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Sovera

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Everything posted by Sovera

  1. What the heck. That's some spaghetti code there. Good find, Voltak, and maybe let the devs know about it. Now that's twice the reason to go Sonic/Kin.
  2. Sonic debuffing resistances also reduces damage like Fulcrum Shift is doing? Is that correct or did I misunderstand?
  3. Whirling Hands in your ST rotation? How kinky of you. (I'm innuending about broadcasting your masochism in public ;p) Energy Punch is a pretty good skill to mix between each attack but this is how I would do it as a Brute. I know Scrappers have different interactions with crits and ET (it can be re-used if TF crits or something?) but perhaps some ideas can be of use: TF recharges in 6 seconds. TF, Bone smasher (1.5 seconds), ET (1.2 seconds), Energy Punch (1), Bone Smasher (1.5), EP (1) = 6.2 seconds and good to start over. This won't be as perfect once Hasten goes down though Entropic Aura will help a bit (no FF procs in the build hurts). Also worked in Power Smash since EM's AoE is anemic otherwise. You can TF (fish for a crit proc), Power Smash, WH, Power Smash. Start again. To fit this things had to be shuffled but the starting zones have toxic and slows so Energy Protection is taken early and Synapse leveling/exemplaring will be powered through before Dampening Field is available just barely in range for Yin and Super Stunners. Also fixed E/N's defense though your goal of increasing psi to survive carnies went down in flames for it. With 21% defense a single small purple would not have been of help either way. I do mainly play Fire Armor which has neither defenses or resistance to psi and survive Carnies but it involves killing a bunch of them fast where EM's strong suit in single target (but ask me about my EM/Fire Brute which kills bunches -and- in single target as well). Your defense won't be enough for anything that strips defense so be sure to abuse Energy Drain at the start of each fight no matter were your blue bar fits at (most of praetoria robots, kheldians, romans, etc). Not sure if it fits your goals but at least the damage boost should not go amiss. ET from 726 to 930 (great vehicle for procs due to not needing recharge or endurance. I would fit in a last damage proc but there are no more since Scrappers don't get access to taunt sets and the purple is best placed in TF being the start of the rotation), TF from 567 to 715 (great vehicle for the crit proc, don't sleep on making at least that change) and more AoE. It it is what you're actually after is a flip of the coin because recharge suffered (Hasten from 127 to 134) and your goal for protection from psi. But perhaps some slotting ideas can come out of it.
  4. Or level to eight, do one Positron part one, sell merits and have about two million. Have mercy on the newbies when suggesting to sell stuff for 5/100/250 inf.
  5. The AT I felt I had more success with Savage was on a Brute. But though it did okay and had about the same times on a pylon than Claws, and though I was doing fine solo, it was teaming that I felt its limitations. There was a lot of feeling I was flailing my arms while the mob's HP did not budge. Then all of a sudden the DoTs would pile up and the HP would evaporate. But in a team people would just come over and hit the mob.
  6. Heya, @Infinitum. I was looking at your invuln build for ideas and came across your Invuln/EM Tanker. I did a bit of tinkering when I noticed it did not have E/N defenses: Now it has E/N at 40% as well as S/L with the idea of using Barrier for the last 5%. Replaced Agility for Musculature. Bit more damage, bit more endurance recovery. In the original Tough already was just a mule with S/L grossly overcapped even with it toggled off, so took all those slots off and scattered them around while Tough continues being just a mule. Bit more damage everywhere with damage procs on the big powers. Cannot depend on more than one stack of the ATO because TF recharges so slowly, but the resists are at a sweet spot with just one stack and then with Barrier it bumps up to 89% for S/L and 88% for E/N, but with the scaling IO once at 90% HP it bumps up to 90% and 89% respectively. Lost a bit of recharge (Hasten from 136 to 140) but bit more endurance and less drain (from 1.9 with Tough toggled off, Hover and EvM on, with 3.24 recovery to 1.83 with Tough off, Hover and EvM on, with 3.55 recovery). Not sure this is enough to play without Ageless though (Recovery Serums when not playing with others who do use Ageless?). That last slot in Barrage leaves me cold since F/C damage is not that common to fuss about but I left it in place. Didn't want to mess with your power picks either so I didn't touch those but I do feel that playing/leveling/exemplaring without Bonesmasher must be painful. The framework probably works with most sets for those wanting E/N defenses in Invuln.
  7. No AoE until 26 though. Can remove fire Sword Circle for fire Breath for AoE under level 20. Can also have both, but once you have Burn and Fire Sword Circle you don't need more AoE.
  8. We will out level stuff if doing -all- the arcs so Burn will be available while doing the myriad level 14 arcs.
  9. Ladies, ladies, no ad hominems. We're a small enough community to begin with and its easy to get mad and stay that way. We should appreciate the crafters since there is no way we'd dispose of thousands of converters that are created every day. As someone said it's a venting thread and as it was mentioned it is not terribly important (we type 10000 instead of 5000, not exactly a huge problem and none will go broke over it), but it's annoying. Heck, at some point I was buying yellows for 50k because I would type 10k and it would not be bought. I just had no patience to faff around typing 15k, then 20k, trying to discover when and where the bids currently were at. Just like I try to buy something for 4 million and if it does not buy I just jump for 5 million instead of trying 4.1 mill, then 4.2 mill, etc.
  10. Sovera

