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Everything posted by Techwright
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Let us know when that happens. I'm not sure I have any active on Torch, but I'd love to have a version of my energy/energy blapper with the KB unleashed.
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Oh, that. Naw, that wasn't viciousness, that was folks trying out your new aggressive savage melee.
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There is an option for "masks with hair". The "masks" in this case, function more like patterns on the face. Here, I'll visualize it for you. The line that reads "Demise" in this snapshot is where you'll find the masks. Note that the head is set to "Standard". Tiaras for the male model I'm drawing a blank on right now. I can only think of two: one is basically a sweatband and part of the hair selections, and the other is the winged headband. Not really what you're after, I think, but if you want to take a look, its found under "Detail 1" when generally covers features on the upper half of the face/head. It's possible I've overlooked something really obvious, as I don't work with that look.
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Must have been H. P. Lovecraft's birthday.
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On Excelsior I've now snagged Ice Maker, and for an ice/fire character I was surprised to snag FreezOr Burn.
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You've got 3 on the list that should be water-based GM's. We could really use a few more in game. Currently, we've got Lusca and Sally, and I don't really consider the latter a true GM. There are others that can operate in water, such as the Kraken and occasionally Jurrasik in Crey's Folly, but to the best of my memory, that's it. I'm pretty sure the red side lacks a water-based GM, so the potential for 3 would be a welcomed sight.
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Such a fun film, and Sean Connery sings! The banshee never bothered me, but the Wicked Witch of the West? I hid behind the consol TV. And if I was honest, approaching Lusca still makes me a tad nervous after long ago hiding...where else?...behind the consol TV when the giant squid of 20,000 Leagues Under the Sea attacked.
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It's not really scenic, but I was very impressed with a fellow player's avatar in the original game. At the time, we didn't have all the costume options and creativity we do now, and I'd never seen anything like it. If this belong to any of you, kudos to you:
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Well, since you brought it up... I figure a Sonic Control set partnered with a Time Manipulation set ought to do the trick.
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Wow! Glad this is only from the perspective of the user. It's remarkable to be sure, but I think I'd jump mightily if one of these sonics unexpectedly unleashed behind me in a CoT cave.
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Taking a breather after that last TF.
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I'll settle for a temp power chainsaw, and a badge for felling 100 trees in the Perez Park or Eden mazes. Clear that rot out! (Then get a 10-use chainsaw temp power with the badge. Bring me the Banished Pantheon!) Okay, a bit more seriously, how about creating several AV's or even GM's that appear if you clear a few hundred of their gangs hanging around empty zones? Potentially useful for getting teams to clear mobs for badges, and get an AV or GM fight at the end.
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I wonder, development always strives for improvements, but what of taking it the other direction to "fix" a weakened change? Using your viewpoint of the Hollows as example, can such a change be reasonably undone in the current game? Maybe using new storyline to "push out" the "mobs that did not belong there", and create a hazard reflective (but perhaps superior) to the original? It sounds a bit like the "correction" the OG game did to remove 5th Column and replace with Council.
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Jealous 'cause I didn't think of it first to go with my serial sci-fi characters. Well done!
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I know it'd be asking a lot, but I'd dig having a rolling fog. That is, it moves slowly through the area, clearing in some areas, so you can see the layout, while building to a blinding fog in other spots, before subsiding and the effect moving elsewhere. Get it right, and the fog moves like a creepy, living thing.
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I didn't do much on Victory. I did know of taxi guilds on multiple other servers. Even so, taxis were not always available, so yeah, running was a challenge.
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I foresee COH facepalm memes in the near future.
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On those characters I keep on the ground, I've learned to drop one end redux onto sprint to compensate for my forgetfulness. Learned the hard way not to take an under-50's team to do a league's job again the giant robot in Boomtown.
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Love fire/fire! If I can make one recommendation, she might consider pacing her attacks. I found out the hard way that fire played ferociously can overwhelm the tank's aggro control pretty quickly. I ended up building a flyer so that he'd have a 3D way of mitigating melee damage, at least, if he pushed too hard.
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Name Assistance Brigade (The N.A.B.bers)
Techwright replied to FoulVileTerror's topic in General Discussion
While I agree on this practice, I personally would feel it necessary to translate in the backstory section, otherwise I feel I've not connected/communicated to the viewers. -
Or call for a taxi.
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I seriously thought this would be called "Turkey Shoot".
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A restored Hero One is cool by me, but a big NO for Ms. Liberty. Despite her training me from a hero-ling, I've found her a bigger jerk than her grandpappy. Especially when her Longbow goons are in play. For me, the solution appears simple. We've got this big ol' complex called Portal Corp. We've already found a nasty doppelganger of States. Why not have a story arc where a good doppelganger is found, say one whose world is toast, and bring him home to fill in. Now this is not just a carbon copy. He may have been forged at the well, but since then, he's had his own life and developed both his own personality and costume. So the new devs can play around with his settings a bit, and create something the players like. This creates a lot of story potential as well: a fish-out-of-water starting at the bottom of the hierarchy and learning to fit in, potential conflicts and resolutions with Ms Liberty and Phalanx teammates, different ways of handling situations while trying to avoid the spectre of comparison to the Prime version, and an ongoing storyline of his wrath and avenging hunt for those that destroyed his world. Imagine story arcs where he shows up to help your level 15 character, not because he's the top dog, but because he's assigned to assist while he's being evaluated for HIS level 16 rank as well (though as a fully experienced hero, he'll be on the fast train to security rank 50).
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The Mandela Effect IS a Nemesis Plot.
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Coming in late to the discussion, but if you've not chosen yet, I'm going to assume you named exactly what you're after, and I won't try to convince you to play something else. *Glares at others* For survivability, it may be a bit "vanilla" but Invulnerability works best for my tanks. I've also had good success with Willpower (admittedly a long time ago) and Shield. For attack, Street Justice is just beautiful for those in melee range. If you're needing a range strike for that "Single Target", radiation has a short range strike with...proton sweep...I think it is. It also has some decent AoE (at least from my experience). Also there's claws, which I've not played in a decade, but I believe there's a single target range strike with it as well. My other choice, no range that I recall, is War Mace. There's just something very satisfying about the single target hit effects. For any other single target range strike, I just keep my Nemesis Staff and magic staff from P2W vendor handy. I'd add that if she chooses to play an Ice blaster, her survivability might go up, as the power will slow or freeze opponents.