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Troo

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Everything posted by Troo

  1. @Major_Decoy Why the LotG Def/End in Combat Jumping? The endurance does little there, right? Also, in Spirit Tree you have the Preventive Medicine: Chance for +Absorb; Are you using Spirit Tree a lot? I take Spirit Tree but rarely use it.. So I do one of the globals rather than a 'chance for'. If there's a good reason I am willing to switch how I've done it.
  2. Alphabetical split into four A-E, F-K, M-R, S-T I've seen folks with more elaborate set ups to organize a task force putting zones together and in order. Similar with badges.
  3. ..to be fair, it's been 7 Corr and 1 Tank for a long time.
  4. @BlackSpectre The dropdown below switching to a different option has tripped up my Keymapping before. Example: Why is my controller suddenly not working?!
  5. Who do we talk to? Instant Healing worked one way for a long time in PvP zones before Issue 28, Page 2, the power wasn't changed by the revamp. Only after the release was it changed.
  6. Is that a PvP reference? It looks like there is still a good point or two offered with each page of the discussion if one is willing to comb through the trolling, sniping, passive aggressiveness, gas lighting, and cat memes. If this topic was closed a page earlier, the Powderwisp perspective (which I found interesting and applicable) would not have been added.
  7. I am okay with folks playing however they choose. Devs, they don't feel the same. They have repeatedly shown as much. Claws, Super Strength, and others are going to get the same treatment as other sets have. It is framed as an effort to address overperforming and less desirable powers. I would actually have left existing sets alone, allowing only minor adjustments and Qol. Not everyone agrees with that approach. It is my opinion that we don't need to make everything same-same, we don't have to race to average everything out. We don't need to make existing powersets unrecognizable, we don't have to force respecs and/or shelving of characters. We can still have room for improvement where needed. We just don't need to jerk existing players around to do it. There are so many great things that have been added I don't understand the penchant for griefing our own. As you said "I guarantee that'd piss a few people off so there's no real solution without heartache somewhere".
  8. @BlackSpectre This can happen sometimes using a controller. Updates and/or patches can do strange things. One of options will change on the dropdown at the key mapping screen via options. Might be something might not (not at gaming computer right now).
  9. Hold on now. What I asked wasn't a hard question: "Should the set rely on more than three or four powers?" I also pointed out what seems to be a disparity between archetypes using the same powerset. A number of folks have been able to manage a reply based on their opinion and their experience, without the need to lash out at me personally. Seven or eight 'you/your/etc' in four sentences seems unusual. Question: Is there a reason this topic has triggered such a response from yourself? It's just a discussion.
  10. Listening to players who actually play sets, it would be a novel idea.
  11. A lot of information is anecdotal. Data mining can be misleading. Relying too heavily on numbers can sanitize the fun right out of things.
  12. Would you mind expanding? Is the difference between 2 & 3 dots lag related? Is it the case that two dots is playable and three puts it over?
  13. doesn't matter
  14. Adding the janky mechanic was not the best. @Bugsydor you are not alone.
  15. the forum may be experiencing heightened spam
  16. yeah, that's bullshit. thanks for the heads up @Zombra
  17. If not playing with other players, why would being on the most populated server matter?
  18. -vs- It's troo discussion often gets stifled by trollery.. some feel trollery can be entertaining, even the GMs like it to a point, and sometimes folks simply can't help themselves.
  19. You are not wrong. It's a clever way to split up a team from a design point. Someone gets toggle dropped while the rest of the team speeds forward leaving the endurance drained player to fend for themselves often against a orange or red target. Those least likely to be able to deal with it are the ones effected the most. An endgame build playing down barely notices. This aspect of the game is repeated in a variety of ways in many of the enemy groups. Phasing enemies, un-hit-able enemies, enemies casting vengeance, etc. Situational awareness. Know thy enemy. Have a plan. Have a backup plan. As @MTeague wrote, simple tactics and available tools can over come.
  20. @SuperPlyx interesting question.
  21. Check Ston's data if that's your benchmark. Scrapper and Tanker have Claws at #6. Brutes drop to #13 while Stalkers see it plummet to bottom 5 on pylons. Trapdoor times move Scrappers up while Tanks go down. "Claws over performs on Scrappers compared to other archetypes" Top 3 or 4 on one AT vs bottom 20% on another - Disparity worthy of discussion. As for the trend of trying to get sets down to only 3-4 powers. This runs counter to Devs who have said, even recently, that all powers in a set should be valuable enough and worth using as more than just set mules.
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