Jump to content

Auroxis

Members
  • Posts

    664
  • Joined

  • Last visited

Everything posted by Auroxis

  1. Created the build on Justin to test it out. Was able to down a Rikti Pylon in 5:30 minutes on average, for about 244 DPS. Gameplay outside of Pylons was painful thanks to the knockback, but outside of that it's very tanky.
  2. The major loser is Peacebringer, because it can only slot it into one attack while it's needed on at least three.
  3. Created a Peacebringer on Justin and maxed it out to see how far it can go. T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment Attack chain is Radiant Strike - Cross Punch - Gleaming Blast, all slotted with a purple damage proc and a -res proc. Photon Seekers, Light Form, Inner Light, Ageless, Assault Radial were all used when available, the build can be found in this thread: https://forums.homecomingservers.com/index.php/topic,5115.0.html After a few practice runs and waiting for lag to go through I started seeing times around 5-6 minutes, with one run going as low as 4:40 minutes. So I'll average it out to 5:30 minutes for 244 DPS. Not great, but this is to test how a fully kitted-out PB can compete. I also tried running some non-pylon content, but the KB grossed me out so I stopped.
  4. Update: I have tested this build in the following cases: Soloing a Pylon (240~ DPS, done in 5-6 minutes without lore pets) Soloing a +4x8 S/L AE farm w/bosses (comic-con farm, solid clear time) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Gleaming Bolt -- Acc-I(A) Level 1: Incandescence -- StdPrt-ResDam/Def+(A) Level 2: Gleaming Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(13), Apc-Dmg(15), AchHee-ResDeb%(15) Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(21) Level 6: Radiant Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Acc/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Dmg/Rchg(9), SuddAcc--KB/+KD(11) Level 8: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx(40) Level 10: Hasten -- RechRdx-I(A) Level 12: Inner Light -- GssSynFr--Build%(A), RechRdx-I(43) Level 14: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), FuroftheG-ResDeb%(21) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 18: Incandescent Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(48) Level 20: White Dwarf -- GldArm-3defTpProc(A) Level 22: Reform Essence -- Pnc-Heal(A), Pnc-Heal/Rchg(42), Pnc-EndRdx/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal/EndRedux(46) Level 24: Essence Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(33), NmnCnv-Heal/Rchg(43) Level 26: Solar Flare -- KhlGrc-Acc/Dmg(A), KhlGrc-Acc/Dmg/EndRdx/Rchg(27), KhlGrc-Dmg/EndRdx/Rchg(27), KhlGrc-Acc/Dmg/Rchg(29), KhlGrc-Dmg/Rchg(37), SuddAcc--KB/+KD(37) Level 28: Luminous Detonation -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Acc/Dmg(31), SprEssTrn-Acc/Dmg/Rchg(31), OvrFrc-Dam/KB(31), FrcFdb-Rechg%(43) Level 30: Conserve Energy -- RechRdx-I(A) Level 32: Dawn Strike -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Dmg/EndRdx/Rchg(34), SprEssTrn-Dmg/Rchg(48), SuddAcc--KB/+KD(50) Level 35: Photon Seekers -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), ExpRnf-Dmg/EndRdx(36), SuddAcc--KB/+KD(48) Level 38: Light Form -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39) Level 41: Assault -- EndRdx-I(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Quantum Acceleration -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25) Level 1: Cosmic Balance Level 1: Energy Flight -- WntGif-ResSlow(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Assault Radial Embodiment Level 49: White Dwarf Antagonize -- Taunt-I(A) Level 49: White Dwarf Flare -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(40), Obl-Dmg(40) Level 