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Everything posted by SeraphimKensai
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At this point I don't think I have any signature heroes/villains. I have so many toons it's hard to keep up with them. I guess I would imagine each living their own lives going through their own character arcs, while I'm like an extra dimensional presence. Every so often I'll pop in, take the wheel, and steer.
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I used to do that with my old PvP team before AE. We had a rule that if your character died on the way there it was bad luck and you had to delete it and make a new one. Back in the era of dumpster farming.
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I made an elec/elec blaster when CoH launched because I never tried a blaster on beta. That character made it to lvl 13 and was hovering at such a slow pace. Since I was new to blasters I found myself with more debt than experience it seemed. I rolled an empath/energy defender and an Invuln/axe tank that I took to lvl cap (40 back then). Empathy were largely in demand (due to people not understanding how to leverage the other buffing/debuff sets and no IOs existing so people actually took damage, and used to gather for RA. My tank was rooted to the ground and unable to move while using unyielding (so I made him a teleporternto get around with mez protection on, but I managed to get Unstoppable perma. I once took a lvl 1 character and got him into the middle of Founder's Falls to team up with some friends back, only for team to break up by the time I got to the mission. That toon never left Founder's but was eventually deleted and replaced with a gravity/rad controller after the lvl cap went to 50 as my SG did lots of private Hami raids.
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I have it on a MM, a Controller, and a Defender all at 50. I personally wouldn't mind if the buffs lasted a little longer myself to give people an easier time of weaving in an attack chain. For that reason alone I prefer it on my Demon/Elec MM and Fire/Elec troller over my water/elec defender as the pets are able to be very sturdy and contribute the bulk of my DPS.
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I also agree with this. Only reason I didn't mention it was the OP already has their kin/fire defender at level 42/43. Rain of fire also works better on a corruptor than a defender. The increased damage cap plus scourge is likely the reason fire/kin corruptors are as prevalent as they are on the servers.
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Well Kin/Fire benefits a lot from being in melee range. I'm not sure what kind of funds you have. With a lot of funding I would recommend building towards melee/ranged defensive softcap with a resistance shield from your epic/patron choice. Kin you can get by without a travel power if you want by stacking siphon speed and using inertia reduction. Increased density although not of any use to you, works great for early slotting of the two +defense global IOs. Once your an incarnate I'd suggest between barrier or clarion for your destiny, but aegis radial has merit as well. Hybrid I'd go with melee core for more resistance (assuming you got to defensive softcap for melee/ranged) this gives you more resistance and mez protection. If going melee core, you could consider sorcery to get Rune, and then also the Demonic Accolade to rotate to keep your resistances up high. Fulcrum shift needs enough recharge to ensure you can stay at damage cap and also some accuracy. There's a pretty spend HO or Dsync that covers both recharge and accuracy, otherwise a common IO of each works.
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I'm pretty lazy I don't respec often, but will if it's needed, but I'm in the group that has literally hundreds to 50s that are IOd at this point. I'll usually just boot up a new alt and work from there.
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UX/QoL Enhancement: /wiki Command
SeraphimKensai replied to TGDkeywi's topic in Suggestions & Feedback
The wiki is maintained by @Michiyo iirc. Regarding the idea to have a command link to and launch a browser though to access it would likely require a lot of work. -
Maybe it's just me, or maybe I've been lucky. My last toon I rolled was an Arsenal/Sonic Dom that I thought of a concept of a hero with a bad heart condition. I tried for the name Tachycardia and bam, got the name first time to. Sure it's a medical term so maybe it's not common knowledge given the average emphasis put on education especially in the U.S., but it was nice to get it first shot. I've had a few other characters get a name right off the bat this year as well so I haven't seen naming as too much of an issue.
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It wasn't me, but I've been doing that on Everlasting for years so maybe it's spreading like warm peanut butter on toast.
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Realistically any set can work well with time. Power boosted far sight on imps is pretty nice. Chrono Shift to boost your recharge works great for plant carrion creepers etc. Personally I think it's best use is for a thugs/time mm built around the idea of permaesque gang war.
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Thinking about a Beam/SR char. Any suggestions/skips/advice?
SeraphimKensai replied to Wolfboy1's topic in Sentinel
SR is pretty simple. You pick all the powers except elude and build for defensive softcap. You get a choice between practices or master brawler. Practiced allows you to double stack your mez protection but requires you to pay attention to it. Master is a toggle variety so no stacking. Elude has a pretty big crash if you go that route, but it's more useful for PvP than anything these days. -
No that would be Mother Teresa.
