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Everything posted by Techwright
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Need shoulder baby opossums as a costume option now.
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Hate bringing this up, but I have a couple of questions: 1. Did I miss a permissions change? I'm seeing more flat-out copycats of licensed characters than ever before. I'm not talking homages that have different names or altered looks, but still give you the "flavor" of the character emulated. I'm talking straight out lifts from games and comic pages: names, powers, costumes, even the occasional biography. Tonight, just moving from Ms Liberty to the P2W vendor I encountered 3 of them. Last I knew, the CoC read: Copyright Policy Use of copyrighted characters and content without permission is not permitted when creating characters or Architect content. This includes characters and stories from intellectual property belonging to any IP that is not City of Heroes. 2. Is it considered a name violation if it reflects a copyrighted product that is not a character? For example, if I called my character Rubik's Cube and had some sort of colorful cube-like pattern to a costume or called my 'toon Hershey Bar and had some sort of chocolate brown and silver costume going on, is that a name violation? (Note, I made these two up. I did however see two toons moments apart who were using food and game name brands like these.)
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Early days, early days. Impressive that it can synch, but it still looks like a decade before it feels flawlessly fluid.
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issue 27 Focused Feedback: Custom Weapon Expansion
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Got it, and now realize my mistake (Did I mention I was lacking coffee? ). I'd started with the weapon sheathed, and was assuming the white dots that supposedly generate the energy discharge represented one of the colors. Since neither the stick nor the dots changed colors on my attempts, I'd assumed it was everything. Once I dispensed with the sheathing, it was clear to see the one color change available: the electrical field. -
issue 27 Focused Feedback: Custom Weapon Expansion
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Thanks, I'll go back and investigate. I'm not really sure why I didn't see it when I changed colors on my beta test. I had a dark red I was attempting to use. Hoping it was a fluke. -
issue 27 Focused Feedback: Custom Weapon Expansion
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you, thank you, thank you for the inclusion of the Power Maul! Now my modern, giant brute Fightanic can have something modern and slick while not looking like he purchased a weapon at a Ren Fair. My only other desire in this is that the colors could work, especially for the energy discharge, but I realize that's a bit much to ask. I will point out that I was confused at first as it shows I can select 2 colors, though neither affects the results, of course. (In my defense I visited Icon before I had my morning cup o' joe.) Might there be an opportunity to hide the color "options" for those weapons that are not color-customizable, sparing confusion for poor addled minds that haven't had their daily infusion of caffeine yet? Everything else so far has been without issues. -
New Window Names Page at the Wiki... Suggestions?
Techwright replied to BlackSpectre's topic in General Discussion
I'm sure @BlackSpectre can still accomplish that. Nicely done. *looks down the list* Does anyone still use a Razer Naga Gaming Mouse? -
issue 27 Focused Feedback: City Zone Adjustments
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Love the Fort modifications overall! 1. Thanks for moving BABs in there as a trainer. I always thought the poor fellow was given a rather redundant position (and in a corner at that) after the fall of Galaxy. I personally think he should replace Castle, but this is a fine new position. (And yes, I went to confirm that he also occupies his corner spot still. The man gets around. 2. The P2W vendor in the Fort is much appreciated, however, might I suggest locating him in a tad more obvious location. At the moment, it feels just a little like an easter egg hunt. 2b. The Super Inspiration vendor is also appreciated. Won't have to dial up the O-portal to go see Luna each time now. Likewise the empowerment buff vendor and the crafting tables are great additions. 3. Is there some reason I've missed as to why the sub doesn't go to Peregrine Island? I'd have thought that would be a natural. 4. I saw the note about soon moving the door to the west face of the building. That's good. I noticed though that the "secret entrance", that original rock-faced entrance down by the pond is sealed. Any reason it cannot be opened as an alternate route in? City Hall, for example, has a back door that when used leads straight into the front entrance. Besides just the fun of a "secret entrance" it would be slightly more convenient for those start-up characters working on the west side of Atlas to access the base, just like that City Hall back door is a convenience rather than going around front. 5. I'd like to add my vote for more dialog from all the NPC FreedomCorp employees. Might I suggest possibilities: a write-in? I'm sure we have some very talent writers among us. Have players submit dialog and developers choose the best bits to put in? You could do it via private submission so that its new and fresh to everyone when it premiers in play. You could add dialog that provides useful insight to new players, perhaps dialog similar to the screen change dialog that now goes so fast across the screen that it is barely read. Add dialog which would fill in lore details about FreedomCorp or perhaps that of groups or characters on their "radar" for players to overhear. Maybe even get @Bionic_Flea to write witty "I'm here to help" dialog. 😉 6. Please consider adding a vault access, preferably need the crafting tables. 7. Similar to #6, I realize the Fort couldn't have storage shelves like a traditional base would, but maybe an exchange shelf? Leave one-take one salvage, possibly based on the player trade window tools? I could then sort through salvage in hopes of finding what I need, but would have to give up a piece to acquire what I want. It would have to be of the same color-rank of course. 8. Could there be a Day Job badge added to Fort Trident? 9. Are the security rank limits on the portals really necessary? If this is to be a base for the base-less, sort of, then I point to the portals in the standard bases where there is no "age restriction". Perhaps an advisory with option to back out for lower ranks would be a good alternative? That way, if someone is taking a lower-ranked 'toon to team with friends in a higher ranked zone, he'll be warned, but can still use the portal to Numina, for example, to go meet up with a team in Founder's Falls. -
