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SeraphimKensai

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Everything posted by SeraphimKensai

  1. This is a cool idea. However I can't attend, hopefully you get a great turnout.
  2. Welcome back again. After last week's topic I figure this one is quite a bit tamer by comparison. We transition to discussing the merit of in-game currencies, their exchange rates if convertible, and their necessity. Influence, infamy, information - basic currency used to buy things from the AE or most vendors. Prestige - a retired currency once used to fund super base development and upkeep. Incarnate Shards - used for your incarnate Alpha slot. Incarnate Threads - used for all incarnate slots. Empyrean Merits - converting to threads, buying rare/very rare incarnate salvage, previously for converting to reward merits Reward Merits - used for buying converters, boosters, catalysts, ATOs, Winter IOs, IO recipes, etc. Prismatic Aether - converting to INF via AH, or buying permanent prestige costumes. How do you feel about the current state of in-game currencies? Did I miss any? What do you think about the number of different currencies players need to accumulate? Does this work to alienate players into the haves and then have nots? Or force you to play content you might not otherwise engage in? Personally I think incarnate shards and the salvage used for Alpha should just be removed and the drop rate of threads and that offshoot of incarnate salvage be increased to compensate. This reduce the complexity of the incarnate system and possibly make it more approachable. I also miss being able to convert emp merits to reward merits. I'm on the fence about prismatic aethers. I think the existing system is essentially a gate to extend a players time in unlocking these prestige costumes, which I think can alienate players especially newer players that might not be able to afford to drop 2 billion inf on prismatic aethers at the AE in, which slows them down especially from a role playing perspective if they have a character concept that requires a specific prestige costume. The drop rate in non incarnate/non hard mode content also could be perceived to penalize players who choose not to play at that difficultly. Personally though I think that based on an risk vs reward model, the game would be better served using a universal modifier that scales based on difficulty for inf, recipe, salvage, incarnate threads/salvage, reward merit, and prismatic aether drop rate. How do you all feel about the myriad of in-game currencies and means of obtaining them? As always thanks.
  3. Radiation Armor. Hands down. 100% slow resistance, capped resistances using a rotation of RoP, Meltdown, and Hybrid Melee, decent absorb, and procs loading up in rad therapy/ground zero.
  4. That's me in a nutshell. I feel that I've probably forgotten more about this game than your average player might ever learn, especially in regards to the changes made over the last 20 years and bits about the lore.
  5. They might not be aware of the true state of an ambush in the mission and going by memory via the Mandela Effect. As an aside, the first person I was aware that was renamed to Generic Hero ####### was the original Frostfire of the Guardian Server who predated the Hollows. The guy quit the game about a couple hours after logging in to realize that he had been name nerfed by the Devs.
  6. I've been thinking about how I would answer my own questions on this for a few days and it's tough to whittle it down to just one toon. I mean on CoH Beta and live my first toon was an Elec/elec blaster that I had no clue what the hell I was doing and the think essentially lived at the debt cap so it took forever and a day to level. I remember that first time hitting lvl 6 and trying to hover over the wall to Perez Park only to agro a group of lost inside and get immediately killed and have to run back from Atlas again. That toon didn't get remade on Homecoming. On live I was reasonably well known at least on my home server as an Empath. I probably have the more hours logged on that Empath than I have on my farmers and I used to farm for money on live. My emp was reimagined as a Mastermind for Homecoming, but it does. Anyone that knows me reasonably well knows that my favorite comic books are Spawn, Venom, and Green Lantern. Given that I was all about Kheldians from the day they came out. I might not of had the most playtime on them due to me being an avid PvPer on live, but when the game went dark Kheldians were the ATs I missed most. Between PBs and WSs, I've always been more of a Warshade fan which I chalk up to me being a Spawn/venom fan for something darker, but still traveling around space like a Green Lantern. Once Homecoming was opened up the first characters I made was a WS on each of the servers. I have approximately 200 lvl 50s on Homecoming at this point, but I think even though it it's not the meta at anything, of I had to delete all but one, I'd keep my Warshade on Everlasting even though it might not get the most playtime. As that's the AT I missed most when the game was shut down. Funny aside, I made my Warshade back in 2019, prior to Baldur's Gate 3 going into EA. Since that game has come out and many of you have probably played it, my Warshade shares a name with a companion in BG3.
  7. The one time we teamed up for a synapse a couple years ago on Everlasting I ran my rad/fire brute and shredded everything. But then again that's probably an limited sample size of the set being used to great affect outside of a fire farm.
