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Techwright

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Everything posted by Techwright

  1. I'm sure @BlackSpectre can still accomplish that. Nicely done. *looks down the list* Does anyone still use a Razer Naga Gaming Mouse?
  2. Love the Fort modifications overall! 1. Thanks for moving BABs in there as a trainer. I always thought the poor fellow was given a rather redundant position (and in a corner at that) after the fall of Galaxy. I personally think he should replace Castle, but this is a fine new position. (And yes, I went to confirm that he also occupies his corner spot still. The man gets around. 2. The P2W vendor in the Fort is much appreciated, however, might I suggest locating him in a tad more obvious location. At the moment, it feels just a little like an easter egg hunt. 2b. The Super Inspiration vendor is also appreciated. Won't have to dial up the O-portal to go see Luna each time now. Likewise the empowerment buff vendor and the crafting tables are great additions. 3. Is there some reason I've missed as to why the sub doesn't go to Peregrine Island? I'd have thought that would be a natural. 4. I saw the note about soon moving the door to the west face of the building. That's good. I noticed though that the "secret entrance", that original rock-faced entrance down by the pond is sealed. Any reason it cannot be opened as an alternate route in? City Hall, for example, has a back door that when used leads straight into the front entrance. Besides just the fun of a "secret entrance" it would be slightly more convenient for those start-up characters working on the west side of Atlas to access the base, just like that City Hall back door is a convenience rather than going around front. 5. I'd like to add my vote for more dialog from all the NPC FreedomCorp employees. Might I suggest possibilities: a write-in? I'm sure we have some very talent writers among us. Have players submit dialog and developers choose the best bits to put in? You could do it via private submission so that its new and fresh to everyone when it premiers in play. You could add dialog that provides useful insight to new players, perhaps dialog similar to the screen change dialog that now goes so fast across the screen that it is barely read. Add dialog which would fill in lore details about FreedomCorp or perhaps that of groups or characters on their "radar" for players to overhear. Maybe even get @Bionic_Flea to write witty "I'm here to help" dialog. 😉 6. Please consider adding a vault access, preferably need the crafting tables. 7. Similar to #6, I realize the Fort couldn't have storage shelves like a traditional base would, but maybe an exchange shelf? Leave one-take one salvage, possibly based on the player trade window tools? I could then sort through salvage in hopes of finding what I need, but would have to give up a piece to acquire what I want. It would have to be of the same color-rank of course. 8. Could there be a Day Job badge added to Fort Trident? 9. Are the security rank limits on the portals really necessary? If this is to be a base for the base-less, sort of, then I point to the portals in the standard bases where there is no "age restriction". Perhaps an advisory with option to back out for lower ranks would be a good alternative? That way, if someone is taking a lower-ranked 'toon to team with friends in a higher ranked zone, he'll be warned, but can still use the portal to Numina, for example, to go meet up with a team in Founder's Falls.
  3. a lifetime ago when I had dreams of being a Disney animator, I found a library copy of Frank & Ollie's book The Illusion of Life and spent weeks reading, re-reading, and practicing every sketch they put into the book. The old library card checkout system showed my name on the card filling both front and back. Sadly, it proved to be the road not traveled, but my life, and some of my artwork, are richer for it. One of the great things about the book is that it is far more than just an artist's lesson: it is rich in stories of the lives of Walt and his fascinating Nine Old Men, and even goes into details about others, such as the ladies in the cell painting room who told Walt that Jiminy Cricket had too cold of a look, and showed Walt that applying a little bit of rouge before painting Jiminy's cheeks really warmed up his appearance. The book also details the best practical joke I ever heard about, when the animators decided to pull a fast one on Walt and recommended a particular turtle food for his tiny pet shop turtle in his office.
  4. I know that gut-punch feeling. I lost a former roommate/friend to a motorcycle accident last month. But yours was the best friend. Truly sorry for you and Squeakieclean's family and friends. em /holdtorch
  5. Haven't had the chance to try this out yet or anything Beta for that matter. (It's been a crazy week. 😩) One question coming immediately to mind: the sound and its effects on players? I recall other threads suggesting that there are players sensitive to the sonic sounds previously in the game. While yes, I can run a mod that changes it for me, I understand with current sonics that my teammates and anyone else hears the originals. I'd rather not make people sick. Has this been addressed with this new set?
