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Wavicle

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Everything posted by Wavicle

  1. The target caps were increased a couple years ago. Currently on Live Tankers hit these same target caps for 100% damage. It IS absolutely a nerf.
  2. Anticipate the Brute version of Ninjitsu adding +Damage, like the Sentinel version, not Crits.
  3. Pretty sure Brute, and Tanker, Ninjitsu is just a matter of time.
  4. No, sadly kheldians and arachnos both seem to have been left out of upgrades to T9s, self heals and heal resistance, and whatever else. But the patch is so big, I can understand some things had to wait.
  5. I was working on a chart for a while, though I'm not sure I ever completed it:
  6. If people purchase those relisted items then the prices aren’t ridiculously inflated. If they are too high then people won’t buy them.
  7. They're nerfing tanks, not buffing them.
  8. Some slotting adjustments may be advisable. On test I was easily able to get capped hp, and my second wind, reconstruction, and moment of glory are all well slotted and get used.
  9. well, just describe a little. Did you make any changes from live? Do you have Ailment Resistance...are there any adjustments you would have to make to take advantage of the changes?
  10. I’m curious to know about the level, build, and missions you tried this with, because this was not my experience.
  11. You should be able to just type the power in brackets in chat to make the link to its info. You can also just look in the character creation screen without actually making the character…
  12. I like this rework. The whole kit is now useful instead of just 2 powers. It's difficult to analyze in abstraction and isolation. So much changing at once, Deep Sleep, Controller changes, Spirit Tree now actually worth using, Vines patch etc. It's a lot to take in.
  13. Not entirely sure, but I think the instant revive part may not persist when changing zones. Did you have the buff up already when you entered the mission?
  14. The new version is stronger overall. If the character does not have Ailment Resistance it might need to respec to see the full improvement.
  15. Second Wind on live gives you a stronger effect the lower in health you are when you activate it. That isn't true in the new version, where you get 100% effect no matter what.
  16. It can't be targeted by either allies or enemies. It does not take damage. It does not persist through mission doors. If you get mezzed it drops. Maybe that's what's happening?
  17. This seems like a bug. I think it is supposed to take Accurate Healing.
  18. Loving Rime on a low level Brute. Significant upgrade.
  19. I think increasing the strength of Precognition, or adding more All Positions/Defense All somewhere else in the set, could have a triple effect, (1) help shore up the squish factor of the set, (2) address the thematic complaint that the set should have more "telekinesis" in the form of defense, and (3) further differentiate the set from Dark Armor. In fact, I might suggest increasing Precog +Def significantly, adding Defense Debuff Resistance, and making the power a toggle.
  20. This patch note does not appear to be correct. Does not give Defense or ToHit resistance. This also, not quite right. Seems to be Defense to All but Psi and Toxic. Which doesn't make any sense. Why put Psi Def into Precog but leave it out of Mask Presence? Just make it Def All.
  21. No, your existing build will continue to work with its existing slotting, but you might have to respec in order to take advantage of changes to powers that you have or have not taken.
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