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Wavicle
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[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
So now afterburner is OP? Your argument seems to be incoherent. -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
You have PFF turned on dude. -
The armor sets are all pretty good. Give any of them the two +3% Def IOs and the +5% Res and +3%/Scaling Res IOs, and they all become far more resilient. Throw in the Absorb proc, maybe the +Heal/+End, maybe some +Regen or even the +Max HP. Now you should be very tough no matter what power set you're running. Help yourself out with good supplemental defenses from Combat Jumping, Tough, Weave, and/or Maneuvers. This is all before sets or incarnate powers.
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[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
You could also just make a Sentinel with a Defense based secondary. I think this kind of request is pretty much why Sentinels exist in the first place. -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
Unleash potential is in the force of will set. It is available to everyone at level 20, just like afterburner which is totally fine as is. -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
You’re asking for a toggle available to Everyone at level 20 that does more than almost the entire Super Reflexes set combined. It’s not going to happen. At any end cost. The power you want, in a not ridiculously OP form, already exists and it’s called Unleash Potential. -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
Check Arctic Air maybe? Telekinesis? Hurricane? -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
In combat Stealth suppresses and loses part of its defense. In theory you could remove Only Affecting Self and instead the power simply loses most of its defense in combat. Frankly, though, that is literally what Hover is for. Afterburner is fine as is, a poor man’s Personal Forcefield. -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
The reason why is that prior to i24 it WAS Conserve Power. -
[Afterburner] +def -fly protection ... only effecting self?
Wavicle replied to Joshex's topic in Suggestions & Feedback
If you can't solo +4/x1 on a lvl 50 Blaster then there is something wrong with either your build or your play. -
Well if they nerf TW a little then only Savage might be ahead of Fire and the tradeoff there is about damage type and build up.
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yeah, I'm seeing this too...what does it mean?
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it is not quite analogous to the "range as defense" situation Blasters were in. It is however very similar to the situation Stalkers were originally in, the thought being that since they could placate and then AS again so safely they didn't need to be able to scrap it out more quickly. Just because they're safe doesn't mean their damage is high enough if that is their primary contribution in a team context.
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This seems fair: AoE=Blaster>Sentinel>Scrapper>Stalker Single Target=Stalker>Scrapper>Blaster w/melee>Sentinel>Blaster w/o melee Obviously not in every single case, but as a general way of looking at it. Unless I am wrong that Scrapper does more single target than Blaster w/melee? I don't really know.
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This is completely irrelevant. The game is not, never has been, and should not be balanced around solo performance. Go to DA on a TEAM and bring your Blaster in one mission and your Sentinel in the next. You should not be dieing enough on the Blaster to make the Sentinel contribute more overall and if you are there's a problem with your blaster.
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But, as was determined with blasters, it isn’t Enough of a defense to call for such a large damage penalty. What it comes down to is inviting a Blaster, Scrapper, or Stalker to you’re team are all roughly equal helpful. Inviting a Sentinel is not. Again, just surviving is not a team contribution unless you have aoe taunts.
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But heck, as long as I'm dreaming, a brief description (spoiler free!) of each story arc could be included! Under Ashwin's button:Ubelmann the Unknown--Investigate the mysterious 5th Column operative!The Redemption of Alexander 'The Great'--Seek out the Warriors leader!Under Miriam's button:The Scroll of Tielekku--Discover the mysteries of the Scroll!Find the Pantheon: Rescue the Mystics--Prevent the sacrifice!Under Colin's button:The Freaklympics--Stop the Freaks from destroying the city!
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There could conceivably be more info presented, such as number of missions, enemy factions to be encountered, but that's less important.
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Sure. Just recently I completed the lvl 25 Safeguard mission and was presented with 3 choices for contacts. Ideally the info would be presented individually with each contact, however the actual panels with the contacts pictures and information are already buttons themselves, so presenting an Optional button directly on those might prove difficult. So perhaps something like this: Underneath each button to choose a new contact there could be a line of blue text that reads "Click Here to see some of the missions this contact may offer." Let's say, just as an example, the contacts offered to me were Ashwin Lannister, Miriam Bloechi, and Colin Larson. I click the button under each and it unhides the following text (or variations on it depending on level, faction, etc), also in blue. Under Ashwin's button: Ubelmann the Unknown The Redemption of Alexander 'The Great' Under Miriam's button: The Scroll of Tielekku Find the Pantheon: Rescue the Mystics Under Colin's button: The Freaklympics I think with some time I could actually make a mock up to illustrate, but is my description pretty clear?
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Future contacts are unlikely to be presented as choices. That’s the most important part of the suggestion, that the information be provided when the choice is made. The suggestion made above that the info be hidden until clicked on was good. I know you’re right, it is unlikely to be implemented. However, the HC team have indicated they want to make CoH the best it can be. This is a relatively easy addition that would be an improvement.
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Only if they share it.
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Just to be explicitly clear, no, I don't really care about your opinion. I posted my idea so the DEVS can see it and consider it. What you think of it is irrelevant.
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Perhaps so, which I would take as evidence the devs who created that content agreed that choices in game should be informed in game.