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Solarverse

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Everything posted by Solarverse

  1. Thank you very much for the confirmation. Very appreciated.
  2. Wow, not a bad idea at all. I actually like that. Hats off to @SeraphimKensai for a great idea.
  3. I am begging you, PLEASE, if you do this, make this an option and not something that is forced? My Stalker will thank you.
  4. The new rule states, Video Policy "Whilst Homecoming is still undergoing efforts to become a legitimate operation, live broadcasts or uploads of gameplay footage are not permitted." I have been known to sometimes record bugs and post them up in the bug report section. Are things like this still permitted or is that going to be frowned upon at this time? There was a new bug I found, but did not want to record until I found this information out. Also, I thought about recording two powers blended together in order to put a new animation idea up on the suggestion forums. Obviously if question A is no, then I know the answer to this question as well, however, if the answer is yes, then I think this one rides a thin blue line. So would also like to know if this would be permitted as well. Thanks in advanced.
  5. I'm glad it was a great QoL change or you. However, I also play with headphones and what was noise or you was music for me. I'm just saying I wish they had made it an option instead of outright getting rid of them. One thing I like about single player games, you get what you get. There are no forums to get things changed. You take the game as it is or you play another game. MMO's on the other hand, things players love can always be at risk of being removed if enough people find something about that game troublesome. Which is why I will ALWAYS prefer options over outright changes when it comes to things like this. I was not always understanding, I used to view people who got these changes put in place as the enemy. Over time I learned to be a bit more understanding. However, I will never be for a QoL change like this unless it is made an option, simply because I do not believe one person's dislike for something should trump another persons love for it if it can at all be prevented and made an option. I think these sound effects could have been made an option, it's just the OG Devs didn't give a shit enough about the people who loved those sounds to take the extra time to make them options. I'm really hoping these Devs are going to treat these things differently. If we lose enough sounds that I love, well...there are other servers to play on. I would really hate to switch servers over a sound effect, but it is an option for me...and as I said earlier, I love me some options. 😄
  6. I surely would not complain if they shaved some of the time off of it. I have been seeing a lot of talk about it here and there and it seems there are a lot of players hoping for this very change. I suppose we will be finding out soon enough.
  7. I am sooo looking forward to it. Especially if they change ET's animation. I don't care what animation it changes to so long as they get rid of *that* animation, but I'll play it nonetheless. 🙂
  8. It's not the balance really, it's just *that* animation. They can nerf the damage, they cane make the power take longer to animate, that is of little concern to me, it's the animation and the way it looks that just kills it for me. I wouldn't really argue with balance, I leave that to the Devs...I just really hate that particular animation, heh.
  9. I'm not going to knock your opinion, I agree with it for the most part. I just absolutely hate the animation of ET's current design. That animation just looks....constipated to me, I can't get passed it, lol.
  10. See my comment on the above, how would you feel about that? Just curious.
  11. Honestly though, if they swapped the animation with Stun, I could absolutely be okay with that. My main gripe is the animation itself, not how long the power takes to animate. So with that said, if they gave Stun ET's current animation and gave ET Stun's current animation, I would absolutely be happy with that.
  12. You just don't like me anymore! 😠
  13. GOD MODE WP/EM TANK I was asked in game by a fellow player on the Excelsior Server if I would post my build on these forums. So I am doing so with a detailed explanation and rundown of this build. Update For anyone who wishes to add Power Crash to their build, simply swap Energy Punch for Power Crash, take the Superior Gauntleted Fist Enhancements out of Energy Punch and place them in Power Crash and absolutely nothing changes about the build. The only difference now is, you do more DPS. History So, I have played around with WP/EM for a long time, trying to find the most all round optimized build for this particular Tank build, trying to cover myself under as many circumstances as possible. This build does not just focus on one damage type resist and does not focus on just one defense type, but rather all of them. This is an all round Tanker build for ALL situations. Psi, End drain, Toxic, Dark, Energy and the most common damage type, S/L damage. This build also requires to be maxed out to be completely effective. But once you are there, you will be a living God. What this build offers Soft Capped Defense to all except S/L Damage and Psionic, which only misses the mark by 1.1% S/L and 3% Psionic Capped Resist to S/L 46.3% Resist to Fire/Cold 59.8% Resist to Energy/Neg Energy 36.6% Resist to