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Ankhammon
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Everything posted by Ankhammon
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for anyone who wanted to know, a Dark Watcher's Dispair or Deflated Ego proc in RttC and aggro awaits. Does a pretty decent job too. and As to the post, anything that debuffs does a lot of hate generation. So I bet Bio does some good hate causing.
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Ooo. Can it be named Cliche? 🙂
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Redlynne, I must disagree ever so slightly. As strange as it sounds, the biggest weakness on a /Time defender is that you have a legitimate use for every single power... maybe not Mind/Time. I'm talking about Temporal Selection mostly and you don't need it on a defender because the entire rest of your build puts you in the off tank role and buffing a single teammate while worthwhile won't really be on your mind and you will miss opportunities to apply it. On a Controller you will just place it on your pet and no harm if you miss sometimes. It seems counter intuitive but it leaves you fewer power selections to get the old standard favorites you always want for almost every character. Combat Jumping, fighting up to Weave, Hasten, etc. You will end up losing some of them... Then again, you won't really miss em all that much. The other weakness is scrapperlock but a controller can get out of that by keeping a big ol' aoe hold in back for uh oh situations. Weaknesses for Time are kinda like going on a job interview and they ask for your personal weakness and you reply "I think outside of the box". They look at you funny.
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Calamari On-ice that's nice. And if anyone winces when reading this... I win.
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I remember back when I had a Rad/Nrg defender and the biggest problem was honestly the end usage. I had KB +rech proc in most of my nrg powers and i would drop an end bar like nothing. Force Feedback is a two edge sword on Nrg. I could even drop my blue bar when on a team if they didn't take enough damage to give me a good discount.
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Would someone pls let me roll a TA/Poison defender?
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I hope you named it Proc'Nasty cuz all proced up that chars gonna be a nice combo. Was looking at it the other day and you can get some serious aoe damage going along with some in your face kup, kdown, kallaround. ... and debuffs and stuff. 🙂
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That's why I tell everyone my second favorite game is Mids 🙂
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Rylas, this is a tough nut to crack. I was able to improve all 3 positions, but only aoe to cap. And I made the char much worse to boot. I would just lessen the expectation there. Remember you have RI for anything tough anyway. But, here's what I got. See if there's anything you might be able to use. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rad Radio: Level 50 Technology Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11) Level 2: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Dmg/Rchg(13), SprDfnBst-Rchg/Heal%(15), SprDfnBst-Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(17) Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(17) Level 6: Howl -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(19), Ann-Acc/Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(21), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-ResDeb%(23) Level 8: Radiation Infection -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(23), ExpVln-DefDeb/Rchg/EndRdx(25) Level 10: Mutation -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 16: Shout -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/EndRdx/Rchg(31), Thn-Acc/Dmg/EndRdx(33) Level 18: Enervating Field -- EndRdx-I(A) Level 20: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Rchg+(33) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34) Level 24: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Ags-Psi/Status(39) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Rchg+(40) Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Rchg+(42), LucoftheG-Def/EndRdx(42) Level 32: EM Pulse -- RechRdx-I(A) Level 35: Screech -- RzzDzz-Acc/Rchg(A) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 41: Dark Consumption -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(42), Avl-Acc/Dmg/EndRdx(45), Avl-Acc/Dmg/Rchg(46), Avl-Acc/Dmg/EndRdx/Rchg(50), Avl-Rchg/KDProc(50) Level 44: Soul Drain -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 47: Lingering Radiation -- RechRdx-I(A) Level 49: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(27) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon ------------
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I think a Dark/Poison sounds pretty awesome. Two PBAOE that can take tons of procs (so each dealing like 300 damage, 1 is a hold the other a stun), three pets, 3 single target damage powers. another big hold and the awesomeness of fearsome stare to get everything started. Topping it all off with lots and lots of debuffs and it sounds like a party. I know, i missed the secondary choice you wanted but thought I'd throw it in for your amusement. And that combo could easily be a sorcerer or ensorcelled creature.
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For those of us uninitiated, does OSA get controller dbl damage (assume not) or do procs for that matter (also assuming no)?
