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Six-Six

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Everything posted by Six-Six

  1. No doubt about it. Yet, I've seen pro guitarists belt out wild licks on Hello Kitty guitars and drum kits. But if you give me a million-dollar Stradivarius, the only thing I can muster would be a dying goat even if my life depended on it. (yes, I'm one of the people that suck). I tried playing Khelds. I have a PB and a Warshade. Both are only human only. My feeble brain can't grasp the changeling function of it. But I found them fun enough to roll another PB. I'm just saying it is what it is. It's far from perfect, but it's not THAT screwed up. I see enough people play it, even came across a regular all-kheld TF (and maybe an SG... can't remember) some time ago. I must've cost me a hefty testicle on respec recipes just to get the hang of khelds. And I still can't play changeling. But I've seen people do wonders with them. So it is possible in its current state. In hindsight, my comment about sucking and musical instruments was a bit uncalled for. I blame hormones. So, back to being a quasi-adult... Changeling play-style makes Kheldians do crazy damage because it cancels animation time — basically an exploit. Missed out on this because I'm not skilled enough to play the changeling. Without it, they’re weaker than every other AT, I don't agree. My human only khelds can hold their own against +4 EBs, and AVs... with some fancy footwork... and maybe a Shivan now and then. I've played other ATs that are subjectively "weaker" Their current Inherent bonus does basically nothing when soloing and often underwhelms in groups unless you happen to have just the right mix of ATs. I agree. I solo play like 98% of the time, so the inherent does nothing for me. However, other inherents aren't that great either. Sentinels' kinda suck as well. I think the best inherent is the Corruptor Scourge and Troller's Containment. That said, the inherent is not something that factors highly for me, whatever the AT I play. Damage boosts – Each form could get slightly higher base damage or scaling so they actually hit like they’re supposed to. Nova could be treated more like a pseudo-blaster, and Dwarf could remain the Tank/Brute melee form. I think the Dwarf is fine where it's at. Again, I don't play changeling, but my understanding is the Dwarf is the Tank form. Its damage is expectedly lower than human in exchange for res/def, healing and taunt. The Nova is the one that could use a bump over its human form. as it is now, there is no benefit from changing to Nova form if you've shored up your resistances in human form. Having a damage base (human) + multiplier (Nova) and/or handicap (Dwarf) could/should solve the slotting problem -- which I think is a bigger concern than tweaking damage. So, you slot IOs in Bolt, Blast, Scatter, Detonation and the multiplier will take care of your Nova form. Same goes for Human and Dwarf punches. At least going Dwarf, you get access to powers and resistances you don't get as a human, so it's understandable that the punches hit a little less. Animation tweaks – Form swaps could also be smoother, since switching forms right now feels clunky and slows down combat when not running the changeling animation cancelling binds. I think this is baked into the engine, as inferred in Cure Lost and Infect Sick RIPD missions. But worth a try. Again, I don't play changeling, so while this doesn't apply to me now, it might when I get the nerve to try them. I did however create a Psi/Fire Blaster that plays like a changeling-- "human form" has the primaries powers then costume-change + tray change macro button to "demon form" that uses secondaries. the animation takes some time to run its course. Inherent – Make the Inherent bonus actually matter solo and give it some meaningful impact in, rewarding form swaps or combos. For example, swapping out of Nova could grant a short damage boost, or swapping from Dwarf could provide brief mez protection. Short answer is I don't agree enough to care. I don't want to get into this since this smells like a can of worms. If the khelds get an inherent fix, then the other ATs should as well. I imagine the amount of work and thinking that will go into something like that is not validated by the QoL it will bring to the game. ...and I ran out of steam. I had another point I wanted to make, but I forgot it. ADHD, Autism, old age... something. So... sorry for the snark, and I sincerely hope Khelds get better... at least better than me trying to play a musical instrument.
