The Beta Account Center is temporarily unavailable
×
Double XP is active on all shards until October 21st
-
Posts
4659 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Techwright
-
Sounds od... but just sayin' "Hi" :-)
Techwright replied to Magellen2019's topic in General Discussion
-
What is the relationship between Rogue Isles and The US?
Techwright replied to huang3721's topic in General Discussion
Okay, that's some weird writing. Treaties are made with countries, not cities. But I thank you for bringing the text to light. It sounds like words now hold the good back, no matter how many sovereignty-violating incursions happen. -
Yes, sadly the auction house likely won't be an option, but I like the P2W idea. I would add to your list to say I'd like a vendor for team and dual inspirations, like Luna in Ouroboros.
-
An excellent point. Probably not insurmountable, I'm guessing, but it likely would be the major part of the restructuring process.
-
I was just having a chat with a former player from early in the original game and we were discussing the auction system in the game, and later the storage in bases. He made an interesting comment. As I understand things, and please correct me if I'm wrong, within the auction system, certain materials of a same class are pooled together and the bidding covers everything in a given pool. So if I submit 10 of item A into the AH asking 1000 INF, the AH doesn't see item A, it negates the identity of the item and only sees 10 units in the pool. You might come along and bid 1000 INF for item B, but because they are the same pool the AH interprets the exiting 10 items as what you desired, and you are awarded 10 of item B. Do I have that correct? All that to get to the friend's comment: Could that pool system be applied to the storage racks for materials in supergroup bases? Rather than wasting space with 10 of this and 5 of that, if they are of the same pool as in the AH, they are stored as pool items and then withdrawn as what we want. The value remains the same. I wouldn't pull out a yellow if I put a white in and so forth. Note that I'm refering to materials, not finished product like IOs.
-
Dr. Strange in the Multiverse of Madness Trailer
Techwright replied to ShardWarrior's topic in Comic, Hero & Villain Culture
Finally got the chance to see it. It's got the Sam Raimi stamp all over it, right down to you-know-who in a goofy fun cameo. (Well, at least he wasn't selling chainsaws.) Thoughts with notable spoilers: -
-
The current crafting system is pointless.
Techwright replied to Galactiman's topic in General Discussion
Sounds a bit like the old Tabula Rasa crafting system which let you take a grey vendor trash item and color by color increase its rarity turning it into an orange, eventually and potentially, but with ever increasing chance of catastrophic failure for each level and with greater cost in resources. Oh, and you could also craft bonuses features onto it. I've not played BDO, but I actually enjoyed the TR system, though I rarely tried for purple or orange. -
I'm not sure "momentum" is what season/series 2 needed. What it did need is to free Obi-Wan from the twins, at least for a time, to pursue other adventures, like figuring out what a Krate dragon sounds like and how to use it to scare Sandpeople.
-
I'd not heard of it until now, but a quick googling revealed that @Hyperstrike has a video from around the 2012 shutdown showing the pathing.
-
Hmm, there's the concept that's used in some of the instanced missions of The Old Republic, which is, depending on your archetype, there's certain shortcuts and beneficial effects that can happen in the instance that only one of your archetype can do. So, here, in theory, add content where mission/task force functions alter how the scenario plays out. Example: your team reaches a level where a large fire started by Hellions blocks your path. To your right is a stairway but the Hellions have placed a magical ward on, blocking entrance in hopes of forcing you through the flames. To your left is a custodian's closet that they didn't put a ward on. Do you: A. Brave the fire and take notable damage B. Have a magic origin teammate attack the ward on the stairway door (melee or range strikes) shattering it and allowing you a means of circumventing the fire. C. Have a science origin teammate McGuyver the chemicals in the custodian's closet to create a primitive fire-snuffing foam to create a passage through the fire. These kind of adventures would offer several points of decision making encompassing all 5 origins. This would mean you'd not have any power creep, nor the potential of one origin outperforming another. You wouldn't even have to form a team with all 5 origins. You could always muscle through either taking extended damage, or possibly having a longer path, etc. And you might have multiple origin options at each challenge point. Hey, you might even have two origins working the same problem: how does that flame-retardant foam get delivered to target? The tech origin jury-rigs an extinguisher.
