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Everything posted by Gobbledygook
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I just sang that out loud. My daughters looking at me funny, lol.
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Awesome bio and costume
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Is there a NoFX option for Bio Armor?
Gobbledygook replied to Generator's topic in General Discussion
What's left after minimal Fx is like a continuous stream of puss. Just a nonstop purulent discharge. After being in the medical field for almost 18 years, I can't look at it. Bio Armor is a straight up No-Go for me. -
I know what your goal is, but don't really understand what the hell you guys are doing, but keep at. Also, TAKE MY INF!! (All 2 Inf I have, lol)
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I've seen you around on Excelsior, even complimented on of your costumes once. So, I kept the power choices you made, in the same order. I just moved some slots around, and changed some enhancements. Like slottimg KoB for actual damage instead of the hold set. Anyway, You're softcapped to s/l, 44.something to e/n, hardcapped res on S/L, without your Alpha agility on. It just gets better with it on. Yes Psy is what you have to look out for on Invuln. I just make those targets my priority on mine. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Britainnia: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Jab -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/Dmg(36) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Max HP%(21), UnbGrd-Rchg/ResDam(21) Level 2: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), PndSlg-Acc/Dmg(15), PndSlg-Dmg/EndRdx(39), PndSlg-Dmg/Rchg(45) Level 4: Haymaker -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(11), PndSlg-Acc/Dmg(15), PndSlg-Dmg/EndRdx(39), PndSlg-Dmg/Rchg(45) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(23) Level 10: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25) Level 12: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(33) Level 14: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(29) Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam/EndRdx(46) Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 20: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(45) Level 22: Resist Energies -- StdPrt-ResDam/Def+(A) Level 24: Resist Elements -- GldArm-3defTpProc(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Foot Stomp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 38: Superior Conditioning -- EndMod-I(A) Level 41: Hover -- LucoftheG-Rchg+(A) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Agility Core Paragon Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;687;1374;HEX;| |78DA7D94594F135114C7EFB453B01BB4ECFB56A06569A5EAB3260828681312121F7| |C692A0ED38166209DC1C8A35FC1175E5D40C1ED23B8FB5DDC501E34465FEA99FEFF| |024913276D7E73CF3DE7FECF39F7DEC9DD9E89BCB874E782D2C2174B05C7C94F973| |75D23902B98D6B25F29159A2E5B6EC1B26DAB502FC3AEEA743E67940C23B3B4B961| |94F34B6ED9B04DB7D88BA91963C5B01D23336FDFDA2CD946B970C32A59EE960A2FA| 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|024F3AC4D63CCF7639BA65D434DE9059CE56F27FD53F03F3CE9BF8D7D4FDF05FFB4| |09A875BD55DE99EB76F3B1FD2F2ED7D890| |-------------------------------------------------------------------|
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Sorry, this is the best I could come up with, not to well versed in Stj, so don't know if any powers are skippable. Anyway, with Agility Incarnate on, you are softcapped to s/l/e/n and nearly hard capped to s/l res, and have nice regen numbers. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), RgnTss-Regen+(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37) Level 2: Sweeping Cross -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(25), Erd-Acc/Rchg(25), ClvBlo-Acc/Dmg(31), ClvBlo-Dmg/EndRdx(31), ClvBlo-Dmg/Rchg(34) Level 4: Mind Over Body -- RctArm-EndRdx(A), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam/EndRdx(40) Level 6: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(23) Level 8: Rib Cracker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Rchg+(A) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(42) Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 18: Spinning Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), Ann-ResDeb%(21), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-Acc/Dmg/EndRdx(23) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx(50), RctArm-ResDam/EndRdx/Rchg(50) Level 26: Shin Breaker -- AchHee-ResDeb%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), SprScrStr-Acc/Dmg(29), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dam%(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Acc/Dmg(34) Level 35: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Rchg+(39), Ksm-ToHit+(39) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45) Level 