    Taunt aura

    Might as well roll a Stalker then. Better crits, a major ST attack, initiating combat from stealth. Only with the sets butchered to have no AoE would a Scrapper be an alternative. That said no one should need an agro aura to play the game. In other games mobs stick around until they die. Agro auras are for tank characters so mobs direct their hate to them because otherwise the NPCs would hit anyone and everyone. But what we get are unhinged NPCs hightailing it to the africas. Which would be ok (I seldom bother to kill every single minion if they happen to be ranged and did not want to approach. I instead bounce to the next group), except this game has kill all missions. Still, bad as not having agro is it's still not as bad as attack power sets not having an AoE until 32. Not sure what the old devs were smoking but it must have been spoiled.
  11. In the spirit of 'I'm playing with my friend who is already playing a Tanker' I thought I could make something to support instead of double melee. I started with Earth/Kin for the sweet sweet Speedboost and Earthquake, but now I'm thinking Earth/Sonic since what I'm reading from the combo is that I can debuff acc, defense, AND resists. Still not as nice as Speedboost, but on top of the Sonic shields it's probably good for the low levels. Higher level I would still go back to Kin.
  12. There's a lot of information in this thread already, but take a gander at the guide in my signature since it is a good read for a new player.
  13. My love affair with tanks is in direct proportion to my time on a Brute. Play a Brute? Eventually get huffy at being squishy and go back to a Tanker. Play a Tanker? Eventually get huffy at gently sandpappering a mob's HP bar and go back to a Brute.
  14. Sovera

    Taunt aura

    Dunno. Ascribing malice seems too much. I'd rather believe someone pulled on a lose bit of code string and something unknotted somewhere deeper in the engine. Now if it was something the devs noticed, tried to fix and could not, or are happy with, or actually did it on purpose? No clue.
  15. Sovera

