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Hedgefund

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Everything posted by Hedgefund

  1. It's happening again. Merc/Marine, now lvl 35 doing Scirocco's "Find Silver Mantis" mission. It's the same situation as in the OP. When I get into the break room area, the mercs will run either a) run down to the bottom of the stairways where I entered that room or b) (and this was a surprise to see) insta-port down there. Here's the /whereami info: 11:56] Server: Indomitable Zone/Mission: V_Office_45_Layout_05 Position: [1616.9 54.1 -3919.7] Furthermore, I dismissed and summoned the pets at that same $loc and all seemed well at first. I engaged Silver Mantis and then the pets all ported back to [1665.3 36.0 -3866.7]. At first I thought "uh oh" when it was just she and I but then SHE ported to [1665.3 36.0 -3866.7] as well. I went back and could do my MM things to defeat her, but... something's up with this particular section of the map.
  2. This is what I'm grind up atm, I go pure SOs the first time around with a new powerset so I don't have any meaningful feedback for you. Just wanted to say even on just SOs, I'm impressed by the combo, 5/5.
  3. My character is a lvl 30 mercs/marine MM. My mission is the "Lay all ghosts to rest" mission from Gordon Bower (the first ghost mission he offers) I don't have the means to make videos in-game, or more precisely I'm not willing to take the time to figure it out so still images will have to do. I'm at this intersection, straight ahead is a sunken room. Mercs are in defensive/follow mode. Not go-to, not stay, but defensive/follow. This is certain. This is the room that was directly ahead: To the left are stairs that lead up to a break area that then leads to a library-ish looking area. Ok, that's enough setup. The mercs follow me to the stairs up to the breakroom. Then, when I go into the library area, they bug out and go to the first room I showed. Here's me showing a pet I had selected, all of them are now in this room. When I go back to that first intersection, they all come back to join me. I am a MM enjoyer and have spent a lot of time behind the wheel of this AT. I've never seen this behavior before though. This did not happen again during this play session, I did not encounter this particular map again though. Let me head off some expected questions/counterpoints. * My stance is defensive/follow, not go-to or anything else * This is NOT the mission with the fog that causes minions to attack the fog, that's the second ghost mission * I promise you I'm in defensive/follow Maybe this is some odd combination of circumstances that have never happened to me before and never will happen again, but I wanted to document this just in case additional similar incidents are reported.
  4. It's not just an armored set issue, my badger is a /plant blaster and had to turn off the sustain.
  5. One oddball 3rd box I was moderately surprised by its effectiveness was an ice/poison controller. It does a heckuva job just sitting standing there with Arctic Air and Venomous Gas. Put Envenom on auto if you want, certainly useful for the AV fights. I don't have dedicated 3-box teams by any means, but if I need a notice I'll bring out my Trap MM to go along with it and on a whim I added the ice/poison and was really pleased by the results.
  6. Probably the most notable pro: defense, defense, defense. At ED cap for ally bubbles, dispersion, maneuvers and no additional +def slotting in Enforcers, minions are over 50% def to all ((bubs) 17.6+ (dispersion) 11.7+ (Man) 4.11+ (2 enforcers man) 2*8.466) Most notable con is the primary doesn't heal, the secondary doesn't heal. That's something that can be worked around, turn on team insps and have team greens handy and also get good at insp feeding macros but you will need to get proficient at this or deal with the periodic resummons, especially of the Arsonist who will die even with 100% def and resists regardless. This combo was my first villain 50 an eon ago, I thought it was pretty good then but the FF buffs make it substantially better now. It's Hedgefund approved.
  7. The pro: so many pets. The con: there's no such thing as a thug/robot. Are you asking for a comparison between thugs and robots or did you mean a different secondary (I'd guess Traps)?
  8. One of the loading screens I just saw said something about some zones require a minimum level to enter and mentioned PVP zones as an example. This is no longer the case, anyone can enter any PVP zone at any level.
  9. Adding a "suffix" is something I do to insure I don't overbid (and I never have, ever). Not sure how this is hard to understand.
  10. In my lifetime I've 3 slotted Explosive Strike, a set that tops at 20, +5ing the two boostable pieces, which takes the values from awful to just a hair below mediocre. The proc is nice and I was chasing ranged def. I wish I could remember which character this was, I'd like to check what I put in the other 3 slots but my recollection was at the end of the day it met my targets. My problem with Kinetic Combat is not the damage, but the set has accuracy in only one piece, offering a hair under 23% accuracy enhancement at lvl 35 and beyond, boosted +5 takes it to almost 29%.. So unless it's a pure mule you have to dedicate more slots to make up for this.
