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JayboH

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Everything posted by JayboH

  1. I mean, the idea is that Full Auto finishes sooner and does better burst, but then I assume they just stand around as long as it takes for their next attack because without altering recharge it probably does nothing for them
  2. If you are on Windows, right click them and 'Open With' and find the hero designer program and check 'always'
  3. Curious how stun procs in electric melee would do with dark OG
  4. It's nice hearing other SR tanks chiming in, for awhile there I thought I was the only one.
  5. I took resistance to mean lower mag, as in, kd instead of kb if it got through. Very interesting stuff.
  6. They should, they have far less survivability. ...if they didn't, it would be a severe game imbalance.
  7. Yeah, weird right? So tankers get bigger AOEs to hit more enemies, brutes get increased damage ticks, and scrappers have the worst damage output when it comes to damage auras amongst the main melee ATs... just doesn't seem right
  8. Thanks Bopper, I never knew about that.
  9. Often? What do you mean - do most electric armor players jump and fly all over the place? I've never cared much for elec armor personally even though I tend to favor sets with damage auras.
  10. Do you think the missing crits are an oversight?
  11. That's why I said that. The change affects Assault Rifle mostly. Mathematically unless they change the recharge it shouldn't help Mercs very much at all.
  12. What he mentioned wasn't additional KB protection though
  13. I didn't realize it acted as a multiplier on top of being mag level protection. WEIRD! I wonder why it was set up that way
  14. It's got a whopping 15 mag level KB protection though - the rest have mag 10 by comparison, and there are others that have zero. All others have holes, so am I allowed to assume it is better to have perhaps a psionic hole over a toxic one? The real weakness of electric is that everything hits you including all debuffs, which I am guessing is why Regeneration has never been given to tankers. It does have some debuff resist, especially end drain, etc.
  15. I would still like to see Spectral's immobilization component last 4 seconds to match Cognitive in the incarnate Interface options, now that they are fixed
  16. Hmm... currently right now I am in the Teleport pool but I also grabbed the 3 leadership toggles for the pets, instead of going for two movement pools. Man, Teleport is so great now! This combo also needs very little recharge so far to do well as EA is so busy with most abilities on short base cooldowns. Fold Space sounds great, you can have your cage up and yoink. If you ever have the itch, I would love to see it in action.
  17. Thematic and having pets not being bounced around constantly with knockback is a plus, this sounds like a fun combo. I have one at 32 at the moment and was looking a few pages in and haven't found a topic for the combo yet. Has anyone worked on a build for this yet? How does it play? Can you share? 🙂
  18. Did they change the recharge? If not, I wouldn't expect much of an increase at all.
  19. I've main tanked incarnate trials on a SR/Ice without issue.
  20. I kinda hope that never happens. Keep weapons separate as reasons to play a set.
  21. Still say Spectral should last 4 seconds just like Cognitive. 2 is not enough.
  22. Well yeah, but even if they were, it seems like they would be on the low end of the list for benefits IMO.
  23. 1. It has always been autohit 2. I believe (and I could be wrong) that half ignores resistance, so it's -5.625% plus -5.625% that ignores resistance, 11.25 total 3. I wouldn't, because then you are awfully reliant on Flash and as stated above, only half is unresistable. Probably better to just softcap yourself to whites at all times and think of Flash as bonus against higher mobs and your character getting debuffed
  24. Hmm... that doesn't really address the topic but I suppose if a player doesn't want direct control of that proc it's fine
  25. Procs in damage auras have been recommended against, no?
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