Jump to content

Troo

Members
  • Posts

    6245
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by Troo

  1. Superfuse "City of Heroes meets Diablo" hmm..
  2. Thank you Philotic Knight. You have helped a lot of folks over the years and impacted many players game experience. I have your site bookmarked. Philotic Knight Just a Bubbler Husband, Father, Problem Solver, Creator, Builder, Dreamer of Dreams, Full of Hope For the Future Joined Homecoming April 24, 2019 2,527 posts Credits might include: COH Modder (21 pages Link) http://www.cityofplayers.com/ The Force Fielder's Bible (Link) An Open Letter To The Homecoming Team CoH: Homecoming BBCoder PK's Tools, PK's Dev Tracker, etc. Jerk Hackers (Dupin Rares) (HC club with 55 members) Paragonunleashed.com and on & on (lots on their own dime) My City of Heroes Story (by Philotic Knight April 2019, linked below) I won’t go through my whole history, but I’ll sum up. I was a Navy brat that never had a real home, who was raised as a latchkey kid. My parents weren’t a father and mother (one I never knew, and the other was largely absent), but rather Mr. Rogers and Lady Aberlin. I learned what was right and wrong from the Teenage Mutant Ninja Turtles, Sailor Moon, the Toxic Crusaders, and many, many others. From those “weird” shows, I learned that this “weird” kid wasn’t so weird, and indeed, could become something extraordinary. The amazing powers were cool, but the things that stuck with me (even though these weren’t traditional “superheroes”) were the concepts of compassion, justice, bushido, honor. I learned that the strong should care for the weak, that those with power to do good, MUST. I learned from my media morality messengers that people can still do great things in the world, even when they are “weird” or unacceptable to the masses. I learned that I was not alone. Now, with that out of the way, how does this relate to City of Heroes? Well, through some miracle of life, I managed to get through college and graduated with a degree. In Computer Information Systems. Immediately after Y2K, when thousands of developers were laid off since their work was no longer necessary. In a tri-college town where dozens of students were graduating each year with degrees in my same field. I had also screwed myself by not specializing, instead taking a little bit of networking, a little bit of programming, a little bit of electronic engineering. I had made myself a “jack of all trades, master of none”, and had screwed myself to every job because there was always someone else that was more of an expert in that area than I was. So, I delivered pizzas and worked in the Geek Squad in a Best Buy (with a BACHELOR’S in CIS). It went this way for over a year with no hope in sight of jumping into the tech career that I wanted. A life with no meaning. I got depressed. I got bored and lonely, as I was no longer surrounded by fellow students that were forced to interact with me. I got dark and considered ending my failure of a life. Then, like a ray of sunshine into the darkness, came City of Heroes. It was an escape. It was a purpose. It gave me the chance to be a HERO! To emulate (at least virtually), all those weirdo fictional heroes that I had looked up to when I was a kid. I took me away from my depressing life and gave me hope of better things to come. But it wasn’t just the game. This world was filled with an entire COMMUNITY of people who, just like me, were inspired by many of the same media stories that I was. They, too, learned the same lessons of right and wrong, justice and compassion, that I had learned from books, movies, and TV shows. And they weren’t afraid to live out those fantasies, those morality plays, in a digital world where they could be the heroes that they always wanted to be. I had found, not just an escape from the drudgery of a depressing life, but a HOME. A place where I could be myself and be the best me that I could be. The me that I couldn’t be in the real world. The City of Heroes community, and especially forum, helped me navigate a rough real-life road. When I got prematurely married, divorced, moved away from everyone and everything that I knew, and started a new life hundreds of miles away from it all. When I got to my new physical home and discovered that I didn’t KNOW how to relate to people outside of preconceived roles and forced situations, the City of Heroes community was there for me, offering comfort and support. When I went to counseling to try to determine the cause of my “issues”, and was diagnosed with high functioning autism, the City of Heroes community was still there for me, showing me that what matters isn’t who you ARE, but who you choose to BE. I’ve spent the better part of the last decade working through my issues, learning how to pass for “normal” amongst neurotypicals, but I always relied on the City of Heroes community as my crutch, my way to get through the rough times. Their support helped me to finally get my first job in the tech industry a decade after my graduation, find the love of my life who accepts me for who I am, and start my own family. And then, after all the community had given me, it then disappeared, evaporated into the wind. The