  6. "2.5% from last week"? I...had no idea assassination had a bull-and-bear market. Though it does give new clarification to terms like "hostile takeover" and "cleaning house". I wonder what an annual shareholders' meeting is like?
  7. A tad slow on compositing results, but hey, you get there...eventually.
  8. Thanks. I'm aware of that massive database of generators, and its amazing. I'm looking more for one that would allow me to build my own. Fill in the fields with a host of names, titles, and name parts, that sort of thing.
  9. Can anyone recommend a good, or at least reasonable, name generator template? I've some ideas for a superpowered characters name generator I'd like to experiment with.
  10. Really ironic as I'm not normally a fan of anime, manga and the like, but with a titan weapon, it just made sense to lean that way a tad in the design.
  11. 1. Yin 2. Moonfire 3. Manticore 4. Numina 5. Citadel 6. Ernesto Hess I will only run Positron 1 once per character. I hate Posi 1. Posi 2 is not so bad. I've only run Dr. Q once or twice. I'd run it much more often if it was broken into shorter parts like Positron TF was.
  12. There ought to be a badge for that.
  13. I've both polar lights and Banished Pantheon. I'm not a numbers guy, but I get the impression polar lights aren't quite as sturdy, however, it is ridiculously easier to see around them, especially in crowded spaces. Just depends on what you need at the time, I guess.
  14. Grabbed Gedonia in a July 4 Steam sale and have been playing it this week. It really does feel like a "classic open world RPG" like it's Steam subtitle says. Nostalgia feeling for games I played 20 to 30 years back. It's considered Early Access, and it's definitely got its fair share of bugs, but I just make certain I do quick saves more often, just in case, and I'm good to go. I find them very forgivable, especially when I learned that nearly everything in the game was created by one man, and he's been doing a pretty good job of responding to players on social media in addition to building this virtual world. (Voice acting includes others, though it sounds like he recruited his neighbors instead of professions.) Those are the negatives. I found the game very enjoyable otherwise, and I'm marveling in how intricate this one-man project is. There's hidden things to find stuffed all over (and under!) the map. I've not seen anything truly original in the game, but it looks like he's put together all his favorite bits from other RPGs and it works. I was playing a puzzle dungeon tonight utilizing my NPC sidekicks and it definitely felt both challenging and old-school dungeon-y.
  15. There enough variance there that I think we can let it go...this time. 🤣 Nicely done!
  16. No statistic for it, but yes, I've been seeing it more often this year than in the past. Not sure why. Still, that's probably 1 out of ever 25 pug teams or so, and that includes pug teams where people are swapping out between missions, like the Tina McIntyre arc. Some of those go through enough changes to count for 4 pug teams. I agree on where tankers want opponents placed. I don't run my tanks often but when I do, I want group hugs for maximum slaughter arrests.
  17. Should have asked Daisy Ridley instead.
  18. You never know, those may have been cosplayers heading to Comi-gon just waiting in the hall until their buddy pulls the van around to the front from the garage. Remarkable costumes. How did they get those feet right?
