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Sovera

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Everything posted by Sovera

  1. I've done Fire/EM in the past but it seems worthy of re-doing since Fire is still going to help with the lower AoE and Burn can take the place of the slow ET (if I'm not mistaken). Burn is only up every two rotations and slow ET falls every two rotations as well. I'm not testing until the tweaking is over though (also because Shadowlands is about to hit and I've moved back to WoW).
  2. Path of Exile has a skill any class can use whose sole purpose is teleporting all pets to the character. It used to have a large CD but it was later buffed to something like 20 seconds I believe.
  3. Great QoL touch!
  4. SOON (TM)!
  5. Hmm... Spines is old and slow. I'm not going to say not to do one if you want to, but someone picking this combo sounds like you're after tons of AoE more than a theme, am I right?
  6. You're most welcome, and in the end your original build would have worked just fine for pretty much everything so you were in the good path. Don't undersell yourself. It is almost pedantic to make changes to it since you could play the game just as you were. Even if the changes were improvements it is probably something you would/will really notice as it is mostly under the hood changes. But managing to fit Fusion (with a Gaussian on top of it) will help you clear a pack of mobs in the first seconds of combat, and that Theft of Essence proc in Radiation Therapy changes the approach to endurance (such as making Cardiac pretty much unnecessary).
  7. My apologies then, I missed it.
  8. I'm not sure how much of a newbie you actually are, so take this in the spirit of helping, but the guide in my signature helps with money making. At level 8 you can earn around 3 million by doing a Taskforce that takes 25-40 minutes to do. It is a bit less involved than Luminara's example of making money, but I prefer it since it involves running around playing the game instead of playing the AH (ultimately playing the AH is much better in terms of cash, but it's not what I log into City of Heroes to do). The other link in my signature has a post on page 3 which documents my starting with zero inf on a brand new character and after one day of playing the game (not playing the AH) I had something like 27 million with multiple IOs costing in the 10 mill range. This can be repeated by anyone who cares since it only involved me leveling. I have not seen it mentioned here but on top of Beginner's Luck lowbies benefit greatly from another mechanic: Amplifiers from the P2W vendor. They cost a pittance at level 1 (24k for eight hours of all three Amplifiers) which turns lowbies into mini-Wolverines. Finally I will add that people should try to be flexible. If they cannot find enough people red side to run a DFB in the low levels just for the reward, then hop to blue side, get it done, then hop back to red side and continue playing.
  9. I do find myself repeating the same thing under different flavors 😄
  10. At the risk of re-re-repeating myself I will once more mention that there is no gain to be had by having resistances over the 90% cap. Some of has to be because it's tied together, but, keep in mind your ATO stacks three times. If one stack already has you over the cap then why not lower the resistances some to account for at least two stacks? That's nearly 14% you don't need to worry about. You're rad, you fart endurance, you neither need Cardiac nor Ageless, so you can take Barrier (and probably Musculature if it's your thing but it's your choice). That's another 5%. It's now 19% resistances-to-reach-90% you don't need to worry about. Irradiated Ground is something that wants six procs in it. You can chase bonuses with it, but you'll be missing out on the strong suit of the power. It helps both ST and AoE. Chance for +end in Stamina is better than an end mod. A proc from Theft of Essence in Radiation therapy doubles your recovered endurance. Gaussian chance for Build-up in Fusion in a must, and you'll miss not having Fusion. So this is what I'd use: 1 - First I'd say Rad/Rad has no need for Ball Lightning and it is stealing valuable slots. I would have taken Assault instead and buff mine and everyone's damage with that one slot wonder while leaving the heavy proc horse that is Irradiated Ground do the heavy AoE lifting while I focus on killing the boss. Atom Smasher is there to help speed things up. All those free slots could then be spread around. One in Devastating Blow for the purple melee damage proc, another Touch of Death damage/endurance in Radioactive Siphon, a LotG Def/End in Maneuvers (only adds about 0.5% but the build is not quite at softcap so it is not wasted and a bit less endurance drain plus a bit more regen. All minimal benefits though), an Eradication damage proc in Atom Smasher, etc. 2 - Starting level 8 you should have very little endurance woes, if you slot the Theft of Essence in Radiation Therapy. It goes from being a mediocre endurance clickie and okay heal to a okay heal and an endurance bar filler. That lets you skimp on a lot such as leaving Gamma Boost as a level 49 power and not slotting more recovery uniques in Health/Stamina. 