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Solarverse

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Everything posted by Solarverse

  1. The game failed for me when you could use the same AoE over and over and over (with no recharge time) and do more DPS than anyone else on the team,. The game also got lost with me when you queued for some action and it only lasted a couple of minutes. The game also died with me when zone teaming suddenly stopped in favor of the mini-game queue system. It was great in concept, but simply was not very well thought out. P.S. I asked for Energy Blast powers from the beginning in that game, and here we are today, still, without Energy Blasts. Add on top of that the bug with Force's Aura power that depletes and does not recharge for as long as you are using powers BUG, that was introduced over 6 years ago (or longer) and still exists today. I honestly could not find a single reason to continue playing it...even before CoH came back out. And Like @The Philotic Knight said, you simply just can't reinvent the wheel.
  2. Sure works for me. If it were a movie, who would play Luminary? I vote for this guy... https://en.wikipedia.org/wiki/Anthony_Daniels
  3. Please refer to this thread for all future questions and comments. New Beam Rifle Sound Effects! (Detailed Explanation) Edit: Modified the Aim SFX as of 3/22/2020 Edit: Modified Overcharge Hit SFX 3/22/2020 Edit: Modified All SFX Volumes 3/23/2020 I have personally never liked the sound effects for Beam Rifle. I have tried out another mod, and although it was a huge improvement over the original and I do believe that would be the better mod for some players; depending on taste, it just wasn't quite for me. So I did a little searching for sound bites and did a little mixing to come up with this new Sound Mod for Beam Rifle. These sounds have more of a thump to them rather than a buzz (if that makes any sense) with a bit more bass, giving them a heavy hitting sound effect that makes me personally feel like my shots are hitting very hard. The longer animated abilities no longer have a continuous beam sound, but rather a rapid fire sound. I know it is not a rapid fire animation, but after trying it out, I find that it somehow works. I went to great lengths to time the sound effects to fit the animations and for those of you who prefer a hard hitting beefy sound, this sound effects zip file may be just what you were waiting for. Just like my Peace Bringer Sound Effects "Hum" Mod, I have copied and pasted the instructions on how to install below. The Zip file is at the bottom of this thread. Enjoy! Instructions (Destructions?) First, unzip the file beneath the instructions and open the folder. Find your City of Heroes folder and open it up. (If you see a Data Folder) Open the Data Folder. Open the Sound Folder Open the Ogg Folder Open the Powers Folder Copy all files from opened Zip file and drag them to the Powers Folder Close all folders and restart game (If you do not have a Data Folder or any other folder mentioned above!) Inside the City of Heroes Folder... Create a Folder and name it Data Open the Data Folder and create another folder and name it Sound Open the Sound Folder and create yet another folder and name it Ogg Open the Ogg Folder and you've guessed it, create a folder and name it Powers Copy all files from the opened Zip file that I have provided and drag all of the files to the Powers Folder Close all folders and restart game If you have some of the folders mentioned above, but some folders are missing, then create the missing folders and place them in order of how they are listed above. Once finished, copy and drag the files from the Zip folder below and place them inside the Powers Folder. Then close the City of Heroes Folder and restart the game. Zip file is below. Enjoy! Beam Rifle SFX Mod.zip
  4. The enlarged collision mechanics that has made getting shoved around by other players and NPCs a nightmare. Previously, collision radius was set so small you almost never got pushed around and getting stuck behind doors was a lot less common.
  5. Well I think that sums it up pretty nicely, lol. Sad thing is, I am just now getting started and I already spotted the odd dates all because I was unaware that there were more then just 1 Luminary. How deep does this rabbit hole go?
  6. So oddly enough, it says that Kit retired in 1995, I assume something brought him back out of retirement in 1999? I wish I had gotten into the lore a lot sooner.
  7. I actually had no idea there was a first Luminary. Thanks for enlightening me. 🙂
  8. And I quote: "In February of 1999, Luminary and his comrades in Hero Corps arrived here to arrest the villain, only to discover that the Freedom Phalanx was already on the trail." Is this a typo or is there an actual reason they are calling Luminary a he?
  9. Good deal. That's what I was hoping to hear. I can adjust the sound if it ever gets to be too much. Keep me posted! Glad you like it, @Redlynne. Thank you.
  10. I'm not really for or against it. I'm pretty much on the fence on this one.
  11. I will always support options. Thank you for asking for the option, and not for a downright change. +1
  12. Okay, sound effects of the "Hum" has now been toned down a bit on the volume. If anyone has any issues or feel it's still a bit loud, let me know and I can reduce them at any time.
  13. Just noticed (after playing on a team) that the sound effect is a bit over powering. I'll be adjusting the volume of the sound today. Please stand by until next post before downloading. If you have already downloaded, it's no big deal, you'll just need to open the Powers Folder, delete the Peacebringer files and replace them with the new incoming zip file. @Display Name and @Oubliette_Red Update: Files have been adjusted.