community was taken from me, from us, unceremoniously. Thankfully, at the time, I had largely moved on into the “real world”, but a part of me always yearned for a return back to a world of heroes and villains, where I had a chance to be something greater than I am, and where there were old names and “faces” that I knew as friends. I got by my loss a bit with a small subset of the greater CoH Community, the Paragon Unleashed forums that I had started years ago, but it was a pale echo of the previous, vibrant, community. Good people there, by the way. And then… this happened. Leandro’s “secret server” got revealed. But that was just the spark that re-ignited the fire. With his generous and brave release of the source code, the community seemingly came back from the dead, and with full force. I had my digital home back again. And, more importantly, I now have another chance to give back to the community, to the people, that had already given me so much. So, here I am, force fields in one hand and lightning in the other, ready to step up and provide whatever I can, so that the other “weird” kids like I used to be, have a chance to find their own purpose, their own meaning, and their own home. It was taken from us once before. Never again. And that’s why whenever I see either a new, or old face, appear on these forums, my answer will always be the same: “Welcome Home”. So, thank you. Thank you to the amazing and fantastic community of heroes that helped me through my young adult life and saved me time and time again from both myself and the harsh, cruel world. Thank you to the dozens of volunteers, the coders and GMs, community reps and good old regular forum posters that fill this reinvigorated community with a sense of life, a sense of hope, and a sense of purpose. To everyone here, I say thank you all. And, once again… Welcome Home. Their Story https://forums.homecomingservers.com/topic/341-say-a-thanks-share-a-memory/?do=findComment&comment=4223 An Open Letter To The Homecoming Team https://forums.homecomingservers.com/topic/2980-an-open-letter-to-the-homecoming-team/
  3. I had to reinstall it.. but I'm much lazier than you are.
  4. I am going to thank @Ukase and others here for looking out for a fellow forumite. Their concern was not misplaced. I have had five or six posts harshly moderated in less than a week. We are also now down one long time contributor due in part to over moderation in the same time period. (this will be a different topic I'll share later this week when I work up the energy and past the outrage) My contribution has been minuscule compared to theirs. Sorry Ukase and thanks. You've been taking the brunt of a lot off stuff lately. It has to be exhausting. My bad in this case.
  5. and just for @Luminara
  6. you're right, it is subjective.
  7. That's not a bad idea either.
  8. lol, that's what you got out of that diatribe?! mission accomplished.
  9. If it was called Beta Bug Testing, even then, non-bug concerns and issues would be brought up. Changing the name might remove the expectation that any and all feedback goes here and is then debated. 'Focused' is just as subjective and/or ambiguous as 'Feedback'.
  10. I'd swear I posted here but can't find it.. 😈 Not sure if others dislike them but I enjoy the mini-games inside the game. Battle for Siren's Call being a favorite. If the pinball machines, slot machines or gambling tables worked that would be amazing.
  11. Ooo... good word.
  12. I apologize for even the appearance that the HC team removed a topic I started. That was not my intention. Bottomline, I just wanted to do other stuff and it was a distraction going back and forth debating what felt like trolly non-sense. (One player creeper seemed to follow me throughout the forum and chimed in with opposition everywhere I posted and on each topic I started) (So... blame them not the Homecoming team) My tolerance for jackassery is pretty high but limits I do have. I don't like seeing the littles get bullied or mislead, and I'll be the villain if that's what it takes. Request: (sorta unrelated to this topic) Be mindful, just a smidge. We don't always know other people's situation. It could be a kid or an aging gamer trying to escape into this game. There are language barriers, financial barriers, handicaps, disabilities, medical conditions, and on and on. Not everyone is a beer swilling titan of the keyboard. A smidge of mindfulness. About the Homecoming Team We play because of their efforts. We get to chip in and help in various ways but really none of this happens without them. At times, I have challenged them and I have been chastised by them. (I have spent more time than most in the penalty box) STILL I will say that they take in our feedback and reasonable criticism. If there is a question or concern they do listen. I'm not saying that action will be taken but understanding we've been heard is really the most anyone should hope for. We could all do better. The HC Team won't claim to be perfect but has so far endeavored to do the best they reasonably can. Don't forget on top of dealing with our motley collective they are the dealing with unending system updates, malware, bad actors, gold farmers, and hackers.
