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Techwright

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Everything posted by Techwright

  1. Just reinforcing what Astralock stated: within Homecoming, Null the Gull can change your status at any time. We frequently have hero-blue players doing a quick visit to Null in order to aid a friend on the red side, and Villains will often visit Null to go vigilante for the teaming potential of the blue side when they can't find a team red side. Note this is only in Homecoming. Should you test the waters of another City of Heroes emulator, they may have Null the Gull, but they're likely still strapped to the old earn-your-way to another morality rating, which is quite time consuming. Oh, and welcome Home!
  2. I felt it was a much more compelling trailer than the first one, and I'm not talking CGI, though yes, it does look better. The spandex reference was great, and the gamma heroes/villains are the one superpowered group that it makes sense to have spandex outfits. Oh, and if you're of Hulk's ilk, and if you're going to wear nice clothes, and might have to fight, I suggest investing in a good tailor/seamstress who can discretely hide velcro releases in the seams. EDIT: forgot to add...is this the first time that the 4th wall has been broken in the MCU (not other Marvel-related movies and min-series)?
  3. Actually, I'd not thought it out in those terms, but the idea of using normally passive control effects like confuse with a damage result sounds intriguing. You got a lot farther in the process than I did. My limitation is that I know "Lovecraftian" from other sources, mostly games with homages and write-ups about the topic. Enough to get a good sense of the "flavor" of the topic. I've never read the books, so someone who has would have a definite advantage in designing such a project. Right, it's why I began with "just for kicks". I, too, would be supportive of the creating team if it were to ever happen, but I know creating on that scale would be challenging for a volunteer team, especially since they'd be dealing with the challenges of masterminds, as you pointed out. Incidentally, a bit of what fueled the idea was "The Horror" in The Umbrella Academy, though there were other sources. I do, after all, have a dark/dark corruptor named Vincent Poe.
  4. I, and all my friends...um... "residing" within the...ah..."subdivision" of Greenlawn Memorial Gardens, vote no.
  5. Just for kicks (and to purge the idea from haunting my thoughts)...suggestion: a horror mastermind. Not a second type of demon mastermind, but more a Lovecraftian thematic. Pets with tentacles pulling opponents through void portals for cold damage, pets with eyes whose stare paralyzes, drives insane (confuse) and kills over time: that sort of thing. Some of that I speculate might be done with modifications to graphics and powers already in game, but if it would prove too surmounting, then perhaps a mastermind who controls Shadow shard characters.
  6. I'd especially like to see a good range of neutral/nature colors: browns, tans, and khakis.
  7. Need shoulder baby opossums as a costume option now.
  8. Hate bringing this up, but I have a couple of questions: 1. Did I miss a permissions change? I'm seeing more flat-out copycats of licensed characters than ever before. I'm not talking homages that have different names or altered looks, but still give you the "flavor" of the character emulated. I'm talking straight out lifts from games and comic pages: names, powers, costumes, even the occasional biography. Tonight, just moving from Ms Liberty to the P2W vendor I encountered 3 of them. Last I knew, the CoC read: Copyright Policy Use of copyrighted characters and content without permission is not permitted when creating characters or Architect content. This includes characters and stories from intellectual property belonging to any IP that is not City of Heroes. 2. Is it considered a name violation if it reflects a copyrighted product that is not a character? For example, if I called my character Rubik's Cube and had some sort of colorful cube-like pattern to a costume or called my 'toon Hershey Bar and had some sort of chocolate brown and silver costume going on, is that a name violation? (Note, I made these two up. I did however see two toons moments apart who were using food and game name brands like these.)
  9. Early days, early days. Impressive that it can synch, but it still looks like a decade before it feels flawlessly fluid.
  10. Got it, and now realize my mistake (Did I mention I was lacking coffee? ). I'd started with the weapon sheathed, and was assuming the white dots that supposedly generate the energy discharge represented one of the colors. Since neither the stick nor the dots changed colors on my attempts, I'd assumed it was everything. Once I dispensed with the sheathing, it was clear to see the one color change available: the electrical field.
  11. Thanks, I'll go back and investigate. I'm not really sure why I didn't see it when I changed colors on my beta test. I had a dark red I was attempting to use. Hoping it was a fluke.
  12. Thank you, thank you, thank you for the inclusion of the Power Maul! Now my modern, giant brute Fightanic can have something modern and slick while not looking like he purchased a weapon at a Ren Fair. My only other desire in this is that the colors could work, especially for the energy discharge, but I realize that's a bit much to ask. I will point out that I was confused at first as it shows I can select 2 colors, though neither affects the results, of course. (In my defense I visited Icon before I had my morning cup o' joe.) Might there be an opportunity to hide the color "options" for those weapons that are not color-customizable, sparing confusion for poor addled minds that haven't had their daily infusion of caffeine yet? Everything else so far has been without issues.
  13. I'm sure @BlackSpectre can still accomplish that. Nicely done. *looks down the list* Does anyone still use a Razer Naga Gaming Mouse?
