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Six-Six

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Everything posted by Six-Six

  1. Not so much a new power, but I wouldn't mind porting the existing powers to wand/staff and guns/riffles. So basically the option to have the blast sets like elec, fire, ice, etc. be fired from a tool like a wand or staff. Similarly, arm or shoulder mounted cannons would also work. The only ones I don't see working off the top of my head would be AR and Pistols for the wand or staff. But almost all powers would fit nicely into a tech-oriented rifle weapon, hand-gun weapon, or wrist mounted weapon. The Clockwork and BCUs already have some sort of shoulder mounted firing mechanism, hence why I threw that in. Last minute edit: orbs. wands, staves or orbs.
  2. I've got a few WH40K knock-offs: Sisters of battle: DP/Ninja blaster (the bolters could be beefier, and the sword strike could be grittier but it works) Death Korps of Krieg: AR/Traps corr (no melee, but the AR comes with snipe, Auto and Flamer so it's close enough) [generic] Space Marine: SoA (nice combination of rifle, nades and mace... and a butt-load of armour) Palladin: Mace/Shield Brute: (axe or sword works just as well, but mace choices do it for me) Servant of the Silent King [Necron Technomancer]: Beam/Dark Blaster Guardsman: Beam/Dev/Mace blaster (mace is just for show --slung across his back-- since I don't have melee attacks with it on a blaster so just the lasgun while the gun drone is his "bolter") And I suppose you can stretch this to fit a commissar... SoA crab. I took AR AoEs (for the bolter action + nades), Crab leg suppression fire for lasgun, mace mastery and Omega maneuvre and 'lings for flavour. Form wins over function as the redraw from the mace, AR and crab legs really takes its toll. Also, it's a slotting nightmare as you get a tonne of varied powers, but no way to get the most out of it.
  3. This one's near the Driller Badge in Port Oakes. It's from Oct. 12. Haven't seen it again since.
  4. Tell your toons to get more exercise and cut down on the snack between meals.
  5. Or instead of instigating a sweeping change that will affect ALL of us, why not a small behavioural change that only affects you and leaves the rest of us as we are? Just sell what a specific alt doesn't need and buy what it does. You'll end up breaking even in terms of inf, but you'll have a much cleaner inventory. Or Instead of the AH, why not enable the email to send more than one attachment at a time?
  6. I strongly advice you to consult the wiki. If a contact referral choice pops up, just look their name up in the wiki. Sometimes one is better than the other in the sense that it offers a badge or that the other contact will be in your near future anyway. Also worth mentioning that some contacts need to be unlocked by certain badges or tasks. And these unlockable contacts have special badges attached to them. Off hand, some of my all-time favourite arcs are: Seer Marino (level 15) Operative Wellman (before level 19) Doc Buzzsaw--both arcs, Die by the Freak and Freakish Lab (available at 25 until 40) Black Scorpion's entire 3-arc story starting with the Patron Pool unlock. Though I usually do Mako's 3rd arc through the Pillar for the free bane summon. Dobb's Arachnoid arc.
  7. This is false advertising! It doesn't matter what AT and powers you're talking about. If you give it to @Voltak (s)he'll turn it to an insp-less, deathless killing machine on a 4-star TF. ...but thanks for the guide build. It will help the rest of us on our path to godhood. 😃
  8. Here's how I categorise them in my head: Blasters--Ranged damage, melee damage, some control, minimal armour. You look at me the wrong way, I kill you. You're too near, I kill you. You try to run away, I pin you down and I kill you. You dissing my lack of inherent def/res, I kill you. Corruptors--Ranged damage, support, decent control, enough armour, possibly one or two melee hits. Sure I'll kill stuff with you. That guy giving you a hard time? I'll make him go on a time out while you chew on this happy heal pill. Oh and have some extra buffs and debuffs for your confused friends over there while you're at it... oh, they died. oh well, next mob.
