
Wavicle
Members-
Posts
4971 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Wavicle
-
I recommend changing the way Level Shifts and Incarnate Shifts from Incarnate Powers work. My suggestion: Level Shifts (from the Alpha Slot) should work in all Incarnate content (including Trials, Arcs, TinPex, and Dark Astoria), but NOT function in other content (ITF, Radio Missions, etc). Incarnate Shifts (from the Lore and Destiny slots) should ONLY function in Incarnate Trials and should be non-functional in TinPex and DA and regular content. Probably this will never be done, but I really think this would improve the 45+ game.
- 226 replies
-
- 24
-
-
-
-
This is an idea that would work together with whatever other changes might be made to Opportunity, including making Opportunity ONE buff instead of two. What if...Opportunity was set off by a separate inherent click so that you weren't forced to use your attacks at a particular time, BUT, here's the key part: that click could be set off DURING other powers animations. This way you can get your debuff up when you want it on whatever target you want it, no matter what else is going on a that moment.
-
Judgment missed every single mob on a max notoriety ITF
Wavicle replied to EnjoyTheJourney's topic in Suggestions & Feedback
Definitely working as intended. -
I guess that COULD have been it, I don't actually remember specifically which mission it was.
-
I ran some missions in Dark Astoria with a friend of mine and there were a couple of times when I died I was unable to use the Base to ressurect. At other times I WAS able to do so, so the problem is clearly not the base. In one instance I was on a Vigilante and my friend was on a Rogue, so we thought that might be the cause. But later it happened again when I was on a Vig and he was on a Hero. I haven't been able to track down the cause yet.
-
Well, devs, my favorite TF is no longer fun to solo.
Wavicle replied to Bill Z Bubba's topic in General Discussion
It's unquestionably a challenge. It is a tactical challenge with several different options to overcome it, from slotting, to teaming, to inspirations, to combat decisions. In some scenarios it will be easily overcome and in others it will be a serious obstacle, depending on how you approach it. -
I think realistically, it's a mistake on the part of the writers, but for our purposes... There IS an enchantment on Mjolnir in that timeline, but it's clearly not about worthiness. More like, "Only Thor Is Worthy To Wield This Hammer" until they let Ultron/Vision wield it (my prediction, not a spoiler).
-
Well, devs, my favorite TF is no longer fun to solo.
Wavicle replied to Bill Z Bubba's topic in General Discussion
I think the question of "Is Accuracy/ToHit/Defense as designed in CoH a good and fun system?" is clearly separate from "Are Romans working as intended?" -
Well, devs, my favorite TF is no longer fun to solo.
Wavicle replied to Bill Z Bubba's topic in General Discussion
Sounds like it was a good fix. -
So many classes, but doesn't have the one I want
Wavicle replied to Diantane's topic in General Discussion
This. We played this game for years before IO builds and Incarnates were a thing and before Blasters were as powerful as they are now. Learn which mobs are the problem and take them out ASAP, from a distance if possible and up close if necessary. Mez them, knock them down, defeat them swiftly. -
They're definitely working on some things.
-
This might possibly have been true back in the day, but now with IOs so available it's just not so.
-
Sentinels definitely do not need to be any tougher. They don't need higher target caps, except a couple attacks that are 3 but should be 5. The 5s and 10s can stay. Just increase the base damage to 1.0, make Opportunity have both Offensive and Defensive portions regardless of which attack you trigger it with, and make the Offensive portion scale with enhancements. Done.
-
So many classes, but doesn't have the one I want
Wavicle replied to Diantane's topic in General Discussion
Yea, there are guides about it and other threads to discuss possible changes, which I have participated in myself, but this is off topic for this thread. -
So many classes, but doesn't have the one I want
Wavicle replied to Diantane's topic in General Discussion
I don't think they were trying to suggest that Sentinels are better at AoE than Blasters, just that they are better at AoE than they are at Single Target. -
Someone was asking if there was a list anywhere of the things that should be done on every toon, and I didn't know where to point them, so I wrote this up. This is certainly not everything, but it's a list of what I do on every toon, in roughly the order I do them, or most everything I could remember. I will speak mostly from the perspective of Hero side, but all the same stuff can be done Villain side if I don't specifically mention it. Also, this isn't written for someone making their First toon, necessarily. Following this guide is easier if you know your way around the game somewhat, and if you have a Super Group base and plenty of influence, but that doesn't mean it's useless for new players. Anyway, here we go: Wavicle's Guide To What Really Matters 1. Get whatever you want from the P2W vendor. I'd rather not go into much detail here, but there are definitely some things that most or all toons will want, especially in the Teleport section. 2. Unlock all Long Range Teleporter destinations. (First get all the exploration badges in Atlas Park, Mercy, or any other zone with a Base Portal. I don't do this until I'm at least level 2 so I get XP for the badges. Then get at least 1 exploration badge from all other zones with Base Portals. I do this gradually as I level on new toons. I spent a day or so unlocking them all on my existing toons when the system was put in place.) 3. Get the portal to Ouroboros. (This can be done solo at level 1 without access to a supergroup base: from Atlas Park take the TUNNEL portal to Night Ward, enter the Midnight Mansion there, then go back to Atlas and take the train to Steel Canyon and walk carefully to the University, enter the Midnight Club there and go to Cimerora. You will be awarded the Ouro portal for learning about time travel. There are other soloable methods, but this is the earliest available way.) 4. Speaking of which: Get access to Cimerora. In addition to the above method, it can be fun to do Montague Castanella's story arc to access the Midnighter's and Cim, but that's not available until level 10. 