  14. Love the Fort modifications overall! 1. Thanks for moving BABs in there as a trainer. I always thought the poor fellow was given a rather redundant position (and in a corner at that) after the fall of Galaxy. I personally think he should replace Castle, but this is a fine new position. (And yes, I went to confirm that he also occupies his corner spot still. The man gets around. 2. The P2W vendor in the Fort is much appreciated, however, might I suggest locating him in a tad more obvious location. At the moment, it feels just a little like an easter egg hunt. 2b. The Super Inspiration vendor is also appreciated. Won't have to dial up the O-portal to go see Luna each time now. Likewise the empowerment buff vendor and the crafting tables are great additions. 3. Is there some reason I've missed as to why the sub doesn't go to Peregrine Island? I'd have thought that would be a natural. 4. I saw the note about soon moving the door to the west face of the building. That's good. I noticed though that the "secret entrance", that original rock-faced entrance down by the pond is sealed. Any reason it cannot be opened as an alternate route in? City Hall, for example, has a back door that when used leads straight into the front entrance. Besides just the fun of a "secret entrance" it would be slightly more convenient for those start-up characters working on the west side of Atlas to access the base, just like that City Hall back door is a convenience rather than going around front. 5. I'd like to add my vote for more dialog from all the NPC FreedomCorp employees. Might I suggest possibilities: a write-in? I'm sure we have some very talent writers among us. Have players submit dialog and developers choose the best bits to put in? You could do it via private submission so that its new and fresh to everyone when it premiers in play. You could add dialog that provides useful insight to new players, perhaps dialog similar to the screen change dialog that now goes so fast across the screen that it is barely read. Add dialog which would fill in lore details about FreedomCorp or perhaps that of groups or characters on their "radar" for players to overhear. Maybe even get @Bionic_Flea to write witty "I'm here to help" dialog. 😉 6. Please consider adding a vault access, preferably need the crafting tables. 7. Similar to #6, I realize the Fort couldn't have storage shelves like a traditional base would, but maybe an exchange shelf? Leave one-take one salvage, possibly based on the player trade window tools? I could then sort through salvage in hopes of finding what I need, but would have to give up a piece to acquire what I want. It would have to be of the same color-rank of course. 8. Could there be a Day Job badge added to Fort Trident? 9. Are the security rank limits on the portals really necessary? If this is to be a base for the base-less, sort of, then I point to the portals in the standard bases where there is no "age restriction". Perhaps an advisory with option to back out for lower ranks would be a good alternative? That way, if someone is taking a lower-ranked 'toon to team with friends in a higher ranked zone, he'll be warned, but can still use the portal to Numina, for example, to go meet up with a team in Founder's Falls.
  15. a lifetime ago when I had dreams of being a Disney animator, I found a library copy of Frank & Ollie's book The Illusion of Life and spent weeks reading, re-reading, and practicing every sketch they put into the book. The old library card checkout system showed my name on the card filling both front and back. Sadly, it proved to be the road not traveled, but my life, and some of my artwork, are richer for it. One of the great things about the book is that it is far more than just an artist's lesson: it is rich in stories of the lives of Walt and his fascinating Nine Old Men, and even goes into details about others, such as the ladies in the cell painting room who told Walt that Jiminy Cricket had too cold of a look, and showed Walt that applying a little bit of rouge before painting Jiminy's cheeks really warmed up his appearance. The book also details the best practical joke I ever heard about, when the animators decided to pull a fast one on Walt and recommended a particular turtle food for his tiny pet shop turtle in his office.
  16. I know that gut-punch feeling. I lost a former roommate/friend to a motorcycle accident last month. But yours was the best friend. Truly sorry for you and Squeakieclean's family and friends. em /holdtorch
  17. Haven't had the chance to try this out yet or anything Beta for that matter. (It's been a crazy week. 😩) One question coming immediately to mind: the sound and its effects on players? I recall other threads suggesting that there are players sensitive to the sonic sounds previously in the game. While yes, I can run a mod that changes it for me, I understand with current sonics that my teammates and anyone else hears the originals. I'd rather not make people sick. Has this been addressed with this new set?
  18. "2.5% from last week"? I...had no idea assassination had a bull-and-bear market. Though it does give new clarification to terms like "hostile takeover" and "cleaning house". I wonder what an annual shareholders' meeting is like?
  19. A tad slow on compositing results, but hey, you get there...eventually.
  20. Thanks. I'm aware of that massive database of generators, and its amazing. I'm looking more for one that would allow me to build my own. Fill in the fields with a host of names, titles, and name parts, that sort of thing.
  21. Can anyone recommend a good, or at least reasonable, name generator template? I've some ideas for a superpowered characters name generator I'd like to experiment with.
  22. Really ironic as I'm not normally a fan of anime, manga and the like, but with a titan weapon, it just made sense to lean that way a tad in the design.
  23. 1. Yin 2. Moonfire 3. Manticore 4. Numina 5. Citadel 6. Ernesto Hess I will only run Positron 1 once per character. I hate Posi 1. Posi 2 is not so bad. I've only run Dr. Q once or twice. I'd run it much more often if it was broken into shorter parts like Positron TF was.
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