-
-
Interesting. And this is from text, you say?
-
Okay, really rough, off-the-cuff thinking here, but what if we gain 1 origin effect to be applied to any 1 power either every 10 levels for the first 50 levels (so 5 total), or per Terra Volta respec mission unlock (so 3 total)? Call it the "8th slot" (You'll see why in a moment). Anything in the 8th slot is slight in power, but increases every time another origin effect unlocks. So at level 10, I may only have a 0.5% damage or chance, but at 20 it will increase to 1.0% as will the new unlock, at 30 it will be 1.5% and so on. 1. Mutation Origin: "Randomization" - Each 8th slot origin effect enhancement is a slight effect of a random beneficial mutation not necessarily related to anything within the power. So, for example I might be an energy blaster and receive a random 0,5% dark damage ability to put in the 8th slot of my choice, or if put in a defensive ability, it might create a 0.5% chance to create a feedback stun to any enemy that hits you. 2. Magic: "Spell Binding" - slight proc can trigger any one of the active slots on a power (the proc might actually be slightly higher in value since it isn't constant like other origins) 3. Natural: "Discipline" - slight increase specific to one or two slots in a power suggesting the idea that a natural character focuses on honing a skill, like accuracy or endurance. 4. Science: "Discovery" : slight usage of an enhancement not current slotted but potentially usable for a power. If power has one or two enhancement possibilities (say a defense power) then a slight boost to that enhancement. 5. Technology: "Invent": unlocks a seventh slot, but it only gives a slight amount to whatever enhancement you slot there. As I said, this is a quick thought without deep considerations to the pros and cons. It's brainstorming. If it's liked, I'm sure others will sand the rough spots and improve upon it.
-
One comment in orange.
-
Yes! Thank you for pointing out that pair of big plot holes. I would add...
-
-
I welcome your other perspective, as it has not been my own experience. Most companies I've worked for tend to hold onto legacy software as long as possible. We're grappling with some issues at my new company right now because they've been retaining software that refused to upgrade and remains tied exclusively to Internet Explorer, while a database program we're trying to force out dates to pre-2008, as near as I can tell. That's not to say everything is archaic at these companies, but when graphics or added processing power are truly needed it is almost always the engineering department or marketing department that are asking for the power computers. Some executive ask because they want the shiny, the perceived prestige. That or they think it makes their video golf game better. I only wish I were making any of that up. 🙄
-
Generally, I prefer teams of 4 and up. I used to duo and even trio a lot back on the original game, but that was with friends in my small supergroup. I've found pugging with less than 4 to be an awkward experience. If we can't get 4, I'd likely bow out and just run solo. This thread did remind me though, of my earliest days in the game when I was so green about MMOs I didn't even understand the gaming concept of an exploit. I stumbled across one, I don't recall how, where you could overload an instance supposedly maxed at 8 with 7 extra players. I used it to run a 15-man Atta mission. I guess the game scaled to all 15, so we had wall-to-wall trolls and it was glorious! Then I found out what a game exploit was and how you were supposed to handle it, and I was greatly embarrassed. (It still was one of the most interesting things I ever did in the original game.) I'd love to do that again, but legitimately with a new design for larger teams.
