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SeraphimKensai

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Everything posted by SeraphimKensai

  1. I'd roll back PvP to pre i13. Taking it right back to its glory days. QoL change that's been great I definitely like /ah as opposed to physically going to an Auction House.
  2. Alright I parked my Dark/Stone in KR at the meet up for tomorrow night. I got it up to lvl 39 through organic game play and TFs. I did throw a few IOs at it, but not as much as I normally would, otherwise its rocking SOs. Harmonic Mind definitely helps the end.
  3. Wow this really took off with an interesting discussion while I was putting the toddler to sleep and I log in do a hami raid and one ITF and poof 3 pages.
  4. I agree in this regard as Cloak of Fear although interesting from a conceptual standpoint it doesn't really seem to fit a resistance based armor set like Dark Armor as the tohitdebuff is fairly negligible. Soul Transfer I think would work so much better if it could also be used be alive, but even then it could probably have the immobilize and stun toned down, the untouchable removed, and be given a -regen to target and a +absorb to the player.
  5. The heal is ridiculously powerful. At lvl 50, it takes 6.2 mobs affected to heal the tanker HP cap. It affects up to 10 targets, so at no time whatsoever are the final 3 targets ever used for actual healing as they are over healing, and that's before slotting it for any kind of heal enhancement. Stygian Circle I think is much better power IMO on the same base recharge for only 15.6 base end cost. It's healing scales based on the enemy rank, but relies of the enemies to be dead. I think if Dark Regeneration worked similar it would resolve pretty much all of Dark Armor's issues in one go.
  6. In the very post you quote I already mention that proc. It is not that reliable. Stand in a group of mobs and fire off dark regen and see how often it actually procs.
  7. Lately I've been replaying Dark Armor, and I'm wondering if Dark Regeneration needs a balance pass. I think it's safe to agree that most people believe that Dark Armor is a very endurance intensive powerset, due to all its toggles. It was originally designed as a scrapper armor set to pair with Dark Melee (which has dark consumption as an end recovery tool). The set was later proliferated to the other melee ATs. Dark Regeneration is a pbaoe minor neg damage that provides healing based on the density surrounding the player. 20 feet radius 562 hp/target caps out at 10 targets base recharge is 30 seconds end cost of 33.8. I might be wrong, but I don't believe there's a single power in the game that requires more base endurance to us. That is a huge endurance tax on one of the most endurance heavy powersets in the game. As a solution, I would suggest lowering the endurance per use cost of Dark Regeneration and also provide an endurance per target to refill the player's end bar. Similar powers that achieve this are Stygian Circle (albeit that works on dead targets only, its base recharge is 30 seconds as well), DNA Siphon, or Radiation Therapy. Most people suggest slotting a theft of the essence proc into the power, but in play testing this doesn't provide for a dependable endurance boost, especially in relation to that endurance cost of the power itself. What do you think about Dark Armor and more precisely Dark Regeneration? As always thanks.
  8. It actually uses all black on the chest/legs/head. otherwise the gloves/feet/shoulders have a mix between black and a dark dark blue/purple. Otherwise the power colors give a dark dark blue/purple and a dark green. I think it looks like that from the picture because the setting sun.
  9. If the OP is the FA/MA I saw yesterday on Everlasting, I mentioned to check out your turtle build.
  10. Insectoid armor pants/chest/head, organic thorny armor boots/gloves. multipoint spike shoulders, and a little omega effect glow around the eyes.
  11. Managed to get a few hours to play Eretricus over on Everlasting. He's lvl 27 already as I got in on a +2 Synapse at 15, and just ran a +2 SBB. I usually use fly, mystic fly, or oddly enough teleport, so this one ended up with super jump. Otherwise I threw together a rough build to ensure I get Psi Tornado fit in as well.
  12. I checked, i didnt have one so I rolled one. I'd recommend everyone take OG as early as you can, so if we can team them up on TT we can stack OG on mobs.
  13. I'll look through my characters I might already have a dark/stone tank. I think I have maybe 4 lvl 50 dark armor tanks. I know for a fact I have Dark/SS and Dark/Kat. The others are likely between Dark/Spines, Dark/Stone, or Dark/Rad. I can't remember. I guess I'll have to look at Excel when I get home.
  14. I play a: Fire/psi blaster Psi/temporal blaster Elec/psi domi Mind/dark troller Psi/sr stalker Psi/shield scrapper Fort And several others. There is a lot of ways to play psychic characters in the game. I have a Dark Armor/Super Strength tanker that is a psychic manifestation of traumatized college student's reoccurring debilitating nightmares, so yes even though it's Super Strength....it's still psychic.
  15. Maybe its me, but I +5 any generic IO I use.
  16. Musculature is the way I go with my doms. I find i build for permadom with slotting. Agility hurts my proc rate so I tend to avoid it like it's a call about extended car warranties.
  17. You probably want to maximize the recharge on Howling Twilight as well as it's a damn good -regen debuff.
  18. I'm on the same page with you. I view it as a QoL change to allow someone to stack the buffs. I'm personally alright with the idea of dropping them to an hour and then stacking up as well for an increased salvage cost.
  19. So then it makes sense to max the recharge on it with 2 +5 Recharge IOs. I guess it considers the pseudopet the caster as the -res power is coming from it.
  20. Between storm cell and frigid protection mobs are already floored for movement as the slow cap is 90% (assuming you didn't enhance for slow), so unless they have resistance to slows, snowstorm likely isn't slowing down any movement. It could be beneficial in helping slow down the mobs' recharge though as the base for storm cell is -14% and frigid protection's is -40%. That's pretty much why I went Mu for an AoE immobilize, as it seemed more useful for keeping things in cat5. Mind you ice patch definitely helps with the KD, but it's radius is only 10 feet.
  21. That's my understanding. But to throw a monkey wrench in CoD also says stacks with existing effect. So I could very well be wrong. I'd suggest booting up test and checking it out real quick. I'm at the office so I don't have access to the game right now.
  22. Stacking is per caster according to CoD.
  23. I had that happen last night on a synapse. Albeit I didn't quit, but wanted to out of principle. I was more just watching Netflix and drinking, and farming up a new toon on the other accounts while I ran with it. The team was fairly competent and we finished the TF despite Babbage not appearing.
  24. What build goals do you have for it? Know what you're trying to accomplish can help cater build feedback to accomplishing your goals rather than someone else's.
  25. Are you standing still with just the toggles running? Or are you fighting mobs and if so what kind? Also is it intermittent or are you able to replicate the issue? If you can replicate it, making a video of it might be worthwhile.
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