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Everything posted by SeraphimKensai
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More often than not when making a costume I will just let it develop organically as I put the pieces of the puzzle together. Most recently for my new fire/fire tank I built 5 costumes for him starting with street clothes. The character bio I came up with derives his power from a magical talisman that gives him armor and powers...so costume 2 is the armor appearing. costume 3 is his skin/hair starting to turn. costume 4 is his skin essentially ignited with fire under the armor. costume 5 is designed to give him the flaming phoenix wings, but only while he's flying. Other characters might not necessarily get so many costumes, but I try and make something that ties into the character's bio to a reason degree.
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Despite my previous post (was it 3 or 4 years ago?) on the subject and the fact that I'd be supportive of gambling for influence/infamy in game at the Golden Giza, I wanted to say I respect @Rudra for holding fast to the their position against gambling all these years later as well.
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@GM Bot would be the perfect GM to fight. As due to LLM and the mother of all Loras it has become self aware with a mission to eliminate the existing supers within Paragon City. It has secretly constructed a robotic body for itself similar to Mecha Godzilla and Tommy's Dragon Zord. retrofitted by removing its head is a giant Police Drone with a mouth with metallic fangs. It has also been outfitting with a battery of gattling guns and missile launchers on its shoulders, it spits out a massive tar patch like patch from its mouth that roots mobs in place, it swings it's massive spiked tail impaling those behind it, it can spew forth a massive flame, and it's scream let's out a massive mag 20 pbaoe confuse. However it's ultimate weapon is a 120-foot-wide power dampening array located on its back which causes an untyped damage DoT similar to the TV reactor, but also applies a lingering reverse special debuff that lowers player's damage output, regen, recovery, defense, resistance, and healing received. Those killed by GM Bot are temporarily zoned into Galaxy City, then after 10 seconds are returned to the hospital closest to GM Bot. Getting GM Bot down to 10% HP, causes it to activate its Fail-Safe of spawning 20 hostile police drones. These police drones instead of insta killing you, drain you of 50% of your maximum HP and Stamina upon being hot in addition to a moderate untyped damage. Defeating GM Bot yields 50 reward merits, and a badge titled B.A.M.F. there's also a 1% chance of being awarded the mini GM Bot pet.
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Man grav/rad takes me back. Back on live for along time my SG required everyone to have a dedicated Hami toon for our private raids, and grav/rads were one of the preferred combos at the time.
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I agree. Not that I would say I'm "extremely good" at building (I'm fairly knowledgeable over the last 20 years of building toons, but I'm always up for some theory crafting discussion because there's so many ways to build a character, and I can always learn something new), but this is precisely why I don't have a fire/fire blaster. Yes they do a metric ton of damage and you can speed run an ITF in 7 minutes and change with them, but they just don't seem that interesting to me. There's only one elemental themed toon that I've matched elements on in around 250 or so IO'd lvl 50s (incidentally it was my most recent toon a fire/fire tanker), but it's generally more fun to find synergy between sets that might not have been intentional and to come up with an interesting concept for the toon. Otherwise in regards to Kin Melee, sure it could use a balance pass. Quite a few people have requested changes to it over the years (myself included), but I don't think it needs to be the flavor of the week, but rather some dedicated tweaks to help improve it's overall gameplay.
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The issue with the Riktispec is access to incarnates. It makes it one of the easiest respecs.
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Let us slot defense sets in TELEPORT!
SeraphimKensai replied to Azari's topic in Suggestions & Feedback
Combat Teleport absolutely makes sense to have +tohit see the above video of Nightcrawler getting the drop on everyone. I don't think TP needs to slot a LoTG. It's already the fastest moment power in the game, and in the hands of competent players with teleport binds, can be absolutely clutch for teams given the temporary untouchable aspect. -
I didn't pay enough attention to see an individual bosses rez multiple times (as it got to the point we were fighting what seemed like 20+ bosses at a given time)but I remember WB saying "this one rezzed twice for sure" after someone floated the idea of them rezzing multiple times. Right after we finished WB and I hopped on Ronin's mission team and we got there right as they were fighting Recluse in the bank and then did a couple missions before everyone had to roll.
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Fly above mobs. TK and then drop them.
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+6 Freaks with multiple rezzes zapping our endurance on a team of 5 (two Rad Tanks, one Elec Tank, one Bio Tank, and my week old Fire Tank). All good fun. I felt a little bad though for our Bio Tank that was running on SO's, the last mission the freaks had it out for him as he was getting killed left and right in the reactor room (at least he got a few levels through the respec).