Toxic 74.1% Resist to Psionic End Drain mitigation through high defense to Energy, which is most commonly used to Sap 531% Regeneration with only 1 NPC near you 911% (not intentional) Regeneration with 10 NPC's near you 158% Max HP with 2960 HP (3534 is cap) -5.45% ToHit with RttC with another -5% with Diamagnetic Core Flawless Interface 212% Endurance Recovery with Max Endurance at 119% 1.8 Endurance Use per Second, 4.21 Endurance Recovery per Second Gap Filling Stats (Melee Core Embodiment) 62.4% Fire/Cold 75.9% Energy/Neg Energy 52.7% Toxic 90% Psionic 1182% Regeneration (Strength of Will) 58.8% Fire/Cold 72.3% Energy/Neg Energy 49.1% Toxic 86.6% Psionic 242% Endurance Recovery (Both Active At Once) 74.9% Fire/Cold 88.4% Energy/Neg Energy 65.2% Toxic 90% Psionic 1182% Regeneration 242% Endurance Recovery Weakness (Personal Experience) Auto Hit Endurance Recovery Debuffs Auto Hit Regeneration Debuffs Stackable -Resist and -Defense which is highly rare and can be countered with SoW and/or Melee Core Embodiment Playstyle Experience Know what you are going up against to cover your weaknesses in Resistance. If you are fighting an AV on some of the tougher Task Forces/Trials in which uses Fire/Cold or Energy/Neg Energy or even Toxic, be sure to pop an Orange or two, or use your T9 and/or Melee Core Embodiment. Those situations are extremely rare on teams, since most teams buff you beyond needing any such abilities. I have personally yet to have any need of them, even running lowbie content with teams who have little or no resistance buffs. Your defense alone makes the character feel Godly, add with that the Resists and the Regeneration and you'll feel the POWAH! I have yet to see my health drop below a "Meh" concern. I never run out of Endurance unless hit with an Auto Hit Endurance Recovery Debuff, which is easily countered with Ageless. Couple this with the power of Energy Melee and you have yourself a solid Tank. You will notice that this build does not use Hasten (OH MER GERD!) and there is a good reason for it. I don't need it. It does not affect the T9 Strength of Will because of the mechanics of that power. My attacks recharge fast enough on their own, there is zero down time and my AoE has a fast enough recharge as well. There are no click buff powers that would benefit from Hasten...so all in all, Hasten is a wasted power and a waste of time. Hasten is literally a useless power with this build and serves no purpose. Without Hover, you lose a bit of Defense, however, I can honestly say that it is extremely rarely needed...if ever. Maybe...and I do say maybe, I can see using it in an AV fight where having the extra defense might give a slight advantage. However, with the buffs you get from your team, you won't need it. It's more of a just-in-case power than anything else and if you like, can be swapped out with any power of your choice, however, I personally use it as a place holder for Shield Wall +Resist IO. The same can be said with Resurgence as this power can also be swapped out with anything of your choice. I keep it as a just in case; being one less body a Defender has to revive under a high stressed situation can ease the pain of the Defender should another fall after I do. If the Tank goes down, the Mobs/AV will focus the next person on the Hate list. In the event that player goes down as well, I keep Resurgence so that the Defender/Troller can revive that player rather than stressing over two team mates. Simply put, this build in my opinion is a God Mode. This build is below if you are interested in giving it a try or wish to add your input; or would like to critique it. If you chose to use it, have fun! And always remember; like any other great power under your control, "With Great Power, Comes great Responsibility!" Enjoy and have fun! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! United States: Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Energy Melee Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), TtnCtn-ResDam/EndRdx:50(5), TtnCtn-ResDam:50(5), UnbGrd-Max HP%:50(7) Level 1: Barrage -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(17), SprMghoft-Acc/Dmg/Rchg:50(23), SprMghoft-Dmg/EndRdx/Rchg:50(25), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(25), SprMghoft-Rchg/Res%:50(31) Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), GldArm-3defTpProc:50(11) Level 4: Energy Punch -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(27), SprGntFis-Acc/Dmg/Rchg:50(27), SprGntFis-Dmg/EndRdx/Rchg:50(29), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(29), SprGntFis-Rchg/+Absorb:50(42) Level 6: Indomitable Will -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(13), GifoftheA-Def/EndRdx/Rchg:40(13), GifoftheA-Def:40(15), GifoftheA-EndRdx/Rchg:40(15), Ksm-ToHit+:30(17) Level 8: Rise to the Challenge -- Pnc-Heal/EndRedux:50(A), Pnc-Heal:50(21), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/Rchg:50(50), DmpSpr-ToHitDeb/EndRdx:21(50), DmpSpr-ToHitDeb/Rchg/EndRdx:21(50) Level 10: Bone Smasher -- OvrFrc-Acc/Dmg:40(A), OvrFrc-Acc/Dmg/End:40(40), OvrFrc-Acc/Dmg/End/Rech:30(40), OvrFrc-End/Rech:30(43), OvrFrc-Dam/KB:30(46) Level 12: Quick Recovery -- PrfShf-EndMod:50(A) Level 14: Taunt -- MckBrt-Rchg:50(A) Level 16: Whirling Hands -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Dmg/EndRdx:50(33), ScrDrv-Acc/Rchg:50(33), ScrDrv-Dmg/Rchg:30(33), SprAvl-Rchg/KDProc:50(34) Level 18: Heightened Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(19), Rct-EndRdx/Rchg:50(19), Rct-Def/Rchg:50(21), Rct-ResDam%:50(23) Level 