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Vanden

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Everything posted by Vanden

  1. Well, I logged off with zero coupons last night, and eight hours later I have 10 again. Edit: I used those 10, and have 8 more about 2 hours later. Edit: Well this is just comical. I'm going around to all my characters, grabbing recipes for my badger to craft, and in the time it takes me to email 10 recipes and the components to make them, I've gotten another 10 coupons. But I'm saving so much inf!
  2. Willpower is the most simple-to-play armor set, since it's all toggles and passives. You just turn on your toggles and you're done. It also has Quick Recovery to help with endurance.
  3. So, on the topic of the crafting badges, I'm experiencing some weirdness. I parked my badgesman in Wentworths to earn discount coupons for those high-level common IOs, and I'm earning them crazy fast. Like, I saw that I have 3 coupons, and switch to another character to find salvage and recipes to make 3 level 50 common IOs, and in the few minutes my badgesman is offline while I do that I literally earned 6 more discount coupons. Anyone else experience that?
  4. Wow, do you really think a single-target 20% resistance debuff is the only reason to roll a Tanker? That's the only thing that Tankers lose with the changes.
  5. I would definitely put one slot towards Recharge in Build Up after the Gaussian proc, rather than dedicate it to global recharge. Build is like, THE main thing you'd want the global recharge for, nothing else in a Stalker's kit has such a long recharge, and the 53% recharge from a 50+5 recharge is way more than you could get from a set bonus.
  6. Good for you, but that's hardly typical. Solo isn't where Tankers were underperforming, so the majority of the changes are focused on helping in a team setting.
  7. The PPM formula ignores outside buffs to its variables (which the increased AoE sizes are being implemented as), it only includes enhancements, so procs in Tanker AoEs should be unaffected.
  8. I can mule a LotG into Retsu, though.
  9. But there is no nerf being tested here...?
  10. I get all my incarnate salvage from TF, story arc, and trial rewards. I never spend Empyreans or Astrals on salvage, they’re worth reward merits. This means I both save the merits to spend on IOs, but running all those trials and TFs also means I make lots of inf, too. One character, all T4 incarnated out, typically earns enough merits and inf to outfit three or four alts with IO builds.
  11. If you had three Tankers on a team, everything they’d fight would have -60 resistance. A full team of Tankers would be fighting enemies at -160 res. Absolutely nothing can compare to that level of damage output.
  12. Because either you make Bruising stackable, which like Captain Powerhouse says would make teams of Tankers the most gamebreakingly ideal composition by far, or you keep it unstackable as it is, which keeps the status quo that multiple Tankers are a waste on teams.
  13. I'm pretty sure they would need to rework all the animations at least a little, since the costume change emotes weren't designed for the player characters to change position in the middle of them. There'd probably be weirdness like leaving particle effects behind that should stick with the character, or the FX getting all stretched out as they extend between where you started and where you end up, that sort of thing. But I do like the idea.
  14. I'm not sure this test means the buffs are over the top, since you specifically went out of your way to get more AoE attacks, and played on a difficulty that heavily favors AoE attacks (weaker, more numerous enemies).
  15. IO slotting in general isn't what's being talked about, we're talking about getting full sets of expensive IOs on low-level characters.
  16. This is a really sticky issue. I've said before that I think modifying powers just to make them capable of being IO mules is a bad idea, but the MM primaries that have that extra power able to slot pet IOs really do have a significant edge over the ones without it. A much better solution would've been to just not add SIX (!!) different defense aura IOs in the first place, but that ship has sailed. Any increase in pet base survivability is going to be multiplicative with all those IOs in play, and it makes the whole thing pretty much a lose-lose situation.
  17. But tweak doesn't mean that
  18. "Twinked" is a longstanding RPG term that refers to a low level character supplied with items and equipment by a higher-level character, that it would be impractical for them to acquire themselves.
  19. The info window can only show data affected by enhancements, not outside buffs. And the increased radii have to be implemented as outside buffs, because otherwise the proc rates of IOs would plummet in AoE powers.
  20. Thanks Blondeshell, the badge tracker's exactly what I was looking for. I think it's the exact one I used to earn the badges back in the game's heyday.
  21. The command is /levelupxp (which the popmenu uses). You just pass it the level you want to be, like /levelupxp 33 to become level 33, for example.
  22. Anyone have a good crafting badges checklist? There's a lot of data points to keep track of when making those badges.
  23. This was such a patently ridiculous claim on its face I had to test it myself, but you're right, there really is no travel suppression in PvP. In light of that I don't understand why we have travel suppression at all.
  24. PvP is most of it. Suppression wasn't added until after PvP, where it's the biggest concern. The AI isn't overly inconvenienced by it, having computer reflexes as it does. You can exploit jousting to defeat the AI more safely than standing and fighting, but it also takes longer, so it's not an unbalancing strategy. Super Speed provides absolutely no movement benefits while suppressed.
  25. I would rather they remove suppression outside of PvP and make the endurance cost in combat justifiable.
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