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Everything posted by Techwright
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Which is why I'd now like to suggest destructible walls. 😉 Let's see...some other suggestions I'd suggested: 1. A visual in the character load screen to immediately tell me which 50s have unlocked which Incarnate slots so far. Helps with knowing what to work on next, or which character to run with if certain conditions are needed like level 2 or 3. The visual I used: 2. Adding descriptions to the P2W vendor's wares. At the time I was hoping for descriptions that would clarify the differences between choices Renewal of Light and Return To Battle, though comments in the thread suggested expanding descriptions for other wares as well. 3. Tagging with an overhead marker or other visible sign the designated guide that a rescuee has latched on to. It should help in the confusion of battle or caves to know who needs to lead them out, or to whom they've latched on to if they drop connection to another player. 4. Making Giant Monsters immune from police drones. No kill steals from the NPCs!
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@Coyotedancer, @Redletter those are some mighty fine pictures! These two really impressed:
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That's actually something the Nemesis army needs: female characters. That is, unless the old Prussian is completely misogynistic, and not just mentally messing with Lady Grey, which...bad guy...so... Are they low-level hover, or truly aerial, though? And ranged? I genuinely don't know. If there's something that can attack at the edge of ranged attacks from a few stories up, I'll grant you that solution. I always thought the Nem War Horse operated at a level akin to a large draft horse, though. Good for avoiding knockbacks, but not necessarily for high altitude. Addressing in order: 1. You're absolutely correct. I should have said steampunk, rather than clockwork. I just had cogs on the brain, I guess. Steampunk can incorporate clockwork, but is so much more. 2. Let me give it some thought. I'm usually pretty good at idea-crafting. Watch this thread. 3. Lamenting: I don't really see that as a problem. Let's be realistic: though we'd love to see completely new never-before-seen material, our dev crew volunteers (bless them) and it is far more practical to reconfigure components already in the game to perform in different ways. So combining Paladin, Ghost Ship, and Sky Raiders is a practical solution. Theoretically. Now to see it in action. Hmm...you've got me mulling over things trying to think of one mobile item I don't slide off of. Regardless, could the game be tricked? For example, we've spots in zones that function differently depending on what part in your story is being covered. Like Aaron Thiery being in his spot or not. I don't recall what the name of that kind of game mechanic is, but as I understand it, two natures occupy the same space. (I first encountered the technology over in WoW when the Death Knight starting zone was introduced.) Could that be applied to a battleship or other large warcraft? Build it so from a technical standpoint its decks function like land, but the entire "land" is being moved through the harbor, the end effect being that it appears to be a temporary, moving ship that you can land upon and fight it out. Don't we have these already? The humanoid automatons that look like civilians? Granted, they don't show up in the Nemesis invasions. I don't recall the nature of their attacks either, though I know some used the Nemesis guns. Electrical attacks sound fitting. That's just a really awesome concept.
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Is there a way, or perhaps a mod already created, to display a timer allowing a player to view how much longer one has on the cooldown for swapping/upgrading Incarnate snap-ins? I was really wanting this the other day when trying to upgrade my polar light pets before the next Incarnate trial kicked off. For that matter, why is there so long of a timer? If I've collected the right incarnate salvage in a BAF I just exited, it seems kind of silly and artificial to hold me at bay for many minutes just to upgrade.
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I can't recall if I re-submitted this to the Homecoming team, but back on live I suggested retooling some areas of the zones to look a bit more like northeast USA big cities. The brutalism is unrelenting in some zones. Specifically I suggested adding ethnic neighborhoods, basically redressing what's already there with decor one would find in such a district. The first to come to mind was a "Little Asia" neighborhood where the Tsoo liked to hang out (which at the time of the original suggestion was Skyway. There's been some gang shifting since then). But there's other possibilities: Little Italy near the Family in Independence Port (which might liven up the west side), a Greek neighborhood near the Warriors in Talos, a deserted Balkan-themed neighborhood in Perez Park near the Skulls (leaders, the Petrovics are Serbian, if I recall correctly). Lots of others not necessarily associated with a gang: Little Bohemia/Czech Village, Little Russia, Hispanic District, etc. Not every such neighborhood would have to be functioning, either. Some may be deserted and half-turned to rubble in zones like Eden or Boomtown. This concept could also apply to non-ethnic neighborhoods, such as an artist's colony in a low-rent area such as Kings Row. Expanding on the concept would allow for mission givers with missions tied to the neighborhood.
