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Hedgefund

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Everything posted by Hedgefund

  1. Hedgefund

    Hmmm

    Seeding is a config switch, no restart needed. Last year the end of the sale didn't occur when the event ended but rather when the config changed. So it could be changed at any time, perhaps even tomorrow, 1-Dec, or 10 minutes from now. Or not at all.
  2. Oddly enough the ambush formula makes me more inclined to solo it than run it on a team. The ambush rate is 1/8 of a full team's for solo. Historically I've been one of the dirty speed runners and I'd do this trial for every single character I had that was eligible. That's become more cumbersome each quarter and was evaluating dropping that policy, these changes have made the decision for me. Not a complaint, I'm actually relieved.
  3. Experience Boosters moved to Temporary Powers > Buffs > Experience Boosters in P2W/T4V. This one needs to be bolded and given a bigger font. It's causing much consternation in help chan so far after the restart.
  4. The second to last bullet point: Some temporary powers were missing flags that disabled them correctly in content where temporary powers are disallowed: Defense Amplifier Survival Amplifier Offense Amplifier Winter Ward Frost Bite
  5. I'm not going to write a bug for this, but after P3, I've noticed that all of my characters had base empowerment buffs wiped. I'm very fastidious about keeping base empowerment buffs on my characters. After I logged in about 5 I thought it was odd to encounter 5 with expired buffs. After 10 I thought it was unlikely. After 50, I'm certain it's a P.3 issue. When I refresh these buffs now they are maintained on subsequent log-ins so this isn't a critical issue, but maybe something to validate for future updates.
  6. I had another character hit vet level 72 very recently. The Empyrean reward was still 5, as per the attached screenshot. Could someone advise whether the wiki is incorrect or the in-game rewards? (Wiki link provided in first paragraph in OP).
  7. In addition to existing rewards, it now also has MissionOwner, which will trigger various Day Job bonuses and a chance of Pool B recipe. Announcer Voice - It did not. There was no Pool B drop after I just ran Cavern on Beta. Patch notes says "a chance" This drop used to be automatic. See Faultline post below. Is this change supposed to grant a Pool B with a chance < 100%?
  8. It looks like there's a resurgence of demand to buy Winter Packs at full retail. Weeks ago, after I had liquidated all the packs I had planned to (kept some in reserve, just in case), I put some up for sale at my normal ask price, just to gauge when that ask would win bids again. The packs did languish there until about a week ago when they surprisingly sold. Then I went and emptied my reserves. All sold. My point here is, if you think it's too late to sell your WPs for a full retail or very close, it's not.
  9. P2W Amplifiers Price no longer scales with level. The price is now set to 2.5M influence/hour. This item was unexpected, by me at least. What is the rationale for this change?
  10. I don't want to threadjack (too late I'm sure), but my Dr. Green Jeans was a descendent of Capt. Kanga's sidekick. Every parent wants their children and children's children to have good opportunities and to pursue their dreams, so no pressure was applied to follow his steps as a farmer.
  11. SHE has an advanced degree in Robotics.
  12. I don't do much puggery, it has to be less than 1% of game time where I've joined a team without knowing beforehand at least who the leader was, even if the leader may not know me. I have found though, in those experiences, that pure pugs offer a better chance at a sense of contribution. Like, the team didn't wipe due to my actions as an example. On the other hand it's the only time I've been berated by a teammate and I ain't got time for that.
  13. Null shows who you have remaining, so... perhaps you already have the badge?
  14. Thanks! That second to last table is exactly what I was looking for.
  15. I'll take a shot in the dark here... I did search the forums and didn't find what looked to be answer, but I was wondering if anyone had, or knew of, a tool (like a Google Sheet) that laid out in an easy to follow format what was required for all of the invention badges. The type of data I'm looking is attached. I've just begun on my badger and it's more than a little cumbersome as is, alt-tabbing out from the game to the Wiki and all that.
  16. Slightly? You're too kind. 135 degrees vs 30.
  17. I'll be honest, I don't like tanks but I play everything to have hands-on experience with everything. I did like my SR/Claws though and I give it a 👍. For encounters with hi to-hit (e.g. tower buffed LR, Rularuu) it took a little more preparation than some other tanks might but it never felt overmatched even in those +to-hit situations. It certainly gets my vote for "best leveling tank" as you're soft-capped, what, in your late teens? I remember early 20s having 45+ def to all positions. I'm a huge fan for Claws as a Tank melee. It's not just because of the st/aoe balance, but ranged options make it so taunt doesn't have to be your first option to get an enemy's attention who is whaling away on a squish.
  18. Speedrun.com has a page for Homecoming. You can check that for ITF and any other.
  19. Hedgefund

