Vanden, there are 2 big suppositions in your concern.
1.) That the original devs are the only ones who understand the true intent of CoH. I don't see how that's true. There are many times we've questioned Dev's decisions as a community. There were times that the Dev's made changes to things they themselves implemented. Had the game continued, some Dev's would have left, new ones would have been brought onboard and new philosophy's would have taken root.
2.) Slippery Slope. The challenge here is that Slippery Slope is that we assume that if A happens, it automatically will lead to B happening, and that will lead to C happening, until we hit H or I and the world is falling apart...But that assumes that we aren't capable of making rational informed decisions along the way. We should evaluate each change on it's merits, or lack thereof.
I submit 3 examples that I think have made the game better and that were NOT part of the original Dev's vision:
Capes/Auras unlocked at creation - SCoRE could have kept it the old way, but updated the vision to include no locked costume parts...
Eliminated TF Minimums - SCoRE updated the vision to players can solo all content
Elimination of Prestige for Base creation
These are all much bigger changes in the game from the Dev's intent, but none of them have ruined it...
You have great opinions sir, please feel free to share more...Don't take offense, as none is offered.
There are absolutely people on these forums and in this community that don't know or don't care about the original design intent, and see the revival of CoH as a "devs are asleep, we can do what we want" situation. (Not that I'm accusing TC of being one, but they are real.) Letting that kind of mentality drive decisions on changes can only result in bad things. And it's not a "slippery slope" argument, it's a question of gradual drift. Contrary to what I posted earlier, the buffs given by the buff pets are actually significant; I actually looked at the numbers and they don't suck. They're on par with certain very rare global IOs, and they're available to all players at absolutely no cost or build investment. If we change those to remove their only significant downside, that's just straight up power creep. Eliminating TF minimums, removing base costs, unlocking costume options from level 1, these don't actually make players more powerful or the game easier, just more convenient. Buffing the vet pets, however, would have a real effect.