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Generator
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Everything posted by Generator
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Outstanding, thanks very much!
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Have an Inf. That's a friggin' healthy attitude there.
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Hey, So, shamed into action by a thread earlier today, I'm creating a bind file for all the stuff I do every time I create a new character. One of the things I do is change alttray 1-0 to be activated by numpad 1-0. Can anyone provide the syntax for doing that via slash commands? Up to now I've just set those manually from the options menu. Also I guess, same question for the second alt tray? Thanks, Generator
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What are your favorite City of Heroes "Dad jokes"?
Generator replied to Robotech_Master's topic in General Discussion
(said any time I run into a Lost Aberrant Rector boss) "Rector? Damn near killed her!" -
Point made. To be sure, I didn't think this was that sort of post, but as someone with an Invuln/SS near and dear to my heart it got me thinking.
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Hmm, well Invuln, assuming 3 SOs worth of slotting to Unyielding and the passives, provides what, about 32% to F/C/E/N, or 80% of what you're considering to be the minimally sufficient value. Can't be that hard to close the door the rest of the way, can it? (Of course, assuming opportunity costs don't rise too steeply, but that's the real question, I guess.)
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Are you aware of the /altinvite [name] command? You no longer need a second account to get your characters into a SG.
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In a display of neglect that's damn near criminal, I haven't yet set up a bind file that has all the things I set for every character. So far it's been done manually on everyone. Don't judge me!
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I'll be honest, I wouldn't feel comfortable skipping out on ResEl on my Tanker. As you point out, rare will be the Fire Damage attack that seals the deal, but I'd feel like I had left the figurative door open, letting the Fire damage undercut me enough that the other stuff could finish me off. I'll admit, this could easily just be me being paranoid, and playing into other habits of mine (I have a strong tendency, for instance, to overvalue my Primary & Secondary sets). But it's where I'm coming from, for better or worse. Either way, thanks for making me think about it. Generator
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Hmm, those are some compelling caveats. I can't decide if the "doppleganger" issue is prevalent enough to worry about. I know there's the Dean MacArthur arc in the 20s where you face off against your double at least one time, and one of the high-end Villain Alignment missions faces you off against your double from the future. Fun fact about point 2: the Behemoth demons are vulnerable to Cold. Do unto others first. :) Interesting food for thhought, thanks!
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I've got "only" 12-15 characters, but no one is capped yet (I've got three heroes into their 30s, and two villains into the high 20s, one of which I think is about to really take off). I keep on getting the urge to recreate guys from "back in the day," even when it means making a slightly different build (like when I rerolled my old Kin/Elec Defender as an Elec/Kin Controller). I don't see the problem abating any time soon, as I keep on saying to myself, "Hey, remember [some other random character I haven't yet created]? You should totally remake him!" And then I do, and get him up to like 20, and find that those high 20s & 30s guys are standing there, impatiently tapping their feet... And yes, as I type this, I'm looking down at my desk at work and seeing the chicken-scratched version of the new Stalker I want to get rolling tonight. <sigh>
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Heraclea, what set is that you're using in Tesla Cage? I don't recognize the abbreviation.
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Hey, about that... What do other folks use when they 5-slot PB? In the past I've found myself skipping either the Dmg/Range, or the Proc piece. Usually I'll then use a common Rchg IO for slot #6.
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Something I've been mulling over... If you've only got one pice of a given set in a power, there's no point to using an Attuned version, right? ike sometimes I'll use a Mako's Bite A/D/E/R to help Frankenslot out a power. If I'm not using any other pieces of Mako's Bite there's not a point to Attuning it, right?
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Hey, So for my first Stalker build (on Homecoming, that is) I've finally settled on making an Ice/Ice. I'll probably start out by making an "SO-level" build in Mids tonight, anyone got any advice particular to the sets, and how they play as Stalkers? (I've played both before, but on Tankers) Later, Generator
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Hmm, that works when I do it directly into the chat bar, but not when the character is part of a text string that I've stored in a mnu file. Anyone got any ideas?
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In-game chat, is there a way to use the trademark symbol? If anyone knows, I really appreciate some help. Thanks!
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There are at least two or three IOs that grant KB protection, accessible to Resist Powers or Travel powers. It's "only" 4 points, but for most practical purposes, that is more than enough.