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One of the best things for you as a Sonic/ defender in a team is your inherent. Because your rings make your team brave, they get into stuff and take some damage. It's usually not much but with everyone on your team at like 10% less HP your end discount is just huge. You basically cannot use up your endurance. As to the Sonic/Sonic you will be master/mistress of RES. While fantastic, it gets overlooked all the time. You will create an entire team of tank mages and at the end of the day you will hear... "Nice heals"thrown over to the one guy on the team who took Heal Other. Seriously, you might want to think of coloring your rings so others know when it's applied and you know easily when to refresh em. Other thing to note is ranged Defenses you add are particularly good because post 40 it seems like everything throws a sleep into their powers and that get's straight to you so your personal ring gets less effective than you think. Also, I personally loved Sonic Cage. It can be used in lots of situations. For instance, that eden stone (forget the name) making life tough for the team trying to shut down the baddies, Cage it and move on. Some dang Hurricane throwing baddie wants to step in and mess up a perfectly good situation, cage him and laugh while he does nothing. Lots of stuff like that come up. BTW, first Sonic/Sonic on Infinity (non PL'd)
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Nice team build. Only suggestion really is that you make sure to get Atlas and Portal Jockey as they add to your End pool and therefore increase your overall recovery.
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The NAff would be a nice representation of Psychologic/Vision type stuff a Bard might instill in their audience that buffs/encourages them. I love that idea. Psy mastery works well with that theme too.
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It depends a little on how you want to play. Do you want to have the heal, mez prot and rez? On my Poison char I, selfishly, did not and subbed in tough line instead. 🙂 So I ended up with all the rest in the set and each is good or very good in what it does. The Key powers are Envenom, Weaken, Poison Trap and Venomous Gas. Many will tell you that Paralytic Poison is good because it's very proctastic. They are right, but you will have the redraw to deal with. I do like Neurotoxic Breath because of the -81.25% Rech on it that lasts 20 seconds, but it's up to you if you like those kinds of powers. I'd use it in that combo till Poison Trap gets loaded or you pistols get filled out completely. Then I might respec out of it depending.
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I would think if you had to take just one I would go with a traditional Rad/ cuz... AM and it's awesome at big game hunting. What to pair it with... maybe DP cuz it is so versatile. ...now I gotta fight my altitus again.
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More than likely. I never knew how to adjust in Mid's/Pine's for level difference. And I'm mostly too lazy to try to do the math while playing 🙂
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Interesting input Shushilady. I know the survivability is bonkers prior to IOing but I think you might be able to try a couple things to help. First for VG have you tried a simple -rech proc? It's a trick from my last Time char. It POs the mobs and keeps most of em in melee. Should be reasonably cheap on the market. For the splash debuffing being low, have you tried it with Souls BU? Should bring splash -tohit up to around 23%. Lastly, if you are DP, have you tried on chem rounds? that extra -Dam should help a bunch. I know you are talking about running in against +4s and that may be impossible without IOs or at least like a few Incarnates to help along the way. Not trying to say I know it all or anything but just trying to give a couple ideas.
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I'll have you know I took that power and used it exactly a couple times. The only real use was in a 5 on 5 team pvp match. I used a single TO acc in it and when I popped it half the team went intang and the other half was fodder for us. BWAHAHAHAHAHA! and I think that's the only reason to take it. 😄
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Thanks for posting this. My little Poison/Beam defender is only 40 but I see the end potential. One little aspect you might have overlooked is that Poison Trap can actually be made perma. Not sure how practical that actually is but just the thought of a perma hold 25' radius patch that does like 300 pts of damage is just awesome.
