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Everything posted by Techwright
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So apparently there's been a couple of nods to the Legends books which might be setting material up for the future:
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Thank you! That's good info, @AboveTheChemist. I'm reading through the other thread now. One theory that had been put forth on multiple occasions by players waiting for him to show was that it's Skyway with all its bizarre underground and under-road passages and pockets, and that he's spawning in places from which he can not easily get to street level, nor quickly be found. So the team moves on and he de-spawns. Your diligent documentation shows that there's at least one or two other things going on.
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What is the cause/are the causes of Babbage not showing on occasion in Skyway when teams are doing the Synapse Task Force?
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What is the relationship between Rogue Isles and The US?
Techwright replied to huang3721's topic in General Discussion
And not just the Prime Universe US. Other countries would be in the same boat. Several of the groups we fight in Paragon have global designs. Paragon City is the major nexus of conflict, though, which is probably why foreign help, like Hero One came to Rhode Island. Too many conflicts would also explain why allied nations don't clear out the Rogues, or at least provide enough defensive aid within the US to allow the Prime Americans to go clear out a global threat. It would be interesting if future stories and missions addressed some of this. Made us aware of what's happening outside the Walls and Islands. -
Costume Saves for different Characters?
Techwright replied to Janos2001's topic in General Discussion
Please be aware that it does require the second character to be similar to the first. For example, if I build the costume on standard male form, it will not transfer over to hulking male form. I can't recall if costume elements effected by power set choices (for example dual pistols) will negate the swap as well if the second character has a different powerset selection. But if you wish to create on one and use on a second of the same body type without additional costume elements, it works, even if the sliders are used. -
What were these?
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Ah, I see what you're on about. But I'd note it is "what we saw last episode". I rather think you'll see a very different result by the the end of the miniseries, one that dovetails with the canon future
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Perhaps give them proximity boosts to damage and defense? Nothing insane, but enough for a noticeable difference when they're fighting shoulder to shoulder, so to speak.
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Oh, and -wan other thing:
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Just found this bit. Dee Bradley Baker impressing by swapping voices between all his characters while reading a bit from the last season. (The recent The Bad Batch panel)
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What is the relationship between Rogue Isles and The US?
Techwright replied to huang3721's topic in General Discussion
I'd been thinking the same thing last month. My personal conclusion was that, at least at current game time, the resources are stretched too thin. If I understand the lore correctly, the Ritki invasion reached much farther than Rhode Island. We've got forces in the Shadow Shard, forces still fighting the Rikti, forces fighting Praetorians, and probably fighting several other groups as well. A big problem is that a host of heroes were lost in the Rikti wars. An all-out assault on the Rogues is probably going to require a large contingent of super types as vanguard to deal Arachnos, and they're largely tied up trying to hold back any number of powered groups. Pull them for an assault, and its a field day for the Vahz, the Thorns, Malta, Banished Pantheon, etc. Even if they do return, there's likely to be a host of casualties, reducing the effectiveness of the heroes in Paragon. And don't forget that Rogue Island folks are attached to efforts to check both Ritki and Praetorians. Reducing them is also reducing effective response towards those groups. -
Was thinking the exact same thing. I started a deliberate effort to ramp up my Star Wars lore several years ago when I was watching The Clone Wars for the second time. I'm nowhere near the level of some reactors I watch on YouTube*, but I feel much greater satisfaction in understanding the attention to detail and connections that the creators weave into that vast fictional universe. And yeah, I guess wrong often, but that's indeed half the fun (unless we're talking the Sequel Trilogy, but that's another matter). *And I probably will never be. Honestly, if you're telling me how many elevators are on Darth Vader's flagship Executor in comparison to those on Grand Admiral Thrawn's flagship, the Chimaera, you probably need to spend a few days hiking or involved with some other sunshine activity.
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I'm going to assume if you continue to read this, you saw the trailer. There will be spoilers ahead. SW lore has repeatedly stated and shown that clone trooper armor is vastly superior to other armor, Mandalorian armor being a notable exception. Yes, it does stand out a bit, but at least at the end of season one, not so much. There's still tens of thousands of clone troopers around, and many of them, even retired still wear their armor. For some, it's all they've got (See a recently dropped SW episode for confirmation.) It shouldn't be too much of a standout, unless they're going into a ballroom or something similar. 1. Kid Wookie with the custom wood-handled light saber is back! So he survived...for now. He was in Clone Wars, the same episode in which David Tennant voiced an ancient droid. 2. I'm wondering who is voicing Palpatine this season? Several have. Ian McDiarmid is the natural of course, but even Sam Witwer does a good Sidious. 3. The sound quality is drastically improved. First season, for example, sounded like Rhea Perlman was recording her lines in her basement, which might have been true due to COVID shutdown. 4. Omega is in the same room as Palpatine. Did the Batch get sent in to deal with some of the elites close to Sidious? 5. In the shot before the emperor, Omega seems to be hunted in Imperial chambers by droids that look different than Separatist droids, These look closer in design to the L3-37 droid that was Lando's navigator in Solo: A Star Wars Story. 6. I like the new orange/yellow/umber/aqua paint choices on the armor. Gives them less of a military feel and more of a band of mercenaries feel. 7. The TK trooper design might just be the best looking Stormtrooper armor. (Okay, I know TK's are the proto-Stormtroopers, but still...) 8. At 0:44 - clone trooper in armor trimmed in gray: a member of the Wolfpack? If so, they've removed the heavy stylization of their armor, which would be in keeping with the Empire shredding every vestige of individuality from the clones. If the pattern of Star Wars animated shows continues, first season is the "kiddie season". Second season will be a little darker and more serious. This darkening will continue with progressive seasons should there be any. I suspect there won't be a death among the team this season, but a character or two within their orbit might be a possibility. The Trandoshan Cid might be a good possibility, as this would severe an anchor in the Batch's life, forcing them into more run-and-gun living. I do suspect there might be changes to the team, though. I keep wondering, for example, why Tech doesn't build a cybernetic hand for Echo, one to go over his interface limb when not in use. Season 2 might be where Alpha (Boba) and Omega meet, as fans have speculated.
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Startin' to feel like the old game with the twice weekly crashing. And in the middle of a Lambda badge run, too.
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Comments in orange
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As regards younglings escaping the Temple during Order 66: In regards to Jimmy Smits, I find nothing to indicate a health problem, but I did find a news blurb from March of this year that said he's starring in a pilot for a possible CBS show. That would imply his health is okay. Perhaps filming began as he was recovering from an illness like COVID or flu. I did get the impression that the makeup and hair department could have done a better job making him look like a wealthy, polished royal and Senator.
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You are seriously the good guy if you're only asking $10/hr with that ability.
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Just make sure you pick the healing factor before you pick the claws:
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What to do with all the threads after 50?
Techwright replied to SylvanMansion's topic in General Discussion
You've crafted all the alternates for each incarnate slot? I only ask because I've only recently become aware of the value of swapping out some of them between battles for better effect in some scenarios, rather than just deciding on one per slot and only building it. Destiny slot, for example, once held only Rebirth Radial Epiphany for several of my characters. Now, thanks to helpful comments by other forumites, I'm building an incandescent option. I also recall someone recently setting up a higher ranked incarnate trial who cautioned players to use a particular set of incarnate abilities, supposedly helpful on that trial, which I didn't have at the time. (I forget which ones, but then it was a trial I don't get offered often). -
First off, thank you for bringing this to our attention. As always, comments within the spoiler in orange. As a fun note, memes of Obi-Wan Kenobi have already been surfacing, especially of one scene:
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Is there a way to make PBAoE's less loud?
Techwright replied to Stormwalker's topic in General Discussion
Sounds like an opportunity for those who work with audio mods for the COH Modder. -
My understanding is the currently-released game is set 5 years before the events of Kenobi, so if Cal survives the game series, then yes, highly possible (and utterly cool if it happens.) There's still the teaser that...
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Fresh comments in bold orange again.