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Not staff/regen, but I have a savage/regen and I think slow res and recharge are paramount for a regen character. After you get that sorted feel free to stack defense to increase the time between hits so you heal more but we wary about defense debuffs in that situation. Alternatively you can stack resistance to some degree to make you have to regen less. But yeah not the stone/fire and the powersets don't really relate as far as survivability.
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I typically haven't bothered with confront since maybe 2005, so my take on it is probably a little outdated. On melee toons I like the -range to help close the gap, but the fact that it's a single target doesn't really do much for me. Provoke on the other hand is an AoE, it works well enough for ranged characters that can benefit from holding agro, but it doesn't have the -range component so you can also get by with corner pulling to group mobs. It's a precursor to going for Unrelenting (but who does that these days? Maybe if the duration was a minute...but this is not the place for that conversation). Personally I'd probably go with Provoke between the two, especially if I had pets because it can pull more agro from my pets, but it also locks you into a pool. Confront would make more sense to me on a Soldier then a Widow but I didn't design the ATs.
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Did they change the leveling for Incarnates?
SeraphimKensai replied to Deathbath's topic in General Discussion
Incarnate shifts outside of that from the alpha slot only work in incarnate content or non combat zones like Pocket D/Ouros. You can use combat monitoring to check your level shift as well. As far as I'm aware, nothing regarding leveling Incarnates changed.- 17 replies
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I personally will issue out a common code phrase so ppl know it's me because some character names are pretty complex/confusing especially when they're getting bombarded with tells. So I'll typically say something like the code phrase is: Chocolate Chip Pancakes, or something so common that it sinks in to their mind because they can picture or place it. So when I alt and message someone about Chocolate Chip Pancakes, the invite comes quick often with a message about how hungry the leader is now.
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People in General Chat are telling me that Super Strength sucks.
SeraphimKensai replied to Azari's topic in Tanker
I've said the following before in other threads, but I'll echo it here as well: Super Strength is pretty damn good. The crash disproportionately affects defense based characters as it drops defense, so as I don't mind a crash, I think it could be adjusted to be more equitable for defense based characters. -
I'll come up with a character (sometimes based on some power interaction I want to play with, or more often than not a random number generator to draft my AT/primary/secondary), often draft up a build in my head, sometimes I'll put it down in mids. Otherwise unless I have a overall plan for the character like running through Gold, or Red Side I'll usually PL it to 50 and slot it out then go play it through TFs/trials, ouros arcs, etc. otherwise if I'm intentionally doing a slow boat run I'll slot it out with IOs as I level up. I usually don't change my game plan for a character unless a patch comes out that significantly changes something related to the character. But at this point I have so many characters it's hard to keep up with them all so if a character hasn't been online for a year or more I check their build quickly before playing it (sadly I have some toons that were fun but have been collecting a lot of dust).
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Jacob's Ladder... https://cod.uberguy.net/html/power.html?power=scrapper_melee.electrical_melee.jacobs_ladder&at=scrapper
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Let me introduce you to Enhancement Diversification.... https://homecoming.wiki/wiki/Enhancement_Diversification
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It counts for the defeat of siege either as an AV or elite boss version which tallies him as beat for portal jockey.
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Pre-marriage I was on Discord/Vent/TS/Mumble/etc whenever I played any MMO. Now being married with a toddler, I'll type in chat boxes more than anything but at this point typically for this game usually on the gold standard group or occasionally I'll use discord to catch up with old friends, especially those that live in other countries.
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Bug: strom cell loncation target commend doesnt work on some maps
SeraphimKensai replied to scarlet_f's topic in Bug Reports
Hmmm I wasn't aware that storm cell couldn't be spawned off the ground. I'm at work so I don't have access to the game currently. The next best idea you could try would be to use either self as the target or cursor. The first option would spawn it on yourself, which I'm pretty sure player characters work better with floor geometry then NPCs so that might give you better results. The second option would spawn it wherever your mouse cursor is pointing with no target reticule and second click needed so it slightly speeds up the process. I use this with teleportation binds, but it should work just as well with a location based power. The caveat is that it requires you to point your mouse where you want it then, which could cause you to accidentally send it off to the side of your cursor is over there and you're not paying attention. -
Bug: strom cell loncation target commend doesnt work on some maps
SeraphimKensai replied to scarlet_f's topic in Bug Reports
That's not a fix at all as the power is locationally based and the end cost is applied once. Making them all targeted or pbaoe toggles make them have a continuous end cost and any offensive aspect of them would be suppressed if you were CC'd. If your having difficulty with the power spawning under the map, why not modify your macro to have a powexec_location up:2 Storm Cell. That would cause it to spawn on your body but 2 units up in the air, so should avoid the floor geometry. You can experiment if 2 is a good number or not.