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Generator

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Everything posted by Generator

  1. So it's not so much "fix it" as "make it the way I want it?"
  2. Back in the day, I never bothered with Reactive. Even if it IS the best (which, to be very clear, isn't the point I'm trying to make here, so let's not beat that horse on my account), the stacking limits meant that on any given team, there were probably enough folks using Reactive to hit its stacking cap, so I always felt free to use other Interface abilities.
  3. Generator

    Rad/Rad Brute

    This. Until I took Irradiated Ground into my build, the heal was... vexing. Overall the set's fine, IMO.
  4. Well, there's a happy middle ground, where the Blaster limits the collateral damage of the KB, and the Tank grows a slightly thicker skin about the issue (I play both sides of that coin, depending on the night). So far yes, Rad/Atomic is pretty great. Mine's up to 25, and I just need to get a bit of a plan as to what I'm doing so I don't hobble myself.
  5. That's interesting, Ice_Warden. I've actually been thinking of ditching Electron Haze from my build because of precisely that. I'll still have Neutron Bomb and Irradiate, and this way I won't have one AOE knocking stuff out of the way of everything else I'm trying to do. (Sudden Acceleration KB > KD piece notwithstanding.)
  6. I would also be interested in hearing about this, if you're so inclined. Thanks. Generator
  7. Everyone I've created so far has been a reroll of an old character concept. However, some were rerolls to different ATs/powersets (for instance, my Kin/Elec Defender has become an Elec/Kin Controller, stuff like that).
  8. My friends and I are going with Plan "B", focusing on our villains for June. :)
  9. Hey, I'd check in-game or Pine but I'm on my phone slacking off at work. :) I'm trying to remember, what are the tier 7/8/9 powers of Atomic Manipulation? Tier 7 is Atom Smasher, right? I have a Rad Brute, so I know the basics here, PBAOE damage, chance of stun, all that jazz (Atom Smasher doesn't play the positive/Negative charge game, right?). IIRC, Tier 8 is the Choking Cloud knockoff, which I think was changed to a clickie? If I took that I was gonna go 2*Rchg/2*Hold and call it done. Tier 9 is what, another melee attack I think, that unlike Atom Smasher, is part of the whole negative/positive thing. What's the word on that, is it a decent attack? If anyone can just confirm or correct my ramblings, that would be a big help. Thanks! Generator.
  10. I'd move the Sustain power (Cauterizing Aura, I think) to its earliest possible spot. Those make such a huge difference.
  11. Generator

    Ice/Ice?

    I missed this when I first read this thread last week, and I'm away from my game PC as I write this. What do Scrappers get for their Ice Armor T9?
  12. This guy gets it. :D One of my SG mates uses an En/En as his main, and he is a freaking surgeon with KB exactly along the lines you mention. Cept when he makes a mess with Nova, but hey, it's Nova. That reminds me!!! Does anyone else remember the "Nova Trip" video Impadivus made back in the day? Damn it's so good to have this stuff back again!
  13. I'm finding that Rares just cost too damn much. I'd rather spend the time to farm tickets to get the salvage I want than the EC to get a (for instance) Deific Weapon. EDIT: I know the OP was talking aobut common IOs, which are common salvage only, but I was speaking more generally.
  14. This thread has a tragic shortage of Judas Priest.
  15. Ooooh, that would be a great idea. Yes, please and thanks!
  16. I dig the food for thought. Thanks for sharing. My own guy (an Elec/Elec) is coming back into what he was back in the day, but not there yet (just hit 39, got a ways to go). I don't know if I could talk myself into bailing on the T1 blast. Given its ability to fire through mez, I value my "Defiance-bait" too much. :) Have a good one!
  17. Electric Control as a whole set was a ways off, but that animation belongs to Tesla Cage, and goes all the way back to day one. /aside
  18. That sums it up pretty well. Seeing bids would just ruin a good structure. QFT. Clunky interface aside, the double blind system works.
  19. "No, she said she'd meet me on the corner. Brown hair, wings. I won't lie to you, I hate these freaking helmets."
  20. Most of my characters are rerolls of old characters fro back in the day (sometimes with different powersets, but the core concept of the charcter remains). This means I have the bios somewhere, in my old Sentinel XML exports, and I just have to find them and copy-pasta them into the bio box. Work in progress... :) Some of my pun names I'm particularly proud of: Ohmwrecker (Elec/Elec Brute) Cinderlock (Fire/Fire Dom) Shatterbrain (Mind/Psi Dom) Project 212 (Rad/Atomic Blaster) Later on!
  21. Hey, So as my subject line says, I'm pretty sure the first serious effort I put into a Sentinel will be Beam Rifle/Energy Aura. (This is a reroll of a Beam/EM Blaster I had back in the day on Pinnacle, not that you care.) Any glaringly obvious tips/advice? First order of business will be to get a build together, one that just functions on an SO/common IO level. If anyone has any thoughts on that I'm all ears, otherwise I'll start noodling in Pine tonight. Have a great day! Generator
  22. sure, I am too. The only problem there is, I can't do that when I'm on my phone slacking off at work. :-)
  23. It's Sir, and thanks. :) I won't claim that Sparky is perfect, but this takes a lot of the pain out of using him.
  24. Hey, So I've been playing this Radiation/Atomic Blaster, and he's been phenomenally fun. Almost as much fun as my Elec/Elec. :) But I don't really have a solid plan for what I'm doing with him, so far it's all been improv, which will work great, right up until it doesn't. What I've got is below, and any feedback anyone would care to give would be great. (All the IOs are level-appropriate, a few are IO-25s but most are actually 15s, but that will obviously change over time. Key question: I'm close to 26, at which point Neutron Bomb would be available. I already have Irradiate and Electron Haze. Do I really need 3 AOEs? If not, which one should I skip? Later on, Generator Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Project 212: Level 49 Science Blaster Primary Power Set: Radiation Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Hero Profile: Level 1: Neutrino Bolt (A) Accuracy IO (3) Endurance Reduction IO (3) Recharge Reduction IO (5) Damage Increase IO Level 1: Electron Shackles (A) Accuracy IO (11) Endurance Reduction IO Level 2: X-Ray Beam (A) Accuracy IO (5) Endurance Reduction IO (7) Recharge Reduction IO (7) Damage Increase IO (25) Damage Increase IO Level 4: Fly (A) Flight Speed IO Level 6: Irradiate (A) Accuracy IO (9) Endurance Reduction IO (9) Recharge Reduction IO (11) Damage Increase IO (25) Damage Increase IO Level 8: Negatron Slam (A) Accuracy IO (21) Endurance Reduction IO (23) Recharge Reduction IO (23) Damage Increase IO Level 10: Positron Cell (A) Accuracy IO (13) Endurance Reduction IO (13) Recharge Reduction IO (17) Hold Duration IO Level 12: Hover (A) Flight Speed IO Level 14: Electron Haze (A) Accuracy IO (15) Endurance Reduction IO (15) Recharge Reduction IO (17) Damage Increase IO Level 16: Beta Decay (A) Endurance Reduction IO Level 18: Cosmic Burst (A) Accuracy IO (19) Endurance Reduction IO (19) Recharge Reduction IO (21) Damage Increase IO Level 20: Metabolic Acceleration (A) Healing IO Level 22: Ionize (A) Recharge Reduction IO Level 24: Aim (A) Recharge Reduction IO Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO ------------
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