Jump to content

Solarverse

Members
  • Posts

    3737
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Solarverse

  1. If you have trouble, let me know and I'll make a demonstration video for ya.
  2. It's not easy, but can be done. If you have tried my SFX mod for Dual Pistols, you'll see they are spot on. Thankfully there is a program out there that you can slow the SFX way down and adjust them manually. There is a program called Vegas Movie Studio. You can place the sound there for the original Dual Wield, and then place your new sound directly under it. You can slow the SFX way down and manually move the sounds around until they line up. You have to have a sharp ear though for this. Once you finish lining them up, you can remove the original sound bite, record your new sound bite and name it the exact same name as the original. Once you do this, you place it in your CoH folder and give it a test drive. Volume is often an issue, so you will likely be adjusting the volume several times to get it right.
  3. I went ahead and added that warning label to each and every mod, just in case anyone skips the first post as an extra precaution. Thanks again for the help!
  4. Indeed. I do wish the game played them back at the same volume they go in, but they have something going on server side that cuts back the volume considerably. Higher pitched sounds do not seem to be an issue though, so it's a bit of a challenge to get the volume just right. I thank you for bringing it to my attention though, especially since I never play female characters, I would have been oblivious otherwise. Thanks for the help, @Redlynne
  5. I did not create the mods for playback, and since this is my first experience at trying to create mods for the community, I did not think anyone would be trying to play back a sound that was intended strictly for the game to use. I am in the process of working with the Devs on trying to get permissions to create a video (without game footage) of the actual sounds in game, this way players can know what they are getting before they DL the zip file. So steps are being taken, however, as said before, those files were never created for playback. They were strictly created for the game to use and directly go in to the CoH Folder. In my inexperience, it never occurred to me that somebody might actually attempt to play those sounds back manually. I feel bad and I apologize that you were the unfortunate one to teach me this lesson, but at least now I have a Warning up to prevent anyone else from making the same mistake. The difference is, those files are not modded files. They are files pulled directly out of the game, not files added for the game to use. I had noticed that change when it happened. Which is why my version for the Atlas Park Plaza has that same change in the last note as what the original Atlas Plaza theme had. Good ear. 😉 What I have noticed, is that lower pitch SFX get drowned out by the higher pitch ones. For example, Lightning Attacks. In order to add the thunder to Lightning Attacks and not have them drowned out by the pitch of the Lightning Attacks, I had to increase the volume of the Thunder that was added to those files. This Roar from both the Panther and Lion were no different. The reason the Panther was so overpowering in game was because I made the mistake of using another player and listening to her taunt. Which sounded fine from my character's perspective. I was a bit surprised to hear the difference once I created a female character and heard the SFX Mod from point blank perspective. I'm sure this experience has left a bad taste in your mouth, but I do appreciate you bringing it to my attention so that I could not only fix the mod, but also in addition to that, include a Warning to come with these mods so that this mistake will not happen again. Very appreciated.
  6. File has been adjusted. Pull out your current FemTaunt10.ogg file and replace it with the new one and see if that's better. I have only been able to test it solo, which it is fine solo....but due to the pitch of the Panther Roar, I have a strong feeling it will be hard to hear on teams. Would you care to give me some feedback in a team situation?
  7. The game plays back at a different volume than what your PC plays the same file. NEVER play files back on your PC (In fact, I am adding this warning to the first post) without first turning your sound down. This has a lot to do with the game's internal volume control. If you add a file for the game to play, it will always play the sound so low you can barely hear it. So you have to adjust the volume until the game plays the volume back at a reasonable volume...and there is a fine line there. A very fine line. Because if the volume is not high enough, the other sounds of the game (especially on a team) can easily drown out the volume of your SFX mod. It's frustrating on the creation side to get the sound just right so that the game plays it back at the optimized volume. I can give you a sound bite that has a decent volume on your PC when played through Winamp, and when you attempt to place that same sound bite in your CoH folder, you will barely be able to hear it at all. It's quite frustrating. So yes, for the sake of your speakers, NEVER play the sound back on your Winamp or any other playback device without first turning down your volume.
  8. I'll take a look. I tested it, but tested it using another player since I dont have a female tank. I will get one PLed real quick, grab taunt and configure the sound.
  9. Heya folks! I just wanted to give a quick shout out to let everyone know about a new Mod that changes the Female Taunt to a Panther Roar and changes the Male Taunt to a Lion's Roar! You can find details down below! Enjoy!
  10. You don't know the furniture? Huh? lol
