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Everything posted by Troo
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@TygerDarkstorm that costume is excellent. ..and you get a participation trophy @Mopery yours is a nice african theme. a lot of different stuff coming together nicely.
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Newest project is almost done. Some will be able to guess the rest just from a glimpse. Sinclair Sebastian Sinclair (Dark/Elec non-Defender) You really shouldn't depend on this defender.
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I do remember something in the context of a costume contest. I wouldn't have said it was okay to do.. or at least I shouldn't even if it was inferred. What I likely said was folks can typically get away with some stuff on temporary costumes for contests (meaning: it is just temporary and if a person got generic'd it would be no biggie) I believe I had a ghostbuster 'like' costume for the contest @Excraft is mentioning (not one of the actual characters). Typically I go by the rule of name, costume, description. If we do two of the three it's gonna get generic'd. Maybe someone can get away with one.. maybe. @JasperStone you can totally do it. Just tread lightly on name or description. (avoid anything written of what your inspiration was and it'll likely be fine)
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Leadership might be on the down trend but I still see it lots when teaming. I like Maneuvers, slotting out Tactics and mule-ing Vengeance, but that's all for myself. Likely Leadership Impacts: Invention Origin enhancements Copy n Paste builds (one poster put out 5 'epic' builds across multiple topics the past 24hr and 1 had leadership) The rise of solo play ..but maybe the impact of Incarnates, folks just skipping to 50+T3, and then playing down. The end drain can be mitigated-ish these days.. any references to starving street walkers earning a fiver are simply hyperbolic exaggeration, and strangely detailed.
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Oh my bad for not e-peening to your level. My descriptions were "affordable and easily upgrade-able" NOT uber or the-best. It's a different build than what you might shoot for, sure. It's also available by Level 48. (drop a slot from Twilight, Tar Patch, & Dark Consumption or elsewhere) 'Solid' to me is obviously different than to you. To me by level 48, safe-ish at range (45+% R/E/N) and able to -tohit debuff (20 to 40+%) with 300-ish dps in 30s bursts seems fairly solid. Maybe you've long forgotten having just SOs. Note: Fearsome Stare is pretty luxurious for casual solo play. For some, Fearsome Stare > Darkest Night. Together = comfy. It is sometimes laughable to see T4s and Superior ATOs in the brag builds. No wonder Homecoming has become Farmville. The build you posted last is fine. (the gap to 45% on many of the other defenses is larger than your -tohit when solo. Fluffy might cover)
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Can definitely swap Fire Breath or Rain for Inferno, their set bonuses can be similar (just push everything down one level). Tar Patch helps with scatters from Rain. I like the Snipes in my builds but cest la vie. A lot of playstyle choices are available when not looking for soft cap everything and the perfect gapless attack chain. While it is an inexpensive build, the intention was to show a solid playable version that didn't overly chase defense and could have more expensive sets and Incarnates added later.
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@FUBARczar We're talking teaming and +1/8, right? I saw your Psi/Dark Incarnate build. I just chose to show a Fire-Dark-Soul that has: No Incarnates No Superior Winter enhancements No Purples enhancements No ATO enhancements No HO enhancements No PvP IO enhancements (well, one Gladiator's Armor +3%) and embraces more /Dark powers like Fearsome Stare and Dark Servant.. ( I like perma Fear and -tohit ) You know, for those regular players who want to play before t4-ing and dropping a billion. We don't all need to shoot the moon t4-ing and dropping a billion on every build before playing them. ( not saying you do and if you do, I'm not judging ) The -tohit and Fear on top of the soft capped ranged defense is good for Soul Drain.
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It's the one above: Psychic Blast / Dark Miasma / Dark Mastery Positional Melee 45 and Range 42 Here's a little simpler Fire-Dark-Soul that is affordable and easily upgrade-able.
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Not a bad build at all. We almost all have builds with room for improvement, fiddling, and/or overclocking one aspect of a specialized build. Some good points have been made already so let me add: /Dark and defense: Shooting for just over 30% can be as effective as soft capping.. *G A S P* With /Dark there is much less stress to get to the softcap, especially teaming and +1/8. Go ahead and lean into the dark side of you character. Fearsome Stare at lvl twenty has 15% -tohit 45 degree arc 70 foot range Fearsome Stare can get bumped up to 20% -tohit Fearsome Stare is fairly easy to perma Can be supplemented with the heal Twilight Grasp (-5%) and toggle Darkest Night (-15%) -tohit doesn't care about Type or Positional defense So rather than gimping a character chasing the softcaps, there can be a lot more flexibility. One of my characters leverages 46% -tohit.
