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Everything posted by SeraphimKensai
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1. Power build up is different than Build up see this link for the technical effects: https://cod.uberguy.net/html/power.html?power=epic.power_mastery.power_build_up&at=defender. It has a lot of synergy when uses with click based buffs/debuff to maximize the buff/debuff value of them. It does effect secondary effects on toggles but only for the 15 second window that power build up is running. Long lasting buffs/debuffs used while power build up is effective will maintain that effectiveness for the whole duration of their buff/debuff. That's why power build up is useful (and works well when stacking with Clarion radial as well). 2. Power Build up does not affect how much of a damage buff you get. That said with saturation and a couple applications it's easy enough on a kin to keep at max damage regardless.
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@GM_GooglyMoogly you're likely a better forum moderator than I would be as I'm a combat vet with a super thick skin and morbid sense of humor, so I wouldn't probably think twice over some of the comments I read that might otherwise trigger some others. Otherwise you're pretty active on the forums, and I get it as someone who's on the forums myself quite a bit, everyone has a job/life so we can't always be here 24/7. Overall I would just make sure you think about equity when dealing with moderation, but let's be real for a moment (and this is coming from the perspective of a parent potty training a toddler...) if something smells like shit, It's probably shit. o7.
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I'll take a look at the builds after work. Force Field wise I personally like all the powers sans Detention Field (unless planning for PvP, in which case this power is great ruining someone's day after they've popped Build-up/aim)and Repulsion Field. For repulsion bolt and force bomb if she's a hovering/flying then being directly above the mobs when able to will push them down on the ground reducing scatter. Same with positioning mobs into a corner of a map. PFF is great while leveling but once you're able to build out and slot IO sets, then it's usefulness drops significantly. Ice blast I like all the powers except frost breath. If you had to cut a second it would be ice bolt. Does it have to be hover/fly or would Mystic Flight work with vfx minimal? Reason I ask is because Rune is really nice to have and enflame is decent enough. As far as APP goes, on a FF toon I typically recommend Energy to get Power Build Up. Maximized for recharge you get decent uptime to be able to significantly boost the strength of your bubbles, also a reason why I strongly recommend Clarion radial for a destiny on a Force Field toon. Having a dedicated bubbler with boosted bubbles is enough to bring an entire team to above the incarnate defensive soft cap allowing an entire team to slot in a way to maximize damage potential.
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Earth/storm takes me back....to 1v1 duels in the arena back years ago. Especially on maps with confined spaces. Set-up and shut down. They sure have lots of options to disable enemies. Perfect is pretty subjective. Are you soloing, teaming? That said once you start adding IO sets build for enough recharge to get 3x lightning storms out and able to manage the end use and most often times you'll be golden.
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Omg I probably would shell out $20 on Google Play for a mobile version of Mids that worked well. To help me get through days at work, when I have extra time.
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Always pay attention to your invites.
SeraphimKensai replied to JJDrakken's topic in General Discussion
I didn't realize this was Eve. -
A bunch of us did a Dark/Stone tanker challenge awhile ago where the idea was that we had stacked OG and Fault to stunlock mobs as we killed them. Dark/elec works well. As does dark/as for stacking stuns with oppressive gloom. So there's several ways of doing it. But once you hit mag 4, you stun bosses.
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I have 4 lvl 50 necros: 2x /dark, 1x /elec, and 1x /marine. Each secondary can be well built. The dark I liked so much I made two and considered a third as well for a true zombie horde (tribox shenanigans). The elec on is really tanky but does less damage then the dark or marine, due to it having less -res opportunities. Marine is really fun in your face, and with brine you can absolutely melt strong targets.
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Honestly all games get boring after awhile. The great part about CoH now is the binaries are out so multiple entities (including yourself) can take the game in new and creative directions. All the various server groups(shards) have some interesting concept to them that makes them unique. There's nothing stopping anyone from playing on multiple shards. Video games should be an outlet to help enjoy your leisure time, so if you're not having fun do something that causes you to have fun, because let's face it we only have so many years on this planet before we end up back in diapers or worse. Enjoy yo selves!