41: Assault -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Conserve Power -- Empty(A) Level 49: Physical Perfection -- NmnCnv-Heal(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;703;1406;HEX;| |78DA6D94DB4E5341148667B71BB1A5054AA1E5D4022DA71E2854BDD604512F84A45| |8058F211586B6B86D775A12E4D23750D4F8028A7AE33B78AB02467D05458DA88977| |26A62E66FD949D6C27DDF966D69A35EB9F35339DB933E57979EEEE29A1359F3672D| |5EA4276B192334D59715F948B8552D928E7D7C57E6BA42F78E05C98918694A9C94A| |6ECD2896F2DD75FB945C96A5AA4CCD170DC32CAFC98AF064CA6523352D73264DF4A| |AC1D962BEB04AA39603D792AC540B45D3ADC65953CA25DF19B3B8989A2C2FAD2FCC| |E4AAABB2B2DE49F9D3F46D05045AAD41DCD3C9A80BFD3EB8C13CF2007CC83CFA883| |9B7BF090DB141EA8474113DE654BE6888C78327C1394DD9072F31B70308A5586DCF| |A1E6747E07BF31C3865073C3B7990325E63CE575725EA7334A9D115D8C44C00130C| |CDCA13C0DC8D3F0C4A1E29B9F829BCCD667E07366E005F31DC536627F8D194284F6| |3ECB745F00B34C4F91B57956985748A38B6385AB83F71C245B136B114D3D5CA7CB6| |4F3F23CCD8BDAC4669957C9D7A269CAD7025F1ABEF7A4CD877DF97678ADB66D708B| |D9BE0B7E66063E31AFD1BA7EE4F43FE6BD4637981AF93AA0B1A3464D38C91244B58| |3A8F638AA9D4695D3A8FA0752D505555DAF6845BF2EBA51916E54A8F735ABE87DC3| |0CBF655EA73C3D9C47EF41C5C6DAC156E6B80FF433758A092126849818626288892| |3268E988FA4B10F1AFB56F8F4FA6F81D0D85FC08DCB83CBCC00E58BA01691DFAC7B| |F83C88FCC37F85BABD3E9A3B046D43F0C5A12D092D49684C42631BC58CE2D68C0E7| |0CE08D91238AD44826D63609652A7705A29755A9B5E2126B0C204EE4CAF5E7FE3F4| |DB9FD5A7D75F6E2D6EF34ED82C699BE5B8CD72C26699B659327AFDD50B4D595CADF| |496D952DB739357B37A7F1E5A340DBB71E005FCB0CDFE659D8D7BEDC0BDCEB9950A| |95E7A6A57FC3D2CF58FABB87FF8BB52F96FE574BFF7FED0FF9D3A8EC3FC06411FA| |-------------------------------------------------------------------|
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So, I couldn't help but work on this into the wee hours of the night. Yes, my wife was pissed. Any glaring holes that I missed? I tried not to make it to expensive, but I know performance comes at a cost. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Claws Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), RgnTss-Regen+(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37) Level 2: Slash -- AchHee-ResDeb%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34) Level 4: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam/Rchg(40) Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Acc/Dmg/Rchg(17), Erd-Dmg/Rchg(23) Level 8: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Rchg+(A) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(42) Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), Thn-Dmg/EndRdx/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Acc/Dmg/Rchg(23) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx(50), RctArm-ResDam/EndRdx/Rchg(50) Level 26: Eviscerate -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg(31) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Shockwave -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/Rchg(33), Ann-Dmg/Rchg(34), Ann-Acc/Dmg(34) Level 35: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Rchg+(39), Ksm-ToHit+(39) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45) Level 41: Assault -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Conserve Power -- Empty(A) Level 49: Physical Perfection -- NmnCnv-Heal(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;674;1348;HEX;| |78DA65934B4F135114C7EF6D070BA5859616CAAB60CBB3054A2BAC3551D4859014A| |BE03358DA2B0C4E3A93960459FA0D14356ED5854BBF835B9FDFC1E7425113D7A69E| |DEF3A73699499BDFBDE79CFF9CFFDCC7CADDA5C0CBF3F74E09D975C62AD66A1B855| |2B5E838AAEABFA44ADB15DBB2B7F645E3F1D13F7A94DC585196521952ECD5069BC1| |25755B556A2AB36E5A9663EFA9AA08E46DDBCA2CABA26356B6827A72CEDCDADEA55| |9F751AAACAAB56DD3F1EB79C151AA1C3EEB98A5CC69BBBCBFB152ACEDAAEA7E3F35| |4FD1DFF4093CF53671DF10226708E30178C03CF6107CC46C7FCC5C6B6825B4311AC| |40D3176C2AB7363719E8F9F04D7A48E8F5F66EEF82025AD7CE511226288FE1DA173| |FD7962D21023ABE04566A2C05C27AD97FB7ABD8BFCBEA92CB800E69877A8B60D7DD| |A3EB0B7AEF7E03B66E8D0A33D867E30FBBE332DD2FAA4476B7DF0D40E4F7E78F2C3| |53C064EF017CC355D276B047D1D1CB5E6214EB642FA273887B5FA15890EB64106B9| |35A655EA35CB7943AD78D5C0EB90AE5C2F8AEF06B7E57CF1BF02D33FA9CBD449F31| |FB9E32AF9336829E91271EDEAF03A6A45C2F3CF6D6E9115E8AC4B0DAB1311A4C196| |23EC9CC8D8009A64DB5037035A0F8940C96C1127378132C32476E316F907688FB18| |4358B1B9281862CE87C108D3204D1C9A3834296852D0A4A14943E39066141E47BFF| |14A1DFF0A7E013F33139FC08FCC3ED226B116C93F1C9BBC00A2FFE45FA14F4F986A| |27E06D02B934BCCDC2CB2C3CCEC2630F69A6716AA613BC5B498ACD60B7666638360| |716A87506BB95D1BBF5222844166FC8E2CC0C1BCD3B4EBF46D5A8D1BCB9F5B42B9B| |754572AEC8822BB2E88A2CBB2279A379EB85D4918E10DD658ED40FFD9495ADD95FF| |F2352E26B3CB8013F5DD5BF5BAB71AE3D38D745BF76A1FB6CB68C6FB68CF32DE37F| |CC52EDDC| |-------------------------------------------------------------------|
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Lol, that's funny!
