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Everything posted by Without_Pause
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Defenders, Corrs, and Blasters are in the running. One might think Blasters would be bad, but once they get mitigation down, things simply don't live. You would have multiple nukes ready per spawn. Add in Beam and /psy and even harder targets don't live. For Defenders and Corrs, give me Cold, Thermal, Kin, and fill in the rest with debuffs. Time can tank and Storm could do so with the ability to position groups as well. If something does -res, then add them in. Pretty much as along as the group doesn't have two FFs in it, any combo of 8 works.
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Corr to play with my son's Titan Tank...??? Father Son Duo Time
Without_Pause replied to ATM Machine's topic in Corruptor
I don't think the advice changes, and Kin would absolutely work even if I might pick something else. Elec has a heal and end recovery so giving it more of that isn't as needed as other things. -
Only issue I saw(obviously can't see DMs, I don't really visit the Discord) was the fact that some of their builds made questionable choices at best. If you offer to make builds for people and then fail to make a build understanding the basics of what makes that build, then yes, people are going to take issue with it.
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Played my EA Scrapper last night who has Melee for Hybrid, and Terrorized felt more annoying than anything I had to 100% protect against. I was on a team running +4 missions. I was taking alpha strike or going off and soloing mobs to the point I assumed we didn't have a tank only to see we had one who had more vet levels than I did. Zero deaths on my part.
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Corr to play with my son's Titan Tank...??? Father Son Duo Time
Without_Pause replied to ATM Machine's topic in Corruptor
I would do something with Beam or Sonic due to Tanks having lower damage and TW being smashing damage on top of that. You want to find ways to to take on harder targets and get through them quicker. In all honestly, Tanks need little support. What they need is a way to boost their damage. /cold, /time, or /kin would be great. /cold for the debuffs and shields. /time and /kin offer recharge which TW will want. -
I don't sweat proc rates too much. I added it in since I wanted the 6-slot bonus as well. I partly slot it in FU since everything else is going to hit harder. It goes off a lot. I have seen it proc at least twice in a row and that's after two other attacks. If things aren't resistant to lethal, Claws is an absolute murder machine on a Scrapper. I've taken it to 50 three times(one Brute). If I ever do it again, I want a damage aura just to see the numbers it can put out. Maybe Claws/stone if I can make it look good. I updated the Incarnates section as I have more plays with the build done.
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Time manipulation plus Radiation Blast or Water Blast
Without_Pause replied to Nihil's topic in Archetypes
One advantage of Water is the heal, but Time doesn't really need it. Rad is also built more melee where Time thrives as well. -
Odds are you look for a ST attack to help with Spines underwhelming ST damage and go from there. DN's cast time is better off for when you solo.
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Brute: Spin, 6 damage/end. Tank: Spin, 7.6 damage/end. Widow: Spin, 4.75 w/50% of 7.93. I assume the Tank numbers being higher with Fury not being factored in for a Brute. Widow has the highest end cost so it kind of needs that 50% to go off. Scrapper is over 10 damage/end without Crits factored in. To add, recharge for Tanks, Brutes, and Widows is 14 seconds. End usage for Tanks and Brutes is 13.146. For Widows it is 15.444. Widows with the reduced end cost would be 5.9 and 50% chance of 9.31 which seems far more fair. It puts it in the range of 7.6 overall, which oh noes, it does tank level damage.
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Whats the best way to slot Time Manipulation??
Without_Pause replied to smnolimits41's topic in Defender
I get some of the naming you do for the builds, but not others. Could you add in what some of the names mean? I have 4 current Time characters, and they keep getting stuck. I only have one past their 20s and it is only 32(Fire/time Controller). I just use common IOs as I feel out the builds, but they can be simply too squishy when leveling so trying to find what ones I want to drop IOs on. -
Elec shouldn't need -KB. I would take Power Sink until you get Ageless going and don't plan on exempting much. Maybe keep it in an exempt based build.
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Almost no one talks about soft capping Res. My point still stands. soft capping Def on a Res build is far less important than on a Def based one. This is why you see the OP doing these tests on Res based builds.