  13. This is spot on.
  14. @GM Widower The removal of posts tends to be the flash point which results in a player ban. Just an observation. Hence the perception of 'silencing' players by staff. It's an unfortunate coincidence that those silenced just happened to have the opposing opinion. A lot of what happens on the forums is self inflicted.. on all sides.
  15. Hey folks - That's all me. I'll formulate an appropriate explanation. ( @roleki has the closest guess)
  16. I'm glad you picked up on the intended irony.
  17. I totally wish this is how it was being used. Unfortunately I see new folks or folks with lower post counts often getting pilied on from the same groups of like minded players.
  18. The cast time was unexpected but a nice surprise. For active players, cast time reduction is a great small boost to get to a heal or other in order to stay upright. Question: Is there a recharge number that would work if 25s was too quick in order to have a slightly lower activation? 45s recharge was a lot for Burn. It could work maybe at 30s if that achieves the design goal. Burn (first version of change) This power should no longer summon multiple burn patches. This power should now hit 5 enemies instead of 4. Radius reverted back to 8ft. Procs should no longer trigger multiple times per target when using this power. Burn Flames should now inherit the power Accuracy enhancements. Burn Flames now inherit AT classes, caps, and modifiers. Cast time reverted back to 2.03s. Recharge reverted back to 25s. Fixed a bug where the power was not inheriting damage buffs. Burn (latest revision) This power should no longer summon multiple burn patches. This power should now hit 5 enemies instead of 4. Up-Front damage radius increased to 15ft. Procs should no longer trigger multiple times per target when using this power. Burn Flames should now inherit the power Accuracy enhancements. Burn Flames now inherit AT classes, caps, and modifiers. Cast time lowered from 2.03s to 1.47s Recharge increased from 25s to 45s
  19. Yeah it's just not fair to ask a GM to aggressively moderate feedback if the title is Feedback. Arguments and unruly behavior can be easier to parse. Determining what's on-topic or valuable feedback can just be problematic. It pits the GM against players who may have spent a lot of time on their feedback just to have it removed without explanation and sometimes by mistake.
  20. How's the old saying go? If we don't have something nice to say we shouldn't say anything at all. Thumbsdown & Confused are at times being used in a way that is more aggressive than probably intended. Would this make for a nicer forums.. maybe, maybe not. But at least folks would need to articulate their disapproval and could be held accountable for any actual harassment.
  21. Asking for feedback and getting feedback has been problematic. New players get trounced, existing players get pitted against each other, and veterans with tons or experience get dismissed without explanation for participating at the wrong juncture in the process. Just call it "Focused Bug Testing" or something else. I'd suggest removing the 'quote' feature from that section if possible but realize that's not realistic. Players responding to players is sometimes helpful but it's also very often the flash point where things go off the rails.
  22. @Sovera I'm going try one from scratch. Thanks though. It looks like we're thinking the same thing. How were all the extra powers in Yin? That's on of those TFs impacted by the level changes.
  23. Yep. as long as it's a known or as expected on your end. These changes will result in a respec so it'll all shake out on the player end. @Booper I only copied over a completed character. Looking more into the power level changes, lack of slots might exasperate the end drain. Maybe there's on spot that could be end cheap. I'm planning to try an axe in the 25-30 range and confirm. It would just be a bummer to see the set go into the too end hungry to be fun pile. (I'm not against choices and consequences, just don't want folks to be bummed if it feels unplayable paired with some sets. /dark being a non-starter maybe.)
  24. Tier 2 change is amazeballs. Thank you. In some places yes it's great to access more powers choices. Does feel even more like there aren't enough slots though. Those leveling up can actually feel weaker (see above comment) HOWEVER those playing down are that much stronger.. While I thought a little power creep for mid levels would be nice.. It's not game breakingly significant. The power creep for folks who exemplar/malefactor is very large. (coming mostly from the Primary set changes but the Secondaries are also impactful) Question: Would it be possible to do the rest of the changes and see how it goes (all but the Primary Sets)? Would still be a big change and nice boost. Teaming sets like Tanks and Defenders might see a little more but will have to deal with endurance and recharge management earlier (lack of slots). Primary Sets (non-Epic ATs) Tier 8 powers moved from level 26 to level 22 Tier 9 powers moved from level 32 to level 26
×
×
  • Create New...