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Hedgefund

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Everything posted by Hedgefund

  1. Portal mobs do con higher. When LGTF was WST recently I noticed a monkey that conned purple. It was surprising because the other monkeys were, I don't know what they were, not purple though. Turns out the purple monkeys spawned from the portals so my inf is that the imagine shows a portal summons too.
  2. Typically all 6 iPowers are T4d between VL 12 and 24 for me. I don't pay too much attention to the VL when it happens but I do recognize 12 and 24 because of the significance of the rewards from those 2 levels. I have noticed I tend to be done with incarnates after I stop getting threads as vet rewards and before Emp rewards decline from 20. One day I'll make my VL 0 maxed T4 guy. I've got a lot Emps/Trans merits stored up. Really a lot.
  3. I wish there was some way to automate whenever the "are purples nerfed?" thread pops up both here and in-game. If I were in charge I'd require people to show their t-test and confidence intervals results before continuing once key words like "purple" "drop" or "rate" are used. If you don't have any data to back it up, you got nuthin'.
  4. Everyone skips it huh? Not me. I'm content with its current incarnation and though I'd take a buff, I sure wouldn't want to lose the stackability.
  5. My tale is remarkably similar. Similar enough that I suspect you've been the source of my agitation over the past few months, or at least a major player for it. For both 2019 and 2020 I can't literally say I went "all in" but I set aside a small reserve and used all other liquidity to purchase the Winter Packs. For 2019 it was weeks, maybe 2 months before I could list at 24,999,999 and once I did they flew off the shelf. Watching the sales price inch up (slowly) this year I knew I'd have to list for lower. I knew even if the cost peaked at 20 I could break them down and sell components, but yeesh, the time that would require... I really didn't want to do that. Eventually when sales were consistently 24.5-25 I went in with a dollar cost averaging approach, just selling 50 at a time. I was able to consistently sell at my *redacted* (and change) price until eventually, I couldn't. That's where I figure you stepped in. I didn't want to get into an underasking war so I just stepped aside to let whatever was happening happen. It took like, 2 months then the ones I had for sell started to sell again. Not "like hotcakes" but fairly consistently. At this point I just have a handful (150ish?) and I'm fine with not ever being able to sell those (though I'm confident I will). I've found Winter packs make a good "favor" currency. For example someone constructed a base for me for some packs. For the next winter event? I'm out. I'll buy some, a significant number even but they'll be for use. I've made my inf so I'm done with activities that are solely for the purpose of increasing inf.
  6. It's a 1-slot power and though I too haven't reviewed the results, damage from crits > damage without crits. I too have a macro to target and cast it. For me I target a named T2. It recharges very quickly (20 second base) which is good news/bad news. The bad news being that it costs 30 end to use. My only Ninja MM has a FF secondary so I've got time to use this as it recharges. I could see it being yet another thing to do for a busier secondary like TA. Anyway, bottom line, I took and would always take Smoke Flash for any Ninja MM.
  7. It sure seems like Croatoa arcs offer a premium arc bonus xp. There are other good ones, they seem to be the ones with the zone arc badges (Striga, Faultline, Hollows) but Croa seems like the most rewarding. Pro-tip, before calling in after the finale (and before you collect your arc bonus) up your diff to +4. It's very nice. As for the 2 Croa "time sink" missions my tactic for both is 1) For stop 30 fir bolg - auto complete 2) For the Red Cap attacking the henges - leave one minion from an ambush. Sandwich time, you have 15 minute to make one and consume it. If you have a no-damage mez or debuff, you can use that but otherwise, anyone should be able to survive a minion red cap slicing at them for 15 minutes. Edit - Furthermore, it seems like the bonus is greater when doing the arc when you do it "in the wild" while you're in the level range rather than via Ouro. I have some lowies (sub 20) and when they get to Croatoa range, I think I'll test that out. Do the arc, measure the xp. Do the arc again in Ouro but turn off xp except for the calling in the last mission to get arc bonus.
  8. As someone that does update their search message with last WST, yes to the OP request. Yes, please yes.
  9. Back to the original question - favorite things. 1) The secondaries are distinct enough (and sometimes even a significant improvement) that they offer a different experience from the same set for meleers. Sent Regen is markedly different from the other 3 versions. I've also T4d sents with Bio, FA, Inv, I was very satisfied with all of them (as secondaries providing mitigation). 2) Aside from the opportunity mechanic, it's simple. So simple it's my answer to "what's the first AT I should play? from a brand new player" No one's ever asked me that, but if they did... Also among my favorite things are rainbows on roses and whiskers on kittens, but those have nothing to do with Sentinels.
  10. From the bottom of the OP here it says: Let's focus on the first bullet point, that Cims now have a power labeled "Phalanx Fighting" which has the same effects as the power of the same name in Shield Defense. Let's look at Phalanx Fighting, I arbitrarily chose the Scrapper version. https://cod.uberguy.net./html/power.html?power=scrapper_defense.shield_defense.phalanx_fighting&at=scrapper Specifically Max Targets Hit: 3 This is the same for the Tank and Brute versions as well (Stalkers don't get this power). Based on the description from CoD2 and in-game, you get a +Defense buff for up to 3 allies within radius (8 feet for players). However, I used Surveillance on a minion on a wall and this is their defense, which includes 16 stacks of PF: This most certainly isn't the same as the player version. Full disclosure, I don't KNOW that this is a bug, but I sure don't recall Cims having up to 40% def before.
  11. I just tried it on test and I didn't try to find max range, but it's clearly > 25 feet. I found a mob and just before I lost sight of him with target I was able to use the "powexec_location target" macro to land on top of him. Putzing around it looks like it may be 85 feet, but I would not submit those findings to be peer reviewed, purely putzing around to get an approximation of scale.
