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Everything posted by Troo
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Why not! I play Regeneration soooo and there is also Fiery Armor both with built in rez powers. Seriously though, have seen lots of effort put into a number of pvp servers and hardcore servers with very popular games. None worked out.
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The Fantastic Four: First Steps
Troo replied to Glacier Peak's topic in Comic, Hero & Villain Culture
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WHAT?! Requests granted?! I guess @Murcielago and @Bionic_Flea will alternate posting as Snarky going forward..? this trooth is for entertainment purposes only
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@Snarky you know you want some. Maybe these are more to your liking? It's cold and wintry outside. Forum needs you.
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Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
Hey, no condensation intended. Wait, condescension, I meant condescension. Folks disagree, no problem. Folks are not disagreeing with me. Folks are disagreeing with the game and it's designers. I am a Regeneration lifer. If you asked me how it goes playing regen I might say "You're gonna get hit... a lot! You're gonna need a plan to mitigate the inevitable damage and debuffs." Tactics are a way to "reduce the amount of damage suffered" before it happens. Regeneration and Healing are ways to "reduce the amount of damage suffered" after it happens. -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
"reduce the amount of damage suffered" This is where we all go, "oh, I get it now". We all learned these things at some point. There was a point I was unaware 'tactics' could count as damage mitigation. -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
@tidge 😛 no needs to make troo go cra cra nerfin the precious.. Ima twitchy enoughs -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
@Shin Magmus (and don't take this personal) "Any powers, effects, or tactics that reduce the amount of damage suffered" It's the games definition not mine, not webster's. https://archive.paragonwiki.com/wiki/Mitigation Includes knocks, healing, slows, even tactics, basically anything a player can think of that can "reduce the amount of damage suffered". Before, during, or after. @catsi563 is correct. -
Empathy power set in the modern City of Heroes
Troo replied to Techwright's topic in General Discussion
I love when folks try to be smarty pants. Especially when the say 'literally'. Mitigation Noun Any powers, effects, or tactics that reduce the amount of damage suffered by a character or team, including defense, resistance, debuffs, and status effects. The combined effect of all currently active damage reduction methods. Verb To cause to become less harsh or less hostile. To make less severe or painful. -
I will trooly endeavor to do better.
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Please expand. I should like to same.
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This is the way.
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Maybe a prominent SG taking the lead on an event.
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Many don't like know-it-all folks. Many don't appreciate unsolicited advice. Why it's a thing, I dunno. Sometimes providing a link to a third party is the way to go. Even if we would have provided the same information. <- Is this true? fyi - The Council of Ebil meets on the fifth Thursday of the month to update the bestest method of infamy acquisition. still a favorite Yomo moment, just burning cash at the council of ebil..
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Redside is close to perfection. Folks don't have to do anything. There are some contacts and stories we can choose to participate in. Some arguably better than what is offered elsewhere. Many we may choose to skip. While the title of your post is.. lacking. I find the suggestion intriguing. "would it be possible to make bosses in some groups clones of active players on the servers?" "on Red side they could face Heroes actively playing." This is what I believe made Brigg's comic con farms so popular.
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Nope. Mere labels. The way one is viewed can be very different from how one views themselves. I am a demon. While I don't torture or strike down children en masse, I do what I want. If there is something I must have, I take it. I don't need to steal, it is simply going to be in my possession. How is unimportant. Maybe I'll make my own, maybe I will make yours mine. If I don't require something, you can have it, not as a gift.. I just don't care. Time, intention, reputation, legacy.. these and others can constrain freedom. Do what you want. Do what you need to do. Be free. I see the torture you put yourself through. You are your own jailer. You don't need to.. Be free.
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What Incarnate ability do you pick after Alpha?
Troo replied to Lusiphur Malache's topic in General Discussion
Level shifts are the priority. Alpha, Destiny and Lore T3 before anything else. -
Triple bump for the win!
