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Everything posted by SeraphimKensai
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First your build is difficult to read as there's not a lot of contrast. If the build works for your needs than your ultimately set. I really like to proc Short Circuit out myself and for an end mod IO in there, but that's just me. Also dual provocs in Benumb is going to really ramp up the cost of the build for you unless you're not opposed to running a ton of HM Aeons/Lady Gray's.
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I did it intentionally because you said it would likely happen.
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I definitely concur on this. Taking mez protection as soon as available is important especially on a tank that relies on an active heal for mitigation. Also slotting in some KB protection with IOs helps quite a bit as well.
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Whether to use foot or feet is how the distance is used in a sentence. For example take a look at these: I am six feet tall // I am six foot tall. When we read it aloud it's apparent that the first one is 💯% correct. Next up: The shed has a six feet setback from the fence // The shed has a six foot setback from the fence. Read them aloud again. In this case the second one is 💯% correct. Oftentimes reading out loud will help guide you on how to write it. Now I need some powersets ideas on how I should make a character based on Grammar.
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At 22 you can slot Numina/miracle/panacea into health, power transfer into stamina. You can also do a theft of essence proc in dark regen, or throw one in siphon life since your dark melee. Also slotting end reduction in attacks/armors. Also getting stat boosting accolades like Atlas medallion and Portal Jockey. And if you really need an extra boost from time to time you can pop a recovery serum as well.
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How to see Enemy tohit percentage during fight
SeraphimKensai replied to Jacktar's topic in Defender
@Uun is right here, but they didn't mention that those debuffs will lost effectiveness the higher level the mobs are above you, also mobs have degrees of resistance to THD, especially AVs, and hard mode they have higher tohit. So enhancing that THD value you can pump out as high as you can and pair things t with some sort of power boost or clarion radial can help you maximize the potential debuff you can put on mobs. That said flooring their tohit, they are clamped to a minimum of 5% chance to hit. -
NPC MoG duration should match player MoG duration. Other than that, I fully support mobs to have access to tier 9 abilities. I honestly wish they had the same amount of powers based on their lvl that players of that lvl do.
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@cranebump, Despite thinking "The Magnificent Asshole" sounds like a funny toon name. The player behind it sounds like a n00b for running by objectives. It's one thing for a player to rush ahead, especially if they are benefitting the team by completing objectives, but it sounds like they weren't even doing that. Did the team leader not trying to reign in the tanks/PB (especially if others on the team were dying)?
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On a resistance based toon I pump the resistance as high as I reasonably can. Dark Armor has some decent mitigation in Oppressive Gloom, and some more with cloak of fear's fear effect (if you can fit it in and give it enough slotting to reasonably hit). I typically skip Cloak of Fear most of the time but I have it on a couple dark armor toons and it has its use. Once I have my resistances sorted, I build for slow resistance so dark regen doesn't get slowed down if necessary. Then I pad defense typically. Which I do that more for pretty much one reason, to dodge debuffs. Sure it won't stop them all, but it helps smooth out the ride. Recently my dark/stone tank took harmonic mins and that power is a godsend. I'd suggest looking into it if your having end issues.
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New Player Experience: Mastermind Edition
SeraphimKensai replied to Lunar Ronin's topic in Suggestions & Feedback
Pairing this with the removal of negative level shifts for mm pets would go a long ways towards helping masterminds out. Perhaps even a pop-up on loading in a new mastermind to direct them to a forum guide about mastermind macros/binds for learning about advanced pet commands (vets would just click the button to dismiss the pop-up).- 8 replies
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I prefer to use powexec_location cursor as it saves me a mouse click. Otherwise an up:max is useful outdoors for getting the hell out of range quickly, or back:40 for giving yourself some breathing room if you're a ranged player.
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Remove NoPhase Entirely, or from Hibernate
SeraphimKensai replied to AbathurPendris's topic in Suggestions & Feedback
NoPhase was not just a PvP design, it was also implemented for PvE so that a character couldn't just sit in phase forever (phase shift used to be a toggle that you could keep on indefinitely if your end could support it, if memory is correct the end cost was something like 0.65 end/sec) and get rewards for not being in any risk. And yes hibernate was too strong without NoPhase condition given its recharge. They could remove the NoPhase aspect of it if they compensated and increased the recharge of the power but that would reduce the effectiveness of hibernate overall. That said many ice tankers don't just sit around in hibernate anyways. -
How much in game currency do you have on hand.
SeraphimKensai replied to Monty Haull's topic in General Discussion
Are we only counting influence totals on hand, or estimating the amount of influence we'd have if we'd liquidate our assets? First scenario I have more than 1 influence. Second scenario I have more than 10 influence. -
I can't say this enough. I played Fire/EM, Ice/EM, AR/EM and later Psi/EM. Sure all except the AR were toons I used in PvP, but it just goes to show how powerful /EM is.
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The reason for this is venomous gas was originally ported over from MM's Noxious Gas. Noxious Gas is a ranged AOE that is anchored onto an ally and poison was originally a MM exclusive set then later proliferated to Corruptors, Defenders, and Controllers. The power was reworked into a. Pbaoe for Corruptors, Defenders, and Controllers. So it's possible that each of those ATs is allowing to slot ranged enhancements by error.
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That's an understatement. If I didn't meet my wife when I did, I would of likely took a job offer that would of had me working for a different government agency.
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Did you ever come up with a more pragmatic solution for the need of exotic material/dark matter for your Alcubierre drive?
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I definitely want @Diantane to come to Tanker Tuesdays. We could always use a rad/ice tanker.
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High level enemy group revamps
SeraphimKensai replied to Eiko-chan's topic in Suggestions & Feedback
I fully recommend joining the Gold Standard Testers group, and test stuff the devs are actively working on. Then you can help test proposed changes and actually have discourse with the Dev team. If there's a proposed change that you don't agree with you can voice that feedback, but I recommend having some detailed explanation why the proposed change is bad. At the end of the day the HC team are players that are passionate about the game just as everyone else is. -
Since you've been playing for awhile, you'll likely note that individual players can get more out of a toon than others. That said I've absolutely out damaged pug blasters while using domis and even trollers. Some Domi powersets allow for more damage than others. I mean try a Plant/Sonic/Ice domi, as it leverages -resistance debuffs, -res procs, sleet, and the added damage of plants control. That right there is a hell of a team damage multipler While also tossing out so much CC that other characters on a team don't have to worry about incoming damage and can typically go ham on damage. That is worth its weight in gold.
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Ice/Poison/Dark You have Ice Storm/Blizzard benefit from scourge. Poison only really requires 3-4 powers and doesn't really need significant investment of IOs, some Lysos/Enzymes do wonders. Dark gives you a res shield that works well, Oppressive Gloom to stun minions/lts around you, and Spirit Drain to help increase your damage. I'd take clarion radial, for mez protection and a power boost ability.
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Would you rather pop UNSTOPPABLE or go to the hosp?
SeraphimKensai replied to Azari's topic in General Discussion
Let me introduce you to Meltdown. -
Would you rather pop UNSTOPPABLE or go to the hosp?
SeraphimKensai replied to Azari's topic in General Discussion
You can add in Demonic as well to make sure you cover any potential gaps. -
Would you rather pop UNSTOPPABLE or go to the hosp?
SeraphimKensai replied to Azari's topic in General Discussion
I do miss the days of i1 esque Perma Unstoppable. I haven't really used it since it was made to no longer allow it to be perma.