  11. How dare you run TF's without me while I'm at work! HOW DARE YOU!!! 😄
  12. As somebody who has created a few SFX mods, let me say that "turning them down" can be insanely tricky. There is an extremely fine line between the volume being too high and not high enough. The reason behind this is because of the many different pitches in the other power sets. The higher the pitch, the more it can drown out sound of other powers that use a pitch that uses more bass. Also, couple this with several different players casting powers all at once, if the sound isn't high enough (sometimes too loud) then it will be drowned out by the other sound effects. It's an extremely difficult task. Most of the time the volume is loud because if it were not loud, they would be drowned out to a level that you simply wouldn't hear it at all. However, this is a higher pitched tone with Elec, so it may just be that they are a bit too loud. This issue I speak of more pertains to the lower frequency sounds than the high pitched tones.
  13. This is a Mod that gives your Kinetic Melee the Sound Effects of Soul Magic! This mod is good for two things: Role Players who role play as a Melee Mage should love this for their Mage themed characters. It sounds a bit on the dark side, but can work for both dark magic and light magic alike. The second it is good for: It is for sure different and may spice the set up for anyone who would just like to try something a bit flashier. Hope you enjoy!
  14. /end thread Nothing really more needs to be said here. Very nice post, @ROBOKiTTY
  15. Jimmy must have been drinking some of this considering it was almost 5 AM. Bars close at 4, right?
  16. First, how about asking for an option. Nobody likes when players ask for an outright change, especially since not everybody has a problem with them. Having said that... The power set is still new. Teams are running with multiple players running around with the set and yes, as of right now they are annoying. However, once the power set grows mundane and people move on, it shouldn't be so bad. If you only have one or two on your team, it's not bad at all (I have tested this) and is very tolerable. I think people need to relax a bit and wait for the set to die out some before calling out for changes to the sound. It literally *just* got here.
  17. I think that is a reasonable enough suggestion. +1
  18. I do appreciate that you are asking for an option here. Too many players come to these boards and outright demand a complete change that is forced on everyone. So anytime a player asks for an optional change, I have their backs. Thank you for that, sir.
  19. Our SG was talking about the same thing. However, to be fair the powerset is brand new. Anytime I have been on a team I have seen at least 3 to 6 players using the set. SO yes, under those circumstances I agree the effects and sounds are over the top. However, I want to reserve my opinions about it and wait until the hype dies down a bit, to where there are only 1 or 2 players on a team who has it before judging the over the top animations. I am thinking it is only over the top because there are so many players on a single team playing it all at once. I suspect it won't be bad at all once it dies down a bit and you only have 1 or 2 players on a team using the set. So for now, I am going to be logical about this and give it a chance to die down before doing any type of suggestion for change, if a change is even needed outside of the writhing in pain animation.
  20. In that case I apologize. I can understand in the case that it actually does affect you directly. The writhing does need to change for a couple of different reasons. The first is for the reason that it directly affects you, the second being the reason I gave. Like I said before, I do support the suggested change either way and now for either reason. I think there does need to be some type of react to the ability though. So, this is your car here, so let me ask you, what animation would you like to see it replaced with in its place?
  21. I think some people are just looking too hard into it. There comes a point when you start thinking people are just looking for reasons to be offended. Now this does not mean that I don't agree to a certain extent, the animation needs to change because it makes your character look like he/she is in pain and even gives the illusion that you are held or immobilized. But if we are going to ask for a change, let's not use "it could trigger somebody" as the excuse. That just feels really silly to me. The world does not revolve around easily offended people. And before anyone comes at me with telling me that I am being insensitive, let me point out that nobody who was "triggered" has posted this, but instead people are speaking for them on their behalf before they themselves have even expressed a concern. I would be taking a different tone otherwise. Like I said, I don't disagree that the animation needs to change, I just disagree with the reasons given in this thread. I think people are making a mountain out of a molehill with this.
  22. Hahaha, it's all good, my man. I always felt like it needed a bit of updating and needed just a tad bit more umph. So it's there as an option. I personally use it and since I am quite fond of it, I am sure others would be too so I shared it for the community. For sure does not mean people *have* to like it or even use it. But those that do, it's there for their enjoyment. 🙂 Thanks for your honestly, Six Six!
  23. That is the one for the Electric Control set. Was that the one you wanted or were you wanting the one for the Damage set?
  24. Speak for yourself! ♪♫I don't wanna grow up! I'm a CoH kid! They got a million archetypes that I can play with! From Blasters and Tankers to Brutes and Defenders, it's the biggest MMO there is! I wanna be a CoH kid!♫♪
×
×
  • Create New...