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Double XP is active on all shards until October 21st
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Wait, you don't have your racist force field? ๐ In all seriousness, I hear ya, man. I just don't think offensive flags will be too much of an issue. Maybe if we had a system where they could be reviewed before implemented that would help. It would be worth it to players to wait a couple of weeks to have their flag reviewed before being allowed to add it to the costume. At least I wouldn't mind. It's seems like a lot, but at the same time, I think worth the effort.
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The problem is, is that people want them. The people that want them are being shut down with primarily PC reasons...reasons that not everyone agrees with. So in order to come up with a viable solution that does not require the Devs to spend endless hours putting in every flag the world has ever seen, that was the only possible viable and inclusive solution. People worrying about, "Well, what if they created penises or vaginas?" were basically answered with, "That's what the report function is for." I remember the same concerns being brought up with AE when it was talked about all those years ago, and it wasn't as big of an issue as people made it out to be then either. We can't keep shutting down ideas over PC reasons. PC issues seem to be popping up with a lot of suggestions and ideas lately and we can't keep saying no over people who are PC. We need to find workarounds that works for people who are PC and people who are not PC. The world does not revolved around either, so there needs to be a middle ground, and having the ability to create your own flag based off simple creation tools is the only viable option. And ugh...the infamous /JRANGER....he was such a troll and was only known for being a troll. I truly wish people would forget that moron. He wasn't exactly the brightest crayon in the box. ๐
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I don't get why this is so much better than CO
Solarverse replied to Warpstarr's topic in General Discussion
I liked it, and to be honest I do like the combat system here as well. I would not change anything about the combat system in this game, and had it been up to me, the combat system in SWTOR would have never changed. (By change, I mean the animations that were changed due to time spent casting, the tree system that was changed to a path system, so forth.) So I would say honestly it's different strokes for different folks. Also to me, it's not about pulling in the largest playerbase, it's about getting a like-minded fan base and then taking care of them, which in turn they would take care of me as a Developer. Players and Developers create a symbiotic relationship. Without one another, there can be no game. I would like to *think* that a game such as that would be able to pull enough loyal fans to keep it going long term. ๐ SWTOR was not slow paced by any stretch of the imagination. Just curious, you aren't thinking of SWG are you? SWTOR was very fast paced, leaping to your target, fast attacks that chain nicely, procs going off left and right, a tree to pick numerous bonuses and proc options, hybrid builds of the same class, just no "blocking" so to speak. And if we are both thinking of the same game, all I can say is, I loved it. I did not leave that game because of the combat system, I left because they changed the combat system. I actually miss that game in it's early years. I have never tried Pso2. I'll have to take a look at it. Sounds fun. They may have changed some things since I stopped playing CO? All I know is that when I played DPS in those days, I almost always topped the parcers. This was during leveling and after near completed builds. I would send in a pet or two (I always played free forms) that does AoE Damage, then press and hold 3 for Avalanche for AoE Damage and then do the same for Boss fights except instead of Avalanche, I would use Lightening Arc in place of Avalanche. If the Tank died, I was almost always the next target on the Boss's hate list. So that style of playing may not work today, but way back when I played the game, that was always what got me top of the DPS list. I might have to hit the game back up someday to check it out...but honestly, my Hero love is in this game, so I would never go back to playing CO on the regular. I'll check it out though. ๐ -
Random Density bug causing Density to not work
Solarverse replied to Solarverse's topic in Bug Reports
I only have one thing to say to that... DAMMIT JIM! -
I don't get why this is so much better than CO
Solarverse replied to Warpstarr's topic in General Discussion
I can't argue with this. They did have an awesome customization for their characters. It wasn't until they placed a pay wall behind the costume pieces that I snarled at the customization in that game. What I did not like about their combat system, was that I could grab one single target power and one AoE....and then I wouldn't need another attack power again, the rest were more for fluff and show than anything else. Avalanche for example. Once I got Avalanche, all the other AoE Ice powers were useless. Same with single target power. Grab Lightening Arc and just hold down whatever key you have bound to it and never let go. Then there really wasn't much difference in DPS whether you charged a power or if you clicked it a thousand times. I absolutely despised the mechanics of that game. The only thing I honestly liked about them, was the build up power that charged endurance as it attacked...what I didn't like was that it was a toggle. If I were to personally do a Superhero based MMO, I would do it like how SWTOR did their combat system in the early years before all the silly nerfs came along to dummy it down. In fact I would do it exactly like that. No blocks there either...blocks came with animated blocks in response to your dodge/parry roll being higher than the to-hit roll. -
I don't get why this is so much better than CO
Solarverse replied to Warpstarr's topic in General Discussion
I second this. The mechanics of CoH and Champions is completely different. In CoH you can actually miss. In Champions, you take damage always, it's never an actual miss so they needed block to make the hits that didn't glance hurt less. It was also a mechanic to build endurance. CoH should never adopt anything from Champions Online...Champions Online should be a model for everything you SHOULDN'T do in an MMO as far as I am concerned. -
Every once in a while, which when I say every once in a while, I actually mean often, Density seems to have zero affect on the player. I first noticed it when a team mate had like 5 stacks of Density on him, yet he was held by an Ice hold from a Crey NPC. Later, I used a revive inspiration and got hit with Density from 3 different players and not a single one of them broke my stun. At this point I started to record for evidence. What you will see, is that my character clearly has 4 or 5 stacks of Density, yet I get knocked back...twice and then shortly after that I get rooted for what appears to be the full duration. Keep in mind I have multiple stacks of Density from different players. Our team is nothing but Kin/Elec Defenders.
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Heya folks! Hope everyone is having a good day considering it's not the weekend yet, however, I got lucky and got today off so I was able to finish up my Archery Mod a bit earlier than expected. You can find the mod and others like it on this page; This mod gives the Archery set a more movie like substance that I am sure a lot of you have come to recognize. Video of the SFX is below so that you may hear it before you use it. Hope you all enjoy!
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If people want to give Whirling Hands more damage and more range, that's fine. I just don't want to see the other powers that are hard hitting single target damage, have their damage reduced in order to turn them into cones or the likes. With the exception of ET not having its original animation, I like the set as it stands, personally.
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I honestly don't want to see Energy Melee turn in to an AoE set. I feel like we have enough of those. The fact that Energy Melee is Single Target Hard hitting focused is one of the few reasons that attracts me to the set. We have plenty of AoE-centric sets, please, let's not turn Energy Melee into one of those. Pretty please?
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I can see that being a valid point. It's along the lines of calling somebody a Trumptard or the likes. So I can respect that. Good call.
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What symbol have people gone to war over? I'm a huge history buff, so if this is true then you have caught my interest and I would like the chance of being educated here, but according to what I have learned, war has always been over pursuit of power, religion, money, land and jealousy. I cannot recall any war even being waged over a symbol...at least not yet. The only symbols that bring any harsh feelings are the Rebel Flag and the swastika, however, no war has been waged over those two symbols. We do have symbols though that according to some, may get upset over...as in perhaps the Star that most use to represent the United States. Although to the best of my recollection, nobody has even gotten upset over it...at least not yet.
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Wait, what? I thought hats got rid of the hair?
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They probably will complain about it now that you have mentioned it, lol. This is actually quite ridiculous. Once upon a time, people weren't so easily offended.
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You know, you have all types of people who see the world with different perspectives. People who believe Racism is just everywhere you look and that everyone must be racist. Then you have the people who are just completely blind to racism and actually think it only exists in people's minds. Then you have the people who can step outside the box and take a logical look at it all and know that racism exists, but it's neither all or none...it's somewhere in between. Then you have some people who are desperate to want the world to know they aren't racist, which just makes them look even more racist when they say and do things that is way out of the way with their attempt to prove they aren't racist. Then you have the people who are completely racist and they want the world to know all about it. Then you have the people who aren't racist, but they don't feel the need to prove anything to anyone. They just live their lives without caring if you think they are racist or if you think they are not racist. it does not matter to them one way or another, because they know what they are, and they don't need anyone's approval to feel good about themselves. All I can say is for 100% fact is this...regardless of how you see the world, you must recognize the insanity of the people in the world right now. Everyone has just completely lost it and are feeding off each other's heightened emotions. You also must recognize that the majority of the people in the world all want the same things...a peaceful and enlightening existence where we all are allowed to live out our lives without fear of others. We all want this world to be a better place for everyone. We just can't seem to agree on how to get there. To address your question, I honestly don't think he/she said anything stupid. He/she just has a different point of view from a different perspective. I do see racism in the world still existing; and then I also see people calling out racism where there was none. This whole flag thing seems to have hit a touchy subject when racism was brought into the conversation shortly after it was mentioned that people might feel offended because their country might not get represented. I think it kind of built up from there and flew off in to left field somewhere. I get the premise of what @ZeeHero was trying to say though, the whole thing with racism and people being offended over a their flag not being represented seems very unfounded. I think this was where the SJW's comment came in, people speaking for others when others have a voice of their own. It's people worrying about things before there is even anything to worry about, people over thinking things instead of finding helpful solutions. I assume this is what @ZeeHero was trying to make a point about. I agree to some extent. I do think people are making a much bigger deal than what it actually is. People are speaking up and taking a stand for countries that may not even have anyone playing this game. We should all relax and just try to be a bit more patient with one another. And if what I said was "stupid" then that's okay, if that's the dumbest thing I have ever said, I think I can live with that. ๐
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Not what I meant at all. I was simply using that as a previous example of what can happen when players have open access to powers they want without having to play the AT they don't want. Scrappers for me was such an AT that I did not like, but played one anyway and enjoyed Dark/Dark as a Scrapper because at the time, that was the only way to play that set. I used Red side and how red side became a ghost town after players were allowed to play villains as heroes; as an example to help strengthen my opinion was all. Not that I felt it would push players to play red side. I am guilty of this as well. ๐
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Take ET back to its original animation and the set is good. No need to over complicate the set.
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If they just gave them more headroom and wider tunnels my giant Tank would appreciate it.
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We each have our opinions, I was just giving mine. Trust me, I know I am the minority in my thoughts...but they still remain my thoughts. ๐
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Street Justice started off that way. However, I didn't agree with it being that way. I will say this; the OG Devs have made so many mistakes with this game that it's completely broken and unfixable. Yes, it does. I will touch up a bit on this after responding to your final statement. Because of the OG Devs' they have made playing Red side completely barren. Villains should have never been able to play as Heroes and vice versa. That idea completely negated the whole point of being a Villain. They should have set up some strict rules to switching sides. Requirement 1, being level 50 and have all Red Side Strike Forces completed. Having all Red side Location Badges, having completed all of the co-op zone missions and and badges associated with those zones. They should have made it a challenge, they should have made it to where if players wanted their villains to be heroes, they would need to work to get there. Instead, what we got was level 1 Stalkers looking for teams in Atlas Park, Brutes completely dominating the Tank (until recently) roles, Corruptors being preferred over Defenders because they do more damage and Red side's population being nothing but a waste land with barely anyone playing there. The population went void in no time flat...and this happened before shut down. So we can't blame the current population of HC for that one. Now, back to your second statement. After saying what I have just stated about the state of red side, we not only have villains playing as heroes, leaving no real incentive for players to play red side, we have went and stirred more chaos in to the pot by pretty much granting every AT the same powers, leaving less of an incentive to play those AT's. For an example; I don't particularly like playing Scrappers. Once upon a time I was unable to play Dark Melee unless I played a Scrapper. Dark Melee was my incentive to play Scrappers. Suddenly, instead of giving Stalkers a new primary set that has not been seen yet, the Devs made the lazy decision to port Dark Melee over to Stalkers. Now I have no reason to play Scrappers again, because there is nothing unique about a Scrapper's powersets. They are the same as a Brute/Stalker and now Tank. There are very few powersets that are strictly owned by one class...actually, I can only think of one...and that is Illusions. The OG Devs got lazy, instead of creating more unique powersets, they just ported over existing ones. As it stands now, if you want Super Strength you are going to have to play a Brute or a Tank. That is your only options. And now we want to further add to the problem by giving it to Stalkers and Scrappers too. The damage that has been done to this game has already been done. There is no turning back and no fixing it. I for one would not want to see that same kind of mistake repeated with HomeComing. Thee are my personal reasons that I feel the madness of power porting needs to end...it shouldn't have ever started to begin with IMO.
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So everyoneโs thinking it and Iโm just asking it out loud....
Solarverse replied to Crysis's topic in General Discussion
Why you haten on crooks? Some of the finest fishen hoes are in crooks. Best cat fishen ever. https://www.google.com/maps/place/Crooked+Creek,+KY+41562/@37.4228751,-82.5167898,14z/data=!3m1!4b1!4m5!3m4!1s0x88456a403183d579:0xd6fcc72fe7677714!8m2!3d37.4228769!4d-82.4992802 -
Street Justice is already perfect for Scrappers too. They don't need Super Strength.
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Well, I gave my reasons for why I felt things would be better over all for everyone and encouragements to top it off. I think I'll leave it at that and let everyone make up their own minds. ๐
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The idea is to link a percentage of a chance (a higher one than the chance for a very rare drop, since the chance as it currently stands isn't enough for players to justify killing mobs) with raising the aggro cap for a hopefully more productive game play. The issue is that there is no incentive for level 50 players to kill mobs. I mean there is incentive, but clearly it is not enough of an incentive. The idea is to give incentive to A: Raise aggro cap so that more players than just the players who are fine with the aggro cap as is, can once again have fun killing mobs. And B: Make killing mobs worth people's time instead of them skipping them, by both raising the aggro cap AND adding a decent percentage of a chance for a merit to drop. So in this logic, I think it very well does have something to do with the aggro cap. Which kind of was my point. The chance for very rare drops is not high enough for players to justify killing mobs. So we put a worm on the end of the hook by having a higher chance for a merit to drop...a chance high enough that players feel killing mobs is worth it. Clearly right now, players just feel it isn't worth their time. I would like to see that changed at some point in the future. Having aggro would offer rewards if there were rewards to be had.