    Taunt aura

    Flee code should just be ditched, but the old devs liked it and the new devs don't want to deviate too far so unless something tremendous happens it is bound to stay in some private server. Agro, like in other games, should be about which target the mobs hit, not the glue that makes them stick around instead of waltzing away from us like in Jibaro's episode.
  16. Same when I brought my level 48 Claws/Fire to Moonfire. I wanted to test its time versus the Fire/Stone Melee Tanker and found that I spent... so... much... time trying to hit the vampyr. Oh yeah, if I'd jump in, manage to land Follow-up and Spin followed by Burn then half the pack would be reduced to floating cinders. Something with BU near ignores this with the major boost to ToHit that comes from it and Gaussian. Granted that just munching on a couple of purples at need would reduce being hit and thus the whiffing. But CoT in the end game is why I always take Focused Accuracy even with the loss of power that comes from not taking Gloom.
  17. Both are tbh. Even Savage scraps by on its AoE. On one hand we're going to get new sets which is always good, but on the other fixing what we already have would not go amiss either, but greater dopamine on something completely new.
  18. Savage feels nice. Very fast recharges (using only the first three attacks) allows for T3, T1, T2, T1 rotation. But it's a DoT based set and it's not in a good coexistance with CoH's fast paced combat and low HP mobs like all DoT sets in all games. I remember playing WoW and accepting 1.5 GCD to cast a 16 second DoT would mean the mob had died before half of those 16 seconds had passed. With me this is how it felt in the later game flailing my arms and seemingly not doing damage to a mob until all the DoTs started ticking and their HP bar would plummet. But everything has its downsides and its upsides. Claws, for example, requires hitting with Follow-up for the boost and it is not uncommon to be debuffed to a point we cannot hit with it, but Savage has a traditional Build-Up power that allows to punch through and burst a pack of mobs down. This makes things like early Circle of Thorns and Council Vampyr easy for Savage and troublesome for Claws. The good news is that Savage plays well with Brutes especially in the low levels. Not so good news is that we usually ignore DoTs and keep on hitting the thing until it dies anyway. Its 'flailing' gets solved by Burn who hits hard and doubles as single target and AoE skill. Best news is that it is one of the only two sets in the melee arsenal that has two PbAoEs so we can do some lovely burst AoE on top of Burn. After those three have been used it is usually enough to have killed most things and be down to 3-4 mobs at which point just hitting the boss is enough while letting Burn take care of the others. You should not overthink too much in my opinion. Just make what seems fun.
  19. Hits one guy? Explain. It only has an 8y radius but that's usually enough if all enemies are surrounding the character.
  20. This is me on my Stone Armor. Handles great, levels great. Then for something that relies on defense it gets it shaved off in a few hits.
  21. Not perfect, but leveling build. Once you start making money (I suggest sticking to the Ouroboros method in the guide in the signature to avoid outleveling a contact in the middle of an arc) start transitioning to the more expensive build.
  22. This is the 'normal' build, but expensive for a new player (do check the guide in my signature and maybe pass italong to your family). Bit late to get started on it now but I'll post a cheaper build tomorrow morning.
  23. Claws/Fire if you want to try something other what you mentioned though you might steal the thunder with tanking -and- damage soon as you reach 28, but thanks to Claws soon as you hit level 6. DM is fine if you like it, nothing is truly wrong (even bad sets like Kinetic Melee). EM is a beast but you need to reach 32 to get the last heavy hitter. My main is an EM/Fire with EM providing the ST and Fire Armor providing the AoE but Claws/Fire is my alt main since it examplars all the way down to the teens thanks to Claws. You can also look into Ice Melee since it has a forgiving early rotation and you can stretch your early squishyness a lot by planting an Ice Patch at every spawn. Rad Melee just needs Irradiated Ground filled with damage procs, but it's a much more slow pace and though Irradiated Ground is a beast it procs at random which is less nice than just opening with BU + an AoE to quickly neuter half a group. If you want to feel completely impervious (unlike Fire Armor that asks for the occasional inspiration) you can try Stone Armor. It's pretty sturdy though I found it squishy in the late game. Can't do Claws with it, but Rad Melee paired really well with it. For a new player I think Radiation Armor would have a lot of goodies like Radiation Therapy and a shield making it pretty durable (but still wanting the occasional inspiration).
  24. Calm down, Snarks. It's a tiny drop of water and whomever is doing it must have come from WoW or something where this is a lot more common. Once they realize they are listing stacks of 10 at a time to make 100k profit but could be playing the game and earning 15 mill it tapers off. It's not the first time it has happened, and in any case anyone just playing the game comes out of a map with 5 million raw inf for five minutes. Paying 10k for salvage, eh.
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