  11. Was every team member inside the sphere? The ambush may very well target someone outside of the sphere. I've done this while "tweaking" a lowbie to get PJ, leaving the lowbie at the mission entrance and the ambush headed that way. Whenever I've done this mission and everyone was within the sphere I've never had a problem (dozens of times).
  12. Generally .5 miles is my threshold, but other factors come in to play. For example if a character uses teleport (the pool power) and I'm in an obstruction free zone I'll just use that regardless of distance.
  13. Here's what you need to know: https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements
  14. I painstakingly counted each and every e-mail when I got a "full email" error and the number was 100.
  15. Just fyi, it may not even matter but one of my quality checks is just to check number of items, in the README.md file. By doing that I found a discrepancy, the text listing doesn't include "Pet Combat" which is shown on the image below it.
  16. There's a door to Paragon City Dance Club, it's on the perimeter of TV. It's listed on the map.
  17. I'm not going bother looking for the dev post, but my recollection is that some new HOs were added to HM LGTF. These particular HOs had equivalent D-Syncs (I don't think anything new was added for HM LG). These were NOT added to Hami raids or other sources of HOs (like LRSF and MLTF). As for why Acc/Rch is so expensive, it's a way to boost multiple aspects in powers that don't take sets. My favorite use case is Benumb, a typical slotting (for me) would be 1 Acc/2 rch but Provocations allow me to either boost those stats further or even save a slot to move elsewhere. Fulcrum Shift is another power I've used provos with.
  18. I just found this thread. I'm a data junkie so I downloaded asap. This is outstanding. Since I'm a good test case of "even this guy could do it" to evaluate directions, if I had followed them to the letter, I would have been fine to get it working the first time, but I did miss a step initially. I only bring this up to let someone sitting on the fence about using this that 1) it works 2) follow directions to a T. Right away I found some really eye opening results, like I wasn't expecting to see the interface proc be my highest source of damage for this MM I used to test this.. I can't wait to start using this after gaming sessions now.
  19. Like Frozen Burn, I have a 100% success rate by entering and immediately exiting. No time spent minimum, no need to defeat anyone. This is true for the mission via Ouro, or directly from the contact. You won't see the notification that you earned it necessarily, but it will be at the top of your "most recently earned" badge list (assuming you didn't already have it, ofc). Oh when I say 100% I don't mean 10 times out of 10, I mean literally out of more than 100 times.
  20. Well we (US) lost to India but beating Pakistan was a big deal.
  21. I just retired a Stalker (after attaining all T4s) with this combo and I really really dug it. Unlike many Stalker primaries you don't lose an aoe. Shield Charge in, you're still hidden, then begin doing the Stalker things. Good fun.
  22. Regarding PVP IOs, no, they do not attune "up" as you level. That lvl 25 Glad Javalin Acc/Dmg will give lvl 25 values forever. Related, I would strongly object to taking out attuned PVP IOs from the AH because I use them frequently while leveling.
  23. Early in these HC days I used to plan for a 25/40/50 respec but I've simplified over the last couple of years and just have a lvl 50 target. Now, I 1) figure out what I'm going to play 2) make a final build in Mids 3) create it in game 4) head to Pocket D to begin acquiring the enhancements needed. Pocket D so I can have the added bonus of opening LRT by doing nothing at all (1 hour in PD opens it). With the exception of Pana proc and Kismet unique I use SOs until I can get meaningful IO set bonuses or IO enh values catch up to SO values (whichever comes first). I do slot L%tG 7.5s ASAP. The next meaningful milestone is at 50 when I have to decide to unslot vs respec. If I'm heavy on Winter-Os and ATOs then I'll use unslotters for what I'm substituting (and not catalyzing) but if I'm adding, say, 5 new purple sets, I'll probably just respec. There are exceptions to this whole thing, like for a new powerset I'll take all the powers while leveling and will probably end up with a different build for a lvl 50 respec after omitting powers I find less useful.
  24. The part where I said "here's a screenshot of a fire troller" was a hint for what AT I was looking at. Here's the bottom line, you said Bonfire is slotted for +Knockback and has the Force feedback Proc (which won't affect you since it's a pseudopet) The bolded was incorrect, you later corrected it.
  25. With no recharge slotted in my Bonfire it's up every 20 seconds (maybe less, I'm not in game) so yes, I did "go for it".
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