5. I usually have Null the Gull turn me into a Vigilante and turn off my travel power tray, and sometimes other options as well. 6. Unlock the Police Radio by speaking with a Detective. 7. Unlock Vanguard Merits by doing at least the first part of Levantera's first arc, which becomes available at 35. The badge is called Member of Vanguard. I usually complete the arc at that point. 8. Unlock the Patron Power Pools either by doing a Patron arc in Grandville yourself or by joining a team doing one of the arcs. Start with Arbiter Rein. I don't do this on every toon, but certainly on Many toons. 9. Do the Market Crash Task Force, which gives you a Purple Enhancement the first time you do it. This unlocks at level 40. 10. Get to 50, in whatever way you find the most fun (or least onerous, depending on your perspective). I personally love levelling and spend most of my time in game between level 1 and 49. I enjoy my 50s too, but I like making and levelling new toons. I play all the different content the game has to offer, including sometimes missions in the AE. 11. Unlock the four Passive Accolades. Each of them can be done in a different way on the Hero side and the Villain side. I typically get Atlas Medallion and Portal Jockey on the Hero side. I then run the arc from Dakota Berg (Signature Story Arc in Brickstown) in order to get the Bloody Hands badge which, when I switch to Villain side, unlocks a contact who gives access to all the Mayhem Missions. With this access I then quickly get the Invader badge (rather than running all the original Hero side TFs for Task Force Commander) and while I am Villain side I also get the High Pain Threshold accolade (typically by 50 I have the necessary Debt badge, and I find this less of a hassle than Freedom Phalanx Reserve). I think some of the Active accolades can be useful as well, but I haven't been doing them in Homecoming. 12. Develop an IO build, simple or complex. Typically, by 27 or so I have slotted a bunch of special IOs on most characters including pieces that grant +Def, +Res, possibly Chance for Build Up, Chance for +Endurance, +Max HP, +Recovery and Regen, and more. The rest of my slots at that point are probably filled with Generic IOs, which are slightly better than SOs starting with the lvl 30s. Some of my 50s have more expensive builds with sets or pieces of sets in all of their powers. You absolutely do NOT have to have all the best enhancements in the game to do ANY encounter (the exceptions being Homecoming's new Advanced Difficulty Content and some AE content). They definitely help though. You CAN play the whole game with just SOs, or no enhancements at all if you really want, but IOs (and Incarnate Powers) make you truly super. 13. And so we come to Incarnate Powers. Unlock these either by continuing to level after 50 or by doing Mender Ramiel's arc in Ouroboros. Then continue to unlock them by levelling more and by running Incarnate Content including the various Incarnate Trials, the Dark Astoria arcs (unlock Dark Astoria beginning with Captain Nolan in Peregrine Island or go directly to Heather Townsend in DA; after completing Heather's arc further contacts will become available), and the arcs of Number Six and Belladonna Vetrano. The Hamidon raids are also a source of Incarnate components, as is running the Weekly Strike Target TFs. I'm SURE I will have forgotten something important. Other folks, please help me add to this list! Thanks everyone, now: Go. Hunt. Kill Skuls!
- 21 replies
-
- 17
-
-
-
-
New Universal Damage set: Paragon's Reach
Wavicle replied to Wavicle's topic in Suggestions & Feedback
That's a good point, I think maybe I should reevaluate a little bit. Maybe rather than making it a Ranged set, maybe take a little emphasis off Range. It was really the -Fly effect I was going for, I wanted a set that anyone could slot that would let them add -Fly. -
So many classes, but doesn't have the one I want
Wavicle replied to Diantane's topic in General Discussion
Actually, the Defiant Barrage ATO proc is much more effective placed in a long recharge/use it on cooldown ability like your Sniper attack. I also originally thought "I'll put it in my t1 so I can use it when mezzed to break out of mez" but in fact it works much better if you have it up in advance to prevent getting mezzed in the first place. Putting it in, for example, Sniper Blast will make it so that you often have 2 or 3 stacks of the buff, whereas putting it in your t1 or t2 will make it so you rarely see the buff, if ever. -
So many classes, but doesn't have the one I want
Wavicle replied to Diantane's topic in General Discussion
With a Blaster the way to do it is a combination of Defense from Pool Powers and IOs and Mezzing the Mezzer before he Mezzes you. Those are your tools, use them and you shouldn't have nearly as much trouble. But also, you can carry some Break Free inspirations and use them when necessary. Then in the Incarnate powers at level 50 you can get the Clarion Destiny power which gives you full permanent Mez Protection at tier 4. -
An idea for a new Universal Damage set: Paragon's Reach This would be a Universal Damage set that includes Range on some enhancements and a Range Bonus in the set bonuses. The special on the 6th piece would be Damage/Adds a -Fly Effect to the slotted attack.
-
Is farming an imbalanced method of earning ingame rewards?
Wavicle replied to macskull's topic in General Discussion
Yea, that isn't true at all. But whatever makes you feel superior I guess. -
Is farming an imbalanced method of earning ingame rewards?
Wavicle replied to macskull's topic in General Discussion
Oh yea? What is it telling? Because, yet again, I have not suggested making any changes and I've repeatedly said I don't think there's a problem with the economy. So please, what have you been told because I noted that people seem to get very defensive of their efficient rewards even when no one is trying to taking them away but merely talking about reward rates?