  8. I don't know if I'd call that a balanced breakfast. The sheer amount of sugar is enough to give my dentist nightmares. Besides no breakfast is complete without bacon.
  9. You mean CDO. Compulsive Disorder - Obsessive.
  10. Honestly at this point I wouldn't be opposed to just removing timers from missions in general. As a father with a one year old I find myself soloing a lot when I do have time to play and often get interrupted by a dirty diaper or something. At this point since AE exists mission timers on things like wolves and such don't really make much sense to me.
  11. This right here. When you have it fully IOd you'll likely have your end issues solved, but recharge is the most important aspect of these powersets as you want perma PA, and in that process you'll get two tornados and 2-3 lightning storms. This combo does a ton of damage, especially if you slot a KB to KD io in tornado/water spout. Also great opportunity in a few powers for FF procs.
  12. Movement: maybe a 3/5 these days. back during my pvp days of live I'd say a 5/5, but I've lost an edge in my old age. I can barely super jump from light post to light post these days while drinking. Leading Taskforces/raids: probably a 3/5 as well. I used to do it all the time and still occasionally do for a TF/SF. Back on live I even occasionally led hami raids, some private, some public, and one solo. Builds: 5/5. At one point I had pretty much every set bonus for each set memorized to the point I didn't need mids to make builds, I could reasonably just do it in my head. I don't build new characters that often anymore and over the last year becoming a father and the demands at work I've probably slipped enough that I'd want to check my work in mids before I slapped a seal of approval on it these days. Badging: 1/5. To me the only badges that matter are ones that give you a stat boosting accolade, any other badge i get is merely a byproduct of playing the game and I don't go out of my way to get them. kudos to you if you're big into badges, as they never really lured me in. Keybinds: 4/5. I'd reserve 5/5 for people like @Shenanigunner I mean he actually wrote the book on binds/macros. I'd say though I'm an advanced bind/macro user and have custom binds unique to a lot of my characters, and then some ones I use all the time. Marketing: 2/5. Good enough to fund all my toons and then some, but I'm not a trillionaire where I have 500 alts at influence cap. Base Building: 1/5. This is one area of the game I wish I was good at that I'm not. I see some of the creativity that some people can do and I get blown away. If you haven't checked out some of the bases that get made, seriously check a few of them out and then go back to your own base that just has salvage racks, IO bins, and teleporters and just appreciate the days and weeks that some people spent building their bases. AE Story Arc Design: 1/5. Here's another area that I wish I was good at. There's a lot of talented individuals that make some awesome stories with the AE. Yes that's right it can be used for something besides farming (although I do my share of farming given the 200 or so lvl 50s I have at this point). Checkout some of the stuff by @Ankylosaur and @cranebump among others' work as well.
  13. I'm curious what star rating I've earned. Probably a Blue Dwarf rating. I'm indifferent to the request. I personally wouldn't likely use it, but I don't see how it negatively effects anyone other than someone who was an asshole and was given a bad rating from being able to hide on a new toon.
  14. Spiderman due to agility/spider sense. Batman and family due to extensive martial arts training. They get hurt if they get hit so they dodge a lot. Goku in Ultra Instinct. Any speedster. I mean Wally West perceives Attoseconds so a punch to him is like taking a whole year for it to reach it's destination.
  15. Welcome back for another weekly discussion. This week I was inspired as I watched a couple episodes of the old Highlander TV show recently. That's right we're the princes of the universe... of all your characters, if you could only keep one, which one do you keep? What's it's AT powersets, which pool sets did you take, epic/patron pool? What is it about this character that made you spare it your divine wrath? How often do you actually play it compared to your other characters?. As always thanks.
  16. I play DP on several toons. My favorite blaster pairing with it is DP/Devices with fold space. It goes in stealth lays some caltrops and a trip mine tps everyone in as I pop hail of bullets/bullet rain and does pretty decent damage. Then I reposition as necessary and reengage. Otherwise I've also paired it with DP/Ninja for a character with similar playstyle to Deadpool. I'm a big fan of /ninja as it has a lot of tools to work with. I have several DP pairings with Temporal as a corruptor for a time cop character and a TA/DP defender named Unlimited Ammo which that pairing is very satisfying to me and makes the most use of swap ammo where I'll stack them rounds with ice arrows and poison gas arrows for a lot of -damage. It's a huge form of damage mitigation. I'll then use incend for igniting oil slick. That toon is a force multiplier.
  17. I'd suggest running a Kheldian as a solo character. Given some of the posts I've seen from the OP I'd suggest a Peacebringer as that's easier to play than a Warshade. See this helpful guide if you are scratching your head wondering what's a Kheldian: I thoroughly enjoy both of these ATs despite the fact that they aren't the meta, they have an awesome design to them despite needing to work out a few issues.
  18. I have a character in BG3 that applies water on a hit, and has a reduced threshold needed for a critical. So I've inadvertently made a Moist Critical build without knowing who this guy is, because I'm old enough that I'd rather play a video game than watch others play them or talk about them.
  19. I absolutely love Necro/dark MM's. So much so that I made a second one last Halloween and gave it a similar build to my first. I'll often dual box them together and just have a beastly zombie horde where mobs have floored chance to hit and are in double tar patches while getting rushed by my swarm of zombies. Otherwise with costumes and back stories you can do anything. I have a SS/Dark Armor Brute that is a living manifestation of a person's worst nightmare.
  20. Personally I really like them because I'm a min maxer at heart. The issue with them that I have however is I have a 1 year old so I usually don't have the time to do them that often, basically if my daughter is asleep is my window to play and that gets eaten into by doing chores and such as well. I really like the ITF, but it gets overplayed as well. The ASF is pretty cool as it's ultimately a player made strike force after the game died and it's pretty decent overall. I do like running it as DSync IOs are pretty cool, and yeah you can hit the jackpot on some of them. I do enjoy the challenge of them and hope that other TFs/SFs get similar treatment, including lvl 50 hard mode versions of lower lvl TFs. That would want to ensure that any AT/powerset would be welcomed given design elements and that it's not just barrier cheese mode as I'm a big fan of taking things like ageless radial, or rebirth, or clarion radial as well. The advanced options for TFs don't often get used outside of the requirements for Master of runs, but I did have a blast with a group about a year ago running a classic Position TF via Ouroboros where we were under debuff, mobs were buffed, and our enhancements didn't do anything. Yes there were a ton of deaths, but we were laughing about guessing who would die next on discord. Good times. I also don't really care about PAPs either as I can make some pretty epic costumes already. That said I do think that higher difficulty content should have higher chances of IO/salvage drop and increased reward merits as that would give people a justified reason for doing harder content aside of just being gluttons for punishment.
  21. The nudity mod I remember a few old SG members talking about it back in like 2005. I always thought it was a lesser known about standalone mod. I don't recall seeing it integrated into vidiotmaps, but I tend to put clothes on my characters and don't need their ass checks flapping in the wind while they're fighting super villains, superheroes, monsters, criminals, police forces, or robots.
  22. If the OP wanted the game harder, a request that would accomplish that would be lowering defense/resistance caps across the board. That way instead of letting a toon bottom out a NPCs chance to hit to 5%, the NPC would have say a minimum of 15% chance to hit, and res caps get lowered by 10% across the board. I'm not saying to do that obviously, but that's how you make the game harder without having to scale higher difficulty levels. Removing agro limits would have the opposite effects as that would allow larger herds and simplify who to heal/buff. For that reason I'm not in support of the OP suggestion.
  23. I'm a big fan of sappers and have quite a few: Elec/kin corruptor Elec/cold troller Elec/poison troller Dark miasma/elec defender Rad/elec defender Elec/fire sentinel Elec/psi domi As others have said -end really shines with -recov. For that reason the elec/psi domi is really great at sapping. That said I find it fun to pair the sapping effect of elec with other types of debuffs as well. Elec/kin corruptors can be absolutely beastly. One of my fav def pair is my dark/elec def, that has hopped in as an emergency tank on some one-two star ASFs as that build has provoke. My rad/elec unused back on live for 1v1 pvp matches and would absolutely shred people not expecting to get debuffed out the ass.
  24. Hello again folks. This week the conversation segues to hard mode content. What has your experience been with running content at advanced difficulty levels (one star and up)? Do you think advanced difficulty causes imbalance regarding powersets/AT choices, if so why? How often do you utilize the extra difficulty features for TFs such as enhancements do nothing, enemies biffed, players debuffed, etc? Are there any TFs or trials that you would love to see get a hard mode option, if so which ones and why? What do you think about incarnate choices for hard mode content, is there enough need to promote incarnate diversity? As always thanks for playing.
  25. I can't wait for fry pan nunchukau. I shall make my new character Hitachi Hibachi. I hear it's coming soon.
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