20: Fly -- Frb-Fly:50(A) Level 22: Hover -- ShlWal-ResDam/Re TP:50(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 26: Fast Healing -- Heal-I:50(A) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), StdPrt-ResDam/Def+:30(34), UnbGrd-EndRdx/Rchg:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 32: Weave -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(36), GifoftheA-Def/EndRdx/Rchg:40(42), GifoftheA-Def:40(42), GifoftheA-EndRdx/Rchg:40(43) Level 35: Energy Transfer -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37) Level 38: Total Focus -- TchofDth-Acc/Dmg:40(A), TchofDth-Acc/Dmg/EndRdx:40(39), PndSlg-Acc/Dmg:30(39), PndSlg-Dmg/EndRdx:30(39), PndSlg-Dmg/Rchg:30(40) Level 41: Maneuvers -- ShlWal-Def/EndRdx:40(A), ShlWal-Def/Rchg:40(43), ShlWal-Def/EndRdx/Rchg:40(45), ShlWal-Def:40(45), LucoftheG-Def/Rchg+:40(45) Level 44: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(46), GssSynFr--ToHit/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--Build%:50(48) Level 47: Strength of Will -- ImpArm-ResPsi:40(A) Level 49: Resurgence -- RechRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Clr-RunSpd:50(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Prv-Heal:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-EndMod:21(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Ageless Core Epiphany Level 50: Diamagnetic Core Flawless Interface Level 50: Mighty Radial Final Judgement Level 50: Longbow Core Superior Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1574;728;1456;HEX;| |78DA6594C96F525114C6EF2B8F19044AE960273A03150AEADE851D6C6D9326D5989| |8340DB6D7F2225202445B77268E3B5335AE4D1C37468D2BE3DFE1ACD1C4A14E6D8D| |B3D1E0E19D4F78092FD0DFE5BBF70CF79CF33AB138E8BA3172749B505CDBD3C97C7| |E6657327340E6AC53B39ACCCC4A418F7B77462BC8B9E054215990792B298D7C6866| |50EE9799BC8CEDD1D2E9ECC261996BC2C6844C4B191BCAC8DCFC12FF10CEC985857| |46C38ADCDA70A2E7D3D2E93592D33EFE68D924EBF3CFFB7E6642E9FD2B2FEA1AC36| |5BF694CC17646EA9915218A0EF2B3BFD514A2916CDE2AB4988842A6ABE813F986A4| |461C698965FACDB1C06DBFBAC791F30EB1F321B1F818F996D4F98AF29AE025B0571| |2D886BFB0E22BEE327B89969A7B826C1B6A663AAAE6D3C0E9E60B69C044F31C3A79| |96F29AE1971CD2A2DFA54E1328356E6061B68617AFFD2F15655AC90AD5571E8B6D6| |16CEA52E887BDDACD199B805DE21D6116F331D6466E79C55FB5393EEB7EF39F8C2A| 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  14. Ditto. Or an option on the player side to fade or not fade all toggle powers. That way they can change it on their own end. I miss that sound Invuln Tanks had that would persist, when I stood next to an Invuln Tanker and heard his sound effects running, it felt like I was standing next to a being full of raw power. Now, they are quiet and meh. For me anyway. I'm a bit passionate about these things, maybe even too much, but that's me...very passionate about every thing and every one that I care about. 🙂
  15. I don't think so. Not all powers had the sounds nerfed. I personally miss all those sounds not fading, I wish there were a way for me to get them back without forcing them on others. Actually, since I am wishing here, I wish the OG Devs had made it an option to begin with instead of taking away from the the game something some of us loved. Same with the sound effects no longer stacking for Emp Heals and other random sound effect nerfs. The thing I hate most about these nerfs to sound effects and graphics, is that none of them are ever made an option, which really pisses me off. 😠
  16. Awwww, damn! How in the hell did I miss that! You rock, my man! Thank you! Yup yup, thank you very much. 🙂
  17. Or Psi Weaponry. IMO the set does not need more damage. God knows the last thing this game needs is more damage. 😄 I agree. Sacrificing AoE damage for good ST damage has always made the set worth it. What killed the set for me was the new animation that took from the set's loss of AoE DPS output trade-in for ST DPS with ET. IMO the change to ET destroyed the point of the set. Not to mention, that animation is hideous. ET used to have an awesome in your face animation that chained well with Total Focus. Now...not so much.
  18. You take that thumbs up back! How dare you, sir! Thumbsing up a nerf request to sound effects...HOW...DARE...YOU! 😄
  19. I like it as is. IMO there has been enough sound effects nerfed in this game that I find it stealing from my enjoyment of the game. Now, if you would like to request an option to adjust certain sound effects, I can agree to that, but changing them and forcing the change on everyone just because you don't like them I can't support. Remember, for every person who doesn't like something, there is a person who likes it.
  20. Riiiiise from the grave!
  21. Okay, never mind, I figured it out. Turns out all my files were scattered, how the game was even able to run is beyond me, but I cleaned up my files, put them in the correct folders, and everything worked.
  22. Okay, having issues getting all of the maps to work. For example, I see nothing in Skyway, but I see all of them in Atlas. What am I doing wrong?
  23. I picked any power set that has a toggle debuff as a minor tweak because I feel that it takes too long to cast, most mobs are already dead before you can finish, especially as a /Rad. I picked what pretty much everyone else picked for the major rehaul/buff section. Bubbles, TA, Poison, although I felt that Sonic was more leaning toward the minor tweak section, seems most disagree with me.
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