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Poison is tricky without a doubt and you have to be active, but it's one of those sets that has very nice potential. The whole "splash effect is no good" is, I think, not accurate. I'll demonstrate using a base Poison build I have. Weaken has a -14.27% ToHit and a -18.75% Damage with a Radius of 8. Envenom has a -29.5% Def and -20% Res with a Radius of 8. Remember these values are just for Lts and minions you hit because you placed the Target on the boss and he gets double those values. Now add on the values from Venomous Gas on top to everything (if you are close enough) and you now get Boss -47.99% ToHit, -56.25% Dam, -65% Res, a whopping -79.25% Defense and -74.5% for all status effects that he might throw. Lts and Minions -33.77% ToHit, -37.5% Dam, -45% Res and -49.75% Defense. Adding onto it, you get an autohit 8 second Hold with Radius of 25 (just eyeballing that, might be 20). If you proc this out you can get ~500 damage on it. Or you can use it as a hold for ~16 seconds. What's very nice about this power is the cast time of 1 second combined with a just 1 minute recharge. So it can be either a very nice nuke or (if you Clarion Radial Epiphany to get it to ~24 seconds) a perma hold patch with moderate to good damage. I think we can safely say we've neutered the larger part of the group you are facing in less than 5 seconds (times right you can cut into this time with jumping in). Now we have to address stuff outside of the hold/nuke area. Well here we have a single target hold and a tasty -81.25% Rec slow power. We might take some damage, but not a lot. Tactically, my advice for Poison is SS/stealth, jump in with Weaken going off and Poison Trap. From then on you have lots of safety and can go to town on the rest. If I were looking to "fix" the poison set it would be to maybe up the splash radius for Weaken and Envenom to 10 or 12 but more than that is OP imo. The other thing I would do is make Alkaloid act like Weaken/Envenom and give it a splash effect with half healing in that area too. It would make it unique and place it on my list of must haves for a Poison build. Alternatively, add a "special" status resistance to the Alkaloid splash effect giving Poison a very unique heal that when added with weaken makes any holds/stuns/etc an extremely short duration. Here's the starter build for Poison I had. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Water Blast Power Pool: Speed Hero Profile: Level 1: Envenom -- AchHee-ResDeb%(A), AnlWkn-Acc/DefDeb(3), AnlWkn-DefDeb(3), AnlWkn-Acc/Rchg(9) Level 1: Aqua Bolt -- Empty(A) Level 2: [Empty] -- Empty(A) Level 4: Weaken -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/Rchg(5), SphIns-ToHitDeb(5), SphIns-ToHitDeb/EndRdx/Rchg(7) Level 6: Neurotoxic Breath -- ImpSwf-Dam%(A), ImpSwf-Acc/EndRdx(7) Level 8: [Empty] -- Empty(A) Level 10: [Empty] -- Empty(A) Level 12: [Empty] -- Empty(A) Level 14: [Empty] -- Empty(A) Level 16: [Empty] -- Empty(A) Level 18: [Empty] -- Empty(A) Level 20: [Empty] -- Empty(A) Level 22: [Empty] -- Empty(A) Level 24: [Empty] -- Empty(A) Level 26: Poison Trap -- UnbCns-Hold(A), UnbCns-Hold/Rchg(27), GhsWdwEmb-Dam%(27), UnbCns-Dam%(29), SprEnt-Rchg/AbsorbProc(29), Arm-Dam%(31) Level 28: [Empty] -- Empty(A) Level 30: Paralytic Poison -- Lck-%Hold(A), BslGaz-Acc/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 32: Venomous Gas -- HO:Enzym(A), HO:Enzym(33), HO:Enzym(33) Level 35: [Empty] -- Empty(A) Level 38: [Empty] -- Empty(A) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: [Empty] -- Empty(A) Level 47: [Empty] -- Empty(A) Level 49: [Empty] -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 50: Intuition Core Paragon Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Clarion Radial Epiphany ------------
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Poison is a perfectly fine set... but some of the powers are not for me. The key powers are Envenom, Weaken, Poison Trap and Venomous Gas. Poison Trap is one of the best proc'ing powers in the game. Can easily go to above 400 pts of damage with mag 4 hold (short) and -res to boot. Available every minute prior to any global recharge so it can be dropped down to 25 seconds or so and 1 sec activation time. NOTE: single target poison hold can do much the same. Also Neurotoxic Breath is sneaky good (81% -rech, slow, small chance of hold) Weaken has a very nice side in that you get mezzed for only short duration compared to most others. Here's how I go about life with my Poison/Beam (only level 39 atm). Stealth in with VG on (and purps), wait for clumping and drop the trap. Then Envenom/Weaken/aoe from blast set. target big boss and see how quick I can get disintegrate to trigger. jump back and NB/Cutting Beam. Once I get fully proc'd, it should go much easier. BTW, I do have tough/weave and will try out Psy line to see if world of confusion makes me happy.
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This thread is making me rework all my carefully crafted builds... I might even have to use IOs now. 🙂
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We are honored by your presence. The great ones are here! 😄
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It boils down to this, if the other modifiers allow you a better time while playing it's cuz Defenders are awesome and you should play that way. If, on the other hand, it does not then it's a challenge to do and you should take the Defender. Heads it's Defender Tails it's not Corrupter. 🙂