    Def vs Res

    The notion upthread of "no such thing as cascading resistance debuffs" raised an eyebrow as my recollection was different so I exed to 29 on an Elec tanker and went to St. Martial to gather up some Wailers who most definitely stack resistance debuffs, all around level 31-33. I'm not going to do the line item accounting on this, but starting from 85% resists, almost 100% res debuffs resulted in an ending resists of 77.98%. I've attached the screenshot of the combat attributes. I also found this in the Wiki with this notable phrase: "there can be no cascading resistance failures" Complete article here: https://hcwiki.cityofheroes.dev/wiki/Resistance_(Mechanics)#Resistance_to_Resistance_Debuffs
  20. This is more "drive by feedback" than a thorough review, just some things that stuck out at a glance. * Earthquake doesn't knock BACK, it's .67 mag and therefore knock down, unless you're fighting lower levels or odd mobs weak to kb (like Clockwork). * Stalagmites includes a knock BACK proc. So when you open with this you will have random aoe mob scatter. You'll be much better served by the ATO set Will of the Controller. It has both the recharge and range bonuses but with even better numbers. * Infrigidate, Benumb and Heat Loss all require to-hit checks. Though both this primary and secondary have a wealth of -def, the mobs you really want to hit (higher level AVs) will resist these -def debuffs. So Benumb needs an Accuracy and +5 it for good measure. Benumb takes no sets but Infigidate and HL both do and you can work in Acc with those. * Hasten and Heat Loss would have sufficient recharge with 2 lvl 50 IOs that are +5ed (I always just +4 them since this puts you well into ED but conventional wisdom says +5). That's what stands out at a glance. Other thoughts, with less urgency. * You can get ranged def and more "internal" recharge (recharge within the power, not global) using Artillery instead of Pacing of the Turtle in Sleet. * I used other pieces of LotG to give some regen and hp bonuses without sacrificing the enh provided. * You're not really chasing toxic/psi resists, so I'd take out an Unbreakable Constraint and use a proc. Apoc would be nice. * Expedient Reinforcements for Stoney gives ranged def AND recharge bonus. * Infrigidate is a great home for procs. I took whatever free slots I had and moved to this power for procs. * Ranged Def is very high at this point, I'd steal some of that and move it to recharge. There's more, but g2g.
  21. I found a couple of images I shared in one of the Discord channels I belong to where I combined a lvl 50 HO with a lvl 48 titan-O. This was posted on May 24, 2020. Notice this was when combining created "+" levels. Combining HOs (and SHOs obviously) with Titan-Os and Hydra-Os continued to work after the change to create 51 rather than 50+. I didn't take any screenshots at that point in time because it had been established you could combine these but I did continue combining them immediately after that particular change, just no screenies taken. If someone was having trouble combining these before, I'm guessing they were trying to combine dissimilar attributes (an Acc/Dmg HO with a Acc/Mez Titan-O, for example).
  22. I've been doing badging recently, specifically Villain Accomplishments through flashback. I just did Dr. Grave's first arc and the star holder got "Dark Heart" and the second account did not. I'm going to assume the same is true for the other 2 accomplishments he gives for other level bands. So I'm going to add: Dark Heart Blackened Soul* Face of Evil* *These two I have not seen first hand, but I'm assuming they follow the pattern of the first part of Graves' arc to only reward mission owner. Most of the examples listed above, like saving Detective Hopp, I can understand because only the mission owner can interact with him. Dr. Graves' arc doesn't seem to have that same restriction. By that I mean I was able to interact with all the NPCs and click glowies with my 2nd toon (non star holder).
  23. I don't lead big leagues, but as a "consumer" I'd sure love to see that annoying bug fixed where, from the league list, it looks like you're a team but if you click the "team" tab you see that you're not on a team.
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