  9. I suspect the contention lies in the term "soloable". As Glacier said, all content can be done alone... even some of the TF/SFs that supposedly need a team. Are they easy? short answer is no. Difficulty or chance for lone success can stem from 3 things: 1) Notoriety Settings. I personally think that +2 is the normal challenge setting. +0 is easy, -1 is an almost brainless stroll (though I gather some people have a reason for it which I won't disparage... each to his own); +4 is the hard setting. With respects to TF/SFs, the new star system makes things more challenging for those who want that option, but the vanilla setting wasn't removed as most people pointed out. 2) AT + powers + build. Some ATs fare better in some content than others. In the same way, some powers will tend to do better than others. But I think the difference is almost negligible. You have to keep in mind that the original intent of the game was an MMO, which carries with it the intent to make it fun to play with other people. And while CoH doesn't impose the "trinity" dependence as other more mainstream MMOs do, you'll find that two heads are indeed better than one. However, CoH has done a lot of work so that a single hero can stand alone against the villainous tide (or vice versa). While it is entirely possible to go through most of the content all by your lonesome, the caveat is your build. Two toons with identical ATs + power sets can perform very differently depending on how they were built. 3) Which brings me to the third point: skill. People often ask what the best blaster is or best tank or best whatever. there is no answer. If there even is a "best" this or that and you leave it at the hands of a noob, then that noob can look forward to a life of pushing a lot of daisies. Another player put it nicely, The ATs and powers are just the car, what matters is the driver. If you equate soloable with easy, then no, some of the content won't be soloable for you because some of them do require effort, thinking, and a fair bit of skill to get through. but for the most part, It's like a walk in Perez Park with your incarns on.
  10. I started on Reunion and stayed there up until recently. I tried Everlasting for SG and RP, but the wifi gods would not allow me with my third world internet to enjoy the game without lag every 2 steps. So I left. Reunion started lagging for me (I blame Putin and his BS in Europe). So I moved some of my active toons to Torch. Then Page 4 and the name-flagging started, I reviewed my toons which I wanted to keep and which I didn't mind losing. I ended up grouping my ATs to either Torch or Reunion. When Torch is slow, I play in Reunion and vice versa. There was a time both Torch and Reunion were slow. So I set up camp in Indom. Indom's low population works for me since I solo 95% of the time. So nowadays, I go where the wifi gods let me. I have 50 toons on Reunion, 55 on Torch and 10 in Indom.
  11. This has happened to me several times: I have a fairly decent concept + costume + back story for a toon. Power sets/combos are picked and the level up process begins. (It should be noted that I enjoy the lower levels so power levelling is not something I tend to consider). At certain levels, there are signs that the toon will or will not work. Sometimes it's as early as 10, sometimes as late as 45. So I hit a respec to strip whatever IOs I have on him/her, sell, stash or email whatever assets the toon has accumulated and roll the toon to a more fitting AT + power sets. As people have mentioned, XP is really easy to come by, especially if that's your main goal. I don't see why re-rolling a toon would be hard, more so if you've found that the current iteration of your concept isn't working.
  12. It may be traced to your connection or lag. What you described sounds very similar to posting/claiming stuff to or from the AH that don't seem to want to cooperate only to suddenly do so a minute or two later. As someone blessed with third world interenet, I experience this quite a bit so I'm used to it. I can't say I haven't encountered the not levelling up one as I probably dismissed it as such. If you can replicate the bug with Netgraph on (/netgraph 1 to turn it on, 0 to turn it off), it might confirm or eliminate lag as the culprit.
  13. This has been happening consistently of late. Upon accepting Miss Jones' first mission for the Missing Maiden's arc, Investigate the Disappearances, the marker will point to the wrong (and quite risky) door behind a troop of Longbow (for the Oobatz badge). This didn't use to happen, but this is the 4th time in a row (in the span of about a month) that I've noticed this behaviour. This is similar to Seer Marino's bug which can be fixed by abandoning the mission and speaking with Ms. Jones again. However, unlike Marino's, Jones' always points to that specific door.