3 - Things are already Exemplar friendly as can be. Buy the Jump Pack and Steam Pack from the P2W (they are one time purchases and 100k for both) and you don't need to take Fly before level 20 as the packs make Hover as fast as Fly (superb for combat and mission mobility as well). 4 - The resistance numbers are not as pretty as your old build. No neat row of 90% going down the line. But this is more efficient: 4a -The game can be easily separated into two modes: easy mode, and hard mode. Easy mode is 90% of the game without debuffs and the problematic factions. For that mode you don't need to be ultra buffed to the gills and popping Barrier on CD. For hard mode we have things like the ITF where even resistance based sets can be debuffed to a point they take a ton of damage (at base every enemy has 50% of hitting. But once we are debuffed that chance increases to 80-95% chance of hitting. At that point blocking 90% of the damage is not enough since we are taking twice the damage we usually do). That is when we use all the buffs at our disposal. Enter Barrier. 4b - At base Barrier is a great team wide protection for the hard moments (my often repeated example of the ambush at the top of the hill in the ITF's first mission), but it also adds a permanent 5% defense and 5% resist to the build. During easy mode play you don't need to be at 90% since, well, it is easy mode, and aren't going to bother using it (unless noticing your squishies are suicidal, then you try to encompass them in it like a dotting momma tank). During hard mode softcap defense and hardcapping resistance is when you will want it. 4c - The Tanker +res proc gives 6.7% and stacks three times. Between this and that three stacks is best not be relied upon but two stacks is fine to assume as permanent once the fight has started. So looking at the build numbers (with one stack of the +res proc) S/L is at 78.86%. You're happily slapping things around and collecting a second stack making it now 85.3%. This is perfectly fine for most of the gaming, but hey, the going suddenly gets tough and you pop Barrier and now have 90%. As you can see this is still a little bit too much since Scaling Resists slotted in Hover would add another 1% at 90% HP but lets not nitpick. Negative is at 77% and with the above math ends neatly at 90%. Psionic is lacking (not having infinite slots) but 60.60% with one stack, 67.3% with a second stack. Barrier goes up, 72.3%. That elusive not-totally-reliable-but-still-worth-accounting-for third +res stack happens and 79%. Scaling Resists kicks off at 90% HP and 80%. Not hardcapped but hey. 4d - Bonus, near softcapped defense to S/L which includes anything that involves smash or lethal. Most things in the game do. Do you think you're being hit by a lightning blast or a radiation beam? Good chances are it is actually Energy with Smash involved in it, and if the Smash gets deflected by your S/L defenses then so does the Energy. Obligatory this-is-not-gospel. just see what you wish to incorporate into your own build.
  11. Pretty much this. I have been wanting something Fold Space ever since the tank patch feedback. Back then I proposed a reverse knockback unique ability for Tankers only where enemies would be pulled to the tank. So I am glad to see some form of it making it into the game.... ... but in such a place that it will seldom see use. Hovering is tremendously more useful for moving around tridimensionally than a short TP. It also does not take LotG or give the 2somethingish defense useful to complete a softcap. Teleport friend/foe has some pretty minor pretty niche usefulness that currently elude me other than snatching a friend to rez. As a travel power it's as sucky as everyone knows. Great for traversing long distances in a straight line, actually pretty bad when it comes to maneuvering tight places such as the interior of a regular office mission. We might as well toggle Ninja Run and ignore TP. The only way I see picking it up is for the sets with a largess of free powers such as Super Reflexes who then proceed to sacrifice a few powers to remain unslotted and not placed in the tray simply to pick Fold Space.
  12. Don't feel sad. Your incarnates are missing and they shave large chunks of time. Keep on Tinpexing and leveling to get more incarnate crafting mats.
  13. No. Full respect for you, Tsuko, but no. Those bosses have been killed without a problem dozens of times without support or 250% -regen. This is the same trap that the -regen Incarnate Interface creates where people have their gut feeling that it is helping and that it matters. I have zero beef with this though, it was just a passing comment. There is no particular anything that I see of interest added to Barrage (or EP) so it does not really matter either way to me. I'm still a partisan of having the Focus based stun chance added to Whirling Hands to help lowbies survive (even if it only stuns lieuts for a few seconds, in fact a less useful version of Dragon Tail's KD where the mobs getting back up is a few seconds of respite gained).