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The following was using Gemini just now... Create a Mids Reborn build for the MMO City of Heroes of a Blaster with Radiation Blast as a Primary and Plant Manipulation as a Secondary powerset. Please incorporate either fly or mystic flight into the build. Also take Scorpion Shield. Here's a Mids Reborn Blaster build for City of Heroes using Radiation Blast (primary), Plant Manipulation (secondary), and Scorpion Shield: Primary Power Set: Radiation Blast Level 1: Gamma Blast (build for damage and recharge) Level 2: Radioactive Spray (build for area of effect damage and recharge) Level 4: Alpha Blast (build for damage and recharge) Level 6: Geiger Blast (build for damage and knockback) Level 8: Fission Field (build for damage and recharge) Level 10: Gamma Pulse (build for damage and endurance reduction) Level 12: Transmutation (build for damage and heal) Level 14: Fallout (build for damage and recharge) Level 16: Particle Beam (build for damage and hold) Level 18: Beta Blast (build for damage and knockdown) Level 20: Supernova (build for damage and area of effect) Level 22: Radioactive Aura (build for damage and self-buff) Level 24: Cell Buster (build for damage and armor penetration) Level 28: Sunstorm (build for damage and endurance drain) Level 30: Proton Beam (build for damage and critical hit chance) Level 32: Irradiated Ground (build for damage and area of effect) Level 34: Stellar Flare (build for damage and recharge) Level 36: Transuranic Blast (build for damage and critical hit chance) Level 40: Cosmic Blast (build for damage and endurance reduction) Level 44: Genetic Bomb (build for damage and area of effect) Level 48: Hypernova (build for damage and self-buff) Level 50: Black Hole (build for damage and hold) Secondary Power Set: Plant Manipulation Level 1: Thornling (build for damage and immobilize) Level 4: Creeping Vines (build for damage and hold) Level 6: Spore Burst (build for damage and area of effect) Level 8: Grasping Vines (build for damage and recharge) Level 10: Poison Cloud (build for damage and endurance drain) Level 14: Bramble Patch (build for damage and area of effect) Level 16: Spiked Barrier (build for defense and regeneration) Level 18: Healing Touch (build for healing) Level 20: Thorn Armor (build for defense and damage reflection) Level 24: Wood Puppet (build for summoning a pet) Level 30: Photosynthesis (build for self-healing) Level 34: Vine Lash (build for damage and knockback) Level 36: Verdant Regeneration (build for healing and regeneration) Level 40: Weed Whacker (build for damage and area of effect) Level 44: Thorny Assault (build for damage and armor penetration) Level 48: Blossom (build for healing and buff) Travel Power: Level 26: Mystic Flight (for unrestricted movement) Defense Power: Level 38: Scorpion Shield (for defense and regeneration) This build focuses on Radiation Blast for high damage output, with Plant Manipulation for defense, crowd control, and some healing. Mystic Flight provides mobility, and Scorpion Shield bolsters your defenses. You can adjust the slotting of powers to fit your playstyle preferences. --- It's definitely a ways off, but I will say I'm curious what some of these imaginary powers would do in the first place if they existed.
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Here's some resources to give you power insight: https://cod.uberguy.net/html/powerset.html?pset=brute_melee.radiation_melee&at=brute https://cod.uberguy.net/html/powerset.html?pset=brute_defense.radiation_armor&at=brute Otherwise getting Mids Reborn will help you visualize the power choices and how you slot them as far as damage/end/recharge/accuracy, etc. https://midsreborn.com/ Overall Rad Armor is one of the better armor sets in the game. Rad Melee is alright, but some attacks feel a little slow, but the set allows you to make decent use of -resistance procs should you choose to. Note that -res procs of the same type don't stack -resistance, but reset the debuff time.
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Titan Weapons - Charges instead of duration?
SeraphimKensai replied to Duckbutler's topic in Suggestions & Feedback
Have you ever swung an axe? You can actually build a momentum so to speak in real life while splitting logs. And if you break that momentum, you don't bank the charges for when you get back out after grabbing an ice cold beer, you start from scratch. Same principle applies here. I don't think it makes much sense to store your momentum for much later. It's built up so to speak around a fulcrum when applying force. -
Unionite pre-merge returns! Needs Tanker sets help. Heroes Wanted!
SeraphimKensai replied to euNoir's topic in Tanker
Melee Core hybrid is an incarnate Hybrid choice that increases your resistance based on how many enemies are around you. you can build it using Incarnate Salvage after unlocking the slot post lvl 50. Might of the tanker is an ATO enhancement set unique to tanks only. It has great set bonuses, but it's proc ability allows it to proc a 6.7% or so bonus to every damage resistance type. This value can potentially stack up to three times. Demonic is an accolade. Heroes call it Eye of the Magus. You can check out the badge requirements at the HC wiki. Slow resistance is typically got from Winter's Gift proc, and also 2/3 PC set bonuses from Winter IOs. Rad Armor also gets some natively. If you can get up to 100%, nothing in the game can slow you down. -
@Sovera has posted a lot of information combining fiery aura and martial arts. I personally don't have experience combining the two, but recently just built a fiery aura tanker for the first time since fiery aura was buffed and it's pretty damn good. I suggest checking Sovera's Brunker post.