  12. Believe it or not I have Team TP scheduled for a character I have on a specialty team (all Poison). If it's 25 feet then it's useless, you're already engaging the next spawn unless there's stealth involved. On all fire/rad controller teams from live, TTP was frequently used but I remember being able to port in before being seen. I sure don't remember the numerical value for range but it had to be > 25 ft.
  13. Alignment and morality tips will drop from 1) mobs that drop rewards (so when you exemp to say level 10 a level 10 enemy can drop them) 2) mobs level 20 and above. These can be grey and provide no reward otherwise. In ye olden days (pre Null) I'd go to target rich zones like miners in Sharks or dense hazard zones like Crey's to get however many tips I wanted at the moment.
  14. With enough time passed for the hype to simmer down, I've become more enthused by Combat Teleport than Fold Space. CT may well become a standard "got to have" power for my meleers going forward. As for Fold Space, the playerbase needs to arrive at some unwritten rules. Like, if you hear or see it used by someone else during a fight, don't use it for the remainder of that fight (with special exceptions, as ever). It's *bang headdesk* time for me whenever I use it and then everyone gets ported away 5 seconds later. At this point, if I find there's dueling Fold Spaces I'll refrain from using mine. With the long base cooldown (120 seconds) you have to give it at least 1 slot, likely 2 due to the needed accuracy. For a bonus junky like me that's a steep price to pay. For Warshades that don't need to use up a pool and go 3 deep into it, it's A+. For everyone else, eh, I'm no longer making special effort to fit it in.
  15. Confuses are rare enough I wouldn't make major slotting decisions, like destiny and I certain wouldn't re-roll a toon I like just to avoid them. Your first course of action is to just pay attention to that notification and that your teammates now con orange. Then just step back and do nothing until it wears off. If it persists then a break free should save the day. Other tools include the defense amplifier from pay2win (mag 4 protection but expensive at 50 (2.5M/hour). This will work through all content. There's a base empowerment buff for confuse resists but, like all base empowerments buffs, won't work in incarnate trials or Mo runs.
  16. Bob, I give a hearty endorsement, looks good. Your global acc + Tactics gives you 95% to hit against +3, which is my benchmark, for everything BUT Heat Exhaustion and Melt Armor which are at 91.38% (I turned off the Gauss proc). Your global recharge is so high you won't miss the 5% from Oblit in Irradiate. I'd use a proc instead of 1 of the Oblits. I see you +5d the LotG +7.5s in Maneuvers and Weave. That means that recharge bonus won't exemp. I would move the Def uniques that don't actually boost Def from Scorp Shield to CJ, that way you get the bonuses when you exemp lower and you lose nothing from SS. Going in the other direction I would + the Def/End in Scorp Shield, more for the end than the def. Again, because your global recharge is so high, you won't miss the 5% from Red Fortune and this gives an opportunity to go 4 deep into LOTG for the +9Acc. This happens to put everything above 95%, including HE and HL. This gives 2 slots to play with that I moved to a damage proc and the +7.5% HP from Unbreakable Guard. Here's my chunk w/ modifications:
  17. It's not to late to join in if you missed last week. I would suggest creating your character as a hero or vill and not Praetorian, since most folks are in the late teens and will soon be eligible to head to primal Earth. That said, we tend to do First and Night Ward content once we've started as Praetorians.
  18. Allow me to introduce you to The Internet, specifically social media.
  19. Tomorrow! I've got my /Water def ready to go. P2W items bought, Null the Gull configured to auto accept mystic fortune and even got LRT unlocked with the Pocket D VIP badge. Even have some patrol xp built up tp speed up the grind from level 2 to level 3. I didn't remember to turn on team insps though, I'll take care of that before tomorrow. As ever, looking forward to it!
  20. Here's the CoD2 entry for the (arbitrarily chosen) controller version. https://cod.uberguy.net./html/power.html?power=pool.leadership.victory_rush&at=controller Buff varies by the rank of foe, last 120 seconds, recharge is hard set to 300 seconds. Not that great tbh.
  21. I'm going to buck the trend and give a thumbs up to the OP, but with 1 significant modification, make the token cost 1B inf. Speaking from my own POV, I do grind from1-50 almost exclusively, but sometimes I get a wild hair for something that I think would only work at 50 and I dread the concept of 2+ hours of active PLing. I suppose I could afk PL but even that's not as hands-off as I'd like. I would pay 1B though for an insta 50.
  22. Like he said, it's a pbaoe buff and all henchies are affected, so only do it once. Note - any that out of line of sight, like behind a corner or column, will not get the buff. You can quickly verify they did in the buff icons.
  23. I'll support any and all requests for any kind of MM primary. I love my MMs and it's getting a bit repetitive regardless of whether I start off asking "Do I want it good?" or "Do I want a challenge?" It's the same 3 sets for each question with Beasts floating between the 2 depending on secondary.
  24. I should have been for my 2nd guy, bots/elec (first made it to 50).
  25. Too bad I didn't notice this when the thread was posted so I could rep Demon/Cold. Cold is not a "Defensive set" at least not exclusively. The shields give fire/cold resists as well (no f/c def). I have a Demon/Cold and all of the minions have f/c resists somewhere between 80 and 90%. The minimum def for any of the minions is 40% (except for f/c def), Demon Prince has 55% s/l. All exceed soft-capped aoe. An application of FW caps any minion's HP. I've got a lot of MMs on my roster (multiples of any primary and secondary) and this one is the most powerful.
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