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I get that some folks prefer toggles, I won't call them lazy, it's simply a preference. But please @Enamel_32, explain to me where are all the powers this set forces a user to click soooo much as to be noteworthy or burdensome? Realistically there are only two I use somewhat regularly. One (Dull Pain) is a once every ~2 minutes power. Regeneration (Brutes / Scrappers) Power Level Effect Fast Healing 1 Auto: Self +Regen Reconstruction 1 Self Heal, +Res(Toxic) [Click 60 sec (higher recharge builds ~19 sec)] Quick Recovery 4 Auto: Self +Rec Dull Pain 10 Self +Max HP [Click 120 sec] Integration 16 Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen, Taunt (except Scrappers) Resilience 20 Auto: Self +Res(Disorient, All DMG) Instant Healing 24 Click: Self +Regen [Click 650 sec] Revive 28 Self Rez [Click 300 sec] Moment of Glory 30 Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immob, Knockback, Repel), +Rec [Click 240 sec] Same number of potential clicks as Fiery. Bio Armor = 3/4 Dark Armor = 2 Electric Armor = 3 Energy Aura = 3 Fiery Aura = 5 Ice Armor = 2 Invulnerability = 2 Radiation Armor = 4 Regeneration = 5 Shield Defense = 4 Stone Armor = 1 Super Reflexes = 2 Willpower = 2
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Isn't this what a troo tank is? I thought the goals with a tank are to take agro and mitigate team damage. Below is my order of preference: -ToHit, Knockdowns, Stuns, Slows, -Rech... and due to the exp drain Confuse doesn't make the list. Darkest Night is a favorite. Tanks being damage dealers is a cherry on top which was enhanced by the Tanker buffs. (solo tankers not withstanding)
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oof
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I think what arcane is trying to say is "it's hard to pick out what type of control your proposed Energy Control set specializes in". Question: What do you want it to be really good at? The Wind set below has so many types of controls but it does have some specialties. The Darkness set has more obvious specialties in -tohit backed by imob, & hold. Wind Control Power Level Effect Updraft 1 Ranged, Moderate DMG (Smashing), Knockup(Foe), -Fly(Foe), Pressure Builder (Self) Downdraft 1 Ranged, Hold(Foe), -Movement(Foe), -Rech(Foe), -Fly(Foe), Pressure Builder (Self) Breathless 2 Ranged (Targeted AoE), Minor DMG (Lethal), Immobilize (Foe), -DMG(Foe, All), +EndCost(Foe, PvP), Consumes Pressure Wind Shear 6 PBAoE (Toggle), -Speed (Foe, All), -Fly(Foe), -ToHit(Foe), -DMG(Foe, All) Thundergust 8 Ranged (Cone), Minor DMG(Smashing), Knockdown(Foe), -ToHit(Foe), Pressure Builder (Self) Microburst 12 Ranged (Targeted AoE), Minor DMG(Smashing), Stun(Foe), -Speed(Foe, All), -Fly(Foe), -Rech(Foe), Chance for -DEF(Foe, All), Consumes Pressure Keening Winds 18 Ranged (Targeted AoE), Confuse(Foe), EndDrain(Foe), +End(Self) Vacuum 26 Ranged (Targeted AoE), Hold (Foe), Moderate DoT (Lethal), -Movement(Foe), -Rech(Foe), -ToHit(Foe), Special(Pet), Pressure Consumer (Self) Vortex 32 Summon Vortex Darkness Control (lots of -To Hit, two each Immob and Hold) Power Level Effect Shadowy Binds 1 Ranged, Moderate DoT(Neg), Foe Immob, -To Hit, -Fly Dark Grasp 1 Ranged, Moderate DMG(Neg), Foe Hold, -To Hit Living Shadows 2 Ranged (Cone), Minor DoT(Neg), Foe Immob, -To Hit, -Fly Possess 6 Ranged, Target Confuse Fearsome Stare 8 Ranged (Cone), Foe Fear, -To Hit Heart of Darkness 12 PBAoE, Foe Disorient, -To Hit, Minor DoT(Neg) Haunt 18 Summon Shades: Ranged Shadow Field 22 Ranged (Location AoE), Foe Hold, -To Hit Umbra Beast 26 Summon Umbra Beast
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https://homecoming.wiki/wiki/Recipe I believe the information in the link above is still accurate. The drop rate for the Very Rare Purple Recipes has been reported to be anywhere from 1 in 1,500 to 1 in 5,000 chance to drop. These were added to the Pool A drops, but we don't know the ratio they are set to appear compared to Common, Uncommon, and Rare Recipes. They drop only from foes that would ordinarily have a chance to drop a level 50 enhancement, so a level 47 minion, a level 46 lieutenant, etc. An easy way to tell if an enemy might drop a purple recipe is if it cons green or better to a level 50 character. Sooo Purples = Pool A drops Only drop as level 50 recipes The enemy's rank affects how likely it is to drop a recipe, with higher ranks giving higher chances (bosses more so than lieutenants, for example). Any critter that is capable of dropping a level 50 IO has a chance to drop a "purple". This includes, but is not limited to, level 47 minions, level 46 lieutenants, and etcetera. Giant Monsters, Monsters, and Underlings will never drop a "purple" To answer your questions, yes to faster and no to difficulty (for purples).
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Please note: Midnighter Club may be required to enter https://homecoming.wiki/wiki/Cimerora