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I appreciate the feedback, but like I said, I can't play regen anymore. It's a dead set to me. Bio has piqued my interest a little. I'll fiddle around with the build you provided as a starting point. I'll be on vacation next week, so I won't get to actually put any play time in until second week of July.
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When CoH first came out, my first toon, Gobbledygook, was a claws/regen Scrapper. Of course, he was based off of my favorite comic character, Wolverine. I mean, I bought my first computer just so I could play this game. Come to find out, I didn't get one with a powerful enough GPU, so I had to take it in and get a new one put in. I loved that toon. I didn't even have any alts while I was playing him. I'm also one of the few who never got over the *ahem* adjustments *ahem* to regen that were made back in, what, I-4? Anyway, I've got that feeling that I need to revisit my old favorite. In todays' game environment, how would you build Wolvie? I know the most likely answer will be /WP, be I honestly don't know how to build for /WP. I know for /Inv you get some Def here, some Res over there, a little recharge, and you're basically unkillable. Also, does anyone know where best to put the ATO's. They are a long term goal, but I would like to get them. I know I'll need the kb to kd IO in shockwave
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I wont speak for him, but as a Claws user, I will say that once the recharge goes up, and the Follow-Up starts stacking, you wont be -dissapointed- in the Claws kit. Its fast, smooth, fluid, and packs additional utility in the form of KD, Range, and the ability to slot -RES procs without wrecking the attack chain badly. It is substantially better than its raw DPS output indicates, both in feel and in play. No, you wont be a single-target Pylon Champion, but you will have a decent single target and AOE kit. And its fun. I love some of the weapon substitutions, too. I had a Claws/Sr back around Pre-IO's that could handle himself just fine against AV's, just gotta decide which secondary (no Regen, until they make IH a toggle again)
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Been looking for something like this for when I get back from vacation, just not sure if I wanna do WP or Invuln, choices, choices.
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I can't control my wind at all...might be the burrito talking though... +1 Inf
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Pictures of the Incarnate Lore Pets
Gobbledygook replied to Giant Boy Detective's topic in General Discussion
+1 Inf Thx for this -
Is your old favourite AT still your favourite AT?
Gobbledygook replied to Legree's topic in General Discussion
I started with Scrappers, I tried a few Tanks, but they seemed to weak when it came to damage output. Then they came out with an AT that rewarded Scrapperlock? I was in heaven! I have a balance of about 60/40 percent Brutes/Scrappers. My Brutes I play like heavy Scrappers. I love it. -
I remember when Thugs R Us posted these on the old forums! The only caveat I would offer to his ss/shd build id the def debuff from rage crashing is now non avoidable. Even if you have it stacked.
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I've been seeing this, especially by a certain player pretending to be "Santa", wants a tell with "class" powersets, just hits me wrong. I can understand trying to build a balanced team, but with all the different AT's (not Classes, ppl) it's hard not to.
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What are your favorite City of Heroes "Dad jokes"?
Gobbledygook replied to Robotech_Master's topic in General Discussion
I almost choked on a chicken nugget!!! -
Makes me wish bio didn't leak puss all over the place in the adaptations. This would be a great build to replace my 1st toon from Issue 1, claws/regen. Thanks for all the testing you've been doing.
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I'm sorry, but I take issue with this. All of DM's attacks apply -tohit, as does RttC. Siphon life give Wp the one thing it doesn't have, a self heal. Yes, the regen in /WP is great, but it can, and does get overwhelmed at times. If one were to look on the old forums, there are more than a couple of guides that combined these two powersets. As far as /Wp's Tier 9 being "uber", it is far from that, which is why when you look at most builds, people don't take it.
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Thank you, Sunsette. Sorry it has taken me so long to reply. I appreciate your input, and will refer back to this post when working in Pines.
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...and shield. Don't forget the shield.