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Hey folks, So I've finally started devoting more attention to my Inv/SS tanker, and he's starting to round into his 30s. I don't really have a "modern" fully IO'ed build for him. What I've got is my old build from live, which doesn't quite softcap, but comes close enough to use it as a baseline for my efforts. I'm hoping some folks are willing to help me evaluate some of the other IOs that are out there these days and see if they might be of use. PVP IOs: these were there in the old days, but priced far beyond my reach. Now, reachable. I'm thinking the Gladiator's Armor +3% is as no-brainer as the one from Steadfast is. In Health, I've already got the Numina's special, I should add in the one from Panacea, right? Reactive Defenses: this set has the special piece that grants scaling +Res based on falling HP, like Super Reflexes characters get. Is it worth throwing this into Tough Hide? New Sets (and Set Bonuses) In General: anyone got anything to chime in here with? is it worth grabbing up status protection, to cover the occasional Confure/Terrorize/etc? Any constructive feedback anyone has, I'm all ears! Later on, Generator
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I have my Mids for my old Elec^3 that I'd be happy to share. It's not really optimized for anything specific, which I will freely admit was a shortcoming, I just grabbed stuff that looked best-available for the number of slots any given power had. I'll try and remember to post it tonight. EDIT: here it is! The build below is out of 2012-era Mids, not Pine, in case that becomes a compatibility issue. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Generator: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Charged Bolts -- Thn-Acc/Dmg:40(A), Thn-Dmg/Rchg:40(3), Thn-Acc/Dmg/Rchg:40(3), Thn-Acc/Dmg/EndRdx:40(5), Thn-Dmg/EndRdx/Rchg:50(5) Level 1: Electric Fence -- Dvs-Acc/Dmg/EndRdx/Rchg:50(A), Dvs-Hold%:50(7) Level 2: Lightning Bolt -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(7), Thn-Dmg/Rchg:50(9), Thn-Acc/Dmg/Rchg:50(9), Thn-Acc/Dmg/EndRdx:50(11), Thn-Dmg/EndRdx/Rchg:50(11) Level 4: Charged Brawl -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(15), CrsImp-Dmg/Rchg:50(15), CrsImp-Acc/Dmg/Rchg:50(17), CrsImp-Acc/Dmg/EndRdx:50(17), CrsImp-Dmg/EndRdx/Rchg:50(19) Level 6: Fly -- Frb-Fly:50(A), Frb-Stlth:50(19) Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(21) Level 10: Havoc Punch -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(21), Mk'Bit-Dmg/Rchg:50(23), Mk'Bit-Acc/EndRdx/Rchg:50(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(25), Mk'Bit-Dam%:50(25) Level 12: Short Circuit -- EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(27), EffAdp-Acc/Rchg:50(27), EffAdp-EndMod/Acc:50(29), EffAdp-EndMod/EndRdx:50(29) Level 14: Ball Lightning -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(31), Rgn-Acc/Dmg/Rchg:50(31), Rgn-Acc/Rchg:50(31), Rgn-Dmg/EndRdx:50(33), Rgn-Knock%:50(33) Level 16: Zapp -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(33), StnoftheM-Acc/ActRdx/Rng:50(34), StnoftheM-Dmg/ActRdx/Rchg:50(34), StnoftheM-Dmg/EndRdx/Rchg:50(34) Level 18: Tesla Cage -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(36), BslGaz-Rchg/Hold:30(36), BslGaz-EndRdx/Rchg/Hold:30(36), BslGaz-Acc/EndRdx/Rchg/Hold:30(37) Level 20: Force of Thunder -- Empty(A), Empty(37) Level 22: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:30(37), Ksm-ToHit+:30(39) Level 24: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(39) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(39), ExpRnf-Acc/Dmg/Rchg:50(40) Level 28: Stealth -- LucoftheG-Rchg+:25(A) Level 30: Afterburner -- Flight-I:50(A) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg:1(A), SprBlsWrt-Dmg/Rchg:1(40), SprBlsWrt-Acc/Dmg/Rchg:1(40), SprBlsWrt-Acc/Dmg/EndRdx:1(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:1(42), SprBlsWrt-Rchg/Dmg%:1(42) Level 35: Power Sink -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(43), PrfShf-EndMod/Acc/Rchg:50(43) Level 38: Shocking Grasp -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(43), Hct-Acc/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(45), Hold-I:50(46) Level 41: Static Discharge -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(46), PstBls-Dmg/Rchg:50(46), PstBls-Acc/Dmg/EndRdx:50(48), PstBls-Dam%:50(48), RechRdx-I:50(48) Level 44: Charged Armor -- Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(50), Ags-ResDam/EndRdx/Rchg:50(50), Ags-Psi/Status:50(50) Level 47: Surge of Power -- TtnCtn-ResDam/Rchg:50(A) Level 49: Recall Friend -- Jnt-EndRdx/Rng:50(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Stamina -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(13), EffAdp-EndMod/Acc:50(13) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon ------------
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Is there any way this guy could have gotten the Superior set, and thus been unable to slot them until 50? That's all I've got for right now.
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I believe Your Alpha Slot can modify its damage, but not much past that will.
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What is it about the Support Hybrid that makes it go-to for this? (I never quite wrapped my head around the Hybrid slot before shutdown.)
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Any way of changing Electricity Manip's Sustain?
Generator replied to Generator's topic in Suggestions & Feedback
Much as I'd love option 1, I have a serious reservation in that, as I said, level 4 seems far too early to add a Sustain power into a set. I don't know if it's a big deal to reorder a power set, but my suspicion is that yes, it is. Hence my other idea, to make Force of Thunder into something easier to use. -
I keep Sprint, [Travel Pool Entry], and [Travel Power] all handy at shift+r, shift+t, and shift+f, respectively. (In this context , "Travel Pool Entry" would be Hover or CJ, and Travel Power would be any non-TP travel power.) r is target_enemy_near, and autorun is now ctrl+r The UI toggling (and help popup) associated with the c, n, t, and h keys are all ditched immediately, as is the tray popup associated with the ralt key.