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"Magic Mushroom Drive"...okay, that made me laugh. It's a good point: The Defiant was designed to hold out against an adaptable Borg cube (notice I said "hold out". I'm well aware of what happened to Defiant I.). A Deathstar, fascist though it be, is far less efficient. Less transporters on the Defiant, however. I'm a fan of Diane Duane's books, and in "My Enemy, My Ally" she showed the potential for even a small transporter to wreak chaos on an opposing force. Having several cargo transporters would be frighteningly effective in a willing hand. Picard would have one thing going for him. The ship would probably die anyway, but he might take out the dish using the Picard Maneuver (No not that one, the real one.) As to the Enterprise coping with a force user? Hand Sulu a light saber, for one. ("Hand Sulu"...hmm..."Han Sulu" Well, it is a merged universe 😉) Honestly, though? Trek has a history of talking it out with or tricking superpowered entities: V'Ger, Apollo, the Squire of Gothos, Q (all of 'em), Plato's Stepchildren, and the Prophets/Wormhole Aliens to name a few. Trek telepathic connections to the force would probably be about the same as in their universe: limited. Q play with the substructure of the universe all the time, and it doesn't alert the telepaths. Now that said, there is the matter of Guinan and her people. They do seem to be able to sense the greater universe around them. Guinan just might sense a force user. Sorry, this is really derailing the thread.
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It all goes down to shielding. I don't recall every detail from Episode IV, but if, as folks used to point out, there's no shielding, Enterprise has torpedoes that can make stardust of a small moon. And they have the ability to make antimatter bombs (episode "Obsession"). Take out the array, and the only other dangerous defence, the TIEs, fall to transporters and phasers. The surface-level weapons towers would be incapable of reaching a ship that can phaser-drill a planet's core from orbit.
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Me, I'm still waiting for the Star Trek/Star Wars crossover. Well, honestly I just want to see a star ship start beaming stormtroopers into space and inflicting massive damage on Star Destroyers using the cargo transporters to beam bombs in and beam chunks of the ship out.
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That depends on whether @TygerDarkstorm is diabetic or not. It's a rather sugary show. 😉 I'd take its innocent approach though, over some of the jaded hard-core stuff served up these days.
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While I'm all for seeing more of Ewan as Kenobi, how many adventures can the old Jedi have and still claim he's properly watching the boy? This one makes sense as saving Leia seems the one thing that would drive him off Tatooine. Then again, Disney might just be trying to get mileage out of those Tatooine sets... While I welcome the removal of Kennedy, and would welcome strong input from Lucas, let Feige stay with Marvel. John Favreau would seem the best Heir Apparent, with Dave Filoni as his Apprentice. You're on the money...Vader cannot be place in a proximity where he'll know the child is force-sensitive, regardless of whether he realizes the family connection. Other canon material, however, shows that the Sith are taking force sensitive children to raise as future Inquisitors, or at least a force army. LOL..I can see that as the title of the last episode: "How Obi Got His Groove Back". You're mentioning of Qui-Gon's ghost yields a very interesting possibility, something to close a plot hole. Qui-Gon, as part of the Force, might not view Vader as something to destroy, but to turn back to the light side. We've seen other works, especially non-canonical works, where bits of Anakin show through, though he feels there's no way to leave the dark side, as spoken of canonically in Return of the Jedi. He schemes against the Emperor in some of these. What if Qui-Gon reaches out to the boy he cared about with his last breath, appeals to that ember within Vader and decides to teach him the ways of the force ghost, with the understanding that the Emperor cannot be told? That would free Anakin at death, and allow him to appear next to the funeral pyre in Return of the Jedi.
