-
Posts
3376 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by SeraphimKensai
-
High level enemy group revamps
SeraphimKensai replied to Eiko-chan's topic in Suggestions & Feedback
I fully recommend joining the Gold Standard Testers group, and test stuff the devs are actively working on. Then you can help test proposed changes and actually have discourse with the Dev team. If there's a proposed change that you don't agree with you can voice that feedback, but I recommend having some detailed explanation why the proposed change is bad. At the end of the day the HC team are players that are passionate about the game just as everyone else is. -
Since you've been playing for awhile, you'll likely note that individual players can get more out of a toon than others. That said I've absolutely out damaged pug blasters while using domis and even trollers. Some Domi powersets allow for more damage than others. I mean try a Plant/Sonic/Ice domi, as it leverages -resistance debuffs, -res procs, sleet, and the added damage of plants control. That right there is a hell of a team damage multipler While also tossing out so much CC that other characters on a team don't have to worry about incoming damage and can typically go ham on damage. That is worth its weight in gold.
-
Ice/Poison/Dark You have Ice Storm/Blizzard benefit from scourge. Poison only really requires 3-4 powers and doesn't really need significant investment of IOs, some Lysos/Enzymes do wonders. Dark gives you a res shield that works well, Oppressive Gloom to stun minions/lts around you, and Spirit Drain to help increase your damage. I'd take clarion radial, for mez protection and a power boost ability.
-
Would you rather pop UNSTOPPABLE or go to the hosp?
SeraphimKensai replied to Azari's topic in General Discussion
Let me introduce you to Meltdown. -
Would you rather pop UNSTOPPABLE or go to the hosp?
SeraphimKensai replied to Azari's topic in General Discussion
You can add in Demonic as well to make sure you cover any potential gaps. -
Would you rather pop UNSTOPPABLE or go to the hosp?
SeraphimKensai replied to Azari's topic in General Discussion
I do miss the days of i1 esque Perma Unstoppable. I haven't really used it since it was made to no longer allow it to be perma. -
High level enemy group revamps
SeraphimKensai replied to Eiko-chan's topic in Suggestions & Feedback
Also the film Sucker Punch. -
Reminds me of when I had about a 25 foot range on Bone Smasher and Total Focus using Centrioles in each power and then using Boost Range on my Fire/EM PvP blaster. People used to say Hacks in Broadcast and accuse me of cheating. But at the time Centrioles could get the range up to around 16 feet and then boost range was about a 60% increase on that. That didn't last long until melee attacks couldn't benefit from range buffs anymore.
-
I personally play of max graphics/ultra mode. My wife who doesn't play saw me doing a Hami raid and asked "how the hell do you even know what's going on?", to which I replied "I've got 20 years experience learning all the animations. I do agree though with @Snarky that all powers should get options for recoloring, because limiting the color choices on animations can really mess with someone's concept of character.
-
High level enemy group revamps
SeraphimKensai replied to Eiko-chan's topic in Suggestions & Feedback
@Eiko-chan, if you don't like the Council update, you could potentially experiment with other CoH servers like Rebirth, Thunderspy, etc. that hasn't changed the Council in the same way. That said each server has its own unique changes over the last several years, so it's about finding what's right for you. Best of luck out there. -
Its so hard to pick a character to fully invest in
SeraphimKensai replied to Damoklese's topic in General Discussion
Given the stipulations, Elec Armor and melee sounds like a good choice. As a resistance based armor, build it as a Tanker or Brute to have a higher resistance cap (90% as opposed to 75% that scrappers/stalkers get). I have elec armor paired with ice melee, rad melee, and titan weapons personally. Pairing wise for others, I'd consider: Fire Melee (if going to tanker, it gets an extra AoE over Brute). Ice Melee - added mitigation with ice patch and slow effects from attacks. Super Strength - if rage timers don't bother you this set is great. Titan Weapons - you get Energize with Elec Armor, and when slotting at least 2 Unbreakables in your res shield you can get further end discount, which helps the set. Adding in some recharge slotting which you likely would be doing anyways a nice fluid attack chain. Mine also takes whirlwind for flavor and is a spinning electric dredel of destruction. Stone Melee - some nice crunch to it, fault is a real hero here as long as it's slotted for accuracy and a FF proc. The KD adds some nice mitigation and with FF procs helps turbo charge your recharge for things like Energize/Power Sink. Radiation Melee* - this set used to be really good, but after the IG "fix" and given the longer animations it seems clunky. Slotting wise: I'd aim to make sure your resistances hit cap, which is easier on a tank with MotT procs. Otherwise I like to cycle Rune, Demonic, Melee Core to give me some slotting freedom for a few procs. You also want slow resistance to cap and decent recharge for Energize. -
Possible bug with Bio Armor - Evolving Armor
SeraphimKensai replied to WumpusRat's topic in Bug Reports
Here's the COD link for Tanker Bio Evolving Armor. https://cod.uberguy.net/html/power.html?power=tanker_defense.bio_organic_armor.adaptation&at=tanker Looking it over it should provide 5.5% res for S/L/T, 4.13% res for F/C/E/N, and 3.3% res for P. Under defensive adaptation that resistance gets an additional increase of: 1.65% res for S/L/T, 1.239% res for F/C/E/N, and 0.99% res for P. For Bio it appears the same but lower values for AT modifiers. What kind of testing environment are you observing this in? Are you in a base? PvP zone? Under some source of debuff? What kind of slotting do you have in the power? Do you see resistance boosts when the power is unslotted? -
Provoke does not apply a -range component. That it unique to Taunt. So MM's using it benefit more by relying on corner pulling techniques.