  14. For Hybrid, any of the 4 will work... again, depending on your preferred play style. I tend to lean towards Support (either core or radial). I also tried Control once and quite liked it. Interface, Spectral might work for you thematically. Also, Gravitic may help your Zombies go a bit faster. I personally prefer Diamagnetic since -to hit translates to added def.
  15. Sorry, I don't understand what you meant by this I like the levelling up process... so Breakout until 45-ish. I start to lose interest around 40 when toons get a bit OP... and this is even under hardcore/ironman rules. I do see them to 50 just to get a sense of closure. I've got several pairings, except Necro and Thugs only because I can't figure out a concept yet. True, some are duds, but some are quite good. One of my 50s can take on a GM without breaking a sweat. Most of them, I've had to gimp by limiting the pets to just one tier at a time. I've got a petless one and one that doesn't train (so she's only got one slot for each of her 5 powers and no Rest)... but those are special projects. I also tend to run solo, but will join an occasional SF.
  16. I've got a petless project. I started out with a bunch of them. I made a Bots just to get the different Beam Rifle variants not available for the other ATs, but now the same BR models can be equipped by all ATs so I shelved him... might play him again one of these days. I didn't like how you can't customise Necro's Dark Blast attacks, and I wasn't really into the (Ninja's) bow and arrows. my Beasts went a different path (only wolves + hawk). I am intrigued by pistols since the animation is different from Dual Pistols' over-the-top campiness. So all I'm left with is the whips guy. Also, not really an MM, but a Psi Melee scrapper that only took the 3 psi blade powers... which kinda puts it in the same league, only its attacks do more damage.
  17. I read somewheres in youtubes that meds work better when taken. (but srsly, I want some of whatever you're smoking)
  18. Think Squiddy thoughts
  19. I've noticed that AI targeting and firing is almost instant. Another example of this is firing from stealth (SoA Cloaking Device, Stalker Hide, etc.) they notice you and retaliate like half a second before your supposed stealth drops. So I suspect that they are getting you within that quarter of a second delay before the protection kicks in. Sounds inhuman and impossible, but AI isn't human after all.
  20. Human form can almost fly if you TP successively. For this to work, it's better to bind the TP to a key or make a macro. Also, it helps to have a destination; you can't really go up and take in the scenery.
  21. For the Build up not being available, are you sure you don't have Follow up already selected? You can only have one or the other.
  22. Poison is awesome. What other power lets you spit on your enemies.
  23. These are awesome. Thank you. +1 to Vinespeedwhirlwind. haha.
  24. While waiting for the new patch to roll out, here's what I've learned with my sentinels and opportunity: 1) Yes, your Opp bar builds up with every attack. It also recedes when you're not in battle. I, myself, prefer to fiddle with the notoriety settings so that I'm dealing with a multitude of slightly weaker enemies (+2x8) instead of a few really strong ones (+4x2). This way, the initial skirmish builds up my bar, which I can then pick a target that needs the -res for 8 seconds. So basically, jump into mob 1, kill and build up bar, use the Opp for mob 2. finish up mob 2 builds up Opp bar for use in mob 3. The closer the mobs are, the better... at least for me... unless there are sappers. I hate those buggers. 2) The -res only affects the target that has the crosshairs aura on and it will be gone when he dies. The damage buff (T1 activator) and the regen/recovery (T2 activator) does linger for you for the next few seconds. I've found T2 particularly useful in the early grind levels when you haven't sorted out your HP and Stamina yet. I sometimes respec out of it in the latter levels as its benefit becomes negligible in the higher levels. 3) There are rare instances (and from what I've observed, only applicable to certain power sets) that because of the animation times, it is possible to fire off BOTH T1 and T2 Opportunities on one or two targets. I've done it purely by chance or luck rather than skill and intent though.
  25. I wholeheartedly agree with you.
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