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Unless they reveal there's a season 2 of Obi-Wan Kenobi, he's going to bounce back by the end of these 6 episodes. Canon material set 8 & 9 years from these events shows him very confident and in control. I don't think I'm giving anything away to point to his noble spirit in A New Hope.
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Nice clean look. I like how the folds on the gloves end up looking more like flairs on 3/4 sleeves.
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Why do I think this comes with his own merchandise-pushing 1980s cartoon?
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Some of the Legends & Extended Universe material has already been remade into canon. In addition to @Mr. Vee's comment on what was brought in via Rebels (incidentally the Inquisitors first appeared not in Rebels but in a 1987 sourcebook for Star Wars: The Roleplaying Game), other source material was used in the Mandalorian. Although the general idea of disintegrations was mention in Empire, Mando's disintegration weapon was first featured in The Holiday Special, as were the mythosaurs that Mando's ugnaught buddie named. And then there's Freetown and its marshall. Probably lots of other stuff, too. As to Windu, I have to agree. Best leave him wherever he fell. Your point regarding lack of contact is sound. The only other possibility I see is that Windu was considered to be a Jedi that came close to the Dark Side at times. As such, he might have pulled a Darth Maul, survived by going full dark side, but unwilling to join Sidious & Vader because of the last fight. As such, he may be off roaming somewhere with a fractured mind, much as Maul did in the aftermath of his fall. But its still cleaner storytelling to say he died. Besides, how effective is Order 66 if most named Jedi survived? Benny would be amazing in the role no doubt, but they'd have to do the opposite of Mark Hamill and notably age the actor for the role. At the time of The Mandalorian season 2 episode "The Jedi" (14 ABY), Thrawn would be 73. From what I've read online, Chiss are considered "venerable" if they reach 80 years, which appears to be their version of our 100 years.
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So apparently there's been a couple of nods to the Legends books which might be setting material up for the future:
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Thank you! That's good info, @AboveTheChemist. I'm reading through the other thread now. One theory that had been put forth on multiple occasions by players waiting for him to show was that it's Skyway with all its bizarre underground and under-road passages and pockets, and that he's spawning in places from which he can not easily get to street level, nor quickly be found. So the team moves on and he de-spawns. Your diligent documentation shows that there's at least one or two other things going on.
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What is the cause/are the causes of Babbage not showing on occasion in Skyway when teams are doing the Synapse Task Force?
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What is the relationship between Rogue Isles and The US?
Techwright replied to huang3721's topic in General Discussion
And not just the Prime Universe US. Other countries would be in the same boat. Several of the groups we fight in Paragon have global designs. Paragon City is the major nexus of conflict, though, which is probably why foreign help, like Hero One came to Rhode Island. Too many conflicts would also explain why allied nations don't clear out the Rogues, or at least provide enough defensive aid within the US to allow the Prime Americans to go clear out a global threat. It would be interesting if future stories and missions addressed some of this. Made us aware of what's happening outside the Walls and Islands. -
Costume Saves for different Characters?
Techwright replied to Janos2001's topic in General Discussion
Please be aware that it does require the second character to be similar to the first. For example, if I build the costume on standard male form, it will not transfer over to hulking male form. I can't recall if costume elements effected by power set choices (for example dual pistols) will negate the swap as well if the second character has a different powerset selection. But if you wish to create on one and use on a second of the same body type without additional costume elements, it works, even if the sliders are used. -
What were these?
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Ah, I see what you're on about. But I'd note it is "what we saw last episode". I rather think you'll see a very different result by the the end of the miniseries, one that dovetails with the canon future
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Perhaps give them proximity boosts to damage and defense? Nothing insane, but enough for a noticeable difference when they're fighting shoulder to shoulder, so to speak.
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Oh, and -wan other thing: