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Well, I gave my reasons for why I felt things would be better over all for everyone and encouragements to top it off. I think I'll leave it at that and let everyone make up their own minds. 🙂
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The idea is to link a percentage of a chance (a higher one than the chance for a very rare drop, since the chance as it currently stands isn't enough for players to justify killing mobs) with raising the aggro cap for a hopefully more productive game play. The issue is that there is no incentive for level 50 players to kill mobs. I mean there is incentive, but clearly it is not enough of an incentive. The idea is to give incentive to A: Raise aggro cap so that more players than just the players who are fine with the aggro cap as is, can once again have fun killing mobs. And B: Make killing mobs worth people's time instead of them skipping them, by both raising the aggro cap AND adding a decent percentage of a chance for a merit to drop. So in this logic, I think it very well does have something to do with the aggro cap. Which kind of was my point. The chance for very rare drops is not high enough for players to justify killing mobs. So we put a worm on the end of the hook by having a higher chance for a merit to drop...a chance high enough that players feel killing mobs is worth it. Clearly right now, players just feel it isn't worth their time. I would like to see that changed at some point in the future. Having aggro would offer rewards if there were rewards to be had.
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Not related to City of Heroes, but this was some really great PvP in SWTOR, open world. Lots of fun in those days before the nerf bat hit everything and completely removed the tree to custom build.
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Oh for sure, the poop strikes are the worst. This is why I am hoping and praying that all Assassin Strike animations will at some point be given the option to be changed to the Spines/Elec/Psionic Assassin's Strike animation. The impaling animation (which is what I call it) fits a Stalker perfectly for me. I have a hard time using any Stalker primary that does not have that animation.
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@Greycat You do bring up a point that I think needs to be discussed. You said something along the lines of, "people race to the end and kill Boss X in order to hurry the process of getting the merit rewards at the end." This brings my thoughts to the realm of, perhaps we should give mobs a percentage of a chance to drop a merit. That would then make fighting mobs on the way to bosses worth the effort rather than skipping them. Couple this with increasing the aggro limit to 30 and I think we have a win/win here.
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I would say that the argument "I need to protect my team and I can't do that if the team pulls more than my aggro limitations" would apply more to the leveling up experience more than it would end game. As you have pointed out, the end game isn't really players made of cardboard anymore. So in that I concede, however, I do think it would apply and make a much more riskier and funner experience while leveling up to 50. After 50, it probably wouldn't matter one way o the other anymore.
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Star Trek Online uniform and vanity shield
Solarverse replied to Fortuneteller's topic in Video Games
To be fair, people only expected what Jack Emmert told them it was. In fact, this is what Jack told everyone. After watching this and then seeing what Star Trek Online actually was...you can see where the huge disappointment came from. I won't discuss it further though, since as the OP pointed out, this was not the intent of their thread. Save this conversation for another thread perhaps. -
Here is the problem with the *No* vote arguments that I am seeing. The standard arguments are; Tanks aggroed entire maps and killed everything in seconds. People don't want to go back to "wait here" times. First, to cover argument number one; Nobody has asked for the old school 200 NPC limitation to be re-implemented. People have however asked for the limit to be increased to 30 NPCs. Second, to cover argument number two; increasing the aggro cap will not bring back the "wait here" days. Increasing the aggro cap to 30 is not enough to warrant this type of game play. To further cover a few points, 30 NPC aggro limitations should be implemented. As it stands now, the game plays like some very cheap B-Rate movie, where NPCs take turns to get their butts kicked, rather than working together to bring down their foes. You get 17 max fighting their hearts out, while the others just stand around with their fingers up their noses, waiting their turn. It's extremely strange and extremely unrealistic, even for a video game based on unrealistic worlds. It's like watching an old Karate movie from the 70's. People were told to "wait here" by a very minority of Tank players. The only Tanks that would say "wait here" were herding Tanks who were designed to do one thing...withstand Smashing/Lethal damage. They were herding Tanks and outside of power leveling through herding Smashing/Lethal damage type NPC's, they were utterly useless. Fire Tanks (who were the primary instigators of this) were extremely squishy outside of Smashing/Lethal damage. I remember people not really wanting Fire Tanks for a Synapse run, because they had zero Psi resist and went down like a sack of potatoes. There were many Tanks in those days, only one of them were really built for herding. I was on many teams in those days that did not herd maps. That was far and few in between. Teams that I was on had no issues kicking Tanks that wanted to herd maps. That being said, 30 NPCs is not worth herding. It would be a waste of time just as it is a waste of time now. It will however make things feel a bit more realistic. Want to know what is the big problem now that has happened instead? Instead of Tanks herding maps, now we have players skipping everything and running straight to the end. This did not happen in the old days because the XP was actually worth it before the aggro cap was decrease. So now, since you can only aggro 17 max, players are just skipping all the mobs and making a straight B-Line to the end of the map to kill the boss and move on. So lowering the aggro cap fixed nothing, it simply gave way to new problems. Also, now Tanks and Brutes have AE to herd all they want to, so there is no need to do this on a team anymore, AE did not exist before. Times have changed, play styles have changed, and the reasons and fears people are expressing for their reasons not to raise the aggro cap to 30 are completely unfounded and simply would not happen in today's mechanics and settings. Raising the aggro cap to 30 simply will not result in the fears that are expressed. The aggro cap IMVSO does indeed need to be raised. Going from 200 to 17 was extreme as hell. It was more of a punishment than it was a justified action. 30 is a perfect number to prevent mobs from just standing around doing nothing while you are whooping up on their buddies. Game play will not change, especially if you as a player do not permit it. I for one, if a Tank started herding on my team, I would remove said Tank from the team. No big deal. This game has every reason to raise the aggro cap IMO.
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I'm going to grab my fishing boat, head out to the lake and play my bass guitar.
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You're right. Sorry for my injection of my personal views toward real life issues. I honestly did not mean to derail the thread. I just chimed in on what the current conversation had lead in to. I'll stop. 🙂 Promise.
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Oh I fully understand why people like it. However, I rolled an Elec/Ice, not an Ice/Ice. So I came to realize that about the only thing that pairs well with /Ice is Ice...at least for me. I will however roll an Ice/Ice if they ever give the option to give Ice's Assassin's Strike animation the same animation as Spine's Assassin Strike. I honestly can't get passed the current animation enough to be able to enjoy Ice as a primary.
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Star Trek Online uniform and vanity shield
Solarverse replied to Fortuneteller's topic in Video Games
Greycat is correct. There is history there. A long and bitter history. Don't take it personal, @Fortuneteller, it was not aimed at trashing your thread or even trying to derail your thread. For what it's worth, it is a cool ship. -
To be fair, those people live in a City of Heroes. Pretty sure as soon as they get out from their vehicle, there is a hero always near to carry them to the front door. This would explain why handicapped parking spaces are not really a big deal in that city.
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Man, I am on that page right with you there, my man! 😄
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I guess I can see where you are coming from. I guess it's just not my cup of tea. I typically try and find builds that don't require their T9's. That would explain why I feel as though Ice wouldn't work for me. I don't like what Chilling Embrace does on a Stalker and since I skip T9's, Ice Bastion has little value for me on a personal level. So I get ya now, was just curious is all.
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Reminds me of DFB, when somebody insisted I cease and desist using Snow Storm during the second boss fight because it, "kills the minions." I informed them that the information on Snow Storm (which I already knew from experience, but players like this do not care about your umpteen years of experience, what they care about are hard provable facts) gives zero numbers for damage or damage types. They kept insisting that it does indeed do damage and if I use it we will not get the badge. This deeply frustrated me because now I am being asked to stop using something that will benefit the team and it was all based off somebody's misinformation that they believed to be fact. So instead of continuing to argue about it, I turned it off and left it be until after the mission was over. After which, I asked her if she would like to help me test it that way we both know for 100% fact (even though I already knew for a fact) and that we can both be sure. She agreed to help me test it. In the end, she realized that it did in fact do zero damage and I was able to help educate her without directly challenging her. In other words, sometimes you just have to use tact instead of hitting them head on. I was able to avoid the argument and educate her without embarrassing her in front of the rest of the team by taking it to tells and testing after the team had broken up. Am I always this cool? No, there has been a couple of times when I was not in the mood and told them to stfu and get with the program...but I do try to be the better person in most situations, lol.
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Why even take it then? Wouldn't it just make more sense to go with Energy Aura?
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I clarify as a helpful tip in a situation like that. But like you, I typically roll my eyes at outright bad information and leave it be.
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I hear ya there, man. Like, God forbid if anyone actually dies in a team mission, or even worse, if it's a team wipe. Heads would roll, lol.
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This seems to be growing in popularity. Not the first time I have seen this request. If I remember correctly, everyone was on board with it, it's all up to the Devs at this point.
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Working as intended. It is resistible since the patch is avoidable. To resist it, avoid it.
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I'm considering ET pre nerf and taking in to the possibility that it will be changed back to its original form.
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