  19. If I may, adding this line is why there are sidetracks to this thread. I suggest we focus exclusively on what you desire: the removal of stuckage in hopes of at least somewhat better KB PR. 1. How common is this problem in your experience? Like some others mention, I do see it, but very rarely, and even more rarely is there a case where we have to either call for a GM or reboot the mission. YMMV, so let us know what statistics you've collected. 2. Assuming you have AOE damaging powers on the team, does it ever have a case where the wielders of such powers cannot deal with the issue? 3. Have you and your team ever pulled back far enough that the stuck character feels obligated to follow? I actually had that happen two nights ago running a DFB. We pulled back, and the character dislodged to come after us. But that is a tactic I've used more than a few times over the many years. As to playing KB, I do have characters with KB, including my main for years, a energy/energy blaster, though I personally choose to run them in teams with the KB-to-KD conversions. I make friends that way. I've only recently realized how to setup a second profile, and I'm building one for solo play where KB will have free reign. As to the use of KB in a group, which I did for quite a while before I learned of the converters, it is an unwritten rule-of-thumb that if you play KB in a group, you learn to play your character better, and line up the shots to aid control, rather than removing it. To that end I took hover and flight and zip around the battlefield. Single Target shots are aimed to throw the NPC into a near wall or obstacle, not just willy-nilly. AOE and cone are used at the edge of the fight and are aimed to knock opponents towards the melee fighters, rather than running up next to the tank and blasting away. I do admit however, that the one thing that's always baffled me is a tank gathering everyone up then using an AOE with KB. I'm not sure what benefit that brings to anyone.
  20. I rather enjoy Numina TF. Sorry you do not. I see it as a timing challenge to see how fast we can clear the goals. I've never had a team with people sitting at the end waiting. It is easy to tell. I watch the team locations to make sure Terra Volta is covered, or that I'm not person #4 in Talos, for examples. It also means I know where everyone is. I've never had it happen, but I'd call out anyone that was parking in Eden, or even Founder's Falls. Bad TFs to me are those whose missions are highly repetitious (by this I mean the exact same cave layout and exact same goals) and feel like the creators took the lazy design route. I also consider bad design anything that take over 2 hours on average, which is why I so very rarely run Dr. Q TF. To be fair, though, these were created back when it was considered standard to turn your home life over each night to a raid party for 5 hours.
  21. Hmm... the old "change the timeline up routine" was done with mixed results by New Line (and probably Peter Jackson) by moving Azog 400 or so years down the timeline in order to put a specific face in charge of the orcs (this despite a goblin king, but then New Line's version makes something of a distinction between orcs and goblins when Tolkien implied they were two words for the same creatures.) Frankly, I would have preferred the long timeline telling of the story. If anything it would have given the viewers an elf's view of time and events: watching their human allies grow old and fade so swiftly compared to their own lives. As to speculation, you make a good point, and you might just have named what really is happening. Celeborn can sound similar to Celebrimbor, and since, lorewise, these two do exist at the same time, it might be that someone jumped to conclusions and thought Celebrimbor's death is a reference to Galadriel's husband.
  22. I'd not heard of this series. I did a quick read up and it sounds like "Goonies In Space"? Hmm...not seeing it as a big interesting point in Star Wars. I'll tell you what would have interested me: if "Skeleton Crew" had been a series about Hondo Onaka and his merry band of pirates trying to survive extinction during the early Empire years. Then again, we don't know what character Jude Law is playing. He might very well be playing an old Hondo who has lost his crew and falls in as something of a guide (or perhaps whimsical Fagan) to a small band of lost kids.
  23. I was previously unaware of that thread, and my apologies if this re-enflames certain feelings on the topic. I certainly don't want contention at that level. That Christopher Tolkien hated the movies, I was well-aware. (I found his anger a bit comical. After all, how could a proper version of the books be done in 9 hours only? Add to that, the first movie alone was responsible for generating 20 million plus of new trilogy book sales. That's gratitude for ya.) Personally, I found the changes in the LotR trilogy felt more of necessity to squeeze an 18 hour movie-thon into a 9 hour movie-thon. Some of the material thematically remained the same (such as the hobbits getting attacked by a living tree, not in the Old Forest as in the book which would have necessitated Tom Bombadil's intervention, but in Fangorn Forest with Treebeard as the stand-in for Tom.) The problem I had with The Hobbit trilogy was that material was being created whole-cloth for the purpose of stretching out a perfect story (and canon appendices) to fill 3 movies, when 2 would have sufficed. Literally the opposite of the LotR trilogy. The canon parts of The Hobbit trilogy were amazing. The filler parts were notably inferior, and not appreciated (IMHO). What I've been hearing, from admittedly my one source, sounds like they're going a step beyond The Hobbit trilogy. More like 1 part canon and 3 parts "whatever I think is cool regardless of how it breaks canon".
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