49: White Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 49: White Dwarf Step -- Range-I(A) Level 49: White Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 49: White Dwarf Sublimation -- Heal-I(A) Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon ------------ ------------ This build is optimized to run the following attack chains: Single Target: Radiant Strike-Cross Punch-Gleaming Blast(no outside buffs) Radiant Strike-Cross Punch (at the recharge cap with outside buffs) Throw in Incandescent Strike to CC (high chance of holding a boss thanks to the proc). AoE: Solar Flare-Luminous Detonation-Cross Punch (pure Human, no toggle loss) Solar Flare-Luminous Detonation-DwarfToggle-Dwarf Flare-DwarfToggle (maximum AoE DPS, lose toggles)
  5. This build should be able to do it: https://forums.homecomingservers.com/index.php/topic,5115.0.html
  6. As an Empathy defender and Time corruptor main I'd be extremely pissed to see it nerfed. Time isn't a perfect set, pretty much every power outside of Farsight and Chrono Shift is average at best. And if you get Soul or Power Mastery you're missing out on stuff like perma Soul Drain from Dark Mastery or Scorpion Shield from Mace Mastery. You can still get +Special from Radial Clarion Destiny, but Destiny has lots of good options for other powersets. You think time is OP because of PB Farsight? Buff FF and Traps.
  7. My suggestion would be adding another Endurance Mod IO set, that gives damage as well as a nice proc benefit: Energy Siphon Set Type: Endurance Modification Level Range: 21 to 50 Energy Siphon: Damage/EndMod Energy Siphon: Damage/Recharge Energy Siphon: Damage/Accuracy/Recharge Energy Siphon: Accuracy/Recharge/EndMod Energy Siphon: Damage/Endurance/Recharge/EndMod Energy Siphon: Chance for Build Up (Unique) Buff: Accuracy: 42.4% Damage: 89.93% (Pre-ED: 92.75%) EnduranceDiscount: 18.55% Endurance: 66.25% RechargeTime: 85.71% (Pre-ED: 87.45%) Set Bonus: (2) 2.5% Recovery (3) 7% Accuracy (4) 3% Damage Buff (5) 3.13% Defense (Energy/Negative), 1.56% Defense (Ranged) (6) 7.5% Enhancement (Recharge)
  8. Assault is a great team damage buff, feel free to replace with Aim (w/ a gaussian's proc) if you're a solo player.
  9. It's easy to point out the mitigated flaws while ignoring all the benefits. It has DDR and Max HP DA and WP can't get, and exotic resistances+damage aura Inv and WP can't get. You don't really use any other stone armor besides granite unless you're exemplaring or having an easy time, their slots are used to power up granite basically with the run speed and recharge IO's. QoL is low, but it's possible to mitigate. You obviously never bothered to because you see it as a "waste", maybe that's why you hate it so much.
  10. If you insist on DP, Pain would be a better choice IMO. Empathy kinda needs Sonic Attack to really shine, and Pain's PBAoE playstyle fits together with DP's. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Defender Primary Power Set: Pain Domination Secondary Power Set: Dual Pistols Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Nullify Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(3), Prv-Heal/Rchg(3), Prv-EndRdx/Rchg(5), Prv-Heal/EndRdx(5), Prv-Heal(7) Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(43), SprDfnBst-Dmg/EndRdx/Rchg(45), SprDfnBst-Acc/Dmg/EndRdx(45), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(46) Level 2: Soothe -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx(9), DctWnd-Heal(9), DctWnd-Rchg(11) Level 4: Spirit Ward -- DctWnd-Rchg(A), DctWnd-Heal(11), DctWnd-EndRdx/Rchg(17), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29) Level 6: Conduit of Pain -- RechRdx-I(A) Level 8: Enforced Morale -- RechRdx-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Soothing Aura -- Pnc-Heal/+End(A), Pnc-Heal(13), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal/Rchg(15), Pnc-EndRdx/Rchg(15), Pnc-Heal/EndRedux(17) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Bullet Rain -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(34), Rgn-Acc/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(37) Level 18: World of Pain -- RctArm-EndRdx/Rchg(A), RctArm-ResDam/Rchg(19), RctArm-ResDam(19), RctArm-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25) Level 20: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(21), ShlWal-Def(21), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27) Level 22: Assault -- EndRdx-I(A) Level 24: Vengeance -- LucoftheG-Rchg+(A) Level 26: Anguishing Cry -- Acc-I(A), RechRdx-I(33), RechRdx-I(46) Level 28: Executioner's Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/Rchg(42), AchHee-ResDeb%(43) Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 32: Painbringer -- RechRdx-I(A) Level 35: Piercing Rounds -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(36), Ann-Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(43) Level 38: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50) Level 47: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg(48) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29), PrfShf-EndMod/Acc(33), PrfShf-EndMod/Rchg(50) Level 50: Spiritual Core Paragon Level 50: Barrier Core Epiphany Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Degenerative Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Support Core Embodiment Level 50: Void Radial Final Judgement ------------
  11. AAO one of the strongest taunt auras available to scrappers. Also don't forget to place two -res procs into Irradiated Ground.
  12. Just because you don't know how to build Granite doesn't make it horrible. That said I wouldn't roll it on a Tanker, since Brute's fury works well to mitigate the -damage from Granite. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1582;733;1466;HEX;| |78DA6593496F525114C7EF63903EA023A52D2D735BA050284F6BE29846ED90581BD| |B62D4744308BD5692FA5EF3A0895DBA77AC89BA755AB8F13BB8728ABAF52B38544D| |5C19177878E79F4284407EF79DE19EFF3987B7747DD6FB72E1C68C503C67364BD56| |AF1B4B95D93AE42B922F5B2B40B213C0BA6B1ADAF47D7A469B8E879C48A282EC94D| |2973ABA5F54AA95631747E0EB06F565E917A55E60A354397C553E635C3149DCB86B| |1999BAF6C5CAD55F40DB7F554D89272BDCF3A5EA0F42DC3AC599779D96B986569EE| |04E6B62AE5DC9C2ECD8D9DE252A95A231BAB1C223553F4BB9910F8D49D226313425| |3852D0D4E301D2930C93C9060BE16FBB976E157D8A71293AAE858A4FE3587E8F86D| |B7ECB7A88E8258E50BE58754E1FE0E7E637AF7986F28CA6E05D76DF609BEAFEB0FD| |F333AA858316FC9EBE418A71331DE28C77445983D6130C48C059977488B0B3DBB96| |097155F4AD30FB57C10273C0CF39033EE63B32AB5CD7A17E65BD43E86308FA87D1D| |F704C58390A15F3703DE119669B9D6C9DB8A7F330CF2E36CD1CCD83E86BEC20D77E| |4FD1DDC8E98EB12D889E83E8398C9E35F47A8F7AEDC59C7AA1370C9D51E88E42677| |406737A45761FED9B34FAB0071FF63B86FD8E3998A314E3476FFE11CE8F936D90F3| |94C10CDF9D0077494F007A024F393EF1187CC24C3E079F81D0F3A1F106712D65047| |AB2D093A49A21E80879F9FF799F6A45B0E7C849B64D9C008F83C798E9A3E011E6C7| |C6FA512B8E5A69D4FA44D671F4300EDF247C931D207698C54EB31AF32E694A41672| |ACD33517B85C8605E99875C7F6A97E9255F0EBEDC7FBEDB74571E77E531DFA063FF| |9DA42F7D44BACD926FB3686D96436D96E936CB7CC3A22C362CF573AD5E3BEB5B76E| |CBFF342B132D41E72B2A5BEE7262F3A53B2AC3E0CFE6CFA6CCA1EFF0BFA2EF204A7| |CEF2847F34638492E2BC5FAD7998968669690F987F07081C535F715B7AADF3A596F| |35ACBF972CBF9B3AF99FB22DE3C4FF637CFE75BCE8F5AE2FF013309F783| |-------------------------------------------------------------------|
  13. Auroxis

    Rad/Sonic Build

    Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal/Rchg(13), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(21) Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11) Level 2: Scream -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5), GldJvl-Dam%(7) Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(21), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31) Level 6: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod(37), EffAdp-EndMod/Rchg(37) Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(42) Level 10: Mutation -- RechRdx-I(A) Level 12: Lingering Radiation -- Acc-I(A) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Spirit Ward -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal/Rchg(17), Pnc-EndRdx/Rchg(19), Pnc-Heal/EndRedux(19) Level 18: Hasten -- RechRdx-I(A) Level 20: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-ResDam%(34), Rct-Def(34), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46) Level 22: Howl -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Rchg/+Absorb(23), SprVglAss-Dmg/Rchg(23), VglAss-Acc/Dmg(25), VglAss-Acc/Dmg/EndRdx/Rchg(25), VglAss-Acc/Dmg/EndRdx(27) Level 24: Boxing -- Empty(A) Level 26: Fallout -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/Rchg(36), Rgn-Knock%(37) Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(29), RctArm-EndRdx(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31) Level 30: Assault -- EndRdx-I(A) Level 32: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def/EndRdx(33), ShlWal-Def(33) Level 35: Vengeance -- LucoftheG-Rchg+(A) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), FuroftheG-ResDeb%(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43) Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 47: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg(48) Level 49: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Acc(43) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Support Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Void Radial Final Judgement ------------
  14. Just slap some +Absorb on FF and call it a day.
  15. You can do both. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(9) Level 1: Contaminated Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(42) Level 2: Gamma Boost -- EndMod-I(A) Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-EndRdx(11), RctArm-ResDam(11), StdPrt-ResDam/Def+(13) Level 6: Fallout Shelter -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(13), Ags-ResDam(15) Level 8: Radiation Therapy -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(23), Erd-Acc/Dmg/Rchg(34) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45) Level 12: Beta Decay -- HO:Enzym(A) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(21), RctArm-EndRdx(50) Level 16: Cross Punch -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg(33) Level 18: Particle Shielding -- Prv-Absorb%(A) Level 20: Radiation Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 22: Super Speed -- WntGif-ResSlow(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(29), Rct-ResDam%(33) Level 28: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(43), Erd-Acc/Dmg/Rchg(43) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(33) Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Acc/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg(37) Level 38: Atom Smasher -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/Rchg(39), SprMghoft-Rchg/Res%(40) Level 41: Mu Lightning -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(48), SprWntBit-Dmg/Rchg(50) Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(45), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(50) Level 47: Ground Zero -- Erd-Dmg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48) Level 49: Taunt -- Range-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(40) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment Level 50: Agility Core Paragon ------------
  16. It's worth it over Pyre Mastery because it's Fences+Ball Lightning, two AoE's to Pyre Mastery's one. You also have to spend two less power slots to get those AoE's. As for "getting over the aggro cap", I assume they meant how Fences is a DoT so the aggro fades off slower. You can tag a pack with it, and by the time you're finished clearing the current pack that's on you the pack you tagged will still have enough aggro left to head your way.
  17. The massive damage debuff, -50% damage for 30 seconds. Good for tanking and supporting. Blaster's secondary powers (Time Manipulation vs. Temporal Manipulation) are very different, focused on increasing your damage output instead of team support(and some support buffs you as well, especially on Time). Blaster also doesn't have access to perma Soul Drain from an ancillary power pool (like Dark Mastery), and on a high recharge build you have more than enough good attacks on a Corruptor. Dark/Dark corr has a very different playstyle from Fire/Time, "stand back and blast/support" as opposed to "stand in the pack and blast/tank/support". It can work, but it wouldn't be my preferred playstyle. Also wouldn't reach the same performance for clear speed, since Dark Miasma requires more active debuffing and Dark Blast doesn't get nutty attacks like Fire Ball and Blaze.
  18. very true, I have a 50+ Rad/Shield Stalker, they are a great gombo Stalker loses Irradiated Ground so it wouldn't be my preferred pick for Rad/Shield.
  19. Rad/Shield can Farm, Solo, Tank, very underrated.
  20. No, I think the issue has more to do with Thunderstrike's animation time. If something hits you before the damage, you lose hide and the chance to crit. Though if you have softcapped defenses that won't be too often, and you can always just crit with a fast regular attack like Chain Induction since you don't really need AoE's out of hide after nuking the pack.
  21. If your playstyle revolves around playing with maxed out characters trying to get TF speedrun records, Cold/Sonic is definitely a great choice since it's an AV debuffing specialist. When you look at other content however like teaming with randoms for +4 ITF's, doing difficult incarnate trials, exemplaring down, doing Master Of TF runs, other sets have a more compelling kit IMO. Dealing with hard targets is definitely an integral part of the game though, which is why I only rate Empathy in tier 1 on Defender if it's paired with Sonic Attack.
  22. Main issue with Electric Armor is that toxic hole for Apex TF and Hami.
  23. I'd pretty much ignore that AoE tier list, it assumes narrow short range cones hit their target caps and doesn't give 15 radius AoE's any advantage over 8 radius AoE's. Hence why katana/ninja blade is valued that highly. While they might not crit themsleves, they also don't break hide so you can still crit out of them with an attack of your choice.
  24. In my experience, that magical "everyone's maxed out anyway, defensive buffs and heals suck" scenario is a rare occurrence even at the endgame, and in that case you're better off rolling a corr if you value defensive buffs that little. Adrenalin Boost and Fortitude - "Am I a joke to you?" You're really valuing those resistance debuffs a bit too much, remember Sonic Attack exists.
  25. Dark Miasma's toolkit might seem complete, but it's a very reactive type of set with no buffs that let your team go wild in a large area. Same for Rad, which is why they're best on Controllers/Corrs since they get CC's and AoE DPS to help with that part of the game. Kinetics is definitely not Tier One judging by your standards since it lacks critical features like heavy defensive buffs/debuffs. Works best on Controllers since CC's help cover that weakness. Empathy's only flaw is offense in AV fights, so putting it together in tier three with sets that have multiple issues doesn't really fit. IMO it's Tier Two at the very least, Tier One if you couple it with Sonic Attack. For Defenders at least. So basically I'd revise your list for Defenders, since it seems to cover how powersets perform on other AT's as well (which has a lot more variables). My list for Defender would be, assuming all go Sonic Attack: Tier One: Dark Miasma, Empathy, Thermal Radiation, Time Manipulation, Nature Affinity Tier Two: Cold Domination, Kinetics, Radiation Emission, Poison, Pain Domination Tier Three: Force Field, Traps, Trick Arrow, Sonic Resonance, Storm Summoning
×
×
  • Create New...