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Without_Pause

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Everything posted by Without_Pause

  1. I tend to get a build to 50 and then move on. I don't have that many 50s who have really delved into Incarnates. I recently dusted off one, and found I enjoyed it a ton, so I am working on getting it T4ed.
  2. I don't have a build for you, but I would suggest taking a look at Rad or even Energy for an armor over Fire as both of those will be a bit more newbie friendly. Energy will lack the offensive side of things, but it will be the sturdiest of the list.
  3. I think the problem for Marvel at some point is going to be finding replacement actors in case they need the original hero versus one of the variations. I'm also listing ones which haven't been done. Hugh Jackman - Wolverine Chris Hemsworth - Thor Patrick Stewart - Professor X Ian McKellen - Magneto Ryan Reynolds - Deadpool There are a few others right on that verge for me as well. Daredevil/Hulk. Honestly, Marvel as been batting so incredibly well in the casting department.
  4. I named mine Chasing Fireworks. I was thinking of using the word 'future' for a possible Time character so that might be something to play around with.
  5. So Stalkers should only function the way that you want to play them. Got it. I'm on the flip side. Removing the AoE in various sets limits the amount of Stalkers I would want to play. There's zero reason for MA to have literally no AoE. No one needs a whole melee set of ST attacks when in reality an end game build needs like 3-4 of them. You sure as hell don't need 6.
  6. First weekend. Just a group of us running missions and hanging out in old school Hollows. I was just blown away by the experience.
  7. Scrappers get a bigger boost out of +dmg so they will get a bigger boost from Against All Odds. Scrapper vs. Brute is mostly do you prefer more damage versus being sturdier? If both can handle the same mission, then the Scrapper will complete it faster. At least for my EA builds, my Brute currently has 10% more S/L Resist and 100% or so more Regen, and that Regen is based off a bigger HP pool. I do need to do a minor tweak with the Scrapper version.
  8. I got 73.78% Recharge on my slotting. One could simply add in a Recharge/End Mod on the build I posted to calk walk making it perma. You could likely lose about 10% recharge and still be in the clear. One still has to aggressively pursue Recharge bonuses though. I have yet to find a way to make it perma on my Fire/time Controller without Incarnates in a way I am happy with, and that's with 3 purple sets and two slotted Hasten. I haven't found a 6th slot I'm happy with to give it the possible recharge, and I'm doing the same Alpha anyway.
  9. Build isn't done as I even have one slot to place, but here's an example of one of my Time builds. This currently uses two purple recipes and 2-slotted Hasten in order to get CS's recharge down to 90.84 seconds. I can swap in another purple set to get it under 90 seconds, but I'm not sure using purples is what I would call 'easy.' That's potentially adding about 200 million to a build just right there, and I tend to aim for 500 total. At one point the build had CS's recharge even lower, but I keep tweaking things. Irradikate - Defender (Time Manipulation - Radiation Blast).mbd
  10. FYI, to make CS perma in the builds I have been doing Mid's shows global recharge in the area of 200%. I have three purple sets in my Fire/time Controller and I need Incarnates to hit actual perma CS.
  11. At the end of the day Time offers more utility than what FF does. Yes, FF offers more Def, but since players are already building for that, I would rather take something with more options.
  12. They took both. I feel like a number of Time builds slot for End in CS, but I went 5-slot Panacea on two of mine. Def numbers on yours are stupid high, and I ran into the same issue with my Time/rad Defender. Mine were high enough on my Fire/time Controller to peel back some and go for other things. I have a Ill/dark and my only issue is clear speed if I want to deal with larger mobs. I even saw how much it bogs down at x5. But yeah, an Ill/time to going to be insanely good. I started to replay my Ill/dark and instantly though it might outright fire my desire to play certain other builds. You could see about switching out the ATO from Spectral Terror and slotting that with Could Senses. Recharge comes in at a 4-slot set bonus and there is the damage proc so you won't really lose out on having enough recharge when moving things around. You add in damage and there is no real issue with duration loss considering its default duration and your recharge on it.
  13. I know Shockwave is great DPA for Claws, but it isn't even needed for a ST attack chain.
  14. Spine/fire Brute done with a cheap build. This should be a bit obvious. 1. This build isn't meta anymore. 2. It isn't even the meta before the last changes to /fa. 3. I really don't do farming. I only do it in spots. 4. And if I did, I have a Rad/fire. Before I recently decided to look at what it still had on it, it had been over 500 days since I logged on it. It is the only level 50 which made me genuinely debate deleting it.
  15. Gang/Turf War TF with Family vs. Tsoo. You could even make a red and blue side versions which determine the outcome of the war.
  16. An Echo TF involving the Echo versions of zones. There are whole zones sitting there empty outside of the token person going there for badges.
  17. Street Justice is labeled as Brawling. Import form needs to be formatted better. I believe the comment field isn't labeled as such. The drop down menu doesn't look like one. There is no spacing between that field and the Import button. You should have your labels for an input field outside of the white area as that looks like it is part of the input field when it isn't.
  18. Ah. To be fair, they are on the rare side. Once I finish off the build I'll have to hunt down the blue side arc. I think I might remember a red side map for them, but I haven't done it with an EA Brute yet.
  19. I've soloed Arachnos at x8. End drain and Psy are far bigger issues than Toxic. You can take a build with resistance to end drain and get a mission with nothing but Mu and be begging on your knees for End. I feel like the worst place for Toxic is on the Posi TFs since they are so low level and you have so little of your build devoted to even partial mitigation against it. Thankfully those are done on teams and on a lower diff setting.
  20. It looks like images for common IOs aren't really there. It looks like there is simply a generic image for all of them.
  21. Updating the Council if for no other reason to stop making them the absolute cannon fodder of the end game.
  22. The 'hole' to Negative means you might not soft cap it although you can hit 40% and the Resist will be in the middle. I'm pretty sure when it is all said and done I can pull off +3/x8 for a Hydra map, so that's how much of a hole Toxic is.
  23. I didn't even think about a travel power being on. And yes, You can take Tough as a mule, but you are still at the cap for S/L without it so you don't really need to run it. You still want the proc in there as that will make sure your other resist are more on the tolerable side of things.
  24. Except, you can do a lot of support builds at a reasonable price.
  25. EA is a smoother ride to 50 if that matters. I'm finishing off doing the IO on a Shield Scrapper so I can have a comparison to my EA Scrapper. Needless to say I love EA as a set. Shield has more offense, but I will say EA offers Recharge so it will play slightly faster.
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