Mandalorian Season 3
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
a lifetime ago when I had dreams of being a Disney animator, I found a library copy of Frank & Ollie's book The Illusion of Life and spent weeks reading, re-reading, and practicing every sketch they put into the book. The old library card checkout system showed my name on the card filling both front and back. Sadly, it proved to be the road not traveled, but my life, and some of my artwork, are richer for it. One of the great things about the book is that it is far more than just an artist's lesson: it is rich in stories of the lives of Walt and his fascinating Nine Old Men, and even goes into details about others, such as the ladies in the cell painting room who told Walt that Jiminy Cricket had too cold of a look, and showed Walt that applying a little bit of rouge before painting Jiminy's cheeks really warmed up his appearance. The book also details the best practical joke I ever heard about, when the animators decided to pull a fast one on Walt and recommended a particular turtle food for his tiny pet shop turtle in his office. -
@Dinictus, also known as Squeakieclean.
Techwright replied to Sovera's topic in Fallen but not Forgotten
I know that gut-punch feeling. I lost a former roommate/friend to a motorcycle accident last month. But yours was the best friend. Truly sorry for you and Squeakieclean's family and friends. em /holdtorch -
Mandalorian Season 3
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
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issue 27 Focused Feedback: Sonic Assault
Techwright replied to The Curator's topic in [Open Beta] Focused Feedback
Haven't had the chance to try this out yet or anything Beta for that matter. (It's been a crazy week. 😩) One question coming immediately to mind: the sound and its effects on players? I recall other threads suggesting that there are players sensitive to the sonic sounds previously in the game. While yes, I can run a mod that changes it for me, I understand with current sonics that my teammates and anyone else hears the originals. I'd rather not make people sick. Has this been addressed with this new set? -
Mandalorian Season 3
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
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A tad slow on compositing results, but hey, you get there...eventually.
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Thanks. I'm aware of that massive database of generators, and its amazing. I'm looking more for one that would allow me to build my own. Fill in the fields with a host of names, titles, and name parts, that sort of thing.
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Can anyone recommend a good, or at least reasonable, name generator template? I've some ideas for a superpowered characters name generator I'd like to experiment with.
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Really ironic as I'm not normally a fan of anime, manga and the like, but with a titan weapon, it just made sense to lean that way a tad in the design.
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1. Yin 2. Moonfire 3. Manticore 4. Numina 5. Citadel 6. Ernesto Hess I will only run Positron 1 once per character. I hate Posi 1. Posi 2 is not so bad. I've only run Dr. Q once or twice. I'd run it much more often if it was broken into shorter parts like Positron TF was.
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There ought to be a badge for that.
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Grabbed Gedonia in a July 4 Steam sale and have been playing it this week. It really does feel like a "classic open world RPG" like it's Steam subtitle says. Nostalgia feeling for games I played 20 to 30 years back. It's considered Early Access, and it's definitely got its fair share of bugs, but I just make certain I do quick saves more often, just in case, and I'm good to go. I find them very forgivable, especially when I learned that nearly everything in the game was created by one man, and he's been doing a pretty good job of responding to players on social media in addition to building this virtual world. (Voice acting includes others, though it sounds like he recruited his neighbors instead of professions.) Those are the negatives. I found the game very enjoyable otherwise, and I'm marveling in how intricate this one-man project is. There's hidden things to find stuffed all over (and under!) the map. I've not seen anything truly original in the game, but it looks like he's put together all his favorite bits from other RPGs and it works. I was playing a puzzle dungeon tonight utilizing my NPC sidekicks and it definitely felt both challenging and old-school dungeon-y.
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There enough variance there that I think we can let it go...this time. 🤣 Nicely done!
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knockback HOW can we stop mobs being blasted into walls?
Techwright replied to Herotu's topic in General Discussion
No statistic for it, but yes, I've been seeing it more often this year than in the past. Not sure why. Still, that's probably 1 out of ever 25 pug teams or so, and that includes pug teams where people are swapping out between missions, like the Tina McIntyre arc. Some of those go through enough changes to count for 4 pug teams. I agree on where tankers want opponents placed. I don't run my tanks often but when I do, I want group hugs for maximum slaughter arrests. -
Should have asked Daisy Ridley instead.