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I did make a fiery/fire tanker awhile back, partly based on Warboss' recommendation. Fire melee does pretty damn good and would have a nice amp paired with Bio.
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Battle Axe would work really well with Bio. There's additional synergy in that axe cyclone will bring more mobs into range for things like: DNA Siphon and Parasitic.
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What enemy group member do you target for a ranged (cone) power?
SeraphimKensai replied to MirAdj's topic in Controller
The middle guy at the back row. So that way you know you will reach the maximum amount of targets in the cluster and not run out of range falling short of over half of the mob. -
Ability to color "Domination" Archetype power.
SeraphimKensai replied to Snarky's topic in Suggestions & Feedback
That all said... I've never cared much for the rainbow esque vfx as it's never once matched up with the theme of any of my characters as I never tried to make Rainbow Brite... -
Ability to color "Domination" Archetype power.
SeraphimKensai replied to Snarky's topic in Suggestions & Feedback
I would fathom PvP.... As Powerset Customization was introduced to the game powers like Build-up, Aim, Power Boost, Domination, etc. were never given the ability to customize. In PvP these types of powers can have a drastic effect on the outcome of a match and being able to relatively recognize these types of powers likely made PvP more equitable to participants. My PvP experience is largely pre i13, but spike targets used to change based on if someone popped aim/buildup at an inconvenient time. Being able to quickly recognize those powers allowed pvpers to count down to when they would be ineffective and on cool down allowing a window of opportunity. -
For future reference: click on Browse up top and then Server Status to check whether a server is down or up.
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I did recently suggest expanding the color palette for Kheldians and part of the motivation for that request was for people to be able to use more muted colors, especially when playing changelings. I can understand why people wouldn't like the sounds/visual clutter (I personally play with my sound off as I've done that since 2004, usually listening to music or watching TV while playing, but I get that's not for everyone). I'm not opposed to reducing the audio fx and vfx on shape shifting significantly.
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It seems fitting that you're back on the forum. Just last night I joined a pug posi 2 that the leader decided to set to +3 upon seeing my toon. I didn't realize that they were all dead and I was crunching through mobs like a garbage disposal through fingers until one of them poked me and said "thanks for the carry".
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Honestly I don't mind runners, but I wish they did 1 of 2 things: 1. They run to another NPC cluster and go get reinforcements and bring them back 2. They are running for their lives and head for the mission exit, only to leave the mission when getting to the door (and then be treated as defeated).
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@WuTang allow me to introduce you to an Elec/Psi/Dark Domi. The pairing allows you to clump them all together, sap them, use drain psyche to debuff their recovery as well making them get end back extremely difficult, while giving you tons of end/regen. Dark Mastery gives you tar patch to slow them all down so if they overcome your hold/imob they are at a crawl, while significantly debuffing their resistance to help your psi attacks hit that much harder. And to top it off you get access to darkest night as well to significantly debuff their tohit and damage, so if they do get a shot off there's a good chance it's missing you and if it does hit you it tickles rather than pulverizes you. Also Soul Consumption really synergizes with drain psyche giving you more max HP/max end, while reducing mobs max HP/end making them easier to sap and kill. There's also a res shield to more exotic damage types.
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Anyone else having issues with Extract Essence?
SeraphimKensai replied to Col. Kernel's topic in Peacebringer & Warshade
And unfortunately some NPC bodies respawn automatically on death, so it takes experience fighting each mob.type to know which ones are viable targets for dark extraction. -
Why not be in your personal SG? And make a macro to the main SG for entering the base? My guild has a main base and multiple sub teams that have individual bases that we use macros to navigate. Quite a few of us have individual sg/bases too.
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It's great. Try it out with a melee centric set, since whitecap brings you into melee anyways. I really like it with Necro. Otherwise I made a fire controller that uses it to great effect as well.
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Foldspace, and electric fences.
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I triple box MMs from time to time. I originally got the concept from @Neiska back when she was using tribox robots on meteor maps. I have Bots (Time, Elec, and Kin), and Necro (Double Dark and a Marine). I definitely recommend at higher levels having Incan on at least one of your mm's to have. Fold space on someone is also very helpful.