-
Iron Man/Hardcore run Badge
SeraphimKensai replied to Zenith Mech Man's topic in Suggestions & Feedback
There is an Ironman mode option on Thunderspy. Homecoming has a history of trying not to replicate features other servers have added. Realistically there's a slim chance for your suggestion to get made, but your suggestion for new badges would likely have more traction if you designed the badge artwork for them and provided it with the suggestion. -
Night Widow sub-50 build options
SeraphimKensai replied to mistagoat's topic in Arachnos Soldier & Widow
Is it just me or is B and C identical? -
raid Once again asking for an instanced Hamidon Raid
SeraphimKensai replied to Laucianna's topic in Suggestions & Feedback
Honestly I'm all for there be an instanced version of a Hami raid. My old SG used to pride ourselves on running SG Twilight only Hami raids, and occasionally we'd have people sneaking in to the zone. Sometimes these people would drag monsters to us, other times they'd hang out in safety eating popcorn get a hot, and get out and wait for their Hami. Instanced raids would help... League leaders weed out bad actors Help people in the raid that DC to get back to the party. Allow for private raids if a group chooses. Allow for specialty runs like All Tankers, All Stalkers, etc. Allow for people to LFG queue to the Hive/Abyss and speed travel to the zones for non-instanced raids. I don't really see any drawbacks to it so.... +1 to the suggestion. -
That's why it was called S.C.O.R.E. Secret Cabal of Reverse Engineers before it was rebranded as Homecoming when it was opened to the public after the leak. I've been a GM for other MMO private servers (Lineage 2, SWG) and ran a private WoW server for awhile using Apache way back in the day. I'm not on the team here in any capacity whatsoever, but I fully understand why they are secretive as it's common among the dev team of any private server. Homecoming is kinda an oddity in that it became a registered LLC (although it did use a shell company to hide the identity of the registered agent, so more shadowy cabal), and even more so getting a limited license to run the game from the IP holder (which is pretty unique). Although they are a shadowy cabal, they run a pretty resilient server structure that's demonstrated reliability in staying online, despite me not always agreeing with some of the changes we've seen over the years (hello stealth exclusivity).
-
Pretty sure those powers will only activate the procs if the powers are used. You're likely better off putting those in health/stamina. Also on a dark armor tank, how often do you die that you need Soul Transfer? I have several dark armor tanks and I'm having difficulty counting on more than one hand how many times they've died combined. As such I don't bother taking Soul Transfer. It would be a lot more useful if you could use it while alive.
-
Well as a Domi I was the most survivable. I honestly didn't even realize it was +4 until the second mish when I realized how many people were dying. I was drinking Dragon's Milk and watching Disney's Tom and Huck as she had never seen it.
-
19 deaths on the yin sounds like the 35 deaths yesterday on a pug KM ITF that the leader set to +4. The leader was an under slotted or SO slotted blaster that was lvl 50. I was on my arsenal/sonic permadom. Everyone else was under 50 and being super sk'd up. Brute, scrapper, 2x corruptors, another blaster, and a sentinel. We completed it. Albeit the team had 35 deaths. One of those was mine as I grabbed a beer and after watching quite a few people die. The Brute had tried to take the alpha at first but wasn't that sturdy, so the team eventually adapted to me taking point with the domi (popping sleep made/smoke canister and then start to murder them) before really getting in on the action. It sounds like Snarky would of loved to be on your Yin and my ITF.
-
Brute wise, I really dig my SS/Rad/Soul Brute. That thing gets capped resistances, a ton of damage (including procs in rad therapy/ground zero), ranged damage with arcane/gloom, and darkest night for a bit of team utility and extra survivability of necessary.
-
My FF toon uses dark blast. It's definitely not the most damaging, but with my power boosted bubbles and dark blasts, everyone on my team gets incarnate level defense and I floor a mobs chance to hit.
-
Au Revoir My Friend, you were faithful for many years
SeraphimKensai replied to Scarlet Shocker's topic in General Discussion
That's why you go get Tequila in Mexico. If you can see over the bar, you're good to go. -
Yes but it's only a 5 second duration, do you have to essentially have it on auto and target your phantasm.