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Troo

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Everything posted by Troo

  1. At least this is just round one AND free respec... yay Documented testing & a well articulated argument at this juncture could go a long way. Those casually playing Plant Control without uber builds are also affected. I'm a noob with controllers and recently rolled 2 (Arsenal/Radiation, Plant/Storm). I am sad if Plant's look and feel take a hit in addition to performance. What is the middle ground? Keep the 16 and lowering the duration significantly? Confuse already has a trade off with -EXP, doesn't it? Seeds of Confusion Recharge increased to 90s. Scale reduced from scale 20 to scale 12. (Something in between) Target cap lowered from 16 to 10. (Keep 16) Looks interesting.. but what's the point of it being defeated. just an extra meat shield for low level stuff? Spirit Tree Cast time lowered from 3.2s to 1.67s. Recharge reduced from 200s to 120s. Duration reduced from 90s to 60s. Spirit tree can now be attacked. Spirit tree now taunts and has a scaling defense and resist aura. Even after being defeated, spirit tree's regen aura should remain.
  2. This was one folks who play and like Regen have pointed to for a while. Is it? This is repeated so often and it always sounds like poppycock (at least to me). So let me retort.
  3. To quote another poster: "wonderful bit of bait and switch"
  4. Is there an intention to change the icon of Second Wind? It is currently using Dull Pain's icon at least on Stalkers and in the notes.
  5. Looks like I was wrong. I read the 'fixed' as applying to the value not across levels. The base regen resistance at level 50 went from 25.95% to 20%. For one build that is 50.84% vs 39.18%. (shown in hidden below) But here your point REQUIRES taking another TWO powers to equal what was lost. On a tight existing build I have Dull Pain but not Revive and do not have room for the second. I will have to choose between dropping Placate and Fast Healing as these are the only two powers without IO bonus enhancements. Placate: which I use very often and recently got a nice buff. Fast Healing (which is ironic) which is also a big loss. In your opinion @Wavicle which of the powers Stalker Regeneration power set is skip-able now? To avoid confusion could we change the language here to something like: Regeneration Fast Healing Now grants an enhance-able 20% regen resistance, fixed across all levels, for all ATs. (Stalker only) Now grants 15% recovery buff and 20% recovery debuff resistance. OR Now grants 20% regen resistance at all levels, for all ATs. (enhance-able) Thanks
  6. Tradeoffs. It is the reality of balancing changes that are more than a small tweak. The devs have the best intentions and it is often not easy. If folks are unfamilar with sweeping changes and 'revamps', tradeoffs can often negate a perceived buff where the benefit really only works for a very specific use case that may not match common play styles.
  7. Not troo. Existing characters do not get to keep powers that have been removed. Existing characters do not get to keep previous iterations of powers. Existing characters do not get to keep previous slotting [benefits] of powers if some enhancements have been removed from what a power can use. Existing characters [do often] keep powers at previous levels if the level availability changed. [this is lost if a character ever respecs] A character may get lucky and not have powers affected in a way that requires a respec, others will be gimped. A free respec will be provided to effected power sets. @Misterthomas take note. I would LOVE to be wrong. This has been observed during testing and experienced with previous changes.
  8. But at what cost? one example: <-- That 50.84% is now an un-enhancable 25%. 20%. Enhanced here would be 39.18% (195.9 x 20) Will removal of Dull Pain at level 10 have a real impact on lower level content? What about leveling up? Was Tanker Regeneration so powerful it required reshuffling of powers? Does no changes to Willpower say more than a little bit about the preferences of those making decisions or having the most input? There is a lot going on here.
  9. If those who participated in Closed Beta could keep their white knighting to a minimum, that would be appreciated. With extensive changes, this is gonna take a bit for folks to get over the shock. Initial reactions will be all over the place.
  10. Design Notes are greatly appreciated. Let the flame wars begin.. you get a ban, you get a ban
  11. Keep the suggestions coming. Given the comments, maybe if this was something that could work for all five Origins (Science, Technology, Mutation, Magic, Natural) like an Elementalist. You can come up with it I believe in you!
  12. LOL I feel ya though. Maybe an intern would be of some assistance?
  13. Is it possible to make the torches on the walls not stop our giant super strong villains and heroes in their tracks?
  14. That was from a different thread where you said:
  15. ^^ this is yummy ^^
  16. Katana / Invulnerability Tanker
  17. Sure seems like it. and..
  18. Just something to consider: I actually use Rain of Fire as a shield between targets and my character. They come at me, hit the edge of RoF and often scurry away.
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