-
LOL, Since you asked nicely, sure. Actually I'm not sure who invented it. We're not Jewish, so it wasn't us. It came to our family around 50 years ago via an aunt, though Mom made it her own, and there are many in my town who refer to it as hers. It's won several club and church bake-offs over the years. My siblings and I still make it on occasion, though we're a bit more health conscious these days. This version uses a store-bought mix in it. Mom used to make it from scratch back in the 70s. I don't know where that recipe is though. I tend to make extra of the cinnamon mix to be certain that I have enough, especially when covering the floor of the tube cake pan. I like it warm with a high-quality vanilla bean ice cream Jewish Coffee Cake 1 yellow cake mix withOUT pudding in mix (Duncan Hines is best) 1 large instant vanilla pudding mix 1 cup water 4 eggs 1/2 cup cooking oil 1 teaspoon vanilla flavoring 1 teaspoon butter flavoring Mix the above 7 ingredients together with an electric mixer for approximately 10 minutes on medium speed. ¾ cup white sugar 2 tablespoons cinnamon 1 cup chopped walnuts (or pecans) Mix the above three ingredients together in a small bowl. Grease—but do not flour—a one piece tube cake pan (May use Pam spray.) Sprinkle ¼ of the cinnamon mixture into the cake pan. Then pour 1/3 of the cake batter into the pan. Sprinkle another layer of cinnamon mixture on top of that. Then another layer of cake batter. Rotate like this until there are three layers of cake batter and FOUR layers of cinnamon mixture. Use a table knife and being careful NOT to touch sides or bottom of the pan, draw a daisy straight down through all layers, creating swirl effect. Bake at 325 degrees for 65-75 minutes. Cool COMPLETELY before turning out of pan.
-
Travel Powers - Some Better, Some Much Worse
Techwright replied to Troo's topic in General Discussion
I'm quite content with hover/fly and super jump (the new version with the stomp). I have a single character with superspeed w/teleport, and I've often considered respec'ing him out of that. Too many canyon-like spots to get stuck in, too many tight caves to do a vertical faceplant. What might get me to like superspeed simply cannot be done in the game, which is make the vertical surfaces static-y allowing the speedster to run up walls. That negates the canyon issue, though not necessarily the faceplant issue in tight caves. I get a headache working teleport, which is sad because Nightcrawler is my favorite X-man. I still say we should have had anti-grav grappling hooks. We could "websling" anywhere then. -
I was thinking initially of the idea of player choice settings: pushing the envelope of what can be done visually, but also leaving a toggle so that those with lesser systems can still enjoy the game in the "old style". However, since this is just a discussion exercise, I threw in the bit about all things being equal. While I agree, remember this is just a discussion exercise. I'm not saying "want it NOW!" I'm asking for viewpoints of how players would like it to go, if the potential existed for the most remarkable graphics without handicapping player's experience in any way.
-
Their INF is as good as any other tourist's.
-
Just chatter here, no need for devs to panic or moderators to consider this a suggestion. Assuming you could rub a lamp and wish for improvements, and the first wish was that everyone have the very best bleeding edge computers, video cards, network connections, etc. to run the very best games out there: How far would you wish the graphics in this game to advance? Would you keep it with the current look but advance it with sharper resolution, more street-level details, etc.? Would you take it as far as the very best equipment would allow and attempt something nearly photorealistic? Would you come up with something else? Why the question? I was watching a recently released YouTube video over breakfast this morning, one that was noting that the graphics of Star Wars Battlefront (2015) were ahead of their time. It got me wondering if I'd really want to take the look of this game to that level, or more, if a miracle opportunity presented itself. I still don't know. I must admit, watching the sequences in the Endor forest, I did think it would be fascinating to see the Eden zone rendered to that detail, complete with insects and hummingbirds, and potentially really nightmarish razorvines and eminators. But I also like the fact that the current graphics are somewhat comic bookish, and might prefer an improvement that leaves that element in place. Where does it fall for you if limitations were set at the bleeding edge of known technology?
-
Curiously, the current batch of geeks and nerds I work with are forever talking about games, including some older MMOs like WoW, but when I bring up CoH, they're a bunch of snobs. I know one of them still holds a grudge based on how a previous company holding CoH treated him. As to family, I'm the only geek. The rest are action-oriented (My brother and sis-in-law are Iron Man triathletes and my nephew-in-law does competition fishing for examples) and don't really "get" me or my game and tech interests. They do like me a lot though, when their computers break. 😄