / -.. --- .-- -. / - --- / - .... --- ... . / .-- .... --- / -.. . . -- / - .... . -- ... . .-.. ...- . ... / -.-- --- ..- .-. / ... ..- .--. . .-. .. --- .-. ... --..-- / .- / .-- --- .-. .-.. -.. / .. -. / .-- .... .. -.-. .... / -.-- --- ..- / -.-. .- -. / ..-. .. -. .- .-.. .-.. -.-- / ... .- -.-- / .-..-. -. --- / -- --- .-. . .-.-.- .-..-.
  14. Bombardment (Proposal A) and the TgtAoE Thunderstrike is reasonable (Thunderstrike is not rare though, is it?)
  15. @Derfindorf The limitation mentioned is like gravity, in that, it's a thing and without some major event it will remain a thing.
  16. Participation = A voice Beyond that, maybe we should reset some expectations related to playing an essentially free game, supported by a volunteer team, which has clearly stated goals. "I feel I need to chip in here and drop a quote from our open letter to the community that was posted back in May last year. A distant memory now, but it still holds:" @Jimmy Feb 7th Staying up to date is our responsibility. These are good to keep tabs on: https://forums.homecomingservers.com/forum/59-finances-donations/ Also: https://forums.homecomingservers.com/topic/15137-how-you-can-help-homecoming/ If you didn't see the link to the Open Letter to the Community in Jimmy's quote above: Edit: Oops looks like Jimmy posted since I started this reply.. Sorry.
  17. Translation that I read: 'While it is working as intended, it was done wrong' um, good luck with that.
  18. Knock Up might be preferred
  19. If you are trying to figure out how to make Inertial Reduction, Repel and Increase Density more useful I'm listening. Distributing power evenly.. man, it's a busy how do I keep all the buffs going set already.
  20. What happens when two sappers team? Or more?
  21. shoot, you'd think, if anything, it would be the opposite with a team leader getting a little extra. maybe 5-10%
  22. Troo

    - - -

    .-- . .-.. .-.. / - .... .- - / .. ... / ..- -. ..-. --- .-. - ..- -. .- - .
  23. Does "Get All Inf" in the black market ignore the infamy cap? I know that individual 'Get Inf' at least provides an alert: I collected all the sold items and it ended up with an even 2B. Guess there was not as much room as I thought.
  24. Troo

    - - -

    [working]
×
×
  • Create New...