  2. If you suck at playing music, don't blame the instrument.
  3. Corrs and Fenders to an extent are just same AT. But if you look at the values you'll find that they favour the primaries more than the secondaries. For example: Ice shield on a Fender gives your ally 15% def while on a corr, it only gives 11.25% Beam Rifle's Lancer Shot deals 98.32, while on a corr it's 201.87 + Scourge
  4. or you can chase set bonuses which will shorten the time you're mezzed. Better yet, build up ranged def since that's how mez gets you. I have 2 human PBs and 1 human WS. they don't get mezzed THAT often, a row of purple skittles is usually enough for a day's run.
  5. depends on what you want to accomplish. the inf you earn from the regular grind is negligible. that's unless you craft recipes, convert and play the market... which is another game on its own. That said, by the time you're 50, the game is practically throwing inf at you. if you want to get enough powers to join the thick of things like Task/Strike forces, then power levelling + xp boost is the way to go. if you prefer the content, then you'll feel that the regular levelling rate is too fast, and you'll want to turn xp off every now and then so you don't out-level contacts and missions. (a lot of low-level ones are really good. the regular (slow) grind isn't that slow. you'll be level 10 in about an hour without rushing. level 20 in a day or two. things slow down onwards unless you raise the difficulty. The benefit is you learn how to use your powers better and git actually gud. Sure there are frustrating times that you just don't have enough powers or enough slots, but personally, I think that's part of the fun. but at the end of the day, it's a personal choice. while one way isn't wrong or better than the other, It shouldn't be a default. Just because you want to doesn't mean the other guy does as well--or just because the other guy wants it, doesn't mean you have to suffer for it.
  6. energy/energy/energy mastery blapper. or elec/elec/elec blapper. blappers got a nice mix of melee and range attacks with a cc or two thrown in. Of course, your def/res will be around the 20s at the most, but you'll be having so much fun clobbering mobs that you won't notice you're squishy. Or, if you can get through the slog of levelling up a PB, you can respec PB to eye beam + punchy powers and concentrate the rest on def/res and +hp/regen kinda like supes or homelander. honestly, he can be anything you want. but his physique suggest he's not much of a corruptor or support. more like a hands on and mostly-solo kinda dude that spends more time in the gym than the library. he doesn't look like he's into weapons as well, unless they're energy projection variants of swords, psy, claws shields.
  7. Or... or... Black Scorpion regrets giving you a chance. Even with pain receptors turned down, it hurts to watch your pansy elf ass try to wield such a manly mace. Even your own ninjas can't look you in the eye. So he grabs the mace back, deletes his digits from your phone and throws you off Sharkhead Bay... to that other pansy ass fishface.
  8. If you're thinking of mostly solo play, I'd dissuade you against a defender--go corruptor instead. Pretty much the same thing, except one favours the attack and the other favours support. Most of the defender's powers will not be useable unless you're on a team or have a pet. Scrappers and MMs are very survivable solo. powers depend on what floats your goat. As for concept, I usually start off with with either a name or a costume, unless I have a solid concept in mind already. Concept and Costume is king. That said, I try to find an AT and powers that fit the concept. It's a hit and miss, and most of the time I end up giving up on a toon around level 20-30 only to fine tune it. Most recent example is my plant/nature controller only to be shelved at 36 (costume and name were too cool to delete) and remade into a plant/poison troller. One thing that factors in is the way a power animates. There are some powers that I never play because I don't like the animation, no matter how meta the power may be. Also, I try to stick to concept... such as not having flight powers, no matter how convenient and meta (evasive action offers a huge chunk of def to all) when the toon doesn't call for it. As for fun, I personally enjoy the grind of lower (powerless) levels much more than the endgame incarnate stuff. I also found that after playing the Hardcore Permadeath challenge that the treat of death is what makes things fun for me. So once a permadeath toon reaches 50, I've been known to roll the same toon just to level up from 1 - 50 again.
  9. A low hanging fruit is the Illusion powerset for Trollers and Doms. I agree with Phase shift from concealment, but other than that, all the other powers become redundant with what Illusion Control offers.