  14. 100% is peanuts though. Bopper can math it out, but -regen is 'better' the longer the fight. 100% is something like shaving a few seconds on a 5 minute fight but fights usually are 30 seconds even against AVs. How many ticks of regen happen in 30 seconds? As others pointed out the small -regen (a stat only useful against large HP enemies) is brute forced past using another attack than Barrage. Even with the addition I know EM won't see me using the T1.
  15. Does the /interact command finally lets us use trams when the door is open but we cannot click on it?
  16. No Blazing Aura, no Fiery Embrace.. *clutches chest*.. Mah heart... How is Blazing Aura a waste of time if it's on all the time? Did you mean waste of a power? But it's a damage aura... it's a prized commodity. And Fiery Embrace boosts all damage, not just fire damage. I do a ton of damage on my favorite, so I'm biased. It's a Tanker as well. I haven't tried the new DM though but I don't think a second AoE will change my mind much other than being pretty spammable. I foresee easily Siphon Life, Shadow Maul, Touch of Fear, Siphon Life.
  17. There is plenty of money to be made. I documented an experiment in the build thread of my signature where I leveled without any money as an extreme example (having absolutely no money is like being the very first time logging into CoH. Other than one event of logging into CoH for the very first time any character leveled gets -some- cash and merits in). Check my signature's other link, the guide, and feel free to spread it for other newbies you find. If you are interested enough to log into the forums and look at things then you are at a level where there is no reason to have made a character and have earned 3-4 mill in the first hour of playing the game. It just keeps on adding after that first hour so the sums on SOs are paltry seen from that angle. In my experiment I ended the first day of playing a character at level 44 and with, I believe, 27 mill in money with several IOs worth 10+ mill bought and slotted. And it started with zero cash. There was no chicanery involved or staring at the AH and crafting. This is not a brag, it's me telling you that it is (easily) doable and repeatable for every character. IMO there is also nothing wrong or objectionable about a new player having no clue and no money to buy what they need. This may sound callous, but it's a game. We already have a ton of cheats incorporated. We don't need to have every new player logging in like in an asian P2W MMO to find their mailbox overflowing with pets, XP scrolls, a free mount and a full set of armor every ten levels. Not knowing things is part of the experience. Anyone who cares enough will raise their voice and ask how to afford those SOs (just like you did, welcome to the game!) and this community is super helpful and someone always will answer. Just like you were a couple of times in this thread though instead of asking a bit further on what you ought to do you were all -_- about it. But this change while great for low levels is also a damned duck trap. People will get fixated on the comfortable and level without IOs. While I personally do not bother with slotting TOs and DOs I do, sometimes, bother slotting level 10 IOs. They don't do much (10%) but on important powers why not? An example of this was Seeds of Confusion. We get it at level eight, it's important, so I six slotted it as soon as I could with six level 10 recharge IOs. That gave it a nice 60% recharge boost. The trap is that SOs -still- go bad after a few levels, and those levels fly by with double XP on, while IOs do not go bad and are a one time purchase much cheaper than upgrading SOs all the way to 50. The large increase in power from low level SOs makes them better than generic low level IOs, but once at 22 stop using SOs and stop hurting your wallet.
  18. The idea that people organically find the badges is sheer nonsense, sorry. Just looking at the badges needed for the four accolades that give HP and endurance shows the insanity of expecting a player to actually find all the plaques and badges on their own as they happen to explore or by following vague hints (I'm not even 100% sure badges do come with hints?). Heck, the first times it took me easily two hours and that was -with- coordinates and screenshots. Now I have it down to less than 40 minutes by dint of sheer repetition. The only thing that will happen is the devs telling the players to find the badges and the players will goggle them or use Videots. At this point we need to consider what is the purpose of badge hunting for this particular task at hand. Is it to time sink? Do we need time sinks if we are not playing a sub? Is it for the lore? I don't think players rushing to get their teleport unlock are really going to care about it. Will the badges be in evidence that it does not require a quick trip to paragonwiki to uncover their location? There is a balance to be made between just giving away stuff like a cheat code and offering something players can work for, but if it involves just copy pasting coordinates from a third party site is it really that involved? Now if Videot was part of the base game, then yeah, okay, and actually why shouldn't it be? Does anyone believe for a second any badger is actually organically exploring the game content and uncovering all the possible badges? Make it a little checkbox in the map that reveals all badges and then badge involving quests can be added in more naturally.
