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Stalker Assassin's Strike Alternate Animations
Solarverse replied to Solarverse's topic in Suggestions & Feedback
https://getyarn.io/yarn-clip/e63f8bfb-9990-478e-857e-58cfb809c234 -
It works though. Remember when thread after thread was made to nerf stalkers even after the Devs said no, that Stalker's were working as intended? Finally, after about the 30th dead horse being beaten, they finally nerfed the crap out of stalkers. Remember when Jack Emmert said that PvP would not be introduced in to this game? After about the 30th beaten dead horse, they implemented PvP. Remember when the Devs said that it was near impossible to have power color customization and that it would not be happening because the coloring of the powers were hard coded in to the game? Point being, people beat dead horses because: A: They aren't satisfied with the current state of the game and they feel the game has potential to be so much better/funner. B: It has been proven in the past to work. Also, leave Mr. Ed out of this! 😄
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In all fairness, I think he was thinking that you could customize your flag in any way imaginable with my idea. I don't think he realized at that time that my idea restricted "flag making" to straight lines and in game symbols.
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Yeah, don't bother replying. I figured it out the hard way. Yuk... I don't suggest trying Ice as a secondary.
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Quick question, how does the Hide Proc synergize with Chilling Embrace? Is there a cancellation issue there? Does Chilling Embrace bring forth too much aggro to make it worth while? Or is it right as rain?
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How dare you insert philosophy into this thread! 😄
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On a flip side to that, changing Shadow Maul into a single target burst damage power would even out the power choices for Stalkers a bit. As it stands now, more power sets have AoEs than ones that do not. This would simply even up the choices a bit for players to pick between all Single Target DPS or a combination of Single Target and AoE/Cones. Just some food for thought there.
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On a more serious note, I would like to point out that Rad Melee and Broadsword (which were newly imported power sets) did indeed remove the AoEs. With this in mind, I don't think that particular statement (I acknowledge this was not the only thing you said in your case against the idea) can be held to be truth. Whoops, Atom Smasher. Wasn't thinking about that due to it being a T9 ability. However, I think you catch my drift.
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You're just trying to hurt meh head!
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A few Stalker sets had their AoE removed in place of Assassin's Strike though, so this isn't really asking for anything new IMO.
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I can see Em on a Scrapper since that power set feels very scraperish anyway due to fast animations and quick strikes. However, SS just seems to sluggish for Scrappers for my taste.
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Do Stalkers really need Shadow Maul? I'm not so sure...at least at its current state. Right now, the damage has been a tad bit lowered (I think) and the cone widened and extended, but is this what Stalkers really needed? I'm starting to think that perhaps we are getting away from what Stalkers are at their core. Here are my thoughts on this... We already have Scrappers. We don't need two of them. Stalkers are supposed to be King of Single Target Burst Damage, right? Then why would Stalkers need an animation that roots them in place while that animation plays out and does repetitive damage while you wait? I think what Stalkers need is something that strikes faster and does more damage in its place. I think what was done to Eviscerate for Stalkers (and Scrappers, although I do not agree that Scrappers should have been given the same treatment on that power) should also be done with Shadow Maul for Stalker. Have the cone changed from a Cone power, to a Single Target power that animates fast (Maybe like the original ET Animation or the animation for Psionic's fast casting Assassin Strike?) with burst damage being the focus rather than Damage Over Time. I think Stalkers are becoming too much like Scrappers and as of right now there seems to be a fine line between Stalkers and Scrappers. This exception being that Scrappers have a higher damage modifier and Stalkers have a bit more controlled Critts. However, are we not starting to float away from what Stalkers were meant to be; King/Queen of Single Target Burst Damage? We have already fixed a Stalker's staying power, they no longer need to continuously (although I never played one that way, I always stuck with the fight back in those days, but I could easily look around me and see why these changes were needed, most Stalkers hit and ran in those days which wasn't very helpful to a team) strike, run, get back in to hide so that they can strike and run again. They can now stick around and fight like everyone else. However, with the new changes coming in for Dark Melee (That only really affects Scrappers/Brutes/Tanks; Stalkers don't get the Consumption power, so these changes are more for Tanks/Brutes/Scrappers) I think Stalkers should get a much needed change to Shadow Maul, that spikes harder and faster in place of it; to bring the set back to what Stalkers are supposed to be...the instant death nightmares to single targets. I'm sure I know how most will feel about this, it's tough asking people to consider something completely new like this, especially when players are completely used to what they currently have now...but give it a moment and let it sink in a bit and ask yourself, do Stalkers really need Shadow Maul in its current state?
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I would rather see a necroed thread than a new thread every other week. Keep the conversation consolidated. Besides, when somebody makes a new post, the first thing that is screamed at them is, "Google is your friend, there are other threads just like this one, there was no need to make a new thread." So pretty much, they did right by posting this thread rather than start a new one as far as I am concerned. P.S. I do like the meme though! 😄
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Bingo. Pretty sure it's your proc activating.
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Repeat post
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Like I said earlier, most flags consist of straight lines. Any symbols inside of them would be rescaled symbols of what we already have. Straight lines and symbols in game make it pretty cut and dry.
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If you check back some, the current conversation leads to, "perhaps if we were given a tool to design our own flags." This opens the door to include anyone's flag and shuts down anything PC, anti-PC or political in general.
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Right? Retro as hell, lol.
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If we could give Dark, Energy, Ice and any other Assassin Strike's that apply the option to have the same animation as Spine's Assassin's Strike, that would be great...M'kay?
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Which is why I think it's stupid as being only 17. They just stand there...waiting their turn to fight you...like some cheap B-Rated movie. I know everyone is a big fan of this magical 17 number, me personally, I will never be on board with it. I never have been, I never will be. The nice round number of 30 should be the cap.
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They nerfed it just after issue 5 or 6, put fear in it so that mobs wouldn't just stand in it anymore. Since then they have removed the extra fear but never changed it back. I guess people like it as is now and don't want it to go back to what it was. Me personally, I hate it like it is and wish like hell it went back to what it was.
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Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
You are very welcome. 🙂 -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
I'm doing something similar with Bubbles. In my mind Bubbles are sort of a Psionic ability, so I am giving them similar sound effects. I am not finished with it yet, but once it's finished, I'll post it here. I think even @The Philotic Knight would enjoy the new mod once finished, and he's probably the biggest advocate for Bubbles that I know of. 🙂 -
I rarely use hasten or build up and aim because of the bug. And since Blasters MUST take BU and Aim, I rarely play Blasters anymore. I did post a video at one time.