  14. I wanted to play my Peacebringer again! Only way to get there, is to get there! 😄
  15. Welcome aboard! May the wind forever be on your backside and push you to your gaming limits upon the world of Excelsior! You have picked a great server!
  16. I would also like to give a personal thank you to @Oubliette_Red for pointing me in the right direction and giving me a shove. If not for Red, I would have never been motivated to create this wonderful Mod for you folks! Thank you, Red! Much love!
  17. Please refer to this thread for all future questions or comments. Reverse the PB Sound Effect that was Recently Removed! (Detailed Explanation) Note: The zip file has been updated as of 3/20/2020 For starters, this is the "Hum" sound effect that was recently removed from the attack powers of the Peace Bringers. I was successful in undoing what was changed for those of you who were not too happy about the Sound Effect change, and created files to help you return the old Peace Bringer Sound Effects and set them up for your personal convenience. All "Hum" sound effects are now back where they were prior to the removal of the PB Sound Effects, with two minor alterations. Now, this mod is not absolutely perfect, but it is very close. The Point Blank AoE's do not activate the Hum upon casting of the AoE powers, but rather require targets to be hit in order to hear the "Hum" sound effect produced by the two PBAoE powers. The reason behind this is because I only had the "Hit" files for those two powers, and not the "Attack" files. I am sure the attack files exist and if I ever find them, I will add those as well, but I could not locate them nor could I locate the sound bite for them; so the "Hum" effect is tied in to the "Hit" file instead. As long as you hit targets with your PBAoE, you will be none the wiser and it will produce the sound effect you have come to know and love. However, when standing alone and using the PBAoEs without hitting any NPC's, it will produce the same Sound Effect you currently experience in game today. All of the other attacks work just as they did prior to the removal of the sound effects and have been successfully returned. You will be the only person who hears this, people around you will not hear the "Hum" sound effect. However, you will hear them not only from yourself, but from other players who are playing Peace Bringers as well; even though the other players will not. Instructions (Destructions?) First, unzip the file beneath the instructions and open the folder. Find your City of Heroes folder and open it up. (If you see a Data Folder) Open the Data Folder. Open the Sound Folder Open the Ogg Folder Open the Powers Folder Copy all files from opened Zip file and drag them to the Powers Folder Close all folders and restart game (If you do not have a Data Folder or any other folder mentioned above!) Inside the City of Heroes Folder... Create a Folder and name it Data Open the Data Folder and create another folder and name it Sound Open the Sound Folder and create yet another folder and name it Ogg Open the Ogg Folder and you've guessed it, create a folder and name it Powers Copy all files from the opened Zip file that I have provided and drag all of the files to the Powers Folder Close all folders and restart game If you have some of the folders mentioned above, but some folders are missing, then create the missing folders and place them in order of how they are listed above. Once finished, copy and drag the files from the Zip folder below and place them inside the Powers Folder. Then close the City of Heroes Folder and restart the game. Zip file is below. Enjoy! OG Peacebringer.zip
  18. Done. First, unzip the file beneath the instructions and open the folder. Find your City of Heroes folder and open it up. (If you see a Data Folder) Open the Data Folder. (If you see a Sound Folder) Open the Sound Folder Open the Ogg Folder Open the Powers Folder Copy all files from opened Zip file and drag them to the Powers Folder Close all folders and restart game (If you do not have a Data Folder) Create a Folder and name it Data Open the Data Folder and create a folder and name it Sound Open the Sound Folder and create a folder and name it Ogg Open the Ogg Folder and create a folder and name it Powers Copy all files from opened Zip file and drag them to the Powers Folder Close all folders and restart game If any of those mentioned files are missing, then create the missing folders and place them in order of how they are listed above. Zip file is below. OG Peacebringer.zip
  19. Can We Talk About Accolade Click Powers? No. 😄
  20. Ice Patch and Energy Absorption makes all the difference in the world with survival. They come soon enough. Just keep in mind, you are a Defense based Tank, you won't have any issues capping your Defense, so when you go to slot for IO's you will want to focus on bringing up your Resistance. Once you get those two powers, your survival will double.
  21. @Socks10 I can post my Ice/Ice Tank build if you would like a secondary build to look at.
  22. Was talking to Red in PM's and discovered that it can't be added due to their being no way to have a power use two files at once. So what I am going to do is take both files, combine them together (will have to do this with each and every power, since they all have a unique primary sound effect) and place them as a single file per power. Once I do this, then I'll test it out, make sure it works, then post up details after. It may take a bit though, there are a lot of files to work with on this. But I'll get it done and post it when I'm finished.
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