  10. You start off as a Huntsman with AR + Nades. You get a nice mix of ST and AoEs as well as a couple of melee, an imobilise power and def + res debuffs. You also get the better version of leadership, and enough res until your path change. When you hit level 24, you will be asked to respec and choose a path, or continue if you fancy the AR. Then you can choose the Crab path. You can still pick powers from the Huntsman and just fix the animation in the tailor so that your attacks fire from the crab legs instead of pulling out a gun. (you can also do this for the mace if you opt for Bane). For example, you can pick Burst (ST) and Heavy Burst (AoE) and have it animate from the crab back pack. Once you go Crab, all of your costume options will have the Crab Back Pack as a default costume piece, even if you have an alternative build. As a crab, you can go Slicer (melee ST,AoE + ranged AoE), Webmaster (ranged ST + ranged AoE), or Crabbermind... or your own mix of powers depending on your play style or fetish. Costume-wise, I personally prefer the standard issue crab armour, but nothing's stopping you from crafting your own unique look.
  11. Poison's the only power in the game that lets you spit at heroes.
  12. Other than the self debuff + foe bufff setting, this seems very similar to an SG I joined a few years back. The idea then was old school CoH: no IOs, which meant no crafting and no AH, only what you can get from drops or get from NPCs. same level or higher setting story arcs ATs were limited to the original offering of CoH also max level was 38. you can take missions after, but you're level-locked and xp locked at 38 (SG was called 38 Special). Solo, it was challenging but doable. as a team it was better, especially since we didn't behave like a PUG. Each member had a particular function and responsibility (tank-healer-dps type of thing) and coordination/strategy was important -- not too strict though, just enough to be an added fun factor, and not so much to be a wet blanket. You could still Leroy Jenkins it at your own peril. Moreover, I myself have gotten used to no temp powers from P2W (she and I are not on speaking terms of late), but temp powers that are part of the story arc are permissible. I rarely use the insp tray, and have recently stopped taking travel powers except for CJ or Hover (if the character demands it). I would say your idea is attractive... I hope I'll have the time to try it seriously.
  13. I invested literally years of gameplay on 150+ toons that I don't enjoy as much to find 4 or 5 that makes those years worth it.
  14. Haha, embrace it. you have 1000 character slots PER SHARD... that's like 8000 total for all. I myself took a while to realise there was ANOTHER game AFTER character creation. Sometimes, I would cough up different concepts (costume + power sets + back story); some would even be duplicate power sets while others were "fine-tuning" of a certain concept through it's power set/ power picks. for example, I recently rolled a plant/nature controller. but around level 30ish, I felt plant/poison suited the toon better. When that happens, sometimes I shelf the toon for later playing. or I just strip them of resources and delete them, especially if they inherit the costume + back story. other times, I enjoy a power set combination too much that I make a duplicate set with a different costume + story (e.g. Dual Pistols/Ninja Blaster--I have 3). Concept is king. I think every character possible can be played solo to a reasonable difficulty. 98% of my toons are loners and a few dozen of them are already incarnates. a handful have even completed the Hardcore Permadeath challenge. That said, a decent group of 4 would be able to handle almost all +4x8 TFs with an AV. It's not so much your choice of powers, but how well your team gels and how good you strategise. And how awesome your costume is. tried min-maxing, tried going meta... didn't like it. these days, my builds are mostly SOs plus a few procs. I think a build is an intimate thing. there is no one way to slot, and there is no wrong way too. moreover, you can get creative and thematic with the slotting regarding IO names (e.g., my elec toons slot Thunderstrike, but not Detonation or Bombardment like my Ass rifle toons). What do you play when you team up, and why don't you play it solo? I only team up for leagues and certain task/strike forces. While I can arguably handle any TF alone given a few hours and a crap-tonne of patience, I think playing with others is also fun... sometimes. What's your comfort build that lets you breeze through general content? SOs until 40. SO numerical benefits far surpass IOs until 37ish. only then do I slot sets if I'm chasing set bonuses. other than that, a few procs here and there depending on drops and what the toon can afford. speaking of, inf might be hard at the start, but towards the higher level, they're