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Everything posted by Rejolt
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Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Tactical Arrow Gymnastics: Recharge buff (20 percent) Slow resist (40 percent, quite high actually) Knockback and Knock Up protection (9 pts, again high for a blaster) Defense 1.75 (standard) Run speed (30 percent, fair) Flight speed (13, wut?) No Jump speed increase No Jump height increase No Hold protection No Immobilize protection EDIT: I am able to have CJ on with Gymnastics. Seems to be missing jump speed and height (I know it's getting flight speed as an Agility bonus but still weird not to have jump increase in something called Gymnastics). Hold and Immob resist were bonkers good before and made gymnastics OP'd but it at least needs jump speed/height increases. Also - request to make Leaping Acrobatics close to the old version of Gymnastics (and we can test in Beta if it's OP'd to have Acro and Gymnastics together). EDIT: I think the upcoming Natural-themed Origin Pool has a Gymnastics-like power (if HC eventually uses it). In that case we need something that improves Acro (def debuff resist, upped hold/KB protect, etc.). -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm even good with Tactical Arrow having better jump height but Ninjitsu having better running speed so the two sets feel different. Tactical constantly jumps from spot to to spot while Ninjas run target to target. -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
My only issue is I love the +movement on sents and scraps for /nin. If blasters dont get it i'll keep my dp/nin/tools sent in the playing rotation. I'm pushing for a modest movement and jump height buff to it. -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Testing Electric Manipulation: Concern going in on Force of Nature was recharge vs usefulness. Been able to get the stun on Lts to about 10 seconds, minions 15. Recharge in the 25 range. +FF proc fires almost every time due to the recharge even on one target. This is an every mob power even on speed runs but you wont be using it 2 or 3 times per group. EDIT: FoT still has a base accuracy of 1.0. Dynamo: Accurate Healing not slottable currently but the power does have an accuracy check. No massive end cost toggle anymore. It has no end cost currently. So your build has more endurance and FoT is going to stun LTs but you won't knock them down/back every time. There is a gap on live for having mobs constantly on their butts of a few seconds (even with TStrike with Overwhelming Force in it) so the trade off here is FF proc is up less often, mobs are stunned with a small gap vs KD'd and you have more endurance. -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
I freaked out when I first saw it but omg the combining thing. It actually gives you power back on your current build if you dont want Oil slick. Need to test the numbers on it. (again so much to test!) I think the hold durations/recharge time were tweaked. To be fair: they were better than mezzer ATs. -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
This feels like a "orly" have you tried it? ... um.. challenge accepted. Again... so much to test. -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Yes! I love my /nin scrap and sentinel because of the movement. My scrap even took fly/afterburner to have max speed in the air, ground and jumping on one toon. A modest movement bonus (20 to 25 percent to run/jump/height wouldn't be asking much). -
Focused Feedback: Blaster Secondary Revamp
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Ninjitsu: Shinobi has had the +movement removed from the help text (it had no movement buff on current HC build), but would like the movement put back in to match sentinels and scrappers' versions (even if it gave slightly less). Having the melee do more than the primary blasts and the paboe recharge improved makes /nin play so much better. Now off to test sonic manipulation. There's almost too much to test lol. -
Focused Feedback: Energy Melee for Scrappers
Rejolt replied to Jimmy's topic in [Open Beta] Focused Feedback
Remember folks - this is beta. If it feels OP'd remember it's a high-damage ST-focused set on a ST focused AT (mostly, yes I know STalkers are more so). We're testing to balance it. -
We're happy puppies with new toys. Forgive us the joyful ADD.
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Love the patch - can't wait to make an energy melee scrapper. The blaster changes seem more thought out than just buffs. My ninjitsu blaster finally has a reason to use the sword besides theme! Sidenote: Shinobi gives a movement boost for sentinels and scrappers. Can we have it put in here? Just tested shinobi in Beta and Shinobi doesn't give a movement boost (but at least now the help text doesn't say it does give it anymore).
