Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1169 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by JayboH
-
They are all private servers (Homecoming is also a private server.) Earlier in the thread it's been said that internal testing for Page 6 is being done on other servers, yes. Jimmy mentioned the Resurgence (closed beta) server is where some of it is taking place. They will want feedback when it hits the Homecoming beta server also, whenever that may be.
-
Falling through the floor at the PI police station
JayboH replied to Shred Monkey's topic in Bug Reports
Yep this just happened to me. (EDIT: same exact thing too, going inside the Peregrine Island police station.) I went to character select, and the next character I chose had the exact same problem. You cannot see your character at all, right? Hitting the B key does not fix it, nor does Home or End, etc. It's like you are mostly below the floor but not quite all the way. -
With some of the replies I just want to reiterate that yes, if you go full end reduction on things you can make it manageable... ...however your secondaries already do less than other ATs and they can actually slot enhancements that buff their already-superior abilities without having to slot as much endurance reduction, so it's double-dipping in that regard, making your secondaries even weaker than they already are
-
I just got the slot unlocked so I have nothing currently. You can see the build and swap Alphas above, tell me what you think
-
Ok due to a very generous person I was able to build it and I made only a few changes, like Super Jump instead of Super Speed, I believe I might have changed one of the PBAOEs to have a bit more end cost reduction, and now I am trying to work towards an alpha but not sure what to grab. Would I lose a huge amount of damage by going with something other than Musculature? It's an end hog, and you aren't softcapped when you go in to take an alpha - you have to hit EA pretty regularly especially if you ever use Water Spout with the Achilles in it - that sucker takes a quarter bar by itself. Agility would softcap some stuff and get me more recovery (plus more drain on EA) plus it makes EA come up faster. End cost reduction would be wonderful but that's only in Cardiac and Vigor. Vigor would make a little more sense as Ice Sword whiffs against +2s a bit more than I'd like since Touch of Death's acc is kinda low. I dunno. I know Ageless is an option but I keep thinking Rebirth makes more sense for a defense character who only has Hoarfrost for heals. Thoughts?
-
Wouldn't skipping chilling embrace make more sense than arctic - already have so much -rech and slow
-
Huh? I run in +4 radio missions in Peregrine often as well, where the player is only +1 - not saying solo
- 44 replies
-
- mercs
- mercenaries
-
(and 4 more)
Tagged with:
-
Cripes I missed this post. That is insane. Then again I think the whole AT could get a revision and that would be a ton of work. We already mentioned in other threads the whole end penalty is misguided and how wonky it gets doing high content with pets 6 levels below +4s and so on, and of course Mercs
- 44 replies
-
- 3
-
-
-
- mercs
- mercenaries
-
(and 4 more)
Tagged with:
-
They did.
-
My favorite builder Bionic_Flea offered this one up, feel free to tweak. I've got one at 48 and nowhere near the inf to create it yet. Time to spend many days farming. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! ice-ice scrapper: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9) Level 1: Frozen Armor -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(3), LucoftheG-Def/Rchg+(3) Level 2: Frost -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15) Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(34) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Chilling Embrace -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(50) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(17) Level 18: Greater Ice Sword -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(23) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42), EndMod-I(50) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31) Level 28: Permafrost -- Ags-Psi/Status(A), ImpArm-ResPsi(43) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40) Level 32: Frozen Aura -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-%Dam(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Rchg/KDProc(34) Level 35: Icicles -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(37), Erd-%Dam(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(42) Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(42), Ags-EndRdx/Rchg(43) Level 41: Water Spout -- AchHee-ResDeb%(A) Level 44: Spirit Shark Jaws -- HO:Nucle(A), HO:Nucle(45), Apc-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(46), GldJvl-Dam%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Ice Patch -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(9), PrfShf-End%(11) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
-
Ice Melee got improved awhile back, and I am finding it extremely difficult to find great builds for this combo
-
Adjust merit costs for certain items
JayboH replied to Yomo Kimyata's topic in Suggestions & Feedback
On the other hand, I don't think the cost difference translates well enough to the bonuses they provide (in the opposite direction.) I wish they were a bit more common. Their availability is crazy rare for the player base size we have. -
Kind of depends - I've had pies that could rival certain cheesecakes. I dislike overly-dry cheesecakes like chocolate ones and so on. My favorite is plain cheesecake with cherry pie filling on top.
-
1. There are/were thousands, so stating it is narrow isn't true. 2. This is assuming he is/was using it for income instead of hosting costs, which would also affect taxes, and is completely ignoring the possibility that people don't want to say goodbye to their hard-earned characters in the years and years the server existed, with character ports from before the shutdown as well. This is also assuming this would speed up your own access to it which is a big conclusion jump in of itself.
-
Curious; why would that be a concern - how would that affect development in a concerning way
-
Cool
-
Any luck?
-
Didn't we find out that toxic is actually the most commonly resisted?
- 44 replies
-
- mercs
- mercenaries
-
(and 4 more)
Tagged with:
-
Interface damage procs: Gravitic, Diamagnetic, Paralytic
JayboH replied to JayboH's topic in Suggestions & Feedback
I thought there was dev discussion about improving sleeps kinda recently. -
Well, they know they are bad; some don't understand just how bad. I didn't realize just how unbelievably awful they were until I made an instant 50 with all the trimmings awhile back. It took forever to defeat anything. This is with every enhancement you can think of. Mercs is likely one of the worst powersets in the entire game across all archetypes. It's THAT bad.
- 44 replies
-
- 4
-
-
-
- mercs
- mercenaries
-
(and 4 more)
Tagged with:
-
It's not a claim - this happened during SCORE's updates prior to the creation of Homecoming in the years following the shutdown. The source was the lead developers for the server in forums that no longer exist due to what happened last year. I have zero reason to make it up. I do not recall the rate that these checks occurred however it really hammered the server and due to hardware restraints it was changed. We are allowed to tell people we were on the server but cannot state who else was there.
-
Make Snipes Actually Instant Like They Used to be
JayboH replied to Biosphere's topic in Suggestions & Feedback
The one that comes to mind is actually sniper rifle from assault rifle. Seems to take a good while to fire, but this is working as intended as far as I know. -
Yeah I agree, if I recall correctly the reason it behaves like this is because they wanted to prevent it getting hammered with so many requests at once constantly, which it used to do under original development. This change occurred to prevent that. Having every player bid 1 inf to get the information to come up is forcing everyone into a coding problem workaround. What if it sent it only once every 5 seconds, with a queue? I have no info on the code in this regard.
-
Not fully, there are pockets that are ok, and textures do not need to change unless they just aren't large enough to use without seeing seams from them being stitched together. If they liked the previous ones, do they hate the larger ones? The small niche of those who adore claustrophobic scenarios might be mature enough to understand why some would prefer the larger caves.