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There is an advantage to having a build which can deal with x8 mobs for drops, but A LOT of builds can do that, see any Brute with a damage aura. Hell, my Fort solos +3/x8.
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It's one thing to skip on soft capping if you are on a Res based build. It is another on a Def based one.
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Proposed Changes for Mind Control
Without_Pause replied to Frozen Burn's topic in Suggestions & Feedback
Penelope Yin has a pet. This is shown in Maria's arc. It is absolutely psionic based, but the Wiki has no info on it from what I can tell. TK could be taken out and powers shifted down or even just make the pet in that area to be different. My default answer if people want to be hell bent on Mind not having a pet would be to simply make TK into a AoE disorient called Mind Wipe. I think serious consideration should be made to rethinking Mass Confusion's recharge time in line with Seeds. -
Whats the best way to slot Time Manipulation??
Without_Pause replied to smnolimits41's topic in Defender
I know there are some builds around here(Time/dp) as well, but I only bookmarked this guide. -
I went looking at the Wiki and not seeing it so maybe there is additional stuff I'm not remembering correctly to find it on that site, but there are a number of missions in that arc or through that contact against mobs which are built to screw over players with -recharge and end drain. One mission, if you are set to solo AVs, should have 6(?) of them in a single mob. That's the arc where I rethought my default diff setting. Mr. G and the third DA arc are two which made me pause the most in terms of end game content. Anything else I have been comfortably doing +3/x8 with IOs and Incarnates factored in. I did work out +3/x8 against the Mr. G mobs with the debuffs, but that was life on the edge and a Fort with numerous controls. Non game created content, 801 series on AE is the best place to kick the tires on a build. Those are specifically built with the screw you factor.
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I seem to recall the added DoT damage doesn't crit for whatever reason on Scrappers as where it is impacted by Fury, but I'm not claiming to know that 100% either. Scanning CoD isn't helping in that regard.
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999,999,999 inf -or- why I can't stand COV
Without_Pause replied to fancy ketchup's topic in General Discussion
I made a comment in a mission how terrible Grandville looked considering it was named Grandville and where LR essentially hangs out at. I got a laugh back from a teammate. The missions within the fort are honestly a pain to navigate. Mercy I can tolerate although it isn't great. Some of the other areas aren't as bad as their rep even if I wouldn't say their great. The Arachnos maps though. Those are criminally bad, and I don't mean they make sense for villains. -
999,999,999 inf -or- why I can't stand COV
Without_Pause replied to fancy ketchup's topic in General Discussion
This x 999,999,999 -
999,999,999 inf -or- why I can't stand COV
Without_Pause replied to fancy ketchup's topic in General Discussion
Flipping to red side to do the patron arc is pretty common. You can flip your alignment back to hero afterwards. If you are fine with your epic options, then by all means stay blue side, but sometimes it is rather beneficially to go red side for the patrons. -
I gave some Tank builds a run at soloing. Their simply too slow. I admit having a Rad/fire and Rad/bio isn't helping Tanks in the comparison, but I definitely feel the lower damage even when looking at my Claws/wp. Armors benefit greatly from IOs and Incarnates so until then, the lower damage is even more noticeable. I'll keep some Tank builds around for team play but that's about it.
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There are key binds and marco guides in the Guide section. Look for any farming guide there. You want S/L farms in AE. I don't know them as I do Fire farms and I use a Rad/fire for that and only really to PL my own guys. Ideally though, you want a farm with a number of missions so you don't waste time resetting things. In terms of actual coin generation, the market is far better in terms of coin over time.
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Running a Claws/ea. Still early enough to where I'm still doing +2, but mobs can cause issues, so hoping going +1 and some specific T4s will help smooth things out. I see zero need for Tanks to not get EA.
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Pylon times don't dictate a sets performance in the game outside of that one instance. Try Claws going against the mobs which genuinely resist it. I almost turned down my diff setting doing some missions due to the boredom I was feeling and this was on a Claws Scrapper IOed out and with some Incarnates. Claws is about as close as to perfect in this game that I can think of, but how heavily it is resisted keeps it in check. Claws also isn't as end friendly when it gets resisted as much as it does. Middle of the pack is 11th.