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Gobbledygook

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Everything posted by Gobbledygook

  1. This was my Em/Wp build. It was something I already had made, just needed a few adjustments. I of course swapped out Em for SS, did not get Hurl or Hand Clap, as those are powers I respecc'ed out of on my own SS brute. It is softcapped to S/L without Agility alpha, but just barely, and of course WP has no DDR. I'm going Vigor Core Paragon, it puts my regen at a nice comfortable 752%, and that's on top of 71.8% S/L Res. I'm sure someone else could probably do better, as I'm no expert, but I tinkle here and there. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), Heal-I(7), Heal-I(7), Heal-I(9) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39) Level 4: Mind Over Body -- RctArm-EndRdx(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(42) Level 6: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(34), PndSlg-Acc/Dmg(34), PndSlg-Dmg/EndRdx(36), PndSlg-Dmg/Rchg(37) Level 8: Fast Healing -- Prv-Absorb%(A), RgnTss-Regen+(13), Heal-I(13) Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg(25) Level 12: Knockout Blow -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), PndSlg-Acc/Dmg(31), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(15), Rct-ResDam%(15), ShlWal-ResDam/Re TP(19) Level 16: Rise to the Challenge -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(17), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(19) Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(21) Level 22: Super Jump -- WntGif-ResSlow(A) Level 24: Boxing -- Empty(A) Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam/EndRdx(29), ImpSki-Status(42) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(34) Level 32: Foot Stomp -- FrcFdb-Rechg%(A), SprUnrFur-Rchg/+Regen/+End(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/Rchg(50) Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43) Level 38: Taunt -- PrfZng-Dam%(A) Level 41: Tactics -- EndRdx-I(A) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Focused Accuracy -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Vigor Core Paragon ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 29.75% Defense(Smashing) 29.75% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 12.25% Defense(Energy) 12.25% Defense(Negative) 6% Defense(Psionic) 23.5% Defense(Melee) 11% Defense(Ranged) 8.5% Defense(AoE) 27% Enhancement(Accuracy) 4% Enhancement(Heal) 37.5% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 326.1 HP (21.75%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% 6.5% (0.11 End/sec) Recovery 72% (4.5 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 20.75% Resistance(Smashing) 20.75% Resistance(Lethal) 9.5% Resistance(Fire) 9.5% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning 1 Null | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;671;1342;HEX;| |78DA65944B6F125114C7EF85C14A7997525A0A6D874781D622A86B4DB4ADDA42AD3| |6D12521F50AD3104A6668B44B177E01376E7DB43E367E1FDF9FA06AE2CA8519CFCC| 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  2. Yeah, my Main is a FM/Inv brute that MarcusSmythe helped hammer out the final build, so not sure if I'd want to go FM again. It's been a loooooong time since I've touched Dm. Just need some AoE in there somehow. Btw, like your sig
  3. I can't speak intelligently about sorcery, as I have never used it. As far as unstoppable goes, most people build there toons to where it is a skippable power now. Well, most tier 9's in the armor sets are. My main, FM/Inv, has softcap to S/L/E/N and close to it on F and C, as well as nearly capped res on S/L damage. I'm truly invulnerable to just about everything in the game. Psionics, I know to pay attention, I can't just faceroll them, and /Rad users (Banished Pantheon) I make priority targets, as they can debuff my def. Back on the live servers, I picked up unstoppable, just to give it a try. When it crashed, I lost my end, almost all of my health, and the Lt. that was still alive finished me off. The thing was, I was no more durable while unstoppable was up! Maybe a little, but it wasn't worth the power pick. I did the same thing with elude on a /SR scrapper. Elude made me faster, but I was still being hit by the AV, and died. Not worth a power pick to me. I took Pyre mastery because it worked with my characters theme, and because I wanted a second AoE, FIREBALL!! I love it. Unfortunately, I never use char, it's range is to short to pull or to grab a runner, you're better off smackin them with your sword. Melt Armor is good on an AT that is meant to debuff, but on a Brute, it is very, meh. Someone else will have to explain the maths, math makes my head hurt.
  4. You guys are making me want to play a /Sr character...
  5. The argument that Spidey is not a Super Strength scrapper is bull. Remember when Otto took over his body, and fought Scorpion? Not holding back? He knocked the mans jaw off, in one hit. Tell me that's not super strength.
  6. I plan on doing the Patreon thing, but it will have to wait a couple of days.
  7. I believe Arcanaville suggests to build for around 47-49% to have a buffer. Incarnate softcap however is 59% however. A lot of folks say it's unnecessary to build that high though, as any I-trial will have plenty of buffs for you, but I would say personal preference.
  8. I've been thinking Wm/Inv myself for awhile, even been playing around in Pines for the last cpl of days. Looks, interesting.
  9. But, I don't have a base. Not in a SG, so no coalition either? Guess this would be helpful for someone like me, huh?
  10. I only wanted to point this out because it's such a well written guide, and I honestly didn't see any other mistakes, but, I think you may have meant Invulnerability here, and not Invincibility.
  11. I just sang that out loud. My daughters looking at me funny, lol.
  12. Awesome bio and costume
  13. What's left after minimal Fx is like a continuous stream of puss. Just a nonstop purulent discharge. After being in the medical field for almost 18 years, I can't look at it. Bio Armor is a straight up No-Go for me.
  14. I know what your goal is, but don't really understand what the hell you guys are doing, but keep at. Also, TAKE MY INF!! (All 2 Inf I have, lol)
  15. I've seen you around on Excelsior, even complimented on of your costumes once. So, I kept the power choices you made, in the same order. I just moved some slots around, and changed some enhancements. Like slottimg KoB for actual damage instead of the hold set. Anyway, You're softcapped to s/l, 44.something to e/n, hardcapped res on S/L, without your Alpha agility on. It just gets better with it on. Yes Psy is what you have to look out for on Invuln. I just make those targets my priority on mine. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Britainnia: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Jab -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/Dmg(36) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Max HP%(21), UnbGrd-Rchg/ResDam(21) Level 2: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(5), PndSlg-Acc/Dmg(15), PndSlg-Dmg/EndRdx(39), PndSlg-Dmg/Rchg(45) Level 4: Haymaker -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(11), PndSlg-Acc/Dmg(15), PndSlg-Dmg/EndRdx(39), PndSlg-Dmg/Rchg(45) Level 6: Fly -- WntGif-ResSlow(A) Level 8: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(23) Level 10: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25) Level 12: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(33) Level 14: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(29) Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam/EndRdx(46) Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 20: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(45) Level 22: Resist Energies -- StdPrt-ResDam/Def+(A) Level 24: Resist Elements -- GldArm-3defTpProc(A) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Foot Stomp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 38: Superior Conditioning -- EndMod-I(A) Level 41: Hover -- LucoftheG-Rchg+(A) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Agility Core Paragon Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;687;1374;HEX;| |78DA7D94594F135114C7EFB453B01BB4ECFB56A06569A5EAB3260828681312121F7| |C692A0ED38166209DC1C8A35FC1175E5D40C1ED23B8FB5DDC501E34465FEA99FEFF| |024913276D7E73CF3DE7FECF39F7DEC9DD9E89BCB874E782D2C2174B05C7C94F973| |75D23902B98D6B25F29159A2E5B6EC1B26DAB502FC3AEEA743E67940C23B3B4B961| |94F34B6ED9B04DB7D88BA91963C5B01D23336FDFDA2CD946B970C32A59EE960A2FA| 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|024F3AC4D63CCF7639BA65D434DE9059CE56F27FD53F03F3CE9BF8D7D4FDF05FFB4| |09A875BD55DE99EB76F3B1FD2F2ED7D890| |-------------------------------------------------------------------|
  16. Sorry, this is the best I could come up with, not to well versed in Stj, so don't know if any powers are skippable. Anyway, with Agility Incarnate on, you are softcapped to s/l/e/n and nearly hard capped to s/l res, and have nice regen numbers. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), RgnTss-Regen+(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37) Level 2: Sweeping Cross -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(25), Erd-Acc/Rchg(25), ClvBlo-Acc/Dmg(31), ClvBlo-Dmg/EndRdx(31), ClvBlo-Dmg/Rchg(34) Level 4: Mind Over Body -- RctArm-EndRdx(A), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam/EndRdx(40) Level 6: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(23) Level 8: Rib Cracker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Rchg+(A) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(42) Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 18: Spinning Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), Ann-ResDeb%(21), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-Acc/Dmg/EndRdx(23) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx(50), RctArm-ResDam/EndRdx/Rchg(50) Level 26: Shin Breaker -- AchHee-ResDeb%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), SprScrStr-Acc/Dmg(29), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(31) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dam%(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Acc/Dmg(34) Level 35: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Rchg+(39), Ksm-ToHit+(39) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45) Level 41: Assault -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Conserve Power -- Empty(A) Level 49: Physical Perfection -- NmnCnv-Heal(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;703;1406;HEX;| |78DA6D94DB4E5341148667B71BB1A5054AA1E5D4022DA71E2854BDD604512F84A45| |8058F211586B6B86D775A12E4D23750D4F8028A7AE33B78AB02467D05458DA88977| |26A62E66FD949D6C27DDF966D69A35EB9F35339DB933E57979EEEE29A1359F3672D| |5EA4276B192334D59715F948B8552D928E7D7C57E6BA42F78E05C98918694A9C94A| |6ECD2896F2DD75FB945C96A5AA4CCD170DC32CAFC98AF064CA6523352D73264DF4A| |AC1D962BEB04AA39603D792AC540B45D3ADC65953CA25DF19B3B8989A2C2FAD2FCC| |E4AAABB2B2DE49F9D3F46D05045AAD41DCD3C9A80BFD3EB8C13CF2007CC83CFA883| |9B7BF090DB141EA8474113DE654BE6888C78327C1394DD9072F31B70308A5586DCF| |A1E6747E07BF31C3865073C3B7990325E63CE575725EA7334A9D115D8C44C00130C| |CDCA13C0DC8D3F0C4A1E29B9F829BCCD667E07366E005F31DC536627F8D194284F6| |3ECB745F00B34C4F91B57956985748A38B6385AB83F71C245B136B114D3D5CA7CB6| |4F3F23CCD8BDAC4669957C9D7A269CAD7025F1ABEF7A4CD877DF97678ADB66D708B| |D9BE0B7E66063E31AFD1BA7EE4F43FE6BD4637981AF93AA0B1A3464D38C91244B58| |3A8F638AA9D4695D3A8FA0752D505555DAF6845BF2EBA51916E54A8F735ABE87DC3| |0CBF655EA73C3D9C47EF41C5C6DAC156E6B80FF433758A092126849818626288892| |3268E988FA4B10F1AFB56F8F4FA6F81D0D85FC08DCB83CBCC00E58BA01691DFAC7B| |F83C88FCC37F85BABD3E9A3B046D43F0C5A12D092D49684C42631BC58CE2D68C0E7| 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  17. So, I couldn't help but work on this into the wee hours of the night. Yes, my wife was pissed. Any glaring holes that I missed? I tried not to make it to expensive, but I know performance comes at a cost. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Claws Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), RgnTss-Regen+(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37) Level 2: Slash -- AchHee-ResDeb%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34) Level 4: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam/Rchg(40) Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Acc/Dmg/Rchg(17), Erd-Dmg/Rchg(23) Level 8: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 10: Indomitable Will -- LucoftheG-Rchg+(A) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(42) Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), Thn-Dmg/EndRdx/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Acc/Dmg/Rchg(23) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx(50), RctArm-ResDam/EndRdx/Rchg(50) Level 26: Eviscerate -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg(31) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Shockwave -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/Rchg(33), Ann-Dmg/Rchg(34), Ann-Acc/Dmg(34) Level 35: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Rchg+(39), Ksm-ToHit+(39) Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45) Level 41: Assault -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Conserve Power -- Empty(A) Level 49: Physical Perfection -- NmnCnv-Heal(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;674;1348;HEX;| |78DA65934B4F135114C7EF6D070BA5859616CAAB60CBB3054A2BAC3551D4859014A| |BE03358DA2B0C4E3A93960459FA0D14356ED5854BBF835B9FDFC1E7425113D7A69E| |DEF3A73699499BDFBDE79CFF9CFFDCC7CADDA5C0CBF3F74E09D975C62AD66A1B855| |2B5E838AAEABFA44ADB15DBB2B7F645E3F1D13F7A94DC585196521952ECD5069BC1| |25755B556A2AB36E5A9663EFA9AA08E46DDBCA2CABA26356B6827A72CEDCDADEA55| 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  18. Lol, that's funny!
  19. I appreciate the feedback, but like I said, I can't play regen anymore. It's a dead set to me. Bio has piqued my interest a little. I'll fiddle around with the build you provided as a starting point. I'll be on vacation next week, so I won't get to actually put any play time in until second week of July.
  20. When CoH first came out, my first toon, Gobbledygook, was a claws/regen Scrapper. Of course, he was based off of my favorite comic character, Wolverine. I mean, I bought my first computer just so I could play this game. Come to find out, I didn't get one with a powerful enough GPU, so I had to take it in and get a new one put in. I loved that toon. I didn't even have any alts while I was playing him. I'm also one of the few who never got over the *ahem* adjustments *ahem* to regen that were made back in, what, I-4? Anyway, I've got that feeling that I need to revisit my old favorite. In todays' game environment, how would you build Wolvie? I know the most likely answer will be /WP, be I honestly don't know how to build for /WP. I know for /Inv you get some Def here, some Res over there, a little recharge, and you're basically unkillable. Also, does anyone know where best to put the ATO's. They are a long term goal, but I would like to get them. I know I'll need the kb to kd IO in shockwave
  21. I think you mean claws/wp sits in the spot that claws/reg once did. That's what I'm thinking. Guess I'll go solicit advice from the build masters now. Haven't played WP since before the shutdown.
  22. I wont speak for him, but as a Claws user, I will say that once the recharge goes up, and the Follow-Up starts stacking, you wont be -dissapointed- in the Claws kit. Its fast, smooth, fluid, and packs additional utility in the form of KD, Range, and the ability to slot -RES procs without wrecking the attack chain badly. It is substantially better than its raw DPS output indicates, both in feel and in play. No, you wont be a single-target Pylon Champion, but you will have a decent single target and AOE kit. And its fun. I love some of the weapon substitutions, too. I had a Claws/Sr back around Pre-IO's that could handle himself just fine against AV's, just gotta decide which secondary (no Regen, until they make IH a toggle again)
  23. Been looking for something like this for when I get back from vacation, just not sure if I wanna do WP or Invuln, choices, choices.
  24. So, I should roll a Claws Scrapper, is what you're saying?
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