  19. Having a 'goal' or being 'unique' is fine and dandy, but that does not mean it is useful. Some people feel 'useful' by having the -regen Interface and are ready to swear that they/it makes a difference, except the math does not back it up. There is always someone who took Stun or Touch of fear even if the crushing majority did not. Try not to twist my words just because you like throwing stuns and being a melee Controller. It's fine that you do, hey I'm happy for you to have found your niche, but to do it or not to do it makes little difference in actual game-play. It's flavor, it's theme, it's fine. It is fine. But lots of enemies are where the danger lies even in high level content. Lots of enemies = AoE time = the time for the stuns to shine and gain a few seconds. Even with the improvements the set still doesn't have great AoE so gaining those seconds in an AoE situation would help.
  20. Stalker is pretty okay, but Stalker /Bio is mediocre. You were not surviving due to the Bio part but because of the Stalker part. Stalkers have reduced agro that means the mobs will pretty much focus on everyone but the Stalker. Glad you're having fun though, but don't try hard(er) content expecting to solo it by face tanking with Bio. The good news is that 'hard(er)' content means debuffs and only some factions do it. Cimerorians in the ITF will eat you alive and spit the bones, but Council are fine.
  21. I have not tested the changes myself, but reading what others have said I don't see what the point is for a ST stun. Controllers are already sad that their CC is not needed and adding a flavor that is CC leaves me cold. I don't see the benefit, that is all. We kill things that need killing, the fact that they were previously stunned makes no impact. Maybe for a squishier AT. Doms might not mind their arsenal accrued by an extra ST stun. But for Tankers the addition is flavor at best, useless at worst. A Tanker does not mind having a boss hitting them on the face, they are a Tanker. Give that chance to WH instead. I have leveled a ton of tanks these past months, a ton, and my summary of the AT while leveling is: - Build-up early is very important for survival. Sets that have it as low as 20 instead of 28 do a lot better since they can initiate combat and kill most minions. A tanker rarely fears one single strong enemy but tends to go down under a flurry of papercuts when surrounded by a swarm. - Early AoE is important for the same reason. All sets with late AoEs (Radiation Melee, Super Strength, etc) suffer like pigs to the slaughter when it comes to surviving death-by-a-thousand-papercuts. As much as so many people are poo pooing on homogenization as a bad thing allow me to be the devil's advocate for the reverse: all sets should have a real AoE early on. Fighting three or more enemies one at a time is bad, real bad, terrible when it comes to things like kill alls and damn Clockwork bosses spawning little gears that have to be chased. And yes, I don't count crap cones as AoEs. Having ST CC (such as War Hammer has) does not make a huge impact in this survival list. Using the new mechanic to substantially Increase stun chance in Whirling Hands (maybe not 100%, sure) would help with survival. P.S. For an attack whose text is 'By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range' the animation is completely dummy. Consider swapping it for the Whirlwind animation of the Speed pool and instead of a single hit make it a quick flurry of DoTs over the animation period. That would fit a lot better.
  22. Meh. Leveled one a while back. Nothing about it was impressive, neither AoE nor ST. Perhaps with the new ToF though. Fire/Rad was my favorite with a much beefier heal and the impressively good passive AoE. Irradiated Ground at 28 spoils it a bit, it should be 20, and then Gloom instead of Devastating(gly) (slow)Blow.
  23. You can also test it against a pylon. My own tests showed no difference either way. The pylon went down in the near exact time frame but it is difficult to tell when whiffing can change a run. But if three minutes hitting a pylon with the +damage and three minutes doing it with the Doublehit resulted in the near same time then at least Fire/Claws didn't care for it (more testing might be needed). In a much more practical point of view the +damage counts per enemy hit, so once outside the scenario of hitting a single target throwing a single AoE surrounded by enemies has a good chance of capping the damage buff.
  24. I must... must have Fold Space. But I won't. No way I'm dropping out of Fly to pick Teleport and then throw three powers at it for that one skill. Which is a pity because I must... must have it...
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