practically throwing inf at you. I have over a billion just sitting in my email because of this. I can get more, but I don't find the market game too engaging for my personal taste. What do you enjoy seeing in a group that isn't a dedicated support? Spiders. Crab, Wolf, Huntsman, Bane. Two of those on your team, and you're nigh invincible... unless they suck. Have you, or have you seen someone do incredible stuff with a powerset? Definitely. I don't play melee as much, just a personal preference. But I've witnessed incredible feats done by Tanks and Brutes while on a TF. I'll never forget an off-tank brute saving the tank with like 2HP left with a perfectly timed taunt. Another time, our team of 5 felt indestructable because of an MM's brilliant heals and buffs-- he/she probably saw us as his pets. and on one occasion, some bloke with Black Hole slowly moved Hami out of the way so the team could attack it without attacking/being attacked by the mitocondria(???) baby hamis. I could go on. but my point is, some people are truly capable of fascinating feats, and it's a joy to witness it yourself... or accomplish it yourself. Feel free to add on to this, I'd love to read about your characters! Don't get me started. what I will share is that I learned the game with a Sentinel. once I was comfortable with the game mechanics, I upgraded to spiders (sentinel on steriods and brainwashing). then I branched out to Brutes and Blasters. I took a liking to ranged, but didn't like how it was rather "unrealistic" that I couldn't punch as much as I zapped. tried my hand feeble brain to be a mastermind and peacebringer -- MMs were fun, PBs and WSs I was limited to human only... brain couldn't compute. and now I've taken a liking to doms and trollers. that doesn't mean I have a whole stable of each of the other ATs, some at 1, some at 20ish. and some are duplicates and some are for the sake of the concept, only to be played in my head. I like the grind more than the endgame, which I think is too OP. So I tend to gimp my toons... (like a setless and petless MM--which incidentally has forced me to become a better player, or at least I'd like to think so). and after I ran my first hardcore permadeath challenge toon, all my toons have been permadeath... unless the concept is too good or too fun to kill off. I found that the threat of death is the fun part. And that concept is king.
  15. Definitely. I mostly play solo. So far, I've got the following up to incarnates: Dark/Time, Dark/Dark and Dark/Poison because I like doggies Illusion/Time and Illusion/Thermal because phantom army Got a bunch more toons all dressed up just waiting to be played: Elec/Elec, Ice/Cold, Earth/Thermal, Plant/Nature and Arse/Traps Right now, I'm playing a Plant/Poison on Hardcore Permadeath challenge. He's currently at level 30.
  16. Depends. Are you Corrupting or Defending, solo or team? Corruptors tend to have better AR (primary) values. So your attacks are more potent especially with Scourge. Fenders will have a better support system (Time) which is their primary. AR as a secondary will be down almost half of what a Corr's would have. Fenders tend to be more useful in teams, and Corrs fend better alone.
  17. I had the same problem a while back, though different Mac OS. I ended up just deleting the game + relevant files, and reinstalling it to fix the quirks. After that, even the sound mods worked fine. An alternative line of reasoning might be to take a look at your machine and the recommended Mac OS. Not all of them can handle the latest one. I myself am on an ancient machine, so the highest the machine can take is High Sierra. my other ancient macbook is on Catalina. Also, I usually give OS updates some time before I install them. Not all new ones are better.
  18. I've heard of someone's vampire boyfriend sparkling.
  19. I went with Dark/Savage dominator.
  20. Here's what I coughed up some time ago. I've included the costume file. Just drop it in CoH folder > Costumes, then load it when you're in character creation. Spartan Armour 2.costume
  21. Arachnos pets are uncontrollable. IIRC, they follow you in defensive stance. so to get them to attack, you have to run into trouble first.
  22. Willpower. But it's not your will, it's His will be done. 😃
  23. Six-Six

    Blaster Pets

    On Blasters, I rarely take up the pets unless it really fits the concept. When I did, I don't rely on them for anything other than an Oh Crap button. I make a keybind to summon the pet(s) to my position hoping they's take aggro while I jump out. This works well with the gun drone which you can slot taunt IOs, and the 'lings. There are ways to coax them to getting to do half of what you want, but it takes some patience to set up. If you're planning on rampaging through a mob, you're better off relying on your own powers and nukes.
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