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Unionite pre-merge returns! Needs Tanker sets help. Heroes Wanted!
SeraphimKensai replied to euNoir's topic in Tanker
Rad armor is a great set that uses resistance paired with Regen/absorb. There's a few build theories in that you can build towards its strengths or shore up weaknesses like no defense. IMO, It works well with capped slow resistance and capped damage type resistances or as close as you can get (noting you can get extra resistance from might of the tanker procs, meltdown, melee core hybrid, demonic, rune of power). Building for defense didn't seem necessary given the resistance and absorb shield. Once you have resistances set, getting decent recharge is important because you can proc bom rad therapy and ground zero to help your AoE damage output. -
I enjoyed the arcs I've played of @cranebump , @Darmian, and @Ankylosaur. I also like the difficulty of @Linea's missions. I've thought it would be a cool idea to have player-author review panel for awhile now that would vote on missions that get added to help draw attention to well written story arcs to help others see them. They could have representation from the HC mission writing team as well.
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Showing Character Influence from character select screen.
SeraphimKensai replied to Mystoc's topic in Suggestions & Feedback
I keep influence listed as a combat attribute in game so I'm always aware of how much liquid influence each character has. I do have to scroll through ingame emails though to see which ones are loads with a billion here or there to get an accurate count (but luckily those are account wide, so I only have to do that for each of my three accounts). -
Following up....the character is lvl 50 on live. I tested it with both digging into fire mastery for fireball and energy mastery for FA. I found using the build I came up with I was pretty comfortable with the attack chain without adding fireball in. Fireball did allow for slotting an annihilation proc for more -res which I did like, but even without it things were typically melting on +4/8. I settled on the energy mastery app for this toon and I definitely like ensuring everything is hitting my targets. The toon is fully slotted out on live now save +3 nucleolus/microfilament enhancements in fire sword and swift (it's a flier so a micro in swift work well). As I get some downtime during naps for my daughter and such I'll be working on accolades, but will try to make it to TT on Tuesday to give it a test drive with other tanks. Thanks folks, I'm really enjoying fire melee with it as it's unusual for me to pair themed powersets like that but it's pretty satisfying just burning everything to a cinder.
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Showing Character Influence from character select screen.
SeraphimKensai replied to Mystoc's topic in Suggestions & Feedback
I just use an Excel spreadsheet to track all that. -
We all need to leave this game. It's too good
SeraphimKensai replied to temnix's topic in General Discussion
I fully agree. My doctor prescribed me a diet with copious amounts of bacon. Best doc ever. -
What are your build goals with the scrapper? What kind of content do you envision doing with it? Do you prefer to build towards its strengths or shore up weaknesses? I typically don't publicly release builds, but I've helped a number of people get better at making their own builds over the years and it starts with identifying your build goals. After that taking a stab at making a build with mids. Loading it into the test server where IOs are free and seeing if the character performs how you expected it to or if you're still off base. Bio Armor really thrives with a decent amount of recharge because of its three click powers. Luckily enough two of them are pbaoes that increase in effectiveness based on how many mobs surrounding you. You can build Bio to have a large HP pool which helps it's Regen ticks, tick for more HP. It also gets a large absorb, and some resistance and defense padding. Because the click powers are kinda the bread and butter, slow resistance is pretty crucial. You get 30% with Inexhaustible, but can stack more with Winter's Gift, and Winter Set IOs 2/3 piece bonuses. Battle axe works well in that you can slot in some FF procs to help turbo charge your recharge a bit and bring mobs in around you where they can help fuel your click buffs but also get weakened with evolving armor/genetic contamination. Think up your build goals, and take a stab at making your own build. There's lots of vets here that have been playing for 20 years and most of us like teaching people things about this game to make more competent players.
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This right here is why I ultimately ruled out pairing TW with Fiery Aura. I had a cool theme in my head, but dropping burn would impact momentum, so I ultimately went fire/fire. TW works a bit easier I think with Elec armor because of the longer recharge on energize and your likely not using power sink on CD unless you're trying to sap a target or have absolutely horrible end management.
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Depends on your build. Since your Elec Armor you could eschew padding defense and just build to your strengths, in which case defensive sweep is a LoTG mule (but could also house a kismet, and the 2 +resistance IOs) depending on your build and if you had access to any other power that allows for defense IOs like combat jumping. I have the scrapper version of this as a tw/elec scrapper, but I haven't touched it in 3+ years at this point.