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This may be true, but I have made a traps MM where the Force Feedback proc in Trip Mines triggered roughly half the time I planted it (no targets required for proc chance). Also, MM seeker drones are tagged as targeted AoE for sets vs single target for defenders/corrupters/trollers (but can double check when I get back in game later). I've noticed the procs trigger when I've used but again - i'll put pet combat tab up and test it later.
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I love temp powers but the P2W has made the need for epics for some of my toons pointless (unless you're doing content that locks out temps). Just take Power Epic Energy Torrent on a brute and then Plasmatic Taser temp and read the information on both. At the damage cap I believe the temp version would do 2 1/2 times as much as the Epic power (pre-Procs). I think base for Torrent is 39 on brutes at 50 and Taser 90. With slotting and high fury that would be 150ish vs. 260 (just fury adding to taser).
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I've been on Indom because it was the first server in HC I was able to lock in most of the names I wanted. I'd go to Excelsior but someone took Rejolt to mess with me (and I think they don't play anymore lol).
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Yup, PA from P2W vendor. I'm depressed that the Tin Mage War Walkers, AVs have 87 percent resists to everything that debuffs (so slightly higher than the 85 I've heard thrown around).
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City of Heroes was moving deeper into incarnate content that was more challenging with more powers to come to face it. You were always going to be stupid overpowered for the older content. That's why stuff like the LGTF and LRSF have a shard drop at the end and not a Thread/higher level incarnate reward. We were going to get more things like Apex/Tin Mage or trials. Battalion was going to own us (apparently). It's up to the Homecoming/Volunteers if they want to give us a challenge instead or just enjoy CoH for what it ended up getting to.
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Beta Page 6 hopes here: Rebuilding my DP/Nin blaster because it will feel like a brand new toon if the secondary does what it should. Made a energy melee/rad brute for the changes. Plant/Trick Arrow controller because I had it on live just to annoy friends who said TA was the worst set and ended up liking it more than my ill/rad
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That is the main way to use Hamidons. I think metalogic for low-slotted powers is a/d/r and dmg VRs +5'd or a +2 Hamidon with a VR straight dmg, hold, etc. and procs for the rest. I've often used 2 +2 acc/dmg HOs and let Musc or Intuition Alphas push the damage past 100 percent. HOs have uses. Just really limited ones right now unless you're ignoring IOs on Purpose.
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In the current era of IOs and set bonuses Hamidons should do more for what you lose from set bonuses to slot them. Golgis, ribosomes, etc. could have recharge added to them. A Hamidon that gives end redux and recharge would be great for sets like Kinetics that don't have tags for some powers. To OP: They've made it so -res can't be enhanced by damage enhancements. Be kind of game breaking to have that stat be amplified to your damage cap (defenders with x3 resist debuffs on a poison/sonic..yikes).
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Power Pool Idea, not sure how feasible - Firearms pool
Rejolt replied to Thrythlind's topic in Suggestions & Feedback
What about Small Arms Training? Mostly low-cost, light dps quick recharge short-ranged attacks with perhaps an 80-foot "Aimed" shot in there. Of course I also want a Heavy Weapons epic for tanks/brutes where they fire shoulder/back mounted missile swarms like Malta/Robotics. -
[Staging] Patch Notes for September 26th, 2020
Rejolt replied to Jimmy's topic in [Staging] Patch Notes
Thank you for the reward change in Kane's instance. Any chances in the future of new rewards here? This is a great instance and more goodies would be nice. -
That would feel oddly Champions Online-ish with power armor toggles but I'm game for it!
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Tank/Brute epic pools of shoulder missiles like the big Bot for Robotics please.... pleeeeeeeeeeeease. Not too proud to beg. Although I also want pistols for scrappers as an epic and katana/MA for controllers. Also of all the epics I've only seen a stun in Sentinel electrics and dark def for the toggle stun.
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New IO set - Mending Bulwark, universal protection
Rejolt replied to Vanden's topic in Suggestions & Feedback
Semi-necro posting off your response to my post, Vanden: I'd live with just adding endurance mods to Hamidon Exposure Goglis (so heal/endurance/end cost) so I could 3 slot t hem in Blaster sustains and call it a day. But a new set like OF would be nifty. I think they're fixing proc rates before they add sets like that.