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SeraphimKensai

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Everything posted by SeraphimKensai

  1. So then it makes sense to max the recharge on it with 2 +5 Recharge IOs. I guess it considers the pseudopet the caster as the -res power is coming from it.
  2. Between storm cell and frigid protection mobs are already floored for movement as the slow cap is 90% (assuming you didn't enhance for slow), so unless they have resistance to slows, snowstorm likely isn't slowing down any movement. It could be beneficial in helping slow down the mobs' recharge though as the base for storm cell is -14% and frigid protection's is -40%. That's pretty much why I went Mu for an AoE immobilize, as it seemed more useful for keeping things in cat5. Mind you ice patch definitely helps with the KD, but it's radius is only 10 feet.
  3. That's my understanding. But to throw a monkey wrench in CoD also says stacks with existing effect. So I could very well be wrong. I'd suggest booting up test and checking it out real quick. I'm at the office so I don't have access to the game right now.
  4. Stacking is per caster according to CoD.
  5. I had that happen last night on a synapse. Albeit I didn't quit, but wanted to out of principle. I was more just watching Netflix and drinking, and farming up a new toon on the other accounts while I ran with it. The team was fairly competent and we finished the TF despite Babbage not appearing.
  6. What build goals do you have for it? Know what you're trying to accomplish can help cater build feedback to accomplishing your goals rather than someone else's.
  7. Are you standing still with just the toggles running? Or are you fighting mobs and if so what kind? Also is it intermittent or are you able to replicate the issue? If you can replicate it, making a video of it might be worthwhile.
  8. You make a macro that uses /selectbuild to hotswap between builds during a mission. There are a couple of drawbacks though in that it has a 60 second cool down and when you activate it it activates the cool down on every power you have that's not on a current cool down including things like TT, hasten, etc. So I typically time my use of it to shortly after hasten has freshly fired off, or I just reapplied mindlink.
  9. Not incarnate related but: Freezing Rain has a proc rate of 17.95%. so it's up to you if that rate is acceptable or not. Incarnates, I'd go musculature radial, increases damage + end mod, very useful for storm summoning ageless core, storm is all about recharge to maximize your damage and getting 3 lightning storms up, it's also very end heavy, super useful for storm. Hybrid I vary on depending on if you want more damage with assault, melee core/radial depending on need of you like to play upfront with it, or support for more end discount, acc, and defense.
  10. Page 7 had these changes regarding GMs.... All outdoor Giant Monsters (excluding Lusca) have been granted additional maximum HP. General resistance adjustments. Increased magnitudes on Giant Monster's offensive Mez effects. Model size adjustments to certain Giant Monsters to be bigger and easier to see in groups. Most summon powers now summon an increased number of enemies or calculate based on the amount of participants fighting. Some Giant Monsters have been given additional powers, including telegraphed abilities and other mechanics. Some existing abilities have been re-tuned to provide this same value. So unless they are talking about GM summon powers increasing adds based on participants, I don't think they are any more difficult based on how many people are participating. I guess someone could look into CoD and check out their powers, but the last time I looked I didn't see anything that scaled HP, resistance, defense, or regen based on the number of people fighting a GM. Another option would be to use a power analyzer on one that you encounter solo, then recruit a team/league engage and use the power analyzer again to compare the numbers.
  11. I have necro/elec and 2 necro/darks myself both those pairing work well which you know. I do like the idea of pairing it with rad for the fallout esque ghouls concept. Otherwise /poison would potentially work well, but I personally prefer poison on non-MMs as I like the pbaoe version of venomous gas. Thermal could potentially work well, but then you've got flaming undead. Not necessarily a bad thing, and can work well with using a grave knight as an enflame anchor. Cold also can work well if you want a wight/white walker esque vibe. Nature can give you essentially a Spore Druid vibe if you play D&D or Baldurs Gate 3. That would work well for zombies also. Time is the last set for buffing the pets id consider with power boosted farsight and HoT from Chrono Shift they'd also work well. I'd probably stay away from pain/sonic/empathy. Otherwise kin could be interesting to use fulcrum shift, transfusion, and transference on the zombies. Forcefield can be fairly powerful but it like the other support sets better as far as concept goes myself.
  12. Also note that GMs were recently buffed, so soloing them is likely going to be harder than before.
  13. This bug exists on live for Ablative Carpace as well. With my build using Offensive Adaptation I pop Ablative and get 1675.2 absorption points., when refreshing while its active, I end up with 198.86 absorption points. While using Defensive and Ablative, the numbers are: it hits 1874.07 (capped based on my hp of 2999.16, and the refresh while its active brought it to 0 points of absorption.
  14. Honestly this seems like a QoL change to me, it just reduces the frequency that I need to renew the buffs at my base, and still burns the same amount of salvage. Stamped for expedited review and approval.
  15. I usually stick it in buildup unless I'm playing Invulnerability, a Mastermind, or a toon that has tactics/FA but doesn't have buildup available to slot. In invincible with density it procs like crazy, and same with a Mastermind using it in tactics with all your pets out. I'm also a big fan of it in buildup on a stalker with buildup refresh pricing from the ATOs as well.
  16. I can check tonight but I won't be able to boot up for about 6 hours as I'm at work and then have to do the feed/play/bathe/storytime/tooth brush/bedtime routine with my daughter before I can fire up my PC.
  17. And on the live servers back in the day. That said, given the nature of the terms empathy, I can see the empath receiving some benefit towards buffing/healing others, but I feel directly copying those effects over to the empath would be too strong. Perhaps a new mechanic (maybe named "imprinted emotions" or similar) that gives a small but stacking mez protection/absorb shield to the empath that lingers for say 20 seconds or so.
  18. Is that because it's a toggle and not a click power? Does the same behavior happen if you slot it in sprint/athletic run?
  19. This is a good catch. Is this bug limited to beta or also on the production servers?
  20. I have an elec armor/rad melee on a brute and it's alright, and can work well for MSRs if that's your thing. I also have an ss/sd brute, but the biggest issue is the defense tax on rate drops for defense based toons. Its something you have to either prepare for with inspiration use or barrier/demonic/melee radial or build around with sets. Either toon can be fun though.
  21. Definitely get at minimum the Stalker ATO procs. They can be slotted from lvl 6, and one of them helps you rehide.
  22. It's difficult to suggest slotting based on half of your powers. @Zect makes some pretty good points.
  23. More often than not I usually go assault, but depending on my Toon's need I sometimes go support especially if the toon is really end heavy even accounting for the end refill with Dom. Melee can be nice too if I'm trying to make the toon more tanky and it's designed to be in pbaoe range of mobs. I don't think I've ever gone control hybrid as it doesn't seem worthwhile for any AT. Maybe I'm wrong though and that psi damage proc adds up.
  24. I think a lot of the confusion I've seen from people about the consolidation of Closed Beta and Paragon over to the HC server structure has been with people confused thinking they can move characters from vanguard (paragon) to the regular HC servers, and vice versa.
  25. This thing is 50 now, and I'm working on getting accolades/incarnate XP. Gameplay it's interesting. Because of the DoT nature of several attacks it's nowhere near as bursty as other blasters, but I've yet to die while at the PC with it. There was one time I died while I was changing a diaper to +3 nemesis reflections out in the shard. Two groups had respawned within frigid protection's range while I was gone for 10 minutes. Overall it's a nice flavor of blaster, but not as flashy as a fire/fire or it's ilk.
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