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Energy Melee Attack Chains, ATOs and a Build for review
Troo replied to TungstenShark's topic in Scrapper
I believe so. -
Energy Melee Attack Chains, ATOs and a Build for review
Troo replied to TungstenShark's topic in Scrapper
LotGs are an exception to that rule. You get the five LotGs +rech and five 7.5% +rech from other sources if you want. That said, correct, the 6th 10% recharge would not count. -
Was hoping there was something known that I missed. On a third character reduced exp using the below powers and inspirations. "Night at the Movies: Final Destination" #51733, +4/8 Bosses=Yes
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Maybe my pseudo-pet? Burn, Ice Storm or Enflame? No NPC, fall damage, not using any pets or temps. I ran the first couple groups on @Vayek's "Night at the Movies: Final Destination" #51733 on two different characters and got different results with the same +4/8 Bosses settings. Seems odd that one character is getting exactly 2/3 the exp. You have defeated S L Minion You gain 4,267 experience and 3,982 influence. You received 633 Psychic Incarnate experience for your Lore slot. You have defeated S L Lieutenant You gain 12,816 experience and 20,504 influence. You received 2,850 Psychic Incarnate experience for your Lore slot. You have defeated S L Boss You gain 38,448 experience and 64,081 influence. You received 9,500 Psychic Incarnate experience for your Lore slot. You have defeated S L Lieutenant You gain 12,816 experience and 20,504 influence. You received 2,850 Psychic Incarnate experience for your Lore slot. You have defeated S L Boss You gain 38,448 experience and 64,081 influence. You received 9,500 Psychic Incarnate experience for your Lore slot. You have defeated S L Boss You gain 38,448 experience and 64,081 influence. You received 9,500 Psychic Incarnate experience for your Lore slot. You have defeated S L Boss You gain 38,448 experience and 64,081 influence. You received 9,500 Psychic Incarnate experience for your Lore slot. -vs- You have defeated S L Boss You gain 25,632 experience and 64,081 influence. You have defeated S L Lieutenant You gain 8,544 experience and 20,504 influence. You have defeated S L Boss You gain 25,632 experience and 64,081 influence. You have defeated S L Boss You gain 25,632 experience and 64,081 influence. You have defeated S L Boss You gain 25,632 experience and 64,081 influence. Took the character which scored higher above into the mission from the initial post and again got the higher experience. So weird.
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Seeing some inconsistent experience awards in Architect Entertainment missions. Any idea what's going on? You have defeated Minion You gain 4,272 experience and 5,979 influence. You have defeated Minion You gain 4,272 experience and 5,979 influence. You have defeated Bosser You gain 38,448 experience and 64,081 influence. You have defeated Boss You gain 38,448 experience and 64,081 influence. You have defeated Bosser You gain 25,632 experience and 64,081 influence. (<-- DROP IN EXP) You have defeated Boss You gain 25,632 experience and 64,081 influence. (<-- DROP IN EXP) You have defeated Lut You gain 8,441 experience and 20,256 influence. You have defeated Minion You gain 4,272 experience and 5,979 influence. You have defeated Minion You gain 4,272 experience and 5,979 influence. Minions and Lieutenants seem pretty consistent, but two different bosses dropped in exp right after defeating an identical pair.
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Sins of the Devs are visited upon the players
Troo replied to The_Warpact's topic in General Discussion
@The_Warpact look what you have wrought. "I have no easy answer on how to proceed, but.. ,,I know something is seriously wrong." @Neiska don't forget Gladiator matches. @Trike you're not wrong about a lot of effort going into PvP and it magnifying balance issues that ended up directly and/or indirectly impacting PvE. (I still liked PvP and the PvP zones) @battlewraith I agree that SO & Hami PvP which was closer rule wise to PvE was better and more inclusive. @Ukase rant on fella. rant on. -
Can Brutes get any buffs or refreshed Archetype Enhancements? Is that even possible with the what goes on currently? Kinda stinks for the average Brute that isn't trying to overclock game mechanics.
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..and yet, what gets discussed most? I don't think I've ever e-peened about how much I have or earn in a ridiculously short amount of time. Farmers are their own worst enemy.
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Why Is Street Justice: Spinning Strike taking Ranged AoE enhancement?
Troo replied to Erratic1's topic in General Discussion
bold choice in graphics @Luminara I also thought something was off, but it seems to check out. All good. -
no one is gonna forget a name like Tazerface
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@Solarverse Convince you? Nope. AoE melee attacks can definitely be wasted on many teams, your assessment is accurate. PUGs by nature can end up pitting Fun against Effectiveness. The more folks on a team the worse it can get. Therefore, smaller teams might appreciate a strong AoE tank more. Similar can be said for other ATs on full PUGs. We simply might not get to use all our tools or it might be best not to use all our tools when things get steamrollerish.
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Let all participants in Weekly Strike Target task forces receive Prismatic Aether Particle rewards. Rather than just level 50+. "If the character is level 50 when they start the target activity, they are awarded with a Notice of the Well, used in Rare and Very Rare Alpha Slot boosts." AND "will also earn 1-2 Prismatic Aether Particle salvage depending on the length of the content completed." As it is now, the Weekly Strike Target reward for Aether essentially encourages players to skip to 50 and play down while failing to reward characters who are actually in a task forces level range. Shouldn't the folks in the actual level range of a task force be getting the most reward, not the least?
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